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Mind/Psi Build Request


meowkittyface

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What powers did you take. Are there any stinkers?

 

I avoided Psychic Shockwave, Mind Probe and Drain Psyche All require you to be point blank and thats not how I play. 99% of the time im on hover above the team CCing all the potentially threats.

 

Levitate looses its functionality in the elder game, Telekinesis while hilarious just isn't practical. Telekinectic Thrust like levitate looses it usefulness its very rare an enemy gets close enough to use it.

 

 

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What powers did you take. Are there any stinkers?

 

I avoided Psychic Shockwave, Mind Probe and Drain Psyche All require you to be point blank and thats not how I play. 99% of the time im on hover above the team CCing all the potentially threats.

 

Levitate looses its functionality in the elder game, Telekinesis while hilarious just isn't practical. Telekinectic Thrust like levitate looses it usefulness its very rare an enemy gets close enough to use it.

 

Mind Probe is great on auto attack for when mobs get in close. Plus it gives you a small amount of endurance back.

 

And Drain Psyche is awesome! Use Total Domination before Domination ends, go in, Drain Pschye and get all your Endurance back.

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What powers did you take. Are there any stinkers?

 

I avoided Psychic Shockwave, Mind Probe and Drain Psyche All require you to be point blank and thats not how I play. 99% of the time im on hover above the team CCing all the potentially threats.

 

Levitate looses its functionality in the elder game, Telekinesis while hilarious just isn't practical. Telekinectic Thrust like levitate looses it usefulness its very rare an enemy gets close enough to use it.

I would very very much advise you to not do this. Everyone plays in their own way, and I get this entirely. But two of these are actually set-defining, Shockwave/Drain Psyche.

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I've got this and need some feedback, its what I use at the moment

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Magic Dominator

Primary Power Set: Mind Control

Secondary Power Set: Psionic Assault

Power Pool: Flight

Power Pool: Speed

Power Pool: Leadership

Power Pool: Fighting

Ancillary Pool: Psionic Mastery

 

Hero Profile:

Level 1: Mesmerize -- IndCom-Acc/Sleep/Rchg(A)

Level 1: Psionic Dart -- VllFir-Dmg/Rchg(A), VllFir-Dmg/EndRdx(3), VllFir-Acc/Dmg(3)

Level 2: Levitate -- Thn-Acc/Dmg/EndRdx(A), Thn-Dmg/EndRdx/Rchg(5)

Level 4: Dominate -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(5), BslGaz-Rchg/Hold(7), BslGaz-EndRdx/Rchg/Hold(7), BslGaz-Acc/EndRdx/Rchg/Hold(46)

Level 6: Confuse -- MlsIll-Acc/Rchg(A), MlsIll-EndRdx/Conf(9), MlsIll-Acc/EndRdx(9), MlsIll-Conf/Rng(46), MlsIll-Acc/Conf/Rchg(46)

Level 8: Mass Hypnosis -- CaloftheS-Acc/Sleep/Rchg(A)

Level 10: Mental Blast -- Dcm-Acc/Dmg(A), Dcm-Dmg/EndRdx(13), Dcm-Dmg/Rchg(13), Dcm-Acc/EndRdx/Rchg(19)

Level 12: Fly -- Frb-Stlth(A)

Level 14: Hover -- Ksm-ToHit+(A), Ksm-Def/EndRdx(15)

Level 16: Psychic Scream -- Rgn-Acc/Rchg(A), Rgn-Dmg/Rchg(17), Rgn-Acc/Dmg/Rchg(17), Rgn-Dmg/EndRdx(43), Rgn-Knock%(43)

Level 18: Total Domination -- UnbCns-Dam%(A), UnbCns-Hold/Rchg(21), UnbCns-Acc/Hold/Rchg(21), UnbCns-Acc/Rchg(23), UnbCns-Hold(31), UnbCns-EndRdx/Hold(31)

Level 20: Drain Psyche -- ThfofEss-Heal(A), ThfofEss-Acc/EndRdx/Heal(25), ThfofEss-+End%(25), PrfShf-End%(31)

Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(50)

Level 24: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(27), LucoftheG-Def/EndRdx(27)

Level 26: Terrify -- AscoftheD-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), AscoftheD-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(33), AscoftheD-EndRdx/Rchg(33), AscoftheD-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(33), AscoftheD-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(34)

Level 28: Tactics -- RctRtc-Pcptn(A), AdjTrg-ToHit(29), AdjTrg-ToHit/EndRdx(29), AdjTrg-ToHit/Rchg(34)

Level 30: Subdue -- GrvAnc-Immob/EndRdx(A), GrvAnc-Immob(34), GrvAnc-Immob/Rchg(36), GrvAnc-Acc/Immob/Rchg(36), GrvAnc-Acc/Rchg(36)

Level 32: Mass Confusion -- CrcPrs-Conf/EndRdx(A), CrcPrs-Conf(37), CrcPrs-Conf%(37), CrcPrs-Conf/Rchg(37), CrcPrs-Acc/Conf/Rchg(42), CrcPrs-Acc/Rchg(43)

Level 35: Psionic Lance -- Apc-Dmg(A), Apc-Dmg/Rchg(39), Apc-Acc/Rchg(39), Apc-Acc/Dmg/Rchg(39), Apc-Dmg/EndRdx(48)

Level 38: Psychic Shockwave -- Arm-Dam%(A), Arm-Dmg/EndRdx(40), Arm-Dmg(40), Arm-Dmg/Rchg(40), Arm-Acc/Dmg/Rchg(42), Arm-Acc/Rchg(42)

Level 41: Kick -- Empty(A)

Level 44: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(45), StdPrt-ResDam/EndRdx(45)

Level 47: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(48)

Level 49: Link Minds -- LucoftheG-Rchg+(A), LucoftheG-Def/Rchg(50), ShlWal-ResDam/Re TP(50)

Level 1: Brawl -- Empty(A)

Level 1: Domination

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- Empty(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Empty(A)

Level 2: Health -- RgnTss-Regen+(A), NmnCnv-Regen/Rcvry+(15), Pnc-Heal/+End(19), Mrc-Rcvry+(45)

Level 2: Hurdle -- Empty(A)

Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11), EffAdp-EndMod(11)

------------

 

 

 

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About my build above

 

I don't like being in melee range but I only have 2 melee-range powers; [Drain Psyche] and [Psychic Shockwave].

Practical uses - When tank has aggro, [Drain Psyche] for +Recovery and +Regen, then [Psychic Shockwave] to stun, then move away from melee range ... I sometimes mez mob with [Mass Hypnosis] first, before going in. Now that I think about it, might be better to use hypno after drain

 

[Mesmerise] and [Mass Hypnosis] I found pointless in teams 'cause you mez 'em, then everyone attacks and wakes mob up, so only one slotted, but tbh [Mass Hypnosis] can be useful when aggro is out of hand, or multiple mobs aggroed.

 

Regarding problems with [Accuracy] like Lady Psyche points, with [Rectified Recticle: Increased Perception] slotted in [Tactics], [Kismet: Accuracy +6%] in [Hover] and the set bonuses from purples and archtype enhancements, I rarely ever miss, especially with [Domination] active ... pop a yellow pill (insp), if mobs are crazy, just to be on the safe side but I really don't use them

 

Any feedback will be appreciated as I feel build can be better, esp since I'm tryna Perma-domi.

 

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You skipped all the best powers in Psi Assault! Why’d you even take the set?

 

I would very very much advise you to not do this. Everyone plays in their own way, and I get this entirely. But two of these are actually set-defining, Shockwave/Drain Psyche.

 

Ha I knew you were out there lurking, they asked what I used. I almost didn't post because I already new about those skills but found them somewhat redundant with my playstyle, I'm just never close enough to use mind probe I know it does tonnes of damage but felt pointless and similarly with Drain Psyche. So I speced away from them.

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You skipped all the best powers in Psi Assault! Why’d you even take the set?

 

I would very very much advise you to not do this. Everyone plays in their own way, and I get this entirely. But two of these are actually set-defining, Shockwave/Drain Psyche.

 

Ha I knew you were out there lurking, they asked what I used. I almost didn't post because I already new about those skills but found them somewhat redundant with my playstyle, I'm just never close enough to use mind probe I know it does tonnes of damage but felt pointless and similarly with Drain Psyche. So I speced away from them.

It's your build, I'm certainly not going to nag you about it, or kick you from a team for it. I don't entirely get it, but I don't have to in order for you to have fun.

 

But I am curious what you meant by knew you were out there lurking. I don't believe we know one another either way.

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It's your build, I'm certainly not going to nag you about it, or kick you from a team for it. I don't entirely get it, but I don't have to in order for you to have fun.

 

But I am curious what you meant by knew you were out there lurking. I don't believe we know one another either way.

 

"The internet where everyone has an opinion" Not you specifically, I wasn't even going to say anything because you just know someone has a contradicting position :P

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It's your build, I'm certainly not going to nag you about it, or kick you from a team for it. I don't entirely get it, but I don't have to in order for you to have fun.

 

But I am curious what you meant by knew you were out there lurking. I don't believe we know one another either way.

 

"The internet where everyone has an opinion" Not you specifically, I wasn't even going to say anything because you just know someone has a contradicting position :P

No worries. It's an odd position, but it's yours to handle and not mine. Keep on playing the way you want to, and don't let these opinions ruin your fun.
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I've been looking around for a build like myself

 

I had some specific goals:

Ranged Defense Cap

Permadom/Permahasten

Lots of Controls

Good Damage

Hover/Fly as Travel power (personal preferance as all my other characters use leaping/speed or no travel power)

 

Here is what I came up with:

 

Pros:

Ranged defense cap w/mind link

200+% recharge for Permadom/Permahasten/Perma Mind-Link / Drain Psyche recharge is up just after buff wears off(or before post incarnate) 

AOE Fear and AOE Sleep up every 10 seconds. AOE Hold, and AOE Confuse up once a minute (so rotate them to have one of them up every 30 seconds)

Single Target Confuse/Hold Fully enhanced  + Drain Psyche for AV soloing.

Both ATO sets for global control duration boost.

Both single target attack chain(instant snipe) and AOE ones have low enough recharge to not be waiting for a skill and have strong enhancements

AOE Damage    (Psychic Shockwave / Psychic Scream)

Single Target Damage    (Mind Probe, Psionic Dart, Psionic Lance) --

 

Cons:

Requires Boosters to get to 22% hit so not available at lower levels

Epic Pools nearly ignored

Drain Psyche relies on Global Accuracy / +to hit.

No slot investment for making hover/fly faster.

No Stealth.

No real Heal and mitigation is low besides ranged/energy/negative defense and a bit of S/L resistance due to tough.

Untested (I only recently hit 50, I have nearly all the purples slotted by haven't put it in practice yet, ran out of money before getting all the ATOs)

Lots of "Perma Powers" but only 1 autocast (meaning you have to monitor domination, hasten, mindlink, and Drain Psyche in addition to whatever else you are doing)

Expensive.

 

I welcome feedback/suggestions -- building a dominator is a lot harder/tighter fit than the other Archetypes I've tried to build, and even a slot change to try to make something work can cause things to crumble.

 

I skipped Telekinesis because it seems very tricky to use well and you can't put sets on it, and this is already a very tight build.

AOE sleep is more useful for solo, but its aggro free, and is a great way to "prep" groups for one of your hard controls (the Hold, or confuse) in case they miss.

AOE fear is a bit better, as only those who want to take retaliate damage will, leaving the single target attackers to take much less damage. Either way you have good uptime on the harder controls, so the fear/sleep are just nice to have on command for when there are tons of ambushes or too many pulls.

 

The one thing I'm not certain about is the specific attacks chosen: This can be tweaked that if, for example, you'd rather have subdue than mid probe to stay at ranged -- or want to get some damage from your primary by Damage enhancing Terrify or swapping in levitate. I don't think it needs *more* attacks though given how much recharge this has, but tweaking which attacks used is a possibility.

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Magic Dominator

Primary Power Set: Mind Control

Secondary Power Set: Psionic Assault

Power Pool: Flight

Power Pool: Speed

Power Pool: Fighting

Power Pool: Leadership

Ancillary Pool: Psionic Mastery

 

Hero Profile:

Level 1: Mesmerize -- CaloftheS-Acc/Rchg(A)

Level 1: Psionic Dart -- Dcm-Build%(A), Dcm-Acc/EndRdx/Rchg(3), Dcm-Dmg/Rchg(3), Dcm-Acc/Dmg(5), Dcm-Dmg/EndRdx(5)

Level 2: Dominate -- UnbCns-EndRdx/Hold(A), UnbCns-Hold(7), UnbCns-Hold/Rchg(7), UnbCns-Acc/Hold/Rchg(9), UnbCns-Dam%(9)

Level 4: Mind Probe -- Mk'Bit-Dam%(A), Mk'Bit-Dmg/Rchg(13), Mk'Bit-Acc/EndRdx/Rchg(15), Mk'Bit-Dmg/EndRdx(15), Mk'Bit-Acc/Dmg/EndRdx/Rchg(17), Mk'Bit-Acc/Dmg(17)

Level 6: Fly -- BlsoftheZ-ResKB(A)

Level 8: Confuse -- MlsIll-Dam%(A), MlsIll-Acc/EndRdx(19), MlsIll-Acc/Conf/Rchg(19), MlsIll-EndRdx/Conf(21), MlsIll-Acc/Rchg(21)

Level 10: Hasten -- RechRdx-I(A), RechRdx-I(23)

Level 12: Mass Hypnosis -- SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(A), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(23), SprDmnGrs-EndRdx/Rchg(25), SprDmnGrs-Rchg/Fiery Orb(25), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(27), SprDmnGrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(27)

Level 14: Hover -- LucoftheG-Rchg+(A)

Level 16: Psychic Scream -- Rgn-Acc/Rchg(A), Rgn-Knock%(29), Rgn-Acc/Dmg/Rchg(29), Rgn-Dmg/Rchg(31), Rgn-Dmg/EndRdx(31)

Level 18: Total Domination -- BslGaz-EndRdx/Rchg/Hold(A), BslGaz-Acc/EndRdx/Rchg/Hold(31), BslGaz-Acc/Rchg(33), BslGaz-Rchg/Hold(33)

Level 20: Drain Psyche -- Prv-Heal/Rchg/EndRdx(A), Prv-Heal/EndRdx(33), Prv-Heal(34), Prv-EndRdx/Rchg(34), Prv-Heal/Rchg(34), Prv-Absorb%(36)

Level 22: Afterburner -- LucoftheG-Rchg+(A)

Level 24: Kick -- Empty(A)

Level 26: Terrify -- SprAscoft-Rchg/+Dmg%(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(36), SprAscoft-EndRdx/Rchg(36), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(37), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(37), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(37)

Level 28: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(39)

Level 30: Weave -- Rct-Def/Rchg(A), Rct-EndRdx/Rchg(39), Rct-Def/EndRdx(39), Rct-ResDam%(40), Rct-Def/EndRdx/Rchg(40), Rct-Def(40)

Level 32: Mass Confusion -- CrcPrs-Conf/EndRdx(A), CrcPrs-Conf%(42), CrcPrs-Acc/Conf/Rchg(42), CrcPrs-Acc/Rchg(42), CrcPrs-Conf/Rchg(43), CrcPrs-Conf(43)

Level 35: Psionic Lance -- StnoftheM-Dam%(A), StnoftheM-Acc/Dmg(43), StnoftheM-Dmg/EndRdx(45), StnoftheM-Dmg/EndRdx/Rchg(45), StnoftheM-Dmg/ActRdx/Rchg(45)

Level 38: Psychic Shockwave -- Arm-Dmg/Rchg(A), Arm-Acc/Dmg/Rchg(46), Arm-Dmg/EndRdx(46), Arm-Dam%(46), Arm-Acc/Rchg(48)

Level 41: Maneuvers -- LucoftheG-Rchg+(A), Ksm-ToHit+(48)

Level 44: Link Minds -- LucoftheG-Rchg+(A), HO:Membr(48), HO:Membr(50)

Level 47: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/EndRdx(50), ToHit-I(50)

Level 49: Vengeance -- LucoftheG-Rchg+(A)

Level 1: Brawl -- Empty(A)

Level 1: Domination

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- Empty(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Empty(A)

Level 2: Health -- Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(11)

Level 2: Hurdle -- Empty(A)

Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(11), PrfShf-EndMod/Rchg(13)

Level 50: Agility Radial Paragon

------------

 

 

 

 

 

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I'm running with this build right now. My main goal was to hit perma-dom without hasten.

Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Striding Wind: Level 50 Magic Dominator

Primary Power Set: Mind Control

Secondary Power Set: Psionic Assault

Power Pool: Flight

Power Pool: Leaping

Power Pool: Leadership

Power Pool: Fighting

Ancillary Pool: Mace Mastery

 

Villain Profile:

Level 1: Mesmerize

  • (A) Call of the Sandman - Accuracy/Recharge
  • (5) Call of the Sandman - Endurance/Sleep
  • (15) Call of the Sandman - Accuracy/Endurance
  • (15) Call of the Sandman - Sleep/Range
  • (17) Call of the Sandman - Accuracy/Sleep/Recharge

Level 1: Psionic Dart

  • (A) Decimation - Chance of Build Up

Level 2: Dominate

  • (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (3) Basilisk's Gaze - Endurance/Recharge/Hold
  • (3) Basilisk's Gaze - Recharge/Hold
  • (5) Basilisk's Gaze - Accuracy/Recharge

Level 4: Hover

  • (A) Luck of the Gambler - Recharge Speed

Level 6: Confuse

  • (A) Malaise's Illusions - Accuracy/Recharge
  • (7) Malaise's Illusions - Endurance/Confused
  • (7) Malaise's Illusions - Accuracy/Endurance
  • (13) Malaise's Illusions - Confused/Range
  • (13) Malaise's Illusions - Accuracy/Confused/Recharge

Level 8: Mass Hypnosis

  • (A) Call of the Sandman - Accuracy/Recharge
  • (9) Call of the Sandman - Endurance/Sleep
  • (9) Call of the Sandman - Accuracy/Endurance
  • (11) Call of the Sandman - Sleep/Range
  • (11) Call of the Sandman - Accuracy/Sleep/Recharge

Level 10: Fly

  • (A) Freebird - FlySpeed

Level 12: Combat Jumping

  • (A) Luck of the Gambler - Recharge Speed

Level 14: Levitate

  • (A) Kinetic Crash - Damage/Knockback
  • (17) Kinetic Crash - Accuracy/Knockback
  • (21) Kinetic Crash - Recharge/Knockback
  • (23) Kinetic Crash - Recharge/Endurance
  • (23) Kinetic Crash - Damage/Endurance/Knockback
  • (25) Kinetic Crash - Accuracy/Damage/Knockback

Level 16: Afterburner

  • (A) Freebird - +Stealth

Level 18: Total Domination

  • (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (19) Basilisk's Gaze - Endurance/Recharge/Hold
  • (19) Basilisk's Gaze - Recharge/Hold
  • (21) Basilisk's Gaze - Accuracy/Recharge

Level 20: Drain Psyche

  • (A) Doctored Wounds - Recharge
  • (25) Doctored Wounds - Heal/Endurance/Recharge
  • (31) Doctored Wounds - Heal/Recharge
  • (31) Doctored Wounds - Heal
  • (31) Doctored Wounds - Endurance/Recharge

Level 22: Maneuvers

  • (A) Luck of the Gambler - Recharge Speed
  • (45) Red Fortune - Endurance
  • (46) Red Fortune - Defense/Endurance/Recharge
  • (46) Red Fortune - Endurance/Recharge
  • (46) Red Fortune - Defense/Endurance
  • (48) Red Fortune - Defense

Level 24: Kick

  • (A) Kinetic Crash - Damage/Knockback
  • (40) Kinetic Crash - Accuracy/Knockback
  • (40) Kinetic Crash - Recharge/Knockback
  • (42) Kinetic Crash - Recharge/Endurance
  • (42) Kinetic Crash - Damage/Endurance/Knockback
  • (42) Kinetic Crash - Accuracy/Damage/Knockback

Level 26: Terrify

  • (A) Glimpse of the Abyss - Accuracy/Recharge
  • (27) Glimpse of the Abyss - Endurance/Fear
  • (27) Glimpse of the Abyss - Accuracy/Endurance
  • (29) Glimpse of the Abyss - Fear/Range
  • (29) Glimpse of the Abyss - Accuracy/Fear/Recharge

Level 28: Tough

  • (A) Unbreakable Guard - +Max HP

Level 30: Weave

  • (A) Reactive Defenses - Scaling Resist Damage
  • (43) Reactive Defenses - Defense/Endurance/RechargeTime
  • (43) Reactive Defenses - Defense/RechargeTime
  • (43) Reactive Defenses - Endurance/RechargeTime
  • (45) Reactive Defenses - Defense/Endurance
  • (45) Reactive Defenses - Defense

Level 32: Mass Confusion

  • (A) Malaise's Illusions - Accuracy/Recharge
  • (33) Malaise's Illusions - Endurance/Confused
  • (33) Malaise's Illusions - Accuracy/Endurance
  • (33) Malaise's Illusions - Confused/Range
  • (34) Malaise's Illusions - Accuracy/Confused/Recharge

Level 35: Psionic Lance

  • (A) Sting of the Manticore - Accuracy/Damage
  • (36) Sting of the Manticore - Damage/Endurance
  • (36) Sting of the Manticore - Accuracy/Interrupt/Range
  • (36) Sting of the Manticore - Damage/Interrupt/Recharge
  • (37) Sting of the Manticore - Damage/Endurance/Recharge

Level 38: Psychic Shockwave

  • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (39) Obliteration - Accuracy/Damage/Recharge
  • (39) Obliteration - Damage/Recharge
  • (39) Obliteration - Accuracy/Recharge
  • (40) Obliteration - Damage

Level 41: Scorpion Shield

  • (A) Luck of the Gambler - Recharge Speed

Level 44: Personal Force Field

  • (A) Luck of the Gambler - Recharge Speed

Level 47: Summon Tarantula

  • (A) Soulbound Allegiance - Chance for Build Up

Level 49: Telekinesis

  • (A) Endurance Reduction IO

Level 1: Brawl

  • (A) Empty

Level 1: Domination

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Empty

Level 2: Health

  • (A) Doctored Wounds - Heal
  • (34) Doctored Wounds - Heal/Endurance
  • (34) Doctored Wounds - Heal/Endurance/Recharge
  • (37) Doctored Wounds - Heal/Recharge
  • (37) Doctored Wounds - Endurance/Recharge

Level 2: Hurdle

  • (A) Empty

Level 2: Stamina

  • (A) Efficacy Adaptor - EndMod/Endurance
  • (48) Efficacy Adaptor - EndMod/Accuracy
  • (48) Efficacy Adaptor - Accuracy/Recharge
  • (50) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (50) Efficacy Adaptor - EndMod/Recharge
  • (50) Efficacy Adaptor - EndMod

------------

 

 

 

Striding_Wind_-_Dominator_Mind_Control.mxd

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I'm running with this build right now. My main goal was to hit perma-dom without hasten.

Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Striding Wind: Level 50 Magic Dominator

Primary Power Set: Mind Control

Secondary Power Set: Psionic Assault

Power Pool: Flight

Power Pool: Leaping

Power Pool: Leadership

Power Pool: Fighting

Ancillary Pool: Mace Mastery

 

Villain Profile:

Level 1: Mesmerize

  • (A) Call of the Sandman - Accuracy/Recharge
  • (5) Call of the Sandman - Endurance/Sleep
  • (15) Call of the Sandman - Accuracy/Endurance
  • (15) Call of the Sandman - Sleep/Range
  • (17) Call of the Sandman - Accuracy/Sleep/Recharge

Level 1: Psionic Dart

  • (A) Decimation - Chance of Build Up

Level 2: Dominate

  • (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (3) Basilisk's Gaze - Endurance/Recharge/Hold
  • (3) Basilisk's Gaze - Recharge/Hold
  • (5) Basilisk's Gaze - Accuracy/Recharge

Level 4: Hover

  • (A) Luck of the Gambler - Recharge Speed

Level 6: Confuse

  • (A) Malaise's Illusions - Accuracy/Recharge
  • (7) Malaise's Illusions - Endurance/Confused
  • (7) Malaise's Illusions - Accuracy/Endurance
  • (13) Malaise's Illusions - Confused/Range
  • (13) Malaise's Illusions - Accuracy/Confused/Recharge

Level 8: Mass Hypnosis

  • (A) Call of the Sandman - Accuracy/Recharge
  • (9) Call of the Sandman - Endurance/Sleep
  • (9) Call of the Sandman - Accuracy/Endurance
  • (11) Call of the Sandman - Sleep/Range
  • (11) Call of the Sandman - Accuracy/Sleep/Recharge

Level 10: Fly

  • (A) Freebird - FlySpeed

Level 12: Combat Jumping

  • (A) Luck of the Gambler - Recharge Speed

Level 14: Levitate

  • (A) Kinetic Crash - Damage/Knockback
  • (17) Kinetic Crash - Accuracy/Knockback
  • (21) Kinetic Crash - Recharge/Knockback
  • (23) Kinetic Crash - Recharge/Endurance
  • (23) Kinetic Crash - Damage/Endurance/Knockback
  • (25) Kinetic Crash - Accuracy/Damage/Knockback

Level 16: Afterburner

  • (A) Freebird - +Stealth

Level 18: Total Domination

  • (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (19) Basilisk's Gaze - Endurance/Recharge/Hold
  • (19) Basilisk's Gaze - Recharge/Hold
  • (21) Basilisk's Gaze - Accuracy/Recharge

Level 20: Drain Psyche

  • (A) Doctored Wounds - Recharge
  • (25) Doctored Wounds - Heal/Endurance/Recharge
  • (31) Doctored Wounds - Heal/Recharge
  • (31) Doctored Wounds - Heal
  • (31) Doctored Wounds - Endurance/Recharge

Level 22: Maneuvers

  • (A) Luck of the Gambler - Recharge Speed
  • (45) Red Fortune - Endurance
  • (46) Red Fortune - Defense/Endurance/Recharge
  • (46) Red Fortune - Endurance/Recharge
  • (46) Red Fortune - Defense/Endurance
  • (48) Red Fortune - Defense

Level 24: Kick

  • (A) Kinetic Crash - Damage/Knockback
  • (40) Kinetic Crash - Accuracy/Knockback
  • (40) Kinetic Crash - Recharge/Knockback
  • (42) Kinetic Crash - Recharge/Endurance
  • (42) Kinetic Crash - Damage/Endurance/Knockback
  • (42) Kinetic Crash - Accuracy/Damage/Knockback

Level 26: Terrify

  • (A) Glimpse of the Abyss - Accuracy/Recharge
  • (27) Glimpse of the Abyss - Endurance/Fear
  • (27) Glimpse of the Abyss - Accuracy/Endurance
  • (29) Glimpse of the Abyss - Fear/Range
  • (29) Glimpse of the Abyss - Accuracy/Fear/Recharge

Level 28: Tough

  • (A) Unbreakable Guard - +Max HP

Level 30: Weave

  • (A) Reactive Defenses - Scaling Resist Damage
  • (43) Reactive Defenses - Defense/Endurance/RechargeTime
  • (43) Reactive Defenses - Defense/RechargeTime
  • (43) Reactive Defenses - Endurance/RechargeTime
  • (45) Reactive Defenses - Defense/Endurance
  • (45) Reactive Defenses - Defense

Level 32: Mass Confusion

  • (A) Malaise's Illusions - Accuracy/Recharge
  • (33) Malaise's Illusions - Endurance/Confused
  • (33) Malaise's Illusions - Accuracy/Endurance
  • (33) Malaise's Illusions - Confused/Range
  • (34) Malaise's Illusions - Accuracy/Confused/Recharge

Level 35: Psionic Lance

  • (A) Sting of the Manticore - Accuracy/Damage
  • (36) Sting of the Manticore - Damage/Endurance
  • (36) Sting of the Manticore - Accuracy/Interrupt/Range
  • (36) Sting of the Manticore - Damage/Interrupt/Recharge
  • (37) Sting of the Manticore - Damage/Endurance/Recharge

Level 38: Psychic Shockwave

  • (A) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (39) Obliteration - Accuracy/Damage/Recharge
  • (39) Obliteration - Damage/Recharge
  • (39) Obliteration - Accuracy/Recharge
  • (40) Obliteration - Damage

Level 41: Scorpion Shield

  • (A) Luck of the Gambler - Recharge Speed

Level 44: Personal Force Field

  • (A) Luck of the Gambler - Recharge Speed

Level 47: Summon Tarantula

  • (A) Soulbound Allegiance - Chance for Build Up

Level 49: Telekinesis

  • (A) Endurance Reduction IO

Level 1: Brawl

  • (A) Empty

Level 1: Domination

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Empty

Level 2: Health

  • (A) Doctored Wounds - Heal
  • (34) Doctored Wounds - Heal/Endurance
  • (34) Doctored Wounds - Heal/Endurance/Recharge
  • (37) Doctored Wounds - Heal/Recharge
  • (37) Doctored Wounds - Endurance/Recharge

Level 2: Hurdle

  • (A) Empty

Level 2: Stamina

  • (A) Efficacy Adaptor - EndMod/Endurance
  • (48) Efficacy Adaptor - EndMod/Accuracy
  • (48) Efficacy Adaptor - Accuracy/Recharge
  • (50) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (50) Efficacy Adaptor - EndMod/Recharge
  • (50) Efficacy Adaptor - EndMod

------------

 

You went a very different direction here I'm curious about some of your choices:

 

5 slotting health? are you hoping for hoping to count health regen as a mitigation strategy?

6 slotting stamina? seems like a bit of a wast as only the 'end mod' portion of the stuff is providing any benefits (a lot of slots going in there to help accuracy/recharge/endurance discount for a skill that can't benefit from those). I get that you are probably after the set bonus, but there are so many options for set bonuses, why not use those slots on something that will benefit from it? With 3 more slots, for example, summon tarantula could give a recharge bonus thats bigger(expedient reinforcment) -- and it would be up a lot more often and do more damage when its out. Slots beyond 3(for stamina) run into major diminishing returns or simply wasted stats like accuracy/recharge/discount, the only reason the 3rd slot is good is because of performance shifter Chance for +end which provides endurance but not as 'end mod' so doesn't have diminishing returns. 

 

6 slotting Levitate  + kick vs. instead of taking one of your assault based attacks to do that with instead  -- are you going for knockback as a CC strategy? You already have an extreme amount of CC tools:

Sleep, Hold, Confuse for Single Target

Sleep, Hold, Fear, Confuse, Hold/Toggle + chance for disorient for AOE.

so adding more CC seems like dubious utility.

 

6 slotting both maneuvers + weave, but not touching scorpion shield--- Defense is kind of an all or nothing thing. Getting "some" defense is not something you can rely on, whereas getting the last bit of defense(up to 45%) is incredibly useful. For most of your defenses you're landing around 25% which is not quite to the 'incredibly useful' stage. Your Smashing/lethal/energy defense however is nearly at the useful stage. Every point of defense you get for those 3 (which happen to be the most common) would provides massive amounts of additional mitigation. I personally recommend swapping one of 6 slotted defense sets from manuevers or weave (depending on if you're gonna be grouping or soloing more) over to scorpion shield instead.

 

What is your reasoning for avoiding haste? Are you hoping to save a power selection? If so I notice you're taking both combat jumping and Hover (presumably at LOTG mules) -- you cannot use both --hasten would provide a similar benefit only to a much greater degree, you could slot afterburner instead if you had a spare slot or put stealth in sprint or something which would free up a power slot to upgrade one of your attacks or get some more utility like tactics since psionic lance benefits from +to hit, or get hasten to get 70% recharge since you can already get it up all the time. If is its to avoid having to click the button I get that. I miss it sometimes too, but still have permadom without it and you' dont need combat jumping if you're using hover as your in combat travel power.

 

Pre-sniper changes a build that doesn't have any +To hit seems hard to actually use the snipe unless you get into a group with a veat or something. Post sniper changes tactics (or other ways to get +to hit like kismit/mind link) seems to be useful as well as it will boost one of your better single target attacks/  Either way, I'd try to fit in some more +to hit(kismet accuracy) so you can use your snipe more effectively or swap the snipe with something that doesn't require it. Ignore this if you have a static group that runs tactics/farsight/etc..

 

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  • 2 weeks later

This is what I am looking to do. I have two versions of this build. One where I take TK Thrust and this one where I don't and get assault instead.

 

Hero Plan by Mids' Hero Designer 2.22

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Model Citizen 1: Level 50 Magic Dominator

Primary Power Set: Mind Control

Secondary Power Set: Psionic Assault

Power Pool: Leaping

Power Pool: Speed

Power Pool: Leadership

Power Pool: Fighting

Ancillary Pool: Psionic Mastery

 

Hero Profile:

Level 1: Mesmerize -- HO:Endo(A)

Level 1: Psionic Dart -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7)

Level 2: Dominate -- Lck-Acc/Hold(A), Lck-Acc/Rchg(7), Lck-Rchg/Hold(9), Lck-EndRdx/Rchg/Hold(9), Lck-Acc/EndRdx/Rchg/Hold(11), Lck-%Hold(11)

Level 4: Combat Jumping -- LucoftheG-Rchg+(A), Krm-ResKB(13)

Level 6: Confuse -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(13), SprAscoft-EndRdx/Rchg(15), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(15), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(17), SprAscoft-Rchg/+Dmg%(17)

Level 8: Mass Hypnosis -- FrtHyp-Sleep/Rchg(A), FrtHyp-Sleep(19), FrtHyp-Acc/Sleep/Rchg(19), FrtHyp-Acc/Rchg(21), FrtHyp-Plct%(21)

Level 10: Mental Blast -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(23), Thn-Dmg/Rchg(23), Thn-Acc/Dmg/Rchg(25), Thn-Acc/Dmg/EndRdx(25), Thn-Dmg/EndRdx/Rchg(27)

Level 12: Hasten -- RechRdx-I(A), RechRdx-I(27), RechRdx-I(29)

Level 14: Assault -- HO:Cyto(A)

Level 16: Psychic Scream -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(29), PstBls-Dmg/Rchg(31), PstBls-Dmg/Rng(31), PstBls-Acc/Dmg/EndRdx(31)

Level 18: Kick -- Empty(A)

Level 20: Drain Psyche -- ThfofEss-Acc/Heal(A), ThfofEss-+End%(33), EffAdp-EndMod/Acc(33), EffAdp-EndMod(33)

Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(34), GldArm-ResDam(34), GldArm-End/Res(34), GldArm-Res/Rech/End(36)

Level 24: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(36)

Level 26: Terrify -- GlmoftheA-Acc/Rchg(A), GlmoftheA-EndRdx/Fear(36), GlmoftheA-Fear/Rng(37), GlmoftheA-Acc/Fear/Rchg(37), GlmoftheA-Dam%(37)

Level 28: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def(39)

Level 30: Total Domination -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(39), BslGaz-Rchg/Hold(39), BslGaz-Slow%(40)

Level 32: Mass Confusion -- CrcPrs-Conf(A), CrcPrs-Conf/Rchg(40), CrcPrs-Acc/Conf/Rchg(40), CrcPrs-Acc/Rchg(42), CrcPrs-Conf/EndRdx(42), CrcPrs-Conf%(42)

Level 35: Psionic Lance -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(43), StnoftheM-Acc/ActRdx/Rng(43), StnoftheM-Dmg/ActRdx/Rchg(43), StnoftheM-Dmg/EndRdx/Rchg(45)

Level 38: Psychic Shockwave -- Obl-Dmg(A), Obl-Acc/Rchg(45), Obl-Dmg/Rchg(45), Obl-Acc/Dmg/Rchg(46), Obl-Acc/Dmg/EndRdx/Rchg(46)

Level 41: Link Minds -- LucoftheG-Rchg+(A), RedFrt-Def(46), RedFrt-Def/EndRdx(48), RedFrt-Def/Rchg(48), RedFrt-Def/EndRdx/Rchg(48), RedFrt-EndRdx(50)

Level 44: Mind Over Body -- HO:Ribo(A), HO:Ribo(50), HO:Ribo(50)

Level 47: Indomitable Will -- LucoftheG-Rchg+(A)

Level 49: World of Confusion -- HO:Endo(A)

Level 1: Brawl -- Empty(A)

Level 1: Domination

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- Run-I(A)

Level 2: Rest -- RechRdx-I(A)

Level 4: Ninja Run

Level 2: Swift -- Run-I(A)

Level 2: Health -- NmnCnv-Regen/Rcvry+(A)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- EndMod-I(A)

------------

 

 

 

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How does it look?

Not sure what Alpha I would need when I get there.

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