Jump to content

Graphics: how far would you take it?


Techwright
 Share

Recommended Posts

I just want some better shaders. 

Smashing/Lethal Farmer and a Giant Monster Hunter on Excelsior

Monster Hunters: Blue Idoru (Main, Elec/Kin Corruptor), Kurodoru (Dark/Dark Brute), Canadian Content (Rad/Atom Blaster)

Try Arc IDs: 44869 "The Orb" - Smashing/Lethal Farm on the Troll Cave map with 99 mobs, all patrols.  45166 "Hail The Orb" - Smashing/Lethal Farm on the Dreck Freakshow map with 151 mobs, 61 Elite Bosses

Farmers: Freak Out (Rad/Fire Brute, Fire Farmer), Dara Kill (Dark/Spines Tanker, S/L Farmer), Freak Fire (Fire/Rad Tanker, Farm Everything), Blue Idoru (Main, Elec/Kin Corr, Farm Anything), Spidoru (Crabbermind, Farm Anything), various other fighters and support.

Link to comment
Share on other sites

On 6/21/2022 at 9:58 AM, EmperorSteele said:

Too many "realistic" games look alike with no style or substance.

 

But that's just it for me... this game offers so much but often times looks blah to me. Granted, I am an eyecandy junkie and know it. But to see this world rebuilt fully in something like Unreal5 where fire can char skin and claws can cause intestines to fall out of stomachs? Describing my physical reaction to such a thing would break forum rules.

Link to comment
Share on other sites

On 6/21/2022 at 2:49 AM, Techwright said:

I was watching a recently released YouTube video over breakfast this morning, one that was noting that the graphics of Star Wars Battlefront (2015) were ahead of their time. 

Frostbite engine is used for (I think) all EA games now. It's an amazing piece of tech. I was commenting on a Twitcher playing Dragon Age Inquisition yesterday, the water looks stunning, especially for a 2014 game.

  • Thumbs Up 2
Link to comment
Share on other sites

19 minutes ago, Herotu said:

Frostbite engine is used for (I think) all EA games now. It's an amazing piece of tech. I was commenting on a Twitcher playing Dragon Age Inquisition yesterday, the water looks stunning, especially for a 2014 game.

 

Sometimes porting over to a new engine can give the visuals a new lease of life.

 

Atlas Reborn (led by Irish Girl?) did a few test demos of CoH on Unreal 4 Engine.  

 

 

 

Here's what 'Superman' tech' demo looks like in Unreal 5 Engine.  

 

'Super.'

 

Azrael.

Link to comment
Share on other sites

On 6/21/2022 at 2:58 PM, EmperorSteele said:

Yeah, I'd settle for the current semi-cartoony style, just higher resolution models and textures. Too many "realistic" games look alike with no style or substance.

 

Aye.  🙂

 

CoH has it where it counts.  Sublime playability and game design.  (Great care would need to not upset this basic core in any transition.)  Though giving the textures a refurbishment and being done in keeping?  Doesn't seem out the realm of possibility.  Even porting to eg. Unreal engine could keep the basic playability and let UN5's lighting engine do the rest.

 

I remember the C64 games.  'How it played' mattered.  Great visuals were a bonus.

 

Boulderdash Construction Kit is my favourite ever game.

 

Coh is proudly no.2

 

Azrael.

Link to comment
Share on other sites

If take graphics up to at least ESO or Final Fantasy XIV (actual anime style optional, aside from the hair. We freaking need good hair for men). I’d definitely want you he city zones and enemy groups massively revamped graphically and in design (looking at you, Nemesis), and, okay I’d probably generally just upgrade everything if I could. 

  • Thumbs Up 1
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...