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Dark Dark rebuild


Snarky
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I have been looking hard a tanker numbers and resist sets the last week.  I ran a Dark/Dark Brute as a main for quite a while.  It was strong and fun.  Now that i have re thought my Resistance armor strategy I will be rebuilding it this way.  More emphasis on Resist, Accuracy (which was very good already) and maturing at 50 rather than chasing cap pre 50.

 

I am uploading this with Incarnates off, but turn them on and you will see what i mean. Focused Accuracy will be run situationally.  i also plan to monitor all resistance values to check for debuffs and have rune of protection and a couple oranges on constant ready.  Soul Drain is perma.  I looked at this as a Tank (I have one at 50 already) and the build is sloppy easy on Resist and lighter on damage.  To me Dark/Dark does not Tank well due to the perma unsuppressing stealth.  I am a Huge Fan of the Auras on Dark.  they do the Heavy lifting vs trash mobs that lack of defense leaves to be picked up.

 

Below I will be posting the build I am moving from so you see the evolution of my ideas.

 

This Villain build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Snarky 5.0: Level 50 Magic Brute
Primary Power Set: Dark Melee
Secondary Power Set: Dark Armor
Power Pool: Sorcery
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Smite -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/Rchg(3), TchofDth-Acc/Dmg/EndRdx(3), TchofDth-Dmg/EndRdx/Rchg(5), TchofDth-Dam%(5)
Level 1: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx/Rchg(9), UnbGrd-EndRdx/Rchg(9)
Level 2: Death Shroud -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(11), SprUnrFur-Acc/Dmg/Rchg(11), SprUnrFur-Dmg/EndRdx/Rchg(13), SprUnrFur-Acc/Dmg/EndRdx/Rchg(13), SprUnrFur-Rchg/+Regen/+End(15)
Level 4: Murky Cloud -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(19), UnbGrd-ResDam/EndRdx/Rchg(19), UnbGrd-EndRdx/Rchg(21), UnbGrd-Max HP%(39)
Level 6: Shadow Maul -- Arm-Dmg(A), Arm-Dmg/Rchg(21), Arm-Acc/Dmg/Rchg(23), Arm-Acc/Rchg(23), Arm-Dmg/EndRdx(25), Arm-Dam%(25)
Level 8: Mystic Flight -- BlsoftheZ-ResKB(A)
Level 10: Obsidian Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(27), UnbGrd-Rchg/ResDam(27), UnbGrd-EndRdx/Rchg(29), UnbGrd-ResDam/EndRdx/Rchg(29)
Level 12: Siphon Life -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(31), SprBrtFur-Acc/Dmg/Rchg(31), SprBrtFur-Dmg/EndRdx/Rchg(31), SprBrtFur-Acc/Dmg/EndRdx/Rchg(33), SprBrtFur-Rech/Fury%(33)
Level 14: Touch of Fear -- UnsTrr-Acc/Rchg(A), UnsTrr-Acc/EndRdx(33), UnsTrr-Acc/Fear/Rchg(34)
Level 16: Dark Regeneration -- TchoftheN-Heal(A), TchoftheN-Heal/HP/Regen/Rchg(34), TchoftheN-Acc/Heal(34), TchoftheN-Acc/EndRdx/Heal/HP/Regen(36), TchoftheN-Acc/EndRdx/Rchg(36), TchoftheN-%Dam(36)
Level 18: Dark Consumption -- PrfZng-Dam%(A), PrfZng-Taunt/Rchg(37), Obl-Acc/Dmg/Rchg(37), Obl-Acc/Dmg/EndRdx/Rchg(37)
Level 20: Cloak of Darkness -- Ksm-ToHit+(A), Rct-ResDam%(39)
Level 22: Kick -- FrcFdb-Rechg%(A)
Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-Rchg/ResDam(40), UnbGrd-ResDam/EndRdx/Rchg(40), UnbGrd-EndRdx/Rchg(40)
Level 26: Soul Drain -- AdjTrg-ToHit/Rchg(A), AdjTrg-EndRdx/Rchg(42), AdjTrg-Rchg(42), PrfZng-Acc/Rchg(42), PrfZng-Dam%(43)
Level 28: Cloak of Fear -- UnsTrr-Acc/Fear/Rchg(A), UnsTrr-Acc/Rchg(43), UnsTrr-Acc/EndRdx(45)
Level 30: Weave -- ShlWal-ResDam/Re TP(A)
Level 32: Midnight Grasp -- Hct-Dmg(A), Hct-Dmg/Rchg(45), Hct-Acc/Dmg/Rchg(45), Hct-Acc/Rchg(46), Hct-Dmg/EndRdx(46), Hct-Dam%(46)
Level 35: Oppressive Gloom -- AbsAmz-Stun(A), AbsAmz-Stun/Rchg(48), AbsAmz-Acc/Stun/Rchg(48), AbsAmz-Acc/Rchg(48), AbsAmz-EndRdx/Stun(50), AbsAmz-ToHitDeb%(50)
Level 38: Focused Accuracy -- RctRtc-Pcptn(A)
Level 41: Arcane Bolt -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(43)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 47: Rune of Protection -- TtnCtn-ResDam(A)
Level 49: Soul Transfer -- RechRdx-I(A)
Level 1: Fury 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(15), NmnCnv-Regen/Rcvry+(17)
Level 2: Stamina -- PrfShf-End%(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
Level 50: Cardiac Core Paragon 
Level 50: Melee Core Embodiment 
Level 41: Arcane Power 
------------

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The Old guy:

 

This Villain build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Snarky 5.0: Level 50 Magic Brute
Primary Power Set: Dark Melee
Secondary Power Set: Dark Armor
Power Pool: Flight
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Smite -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/Rchg(3), TchofDth-Acc/Dmg/EndRdx(3), TchofDth-Dmg/EndRdx/Rchg(5), TchofDth-Dam%(5)
Level 1: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(7), UnbGrd-Rchg/ResDam(7), UnbGrd-ResDam/EndRdx/Rchg(9), GldArm-3defTpProc(9)
Level 2: Death Shroud -- SprUnrFur-Acc/Dmg(A), SprUnrFur-Dmg/Rchg(11), SprUnrFur-Acc/Dmg/Rchg(11), SprUnrFur-Dmg/EndRdx/Rchg(13), SprUnrFur-Acc/Dmg/EndRdx/Rchg(13), SprUnrFur-Rchg/+Regen/+End(15)
Level 4: Murky Cloud -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(17), UnbGrd-Rchg/ResDam(19), UnbGrd-ResDam/EndRdx/Rchg(19)
Level 6: Shadow Maul -- Arm-Dmg(A), Arm-Dmg/Rchg(21), Arm-Acc/Dmg/Rchg(21), Arm-Acc/Rchg(23), Arm-Dmg/EndRdx(23), Arm-Dam%(25)
Level 8: Fly -- BlsoftheZ-ResKB(A)
Level 10: Obsidian Shield -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(25), UnbGrd-Rchg/ResDam(27), UnbGrd-Max HP%(27)
Level 12: Siphon Life -- SprBrtFur-Acc/Dmg(A), SprBrtFur-Dmg/Rchg(29), SprBrtFur-Acc/Dmg/Rchg(29), SprBrtFur-Dmg/EndRdx/Rchg(31), SprBrtFur-Acc/Dmg/EndRdx/Rchg(31), SprBrtFur-Rech/Fury%(31)
Level 14: Assault -- EndRdx-I(A)
Level 16: Dark Regeneration -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(34), Obl-Acc/Dmg/EndRdx/Rchg(34)
Level 18: Dark Consumption -- Obl-Dmg(A), Obl-Acc/Rchg(34), Obl-Dmg/Rchg(36), Obl-Acc/Dmg/Rchg(36), Obl-Acc/Dmg/EndRdx/Rchg(36)
Level 20: Cloak of Darkness -- Ksm-ToHit+(A), LucoftheG-Def/Rchg+(37), Rct-ResDam%(37), ShlWal-ResDam/Re TP(37)
Level 22: Kick -- FrcFdb-Rechg%(A)
Level 24: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-Rchg/ResDam(39), UnbGrd-ResDam/EndRdx/Rchg(39)
Level 26: Soul Drain -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(40), SprAvl-Acc/Dmg/EndRdx(40), SprAvl-Acc/Dmg/Rchg(40), SprAvl-Acc/Dmg/EndRdx/Rchg(42), SprAvl-Rchg/KDProc(42)
Level 28: Cloak of Fear -- CldSns-%Dam(A), CldSns-Acc/ToHitDeb(42)
Level 30: Weave -- LucoftheG-Def/Rchg+(A)
Level 32: Midnight Grasp -- Hct-Dmg(A), Hct-Dmg/Rchg(33), Hct-Acc/Dmg/Rchg(43), Hct-Acc/Rchg(43), Hct-Dmg/EndRdx(43), Hct-Dam%(45)
Level 35: Oppressive Gloom -- HO:Endo(A)
Level 38: Soul Tentacles -- Bmbdmt-Dam(A), Bmbdmt-Acc/Rech/End(45), Bmbdmt-Dam/Rech(45), Bmbdmt-Acc/Dam/Rech(46), Bmbdmt-Acc/Dam/Rech/End(46), Bmbdmt-+FireDmg(46)
Level 41: Dark Obliteration -- Rgn-Dmg(A), Rgn-Dmg/Rchg(48), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(50), Rgn-Knock%(50)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 47: Tactics -- HO:Cyto(A)
Level 49: Soul Transfer -- RechRdx-I(A)
Level 1: Fury 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(15), NmnCnv-Regen/Rcvry+(17)
Level 2: Stamina -- PrfShf-End%(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
Level 8: Afterburner 
------------

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How is this build performing? I just made a Dark/Dark Brute to team up with a friend of mine running a Fire/Time/Dark Corrupter and was planning to use your build. Always liked the idea and aesthetics of Dark Armor, just never got one past the 30s on live.

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  • 10 months later

I'm tempted to make a Dark/Dark Proc Monster, since there's a ton of potential.

 

A quick look says the toggles alone (Dark Shroud, Cloak of Fear, and Soul Transfer) could have a total of 7 procs between them.  It adds up to a 248% chance of a proc hitting a nearby target.  That will average 176 points of damage every 10 seconds to anything nearby.

 

And the click AoE's are also really ripe for procs.  Dark Consumption alone will proc for over 300 pts to everything around you.

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Posted (edited)
4 hours ago, Mack008 said:

I'm tempted to make a Dark/Dark Proc Monster, since there's a ton of potential.

 

A quick look says the toggles alone (Dark Shroud, Cloak of Fear, and Soul Transfer) could have a total of 7 procs between them.  It adds up to a 248% chance of a proc hitting a nearby target.  That will average 176 points of damage every 10 seconds to anything nearby.

 

And the click AoE's are also really ripe for procs.  Dark Consumption alone will proc for over 300 pts to everything around you.

I would advise caution. Dark Dark can be unstable.  My "refined" build above builds up the (necessary) energy consumption issues, resistance, recharge, and accuracy. Then it slathers on more tankiness with Rune of Protection. If you (in my opinion) start shattering invention set bonuses to add some cheez (a LOT of cheese, but still) you will find one or more of those NECESSARY elements to be gone. A Battleship will sink with a Hole in it.  

 

You are talking a LOT of cheese too....!

Burger King unveils The Real Cheeseburger that's all cheese | Metro News

Edited by Snarky
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1 hour ago, Mack008 said:

Depends on what you want to accomplish.  I have no illusions about tanking with a Dark/Dark Brute.  Might as well lean into killing (er, arresting!) targets.

I just find it more relaxing to build an unkillable murder ball that does nearly as much damage as a maxed dps build.  To each their own

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5 hours ago, smnolimits43 said:

curious, would this build work on a Dark/Dark Scrapper??

 

Probably, but resistance armors are MUCH better on tanks and broots, due to the higher caps.

Edited by PLVRIZR
typo
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Reunion - JAWBRKR (Inv/SJ Tank), Lich-ilicious (Necro/Dark MM)  Torchbearer - Will Power-Flame (WP/Fire Tank),  Frostee-Freeze (Ice/Emp Troller), DARKNESSREIGNS (Inv/DM Tank), BALLBUSTR (Inv/SS Tank)  Indomitable - PLVRIZR (Stone/SS Tank), The Atomic Warden (Rad/Rad Defender), FACESMSHR (EM/EA Brute)  Excelsior - NUTCRCKR (Inv/SS Tank) - VL500+, DRKSTNITE (DA/DM Tank), Nosfera-too (Kin/Dark Defender), FIREBLLR (FIre/Therm Corr), THUGSRUS (Thugs/Dark MM), Marshal Mayhem (Fire/MA Tank), SLICRDICR (DB/WP Scrap), NECROTANK (SD/DM Tank), FRMRBRWN (Spines/Fire Brute), AVLANCH (Ice/Stone Tank), SWMPTHNG (Bio/Rad Tank), FREEZRBRN (Fire/Ice Tank), ZZAAPP (Elec/Elec Brute), Voltaic Thunderbolt (Elec/Elec Tank) Lemme Axe You Somethin (Rad/Axe Tank), PWDRKEG (Fire/FIre/Pyre Tank) EverlastingMISSADVENTUR (Inv/SS Tank), Mace to the Face (SD/WM Tank)                                                                                                                   

Retail 2004 (pre-I1) - 2012 lights out; Feb. 2020 - present

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On 7/19/2023 at 11:05 PM, smnolimits43 said:

curious, would this build work on a Dark/Dark Scrapper??

 

As mentioned the Scrapper has significantly lower resistance caps.  Dark Armor does not have defense debuff resistance.  So I do not build for defense.  Instead I amplify the CC with accuracy and put the resistance on roids.  I did run a Dark Dark Stalker recently.  Surprised at the good survivability but not my playstyle. It wasnt tanky per se, but it was solid. Of course I am well practiced with Dark Dark so always knew what I was doing ten seconds in advance

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I actually just started a Savage/Dark Brute today. It fits a concept I am working on, but I had a question about the myriad of toggles. Do you tend to run Oppresive Gloom and Cloak of Fear together? Do you use one more than the other? I also noticed you take OG a little later than I would have thought practical. Is that because Cloak of Fear is a better mitigation power than OG? 

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On 7/25/2023 at 6:25 AM, jprewitt73 said:

I actually just started a Savage/Dark Brute today. It fits a concept I am working on, but I had a question about the myriad of toggles. Do you tend to run Oppresive Gloom and Cloak of Fear together? Do you use one more than the other? I also noticed you take OG a little later than I would have thought practical. Is that because Cloak of Fear is a better mitigation power than OG? 

I do it in that order because 1) that is the order they come in at and I am boring 2) you can stack Cloak of Fear with Touch of Fear

 

Use ALL toggles.  Yes, all of them.

 

Dark uses AoE stun and AoE fear to mezze the nobodies.  This gets rid of a ton if annoying incoming attacks.  If you do not take both those toggles do yourself a favor and quit reading. Dark Dark uses to hit debuffs to also reduce incoming attacks.  Dark has non suppressed stealth.  When they cant see you eating their friend twenty feet away you can call that defense.  So Defense strategy set

 

Now, your big bads ignore most of that.  Soooo… some of the best resists in the game. Do not neglect energy resistance.  It can be built into a nice neighborhood.  I have Tanked Rom on a Master Run because i have energy resistance 
 

BEST heal in the game.  Available every few seconds.  Top of my head i think mine sits at 8 sec recharge.  From .0001 health to 100%.

 

Dark Melee provides very good ST damage.  Bolstered by Dark armor damage aura there is decent AoE as well.  
 

since a Dark Dark Brute is rarely killed you will win any and all DPS races.

 

the most spectacular tacoing of my Dark Brute i recall was a shadow shard TF.  A teammate got stuck in a crossroads in a cave map with tons of big spawns all around.  My overconfident butt went in. Those F-ing eyeballs ignore steath. So part of my “defense” was gone.  Then…..oof.  Rikti, some Nemi and a very few Longbow Wardens do the same.  You need to learn the groups and know the odds.  Only bet on winning hands.  

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Absolutely fantastic information. Thank you @Snarky. I've never played a Dark Armor character before, but I can honestly say this has been some of the most fun I've had in game in a while. My endurance isn't at a point where I can run everything just yet (only level 32 right now), but paired with Savage Melee it definitely is a ton of fun. 

 

Also, that heal is ridiculous. Even with no global recharge it's up so often that it darn near takes a true act of God to put me down completely. 

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3 hours ago, jprewitt73 said:

Absolutely fantastic information. Thank you @Snarky. I've never played a Dark Armor character before, but I can honestly say this has been some of the most fun I've had in game in a while. My endurance isn't at a point where I can run everything just yet (only level 32 right now), but paired with Savage Melee it definitely is a ton of fun. 

 

Also, that heal is ridiculous. Even with no global recharge it's up so often that it darn near takes a true act of God to put me down completely. 

Have fun!  Run correctly it is one of the most powerful armor srets in the game.  (in my opinion)  DO make sure your build includes some +to Hit and +accuracy.  +to hit is way better.  The Stun aura has a crap base accuracy and you want it cleaning minions off.

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