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Because I wasn't clear on what I was trying to accomplish outside of 'Perma Light Form' I leaned on the blasts and Glowing Touch.  In the end I achieved Perma Hasten and Inner Light.

 

Any feedback would be appreciated.

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Ganymedean v2: Level 50 Natural Peacebringer

Primary Power Set: Luminous Blast

Secondary Power Set: Luminous Aura

Power Pool: Speed

Power Pool: Leadership

Power Pool: Leaping

Power Pool: Concealment

 

Hero Profile:

Level 1: Gleaming Bolt -- EntChs-Acc/Dmg(A), EntChs-Dmg/EndRdx(3), EntChs-Dmg/Rchg(3), EntChs-Dmg/EndRdx/Rchg(5), EntChs-Heal%(5)

Level 1: Incandescence -- Ags-Psi/Status(A)

Level 2: Gleaming Blast -- SprKhlGrc-Rchg/FormBuff(A), SprKhlGrc-Acc/Dmg/EndRdx/Rchg(7), SprKhlGrc-Dmg/EndRdx/Rchg(9), SprKhlGrc-Acc/Dmg/Rchg(9), SprKhlGrc-Dmg/Rchg(11), SprKhlGrc-Acc/Dmg(11)

Level 4: Essence Boost -- RgnTss-Heal/EndRdx(A), RgnTss-EndRdx/Rchg(7), RgnTss-Heal/Rchg(45), RgnTss-Heal/EndRdx/Rchg(46), RgnTss-Regen+(46)

Level 6: Glinting Eye -- Apc-Dmg(A), Apc-Dmg/Rchg(13), Apc-Acc/Dmg/Rchg(13), Apc-Acc/Rchg(15), Apc-Dmg/EndRdx(15), Apc-Dam%(17)

Level 8: Proton Scatter -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(17), Rgn-Acc/Rchg(19), Rgn-Dmg/EndRdx(19), Rgn-Dmg(21), Rgn-Knock%(21)

Level 10: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(50)

Level 12: Inner Light -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(23), AdjTrg-ToHit/EndRdx/Rchg(25), AdjTrg-EndRdx/Rchg(25), AdjTrg-ToHit/EndRdx(27), AdjTrg-Rchg(27)

Level 14: Shining Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam/Rchg(40), Ags-EndRdx/Rchg(40), Ags-ResDam/EndRdx/Rchg(42), Ags-ResDam(34)

Level 16: Thermal Shield -- ImpSki-ResDam/EndRdx(A), ImpSki-ResDam/Rchg(42), ImpSki-EndRdx/Rchg(43), ImpSki-ResDam/EndRdx/Rchg(43), ImpSki-Status(43)

Level 18: Pulsar -- AbsAmz-Stun(A), AbsAmz-Stun/Rchg(29), AbsAmz-Acc/Stun/Rchg(29), AbsAmz-Acc/Rchg(31), AbsAmz-EndRdx/Stun(31), AbsAmz-ToHitDeb%(31)

Level 20: Quantum Shield -- ImpSki-ResDam/EndRdx(A), ImpSki-ResDam/Rchg(33), ImpSki-EndRdx/Rchg(34), ImpSki-ResDam/EndRdx/Rchg(34), ImpSki-Status(42)

Level 22: Reform Essence -- Pnc-EndRdx/Rchg(A), Pnc-Heal/Rchg(36), Pnc-Heal/EndRedux/Rchg(36), Pnc-Heal(50), Pnc-Heal/+End(50)

Level 24: Conserve Energy -- RechRdx-I(A)

Level 26: Glowing Touch -- DctWnd-Heal/EndRdx(A), DctWnd-EndRdx/Rchg(37), DctWnd-Heal/Rchg(37), DctWnd-Heal/EndRdx/Rchg(39), DctWnd-Heal(39), DctWnd-Rchg(39)

Level 28: Quantum Acceleration -- LucoftheG-Rchg+(A)

Level 30: Assault -- EndRdx-I(A)

Level 32: Photon Seekers -- SprEssTrn-Rchg/Global Heal(A), SprEssTrn-Acc/Dmg(33), SprEssTrn-Dmg/Rchg(33), SprEssTrn-Dmg/EndRdx/Rchg(48)

Level 35: Restore Essence -- RechRdx-I(A)

Level 38: Light Form -- RechRdx-I(A), RechRdx-I(45), RechRdx-I(45)

Level 41: Dawn Strike -- Obl-Dmg(A), Obl-Acc/Rchg(46), Obl-Dmg/Rchg(48), Obl-Acc/Dmg/Rchg(48)

Level 44: Combat Jumping -- LucoftheG-Rchg+(A)

Level 47: Stealth -- LucoftheG-Rchg+(A)

Level 49: Quantum Flight -- EndRdx-I(A)

Level 1: Brawl -- Empty(A)

Level 1: Cosmic Balance

Level 1: Energy Flight -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(36), BlsoftheZ-Travel/EndRdx(40)

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- Empty(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 10: Combat Flight -- LucoftheG-Rchg+(A)

Level 2: Swift -- Flight-I(A)

Level 2: Health -- Prv-Absorb%(A)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- EndMod-I(A), EndMod-I(37)

------------

------------

 

 

 

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If you know the enemy and know yourself, you need not fear the result of a hundred battles.”

 

― Sun Tzu, The Art of War

 

Roaming Everlasting as the Peacebringer Ganymedean.

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Editing to refine numbers.  Didn't notice I had extra 5% recharge from sets.

 

Move a slot around since some of that bonus couldn't be replaced very well, raised some resistances a little higher before Light Form.

 

At full build, With Hasten running/toggled:

Hasten secharges at 116s

Light Form recharges at 77s

Inner Light recharges at 23s

 

Without toggling on Hasten

Hasten recharges at 141s

Light Form recharges at 94s

Inner Light recharges at 28s

 

So with a few seconds lag time, we've got on-demand Light Form and Inner Light. 

If you know the enemy and know yourself, you need not fear the result of a hundred battles.”

 

― Sun Tzu, The Art of War

 

Roaming Everlasting as the Peacebringer Ganymedean.

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I've always loved the Tri-Form builds, but I understand the Human form is more versatile with heals/recharge and more.

 

Love this build and can't wait to make it happen, what changes did you make since the original post? I made a few changes based on what I enjoy most while playing a PB, but it's mostly the same.

 

I was messing with some things a little to see if it's possible to get rid of hasten dependency so you can just auto-toggle Light Form. But until the build is completely filled out, probably not likely either way. I was also looking over some single slot [enh] possibilities that aren't already slotted, are there any that would be of interest?

 

http://www.cohplanner.com/mids/download.php?uc=1519&c=675&a=1350&f=HEX&dc=78DA6D94DB4E13511486F74CA7AD2DD452B040692B505A28A52DAD80261EA39228D2538217DE9141069DA4B64D0F44BDF3013CDE78E7F1DE47F0F800DEAB17BE008289C603CAB83AEB4FA9DA499A6FE7EFFEFFB566CD9EC95E9DEF7E76E6C60921F59E2EAAB5DA7241532F6A2B55BD7449ABDA736ABD51558B822EE542F9BA6AA745A47DC7727E6D4D2BD5F4752D99695CD14BE5466DF914E5D4C37FED9AD7FEDB75928285B3502E17934B154D5BED3597E7B5A2562957EB6A5D2F973CA6B4505AD76BFA8A5ED4EBD7DCA692D1D455AD5ABBAC57C420353441BF1F5681CB50C44D424811F22DF03653B903DE656E343D92E911628E166945FCB4421286558ACBA6D69D0093CCBDD3608AD993666E92D7C2798AE5302D828AB01D61C68F3213C7C0E3CC6DF25851CFFAC6D29CB3B0BD66EE7905BE643A5F80CF993B64B4C36B9F412FB3CCDE39F02073DF01F01033444607F72A3BA684A9F58371D0A0FC2EE4773D605FFF43E6E023F03173E809F894F989BC2ECCC2E5E37B9D1802FDCCC90018646E91C70D8F1B9E497862F0C4E089C123DB84F0A047CF39AE1D580433CCFD593007E6999FA95E1FEAF5A1DE08EA8DA2DE28EA8DA2DE17F27871CEBC793E33630530CB4C67C045E657F20CB0470C60B616EADB87BE7DD817862F8C9CF11C883AE3A813A167E7479E1F791FA9A920B4A097F7D9A8C6306BF2705631CFCCC8597081F98D7A0BC11742D677D222381B917FCE441A74510F51F8A2A867A57A5398CD94C1334E6C33A77F81BFC11DA69B7292C8492247504E0A5AEAAD6CCE3DA0B4DE6F2ED27C8EA6D66CD430A2BBFFCBE21D678F7D604EBC67C6DA33129C91EAA0A53B68331DB4D90E5AA68356505ADF1421F95973F4D0B78235634969BD8BC281196C38C9034D1A63CF66BBB661E1F7AC5D8BF2BEAD5D4D92EEF3BD87EF31FF0029E1C608

- Xoza Shadow (@Xoza)

Ordo Imperialis / Xoza.net

Everlasting / Excelsior

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My Costume Archive | My Characters & CreationsMy Binds/Macros | My Club

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  • Stripped a slot from Dawn Strike since it's 5-piece bonus was redundant.
  • Moved that slot to Photon Seekers to 4-slot Essence Transfer for the additional recharge.
  • Removed a resist damage set from Shining Shield.  Was Impervious Skin and is now Aegis.
  • Removed healing set from Reform Essence.  Was Doctored Wounds.  Is now Panacea for recharge bonus.

   

 

Without hasten the numbers are small enough that you could salvage two slots and power choice and still have pretty great recharge.  You could auto toggle Light Form with a 4s lag between cycles. 

 

Edited: Forgot a change

If you know the enemy and know yourself, you need not fear the result of a hundred battles.”

 

― Sun Tzu, The Art of War

 

Roaming Everlasting as the Peacebringer Ganymedean.

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Another round of tweaking and refining.  This with Xoza's -hasten idea.

 

I'm more of a team player and I want to be in a team as a Peacebringer.  I want my team to be better for me being there so I carry Leadership: Assault and Leadership: Tactics.

 

  • Removed Hasten, changed to Tactics
  • Swapped Assault and Tactics to improve early game performance.
  • set Tactics for 3-piece Encouraged Accuracy, more global accuracy and damage
  • Removed Combat Jumping since it's redundant with Light Form.  Set for Invisibility.

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Ganymedean v2: Level 50 Natural Peacebringer

Primary Power Set: Luminous Blast

Secondary Power Set: Luminous Aura

Power Pool: Leadership

Power Pool: Concealment

 

Hero Profile:

Level 1: Gleaming Bolt -- EntChs-Acc/Dmg:35(A), EntChs-Dmg/EndRdx:35(3), EntChs-Dmg/Rchg:35(3), EntChs-Dmg/EndRdx/Rchg:35(5), EntChs-Heal%:35(5)

Level 1: Incandescence -- Ags-Psi/Status:50(A)

Level 2: Gleaming Blast -- SprKhlGrc-Rchg/FormBuff:50(A), SprKhlGrc-Acc/Dmg/EndRdx/Rchg:50(9), SprKhlGrc-Dmg/EndRdx/Rchg:50(9), SprKhlGrc-Acc/Dmg/Rchg:50(11), SprKhlGrc-Dmg/Rchg:50(11), SprKhlGrc-Acc/Dmg:50(13)

Level 4: Essence Boost -- RgnTss-Heal/EndRdx:30(A), RgnTss-EndRdx/Rchg:30(15), RgnTss-Heal/Rchg:30(15), RgnTss-Heal/EndRdx/Rchg:30(17), RgnTss-Regen+:30(17)

Level 6: Glinting Eye -- Apc-Dmg:50(A), Apc-Dmg/Rchg:50(19), Apc-Acc/Dmg/Rchg:50(19), Apc-Acc/Rchg:50(21), Apc-Dmg/EndRdx:50(21), Apc-Dam%:50(23)

Level 8: Proton Scatter -- Rgn-Dmg/Rchg:50(A), Rgn-Acc/Dmg/Rchg:50(23), Rgn-Acc/Rchg:50(25), Rgn-Dmg/EndRdx:50(25), Rgn-Dmg:50(27), Rgn-Knock%:50(27)

Level 10: Assault -- EndRdx-I:50(A)

Level 12: Inner Light -- AdjTrg-ToHit:50(A), AdjTrg-ToHit/Rchg:50(29), AdjTrg-ToHit/EndRdx/Rchg:50(29), AdjTrg-EndRdx/Rchg:50(31), AdjTrg-ToHit/EndRdx:50(31), AdjTrg-Rchg:50(31)

Level 14: Shining Shield -- Ags-ResDam/EndRdx:50(A), Ags-ResDam/Rchg:50(33), Ags-EndRdx/Rchg:50(33), Ags-ResDam/EndRdx/Rchg:50(33), Ags-ResDam:50(34)

Level 16: Thermal Shield -- ImpSki-ResDam/EndRdx:30(A), ImpSki-ResDam/Rchg:30(34), ImpSki-EndRdx/Rchg:30(34), ImpSki-ResDam/EndRdx/Rchg:30(36), ImpSki-Status:30(36)

Level 18: Pulsar -- AbsAmz-Stun:50(A), AbsAmz-Stun/Rchg:50(36), AbsAmz-Acc/Stun/Rchg:50(37), AbsAmz-Acc/Rchg:50(37), AbsAmz-EndRdx/Stun:50(37), AbsAmz-ToHitDeb%:50(39)

Level 20: Quantum Shield -- ImpSki-ResDam/EndRdx:30(A), ImpSki-ResDam/Rchg:30(39), ImpSki-EndRdx/Rchg:30(39), ImpSki-ResDam/EndRdx/Rchg:30(40), ImpSki-Status:30(40)

Level 22: Reform Essence -- Pnc-EndRdx/Rchg:50(A), Pnc-Heal/Rchg:50(40), Pnc-Heal/EndRedux/Rchg:50(42), Pnc-Heal:50(42), Pnc-Heal/+End:50(42)

Level 24: Conserve Energy -- RechRdx-I:50(A)

Level 26: Glowing Touch -- DctWnd-Heal/EndRdx:50(A), DctWnd-EndRdx/Rchg:50(43), DctWnd-Heal/Rchg:50(43), DctWnd-Heal/EndRdx/Rchg:50(43), DctWnd-Heal:50(45), DctWnd-Rchg:50(45)

Level 28: Quantum Acceleration -- LucoftheG-Rchg+:50(A)

Level 30: Tactics -- EncAcc-ToHit:20(A), EncAcc-ToHit/Rchg/EndRdx:20(45), EncAcc-ToHit/Rchg:20(50)

Level 32: Photon Seekers -- SprEssTrn-Rchg/Global Heal:50(A), SprEssTrn-Acc/Dmg:50(46), SprEssTrn-Dmg/Rchg:50(46), SprEssTrn-Dmg/EndRdx/Rchg:50(46)

Level 35: Restore Essence -- RechRdx-I:50(A)

Level 38: Light Form -- RechRdx-I:50(A), RechRdx-I:50(48), RechRdx-I:50(48)

Level 41: Dawn Strike -- Obl-Dmg:50(A), Obl-Acc/Rchg:50(48), Obl-Dmg/Rchg:50(50), Obl-Acc/Dmg/Rchg:50(50)

Level 44: Stealth -- LucoftheG-Rchg+:50(A)

Level 47: Invisibility -- LucoftheG-Rchg+:50(A)

Level 49: Radiant Strike -- Empty(A)

Level 1: Brawl -- Empty(A)

Level 1: Cosmic Balance

Level 1: Energy Flight -- BlsoftheZ-Travel:50(A), BlsoftheZ-ResKB:50(7), BlsoftheZ-Travel/EndRdx:50(7)

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- Empty(A)

Level 2: Rest -- RechRdx-I:50(A)

Level 4: Ninja Run

Level 10: Combat Flight -- LucoftheG-Rchg+:50(A)

Level 2: Swift -- Flight-I:50(A)

Level 2: Health -- Prv-Absorb%:50(A)

Level 2: Hurdle -- Jump-I:50(A)

Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(13)

------------

------------

 

 

 

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If you know the enemy and know yourself, you need not fear the result of a hundred battles.”

 

― Sun Tzu, The Art of War

 

Roaming Everlasting as the Peacebringer Ganymedean.

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I've really liked having Recall and Invisibility in a group, it's why I removed the 'luxury / solo' abilities and added them.

 

Any thoughts on adding Luminous Detonation in there somewhere for group Defense Debuff via Analyze Weakness.

- Xoza Shadow (@Xoza)

Ordo Imperialis / Xoza.net

Everlasting / Excelsior

Arconu1MqVyK.png | Yuri'ko9E28NED.png | Xoza8lnHKLt.png | Nebulum3f2lHyL.png | NovaeZOOTsRk.png | Nebulae9sfLlss.png | ChellnFRzS1G.png | Rayn7KPkl2C.png | MendalarafBfruXW.png | TesliaHPucq9J.png | CybernetBlbsQUx.png | Teras Kasih1GKuZo.png | ArcstalkerXdnlqXI.png | Bull RushNG0EFBL.png

My Costume Archive | My Characters & CreationsMy Binds/Macros | My Club

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Luminous Detonation and Proton Scatter are totally switchable.  They're the same damage with similar effects.  I don't run Luminous Detonation because it was causing 'aggro' problems in my early 20's.  I specced out of it and never came back. 

 

I've considered putting it back in to improve my single-target attack chain since it has a longer range than Proton Scatter but then Proton Scatter is holding a set for +recharge and then my overall recharge would suffer.

 

 

If you know the enemy and know yourself, you need not fear the result of a hundred battles.”

 

― Sun Tzu, The Art of War

 

Roaming Everlasting as the Peacebringer Ganymedean.

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Now that I'm using the build.. what Incarnate sets should I work on?

- Xoza Shadow (@Xoza)

Ordo Imperialis / Xoza.net

Everlasting / Excelsior

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I'm not sure.  I've done some research on each Incarnate but once I get to 50 I'm thinking perhaps Endurance recovery? Maybe a -res debuff.  Something that would make your work in the 45-50 range more sustainable or team-friendly.  You already produce a -def debuff, -res would mean easier hit and damage.

 

I'll dig into it further once I start to approach 45.

If you know the enemy and know yourself, you need not fear the result of a hundred battles.”

 

― Sun Tzu, The Art of War

 

Roaming Everlasting as the Peacebringer Ganymedean.

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What server are you on? Let me know if you need a group, team or even SG to run with. I'm on Everlasting. @Xoza me anytime though!

- Xoza Shadow (@Xoza)

Ordo Imperialis / Xoza.net

Everlasting / Excelsior

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I'd love the chance but I play on Reunion with some other friends where I feebly try to RP in my downtime.

 

Looking at the Incarnate stuff and based on my play at the high 30's I've got this idea.  I run Shining Shield all the time, just about everything has some Smashing or Lethal damage.  I run Thermal or Quantum shield when the situation requires it and I always run Assault and Tactics.  My end usage isn't horrible even with modest normal IO usage and two slot Stamina, I only run low in extended fights or against draining enemies.

 

Based on this understanding my Incarnate choice is looking heavily at Musculature, while the numbers are sorta ho-hum it would provide the most used effect.  As you craft it up, Musculature Radial Boost benefits the tangible -def debuff we give on all our attacks.

 

Spiritual had a running but it brings Light Form's recharged down from 94s to 91s.  That's not -terrible- but hey, those 4s are sorta negligible anyways.  If you're looking to streamline the recharge without Hasten and have all things Perma, then this is where you go.  At Spiritual Radial Boost you have a .33s recharge lapse in Light Form and it peaks at Spiritual Core Paragon with 85s recharge.

If you know the enemy and know yourself, you need not fear the result of a hundred battles.”

 

― Sun Tzu, The Art of War

 

Roaming Everlasting as the Peacebringer Ganymedean.

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I've documented the latest build in the "Share A Build" project (link in signature). Created to help centralize and organize builds based on Archetype and power sets so they can be easily found.

 

I've been running this build almost a week now, set's aren't complete yet, end seems to be an issue and a little on the recharge but the incarnate abilities are definitely helping. Alpha - Spiritual and Hybrid - Support are what I count on most and I may change to Alpha - Cardiac.

- Xoza Shadow (@Xoza)

Ordo Imperialis / Xoza.net

Everlasting / Excelsior

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My Costume Archive | My Characters & CreationsMy Binds/Macros | My Club

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Newbie PB question, does perma light form allow you to avoid the crash? Or do you just time your heals with the crashes?

 

You still crash, but I have found that Essence boost recharges about the same time. So, when LF crashes I hit up EB which brings me back up to full health and then LF again and keep going.

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Ok, more newbie questions  ;D

 

1. I read in an admittedly dated guide that light form had a duration of 120s and a recharge of 1000. This post seems to imply other values. Is that the case now? Edit - nm, I found the patch where it was changed to 90/300.

2. I’d like to take luminous detonation and solar flare, but the issue with them is the knockback, which I understand is something of a no-no. However, from what I understand you can slot an enhancement to convert knockback to knockdown?  Would it be possible to do that and still accomplish near permanent light form?

3. Is this viable when you can first get light form at 38, or is it purely a lvl 50 thing?

 

When I last played on live, I don’t think IOs and set bonuses were even a thing, so I need to do a decent amount of research on that.

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Ok, more newbie questions  ;D

 

2. I’d like to take luminous detonation and solar flare, but the issue with them is the knockback, which I understand is something of a no-no. However, from what I understand you can slot an enhancement to convert knockback to knockdown?  Would it be possible to do that and still accomplish near permanent light form?

3. Is this viable when you can first get light form at 38, or is it purely a lvl 50 thing?

 

When I last played on live, I don’t think IOs and set bonuses were even a thing, so I need to do a decent amount of research on that.

 

Swap in Luminous Detonation and Solar Flare

 

Swapping in Luminous Detonation and Solar Flare is easy if you consider the role those powers play and what you're substituting.  You can swap Proton Scatter for Luminous Detonation as they can both hold the same set and fill the same role as a ranged blast.  The downside is you have to reorganize what powers you pick at what levels to make this viable since Luminous Detonation isn't available as early as Proton Scatter.  For minimal disruption you take Shining Shield at 8, at 14 you pick Luminous Detonation.  Same slots.  Dawn Flare and Solar Flare both fill a similar niche so you can just opt one for the other with no other change.  Taking one IO out of Luminous Detonation doesn't break the set terribly, but you're trading "+6% Psi/Toxic resist, 10% Immob/held/stun/sleep/terror/confuse" for "knockback to knockdown".

 

is this a level 50 thing?

 

In some ways, yes.  Some of the sets I harvest for +recharge aren't available until level 50.  Ragnarok, Apocalypse and Absolute Amazement are all Purple IO "level 50 only" sets.  They each contribute +10% to global recharge and are necessary for bringing the cooldown on Light Form as low as I have it.

 

Purchasing the Attuned IO on these sets means their power is available to you at lower levels.  Much of the power in this build is open to you as early as 22 with one IO set lighting up at 27.  When you get Light Form at 38 you could be at full power.  All of this assumes you're level 50 and then exemplar for TF's and Trials.

If you know the enemy and know yourself, you need not fear the result of a hundred battles.”

 

― Sun Tzu, The Art of War

 

Roaming Everlasting as the Peacebringer Ganymedean.

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Could you expand on what you mean by “assumes you’re lvl 50 and exemplar down for TF and trials?”

 

Is this to “farm” the IO sets because you still get lvl 50 drops but the content is easier and faster?  Or is it just a play style preference type thing?  Personally I like running TF’s and trials to level up, but maybe I’m missing something.

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When you're 50, you're level-set for no further level progression.  Veteran Levels are a semi-new thing that pops every few million xp.  It's inconsequential to the build.  Level 50 is the cap.

 

Some IO sets don't drop until you're 50.  Purple sets are very rare (color indicator) and only drop in level 50 content which is why you still see 50's in the LFG channel looking for things to do.

 

For Exemplar, when you're doing a TF at x-level you still retain access to your powers at x+5 levels, but Set IO's are limited to function within x+3 of your level.  Except for the purple IO's.  They work all the time.

 

I don't 'farm' I just play the character every day and night because I'm a single-character kind of person.  Find a character I love, tweak the costumes to fit my niche interests and themes, a good name and then RP or smash bad guys.  But content you do gets you rewards.  I'm getting Incarnate parts in lower level content (I got Shards and Threads in a Penelope Yin TF) and the yellow/orange recipes are dropping as much as normal.

 

The build is entirely viable to level up with.  I adjusted power choices across the board to be supportive and potent regardless what level you're operating at.

 

Just joined that DiB that's forming? You'd have Assault and Shining Shield.  Deeper into the content at level 30? You'd have and want all your shields.  Low level content isn't that dangerous and the shields are largely unnecessary.  You can stay hovered over the battlefield while you pick guys off at your leisure.

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If you know the enemy and know yourself, you need not fear the result of a hundred battles.”

 

― Sun Tzu, The Art of War

 

Roaming Everlasting as the Peacebringer Ganymedean.

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Full disclosure, while fine-tuning the build I spent a lot of my time leveling with almost exactly what is here.  I originally had Luminous Detonation but that pulled too much aggro and got me shot.  I had assault way later because I wanted to be a team player and I had my shields early (where they didn't do any good because I was getting shot by too many goons.  And I had Radiant Strike but that encouraged me to put my face in places I had no right to be.

 

So I moved powers that I knew when I'd need them to better places and I dropped the two powers that brought me misery and kept everything else.

 

I can solo and manage really tough targets in Teams by hovering over them.  Strongmen, Clockwork and a number of other problems punch -really- hard.  But they have crap for range so just a foot or two above them and I can sorta cheese most content.  I still pack my shields on, if I have access in lower content I wear Shining Shield because punches hurt and bullets are abundant when fighting Council.

 

In the process I spent all but one free respec and one earned one to figure this out, find the character build I like and I'm still heavily attached.  In late-game my resistance is great, I've survived some dodgy encounters and fearlessly faced down Quantum gunners.

 

If you wanted advice on what to tweak to make something else fit, feel free to ask. 

If you know the enemy and know yourself, you need not fear the result of a hundred battles.”

 

― Sun Tzu, The Art of War

 

Roaming Everlasting as the Peacebringer Ganymedean.

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  • 1 month later

My version about PB Human form

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.2
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Natural Peacebringer
Primary Power Set: Luminous Blast
Secondary Power Set: Luminous Aura
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed

Hero Profile:
Level 1: Gleaming Bolt -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(45), Dcm-Dmg/Rchg(46), Dcm-Acc/EndRdx/Rchg(46), Dcm-Acc/Dmg/Rchg(48)
Level 1: Incandescence -- ImpArm-ResPsi(A)
Level 2: Gleaming Blast -- Apc-Dmg(A), Apc-Dmg/Rchg(3), Apc-Acc/Dmg/Rchg(3), Apc-Acc/Rchg(9), Apc-Dmg/EndRdx(9)
Level 4: Essence Boost -- Prv-Heal(A), Prv-Heal/EndRdx(5), Prv-EndRdx/Rchg(5), Prv-Heal/Rchg(11), Prv-Heal/Rchg/EndRdx(11), Prv-Absorb%(17)
Level 6: Radiant Strike -- SprEssTrn-Acc/Dmg(A), SprEssTrn-Dmg/Rchg(7), SprEssTrn-Rchg/Global Heal(7), OvrFrc-Acc/Dmg(29), OvrFrc-Acc/Dmg/End(29), OvrFrc-Dam/KB(50)
Level 8: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(42), KntCmb-Dmg/Rchg(42), KntCmb-Dmg/EndRdx/Rchg(43)
Level 10: Shining Shield -- ImpArm-ResPsi(A), ImpSki-ResDam/EndRdx(21), ImpSki-ResDam/Rchg(21), ImpSki-EndRdx/Rchg(23), ImpSki-ResDam/EndRdx/Rchg(45), ImpSki-Status(46)
Level 12: Inner Light -- AdjTrg-ToHit(A), AdjTrg-ToHit/Rchg(13), AdjTrg-ToHit/EndRdx/Rchg(13), AdjTrg-EndRdx/Rchg(15), AdjTrg-ToHit/EndRdx(15), GssSynFr--Build%(17)
Level 14: Luminous Detonation -- Rgn-Acc/Rchg(A), Rgn-Dmg/EndRdx(37), Rgn-Acc/Dmg/Rchg(37), Rgn-Dmg(39), Rgn-Dmg/Rchg(39)
Level 16: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(23), UnbGrd-Max HP%(25), Ags-Psi/Status(25)
Level 18: Incandescent Strike -- SprKhlGrc-Acc/Dmg(A), SprKhlGrc-Dmg/Rchg(19), SprKhlGrc-Acc/Dmg/Rchg(19), SprKhlGrc-Dmg/EndRdx/Rchg(27), SprKhlGrc-Acc/Dmg/EndRdx/Rchg(27), SprKhlGrc-Rchg/FormBuff(43)
Level 20: Quantum Shield -- ImpArm-ResPsi(A)
Level 22: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(40), LucoftheG-Def/EndRdx(42)
Level 24: Quantum Acceleration -- LucoftheG-Def/Rchg+(A)
Level 26: Solar Flare -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(33), SprAvl-Acc/Dmg/EndRdx(33), SprAvl-Acc/Dmg/Rchg(33), SprAvl-Acc/Dmg/EndRdx/Rchg(36), SuddAcc--KB/+KD(37)
Level 28: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(40), Rct-ResDam%(40)
Level 30: Reform Essence -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(31), Pnc-Heal/Rchg(31), Pnc-Heal/EndRedux/Rchg(31), Pnc-Heal(48)
Level 32: Dawn Strike -- Arm-Dmg(A), Arm-Dmg/Rchg(34), Arm-Acc/Dmg/Rchg(34), Arm-Acc/Rchg(34), Arm-Dmg/EndRdx(36), SuddAcc--KB/+KD(36)
Level 35: Restore Essence -- RgnTss-Regen+(A)
Level 38: Light Form -- UnbGrd-ResDam(A), EndMod-I(39), RechRdx-I(43), EndMod-I(48)
Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(45)
Level 47: Thermal Shield -- ImpArm-ResPsi(A)
Level 49: Quantum Flight -- EndRdx-I(A)
Level 1: Brawl -- Empty(A)
Level 1: Cosmic Balance 
Level 1: Energy Flight -- Frb-Stlth(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 10: Combat Flight -- LucoftheG-Def/Rchg+(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(50), Mrc-Rcvry+(50)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 50: Musculature Core Paragon 
Level 50: Diamagnetic Core Flawless Interface 
Level 50: Warworks Core Superior Ally 
Level 50: Rebirth Radial Epiphany 
Level 50: Assault Core Embodiment 
------------
------------

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  • 4 weeks later

I've looked at these builds in my updated mids and I like them but for one thing.....they seem to have a bit of a lack of defense.

 

My old PB that I am rebuilding now was dual form, mainly operated in human form with perma light form + def cap and had dwarf form as an IO mule and as a fall back if necessary as light form combines with dwarf resistances.

 

But do these human form only with perma light and no defense really hold up in intense battle?

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33 minutes ago, Nericus said:

I've looked at these builds in my updated mids and I like them but for one thing.....they seem to have a bit of a lack of defense.

 

My old PB that I am rebuilding now was dual form, mainly operated in human form with perma light form + def cap and had dwarf form as an IO mule and as a fall back if necessary as light form combines with dwarf resistances.

 

But do these human form only with perma light and no defense really hold up in intense battle?

They do! They even have a better chance vs switching to dwarf because a lot of these human form builds have defense toggles. Since they're purely human, they don't have to worry about toggles dropping when shifting. The human only will lack the extra heal from dwarf and the damage bonuses from nova but will have higher defensive values with capped resistance. Human range attacks will feel a little weaker but the melee attacks are great and without all the extra slot troubles that come from having forms, you can really focus on your powers and slot a bit easier.

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Well for me Dwarf was mainly a mule and I didn't flip to it often, except perhaps for some of the itrials.

 

Ah well, I guess the only way for me to see these human forms in actions is to respec and try,

 

However as I look at the Ganymedean v2 in my mids, I see that with combat flight, stealth and maneuvers turned on that S/L def is only 9.6, and those 2 are the key defense stats to raise. The others are in the low to mid teens except melee which is also 9.6

 

Those numbers I must admit are not that appealing to me.

 

Light form has a 94 sec recharge to its 90 duration but Spiritual or Agility in Alpha slot can boost it to be true perma.

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It's not for everyone.  I'm a fan of light-form, i'm not a fan of Hasten.  I put together a tough character and I linked the build because I want to show others what's possible.  

 

But it's definitely not for everyone.  I'd like to do more damage, I'd like to have some holds and roots.  But that's every character, you're always missing -something-.

If you know the enemy and know yourself, you need not fear the result of a hundred battles.”

 

― Sun Tzu, The Art of War

 

Roaming Everlasting as the Peacebringer Ganymedean.

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