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Posted

Hey all,

 

Looking for feedback on a build I cooked up. The main aims were softcapped smashing, lethal and ranged defense, along with proc bombs in key attacks. Uses the nerve alpha to fill in the accuracy and defense values but I tried to have enough acc slotting on my lower level powers so that playing lower level TFs won't be painful. Any thoughts are welcome! Thanks.

 

This Hero build was built using Mids Reborn 3.3.1
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Pride Princess: Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Char -- BslGaz-Slow%(A), BslGaz-Acc/Hold(3), GhsWdwEmb-Dam%(3), NrnSht-Dam%(5), Apc-Dam%(5), GldJvl-Dam%(7)
Level 1: Transfusion -- TchoftheN-Heal(A), TchoftheN-Acc/Heal(7), TchoftheN-Acc/EndRdx/Heal/HP/Regen(9)
Level 2: Fire Cages -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(13), Artl-Acc/Dam/Rech(13), Artl-Dam/Rech(15), Artl-Dam/End(15), Artl-Acc/Dam(17)
Level 4: Siphon Power -- DS:DSyncThreatAccRech(A)
Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(17), ShlWal-ResDam/Re TP(19), BlsoftheZ-ResKB(40), BlsoftheZ-Travel(40)
Level 8: Hot Feet -- IceMisTrmt-End/Slow(A), IceMisTrmt-Dam/Rech(19), IceMisTrmt-Dam/Slow(21), IceMisTrmt-Acc/Dam/End(21), IceMisTrmt-Acc/Dam/End/Rech(23)
Level 10: Siphon Speed -- Acc-I(A)
Level 12: Flashfire -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(23), SprWiloft-EndRdx/Rchg(25), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(25), SprWiloft-Rchg/Dmg%(27), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(27)
Level 14: Boxing -- Acc-I(A)
Level 16: Increase Density -- GldArm-3defTpProc(A)
Level 18: Cinders -- Lck-%Hold(A), Lck-Acc/EndRdx/Rchg/Hold(29), Lck-EndRdx/Rchg/Hold(29), Lck-Rchg/Hold(31), Lck-Acc/Rchg(31), Lck-Acc/Hold(31)
Level 20: Speed Boost -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(40)
Level 22: Tough -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam(33), StdPrt-ResDam/Def+(33)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(33), RedFrt-Def(34)
Level 26: Bonfire -- OvrFrc-Dam/KB(A), OvrFrc-Acc/Dmg/End/Rech(34), OvrFrc-Dmg/End/Rech(34), OvrFrc-Acc/Dmg/End(36), OvrFrc-Acc/Dmg(36)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(36)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(37)
Level 32: Fire Imps -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(37), ExpRnf-Dmg/EndRdx(37), ExpRnf-Acc/Dmg/Rchg(39), ExpRnf-+Res(Pets)(39), ExpRnf-EndRdx/Dmg/Rchg(39)
Level 35: Transference -- PreOptmz-EndMod/Acc/Rech(A)
Level 38: Fulcrum Shift -- DS:DSyncThreatAccRech(A)
Level 41: Fissure -- FrcFdb-Rechg%(A), PstBls-Acc/Dmg(42), ExpStr-Dam%(42), Bmbdmt-+FireDmg(42), PstBls-Dam%(43), Ann-ResDeb%(43)
Level 44: Rock Armor -- LucoftheG-Def/Rchg+(A), RedFrt-Def(45), RedFrt-Def/EndRdx(45)
Level 47: Seismic Smash -- TchofDth-Dam%(A), UnbCns-Dam%(47), GhsWdwEmb-Dam%(47), GldStr-%Dam(47), Mk'Bit-Dam%(48), Hct-Dam%(48)
Level 49: Earth's Embrace -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(49), NmnCnv-Heal/Rchg(49), NmnCnv-Heal/EndRdx/Rchg(49), NmnCnv-Heal(50), NmnCnv-Regen/Rcvry+(50)
Level 1: Containment 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(9), Prv-Absorb%(11)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(11), EndMod-I(43)
Level 50: Nerve Core Paragon 
Level 50: Clarion Core Epiphany 
Level 50: Control Core Embodiment 
Level 50: Pyronic Core Final Judgement 
Level 50: Reactive Core Flawless Interface 
Level 50: Carnival Core Superior Ally 
Level 50: Portal Jockey 
Level 50: Task Force Commander 
Level 50: The Atlas Medallion 
Level 50: Freedom Phalanx Reserve 
------------

Posted
4 hours ago, zenijos10 said:

@Armaaz I tried to view, but your version of mids is newer that mine, and it doesn't seem available from the mids site or through the update feature.  How did you get to 3.3.1?

My mids wasn't working so I checked their discord and they have this version available to download under temp-releases.

Posted

Looks like a pretty good build!  You're gonna be great if you run it- lots of damage- though you will likely have to use transference a lot.  If you're looking for places to eek some improvements,  I would suggest not worrying about Range defense.  Fire/Kins are top shelf in melee range.  Between, flashfire, cinders, hot feet, fissure, and bonfire you can survive via control even with poor defense, but getting sm/l to cap will also go a long way.   I see you have them capped with incarnates. Hot feet is pbaoe and fissure is close range.  They beg for you to get into the fray.  I'd recommend a knockback to knockdown in fissure too.

 

If you decided to not worry about range you can get back several slots or switch sets, possibly to eek out a little more resistance, for example, swap out 6 lockdown in cinders for the +2 hold lockdown and 5 superior overpowering presence, and drop earth's embrace to 5 slots and improve the recharge on fulcrum shift for easier/longer double stacking.    I'd also recommend Assault Radial embodiment (Chance for double strike) for Hybrid. 

 

Overall, though I think I'm mostly just talking about preference.  Nice build!

  • Like 2
Posted
28 minutes ago, zenijos10 said:

Looks like a pretty good build!  You're gonna be great if you run it- lots of damage- though you will likely have to use transference a lot.  If you're looking for places to eek some improvements,  I would suggest not worrying about Range defense.  Fire/Kins are top shelf in melee range.  Between, flashfire, cinders, hot feet, fissure, and bonfire you can survive via control even with poor defense, but getting sm/l to cap will also go a long way.   I see you have them capped with incarnates. Hot feet is pbaoe and fissure is close range.  They beg for you to get into the fray.  I'd recommend a knockback to knockdown in fissure too.

 

If you decided to not worry about range you can get back several slots or switch sets, possibly to eek out a little more resistance, for example, swap out 6 lockdown in cinders for the +2 hold lockdown and 5 superior overpowering presence, and drop earth's embrace to 5 slots and improve the recharge on fulcrum shift for easier/longer double stacking.    I'd also recommend Assault Radial embodiment (Chance for double strike) for Hybrid. 

 

Overall, though I think I'm mostly just talking about preference.  Nice build!



Unable to read yours because it's a beta/temp.

Here's a stab at a tankish Fire/Kin/Stone.

 

Spoiler

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Char -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), SprWiloft-EndRdx/Rchg(3), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(5), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(5), SprWiloft-Rchg/Dmg%(7)
Level 1: Transfusion -- Prv-Heal(A), Prv-Heal/EndRdx(7), Prv-EndRdx/Rchg(9), Prv-Heal/Rchg(9), Prv-Heal/Rchg/EndRdx(11), Prv-Absorb%(11)
Level 2: Fire Cages -- SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprOvrPrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(15), SprOvrPrs-EndRdx/Rchg(17), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(17), SprOvrPrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(19), SprOvrPrs-Rchg/Energy Font(19)
Level 4: Siphon Power -- Acc-I(A)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(21)
Level 8: Hot Feet -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(21), SprAvl-Acc/Dmg/EndRdx(23), SprAvl-Acc/Dmg/Rchg(23), SprAvl-Acc/Dmg/EndRdx/Rchg(25), SprAvl-Rchg/KDProc(25)
Level 10: Siphon Speed -- Acc-I(A)
Level 12: Flashfire -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(27), SprFrzBls-Acc/Dmg/EndRdx(27), SprFrzBls-Acc/Dmg/Rchg(29), SprFrzBls-Dmg/EndRdx/Acc/Rchg(29), SprFrzBls-Rchg/ImmobProc(31)
Level 14: Kick -- FrcFdb-Rechg%(A)
Level 16: Increase Density -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(31), UnbGrd-Rchg/ResDam(31), UnbGrd-ResDam/EndRdx/Rchg(33)
Level 18: Cinders -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(33), SprEnt-End/Rchg(33), SprEnt-Acc/Hold/End(34), SprEnt-Acc/Hold/End/Rchg(34), SprEnt-Rchg/AbsorbProc(34)
Level 20: Speed Boost -- PrfShf-EndMod/Acc/Rchg(A), EffAdp-EndMod/Acc/Rchg(36)
Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-Rchg/ResDam(36), UnbGrd-ResDam/EndRdx/Rchg(37), StdPrt-ResDam/Def+(37), GldArm-3defTpProc(37)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), ShlWal-ResDam/Re TP(39), Rct-ResDam%(39)
Level 26: Bonfire -- Artl-Acc/Dam(A), Artl-Dam/End(40), Artl-Dam/Rech(40), Artl-Acc/Dam/Rech(40), Artl-Acc/Rech/Rng(42), Artl-End/Rech/Rng(42)
Level 28: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(43)
Level 32: Fire Imps -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(43), ExpRnf-Dmg/EndRdx(43), ExpRnf-Acc/Dmg/Rchg(45), ExpRnf-EndRdx/Dmg/Rchg(45), ExpRnf-+Res(Pets)(45)
Level 35: Transference -- PrfShf-EndMod/Acc/Rchg(A), PreOptmz-EndMod/Acc/Rech(46), EffAdp-EndMod/Acc/Rchg(46)
Level 38: Fulcrum Shift -- Acc-I(A), RechRdx-I(46), RechRdx-I(48)
Level 41: Fissure -- Rgn-Dmg/Rchg(A), Rgn-Acc/Dmg/Rchg(48), Rgn-Acc/Rchg(48), Rgn-Dmg/EndRdx(50), Rgn-Knock%(50)
Level 44: Rock Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50)
Level 47: Assault -- EndRdx-I(A)
Level 49: Super Jump -- Lnch-+Special(A)
Level 1: Brawl -- Empty(A)
Level 1: Containment
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(13), Mrc-Rcvry+(13)
Level 1: Hurdle -- Empty(A)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15)
Level 50: Agility Core Paragon
Level 49: Double Jump
------------

 

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

Posted (edited)

cant get the build link working have 3.3.1 but it just says unable to recognize data

 

//edit nvm 3.3.1 is busted for me through multiple downloads etc. no idea what is wrong with it but something that aint wrong with 3.2.17

Edited by PainX
Posted
3 hours ago, PainX said:

cant get the build link working have 3.3.1 but it just says unable to recognize data

 

//edit nvm 3.3.1 is busted for me through multiple downloads etc. no idea what is wrong with it but something that aint wrong with 3.2.17

Weird. Totally vice versa for me.

Posted
1 hour ago, Armaaz said:

Weird. Totally vice versa for me.

could you try clicking short forum export then on the pop up screen selecting export only data chunk that might work for everyone

Posted

Ok, here goes. After reading the suggestions here I moved some slots around. Let's see if this works.

 

This Hero build was built using Mids Reborn 3.3.1
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Pride Princess: Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Char -- BslGaz-Slow%(A), BslGaz-Acc/Hold(3), GhsWdwEmb-Dam%(3), NrnSht-Dam%(5), Apc-Dam%(5), GldJvl-Dam%(7)
Level 1: Transfusion -- TchoftheN-Heal(A), TchoftheN-Acc/Heal(7), TchoftheN-Acc/EndRdx/Heal/HP/Regen(9)
Level 2: Fire Cages -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(13), Artl-Acc/Dam/Rech(13), Artl-Dam/Rech(15), Artl-Dam/End(15), Artl-Acc/Dam(17)
Level 4: Siphon Power -- DS:DSyncThreatAccRech(A)
Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(17), ShlWal-ResDam/Re TP(19), Rct-Def(19), Ksm-ToHit+(21)
Level 8: Hot Feet -- IceMisTrmt-End/Slow(A), IceMisTrmt-Dam/Rech(21), IceMisTrmt-Dam/Slow(23), IceMisTrmt-Acc/Dam/End(23), IceMisTrmt-Acc/Dam/End/Rech(25)
Level 10: Siphon Speed -- Acc-I(A)
Level 12: Flashfire -- SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(25), SprWiloft-EndRdx/Rchg(27), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(27), SprWiloft-Rchg/Dmg%(29), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(29)
Level 14: Boxing -- Acc-I(A)
Level 16: Increase Density -- GldArm-3defTpProc(A)
Level 18: Cinders -- Lck-%Hold(A), Lck-Acc/EndRdx/Rchg/Hold(31), Lck-EndRdx/Rchg/Hold(31), Lck-Rchg/Hold(31), Lck-Acc/Rchg(33), Lck-Acc/Hold(33)
Level 20: Speed Boost -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(33)
Level 22: Tough -- DS:DSyncEndRes(A), StdPrt-ResDam/Def+(34)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(34), RedFrt-Def(36)
Level 26: Bonfire -- OvrFrc-Dam/KB(A), OvrFrc-Acc/Dmg/End/Rech(36), OvrFrc-Dmg/End/Rech(36), OvrFrc-Acc/Dmg/End(37), OvrFrc-Acc/Dmg(37)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(37)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), RedFrt-Def(34), RedFrt-Def/EndRdx(39)
Level 32: Fire Imps -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(39), ExpRnf-Dmg/EndRdx(40), ExpRnf-Acc/Dmg/Rchg(40), ExpRnf-+Res(Pets)(40), ExpRnf-EndRdx/Dmg/Rchg(42)
Level 35: Transference -- PreOptmz-EndMod/Acc/Rech(A), PreOptmz-EndMod/End/Rech(39), PreOptmz-Acc/Rech(45), PreOptmz-EndMod/End(46), PreOptmz-EndMod/Rech(46), PreOptmz-EndMod/Acc/End(46)
Level 38: Fulcrum Shift -- DS:DSyncThreatAccRech(A), RechRdx-I(42)
Level 41: Fissure -- FrcFdb-Rechg%(A), PstBls-Acc/Dmg(42), ExpStr-Dam%(43), Bmbdmt-+FireDmg(43), PstBls-Dam%(43)
Level 44: Rock Armor -- LucoftheG-Def/Rchg+(A), RedFrt-Def(45), RedFrt-Def/EndRdx(45)
Level 47: Seismic Smash -- TchofDth-Dam%(A), UnbCns-Dam%(47), GhsWdwEmb-Dam%(47), GldStr-%Dam(47), Mk'Bit-Dam%(48), Hct-Dam%(48)
Level 49: Earth's Embrace -- Prv-Heal/Rchg(A), Prv-Absorb%(49)
Level 1: Containment 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(9), NmnCnv-Regen/Rcvry+(11)
Level 1: Stamina -- PrfShf-End%(A), EndMod-I(11)
Level 50: Nerve Core Paragon 
Level 50: Clarion Core Epiphany 
Level 50: Pyronic Core Final Judgement 
Level 50: Reactive Core Flawless Interface 
Level 50: Carnival Core Superior Ally 
Level 50: Assault Radial Embodiment 
Level 50: Portal Jockey 
Level 50: Task Force Commander 
Level 50: The Atlas Medallion 
Level 50: Freedom Phalanx Reserve 
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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Posted

I finally figured out what was giving me trouble with the current version of Mids. Let's see if this works!

 

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Pride Princess: Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Char -- BslGaz-Acc/Hold(A), BslGaz-Slow%(3), GhsWdwEmb-Dam%(3), Apc-Dam%(5), NrnSht-Dam%(5), GldJvl-Dam%(7)
Level 1: Transfusion -- TchoftheN-Acc/Heal(A), TchoftheN-Acc/EndRdx/Heal/HP/Regen(7), TchoftheN-Heal(9)
Level 2: Fire Cages -- Artl-End/Rech/Rng(A), Artl-Acc/Rech/Rng(9), Artl-Acc/Dam(11), Artl-Dam/End(11), Artl-Dam/Rech(13), Artl-Acc/Dam/Rech(13)
Level 4: Siphon Power -- Acc-I(A)
Level 6: Combat Jumping -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(15), Rct-Def(15), ShlWal-ResDam/Re TP(17), Ksm-ToHit+(17)
Level 8: Hot Feet -- IceMisTrmt-Acc/Dam/End/Rech(A), IceMisTrmt-End/Slow(19), IceMisTrmt-Dam/Rech(19), IceMisTrmt-Dam/Slow(21), IceMisTrmt-Acc/Dam/End(21)
Level 10: Siphon Speed -- Acc-I(A)
Level 12: Flashfire -- SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(A), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(23), SprWiloft-EndRdx/Rchg(23), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(25), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(25), SprWiloft-Rchg/Dmg%(27)
Level 14: Boxing -- Empty(A)
Level 16: Increase Density -- GldArm-3defTpProc(A)
Level 18: Cinders -- Lck-%Hold(A), Lck-Acc/EndRdx/Rchg/Hold(27), Lck-Acc/Rchg(29), Lck-Acc/Hold(29), Lck-Rchg/Hold(31), Lck-EndRdx/Rchg/Hold(31)
Level 20: Speed Boost -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(46)
Level 22: Tough -- ResDam-I(A), StdPrt-ResDam/Def+(31)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), RedFrt-Def(33), RedFrt-Def/EndRdx(33)
Level 26: Bonfire -- OvrFrc-Acc/Dmg(A), OvrFrc-Acc/Dmg/End(33), OvrFrc-Dmg/End/Rech(34), OvrFrc-Acc/Dmg/End/Rech(34), OvrFrc-Dam/KB(34)
Level 28: Hasten -- RechRdx-I(A), RechRdx-I(36)
Level 30: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(46)
Level 32: Fire Imps -- ExpRnf-Acc/Dmg(A), ExpRnf-Acc/Rchg(36), ExpRnf-Dmg/EndRdx(36), ExpRnf-Acc/Dmg/Rchg(37), ExpRnf-EndRdx/Dmg/Rchg(37), ExpRnf-+Res(Pets)(37)
Level 35: Transference -- PreOptmz-EndMod/End/Rech(A), PreOptmz-EndMod/Acc/Rech(39), PreOptmz-Acc/Rech(39), PreOptmz-EndMod/End(39), PreOptmz-EndMod/Rech(40), PreOptmz-EndMod/Acc/End(40)
Level 38: Fulcrum Shift -- DS:DSyncThreatAccRech(A), RechRdx-I(40)
Level 41: Fissure -- PstBls-Dam%(A), PstBls-Acc/Dmg(42), Bmbdmt-+FireDmg(42), FrcFdb-Rechg%(42), ExpStr-Dam%(43), JvlVll-Dam%(46)
Level 44: Rock Armor -- LucoftheG-Def/Rchg+(A), RedFrt-Def(45), RedFrt-Def/EndRdx(45)
Level 47: Seismic Smash -- UnbCns-Dam%(A), GhsWdwEmb-Dam%(48), NrnSht-Dam%(48), Mk'Bit-Dam%(48), TchofDth-Dam%(50), Hct-Dam%(50)
Level 49: Earth's Embrace -- Prv-Absorb%(A), Prv-Heal/Rchg(50)
Level 1: Containment 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(43), NmnCnv-Regen/Rcvry+(43)
Level 1: Stamina -- PrfShf-End%(A), EndMod-I(45)
Level 50: Nerve Core Paragon 
Level 50: Clarion Core Epiphany 
Level 50: Assault Radial Embodiment 
Level 50: Pyronic Core Final Judgement 
Level 50: Reactive Radial Flawless Interface 
------------

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Posted

That looks good to me. Never realised Ice Minstrals is so good for Hotfeet, good damage and better End reduction than something like Oblits. Nice!

 

Only meh would be Bonfire. 1.25 Ranged Def isn't amazing for 5 slots and it's nice to have a Forced Feedback in there, But that's a tiny niggle really. 

  • Like 1
Posted
13 hours ago, Carnifax said:

That looks good to me. Never realised Ice Minstrals is so good for Hotfeet, good damage and better End reduction than something like Oblits. Nice!

 

Only meh would be Bonfire. 1.25 Ranged Def isn't amazing for 5 slots and it's nice to have a Forced Feedback in there, But that's a tiny niggle really. 

Yeah. I initially looked at Ice Minstrel for adding some slow and was pleasantly surprised by the rest of the enhancements. 🙂

 

I agree with your niggle. I just couldn't think of a set that would serve the goals of the build. Perhaps I could do 3 Artillery, FF rech and OF KB to KD and only lose 0.31 ranged defence while getting the benefits of the proc. Could probably then move around a few slots to make up the shortfall too. How would you slot bonfire?

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