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Slotting Ice Armor


TungstenShark

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Time to roll another Scrapper! I was going to go DM/SR but I think I might try Ice Armor instead, as I have little experience with this set and it looks like it has some fun utility. With the new update on the horizon, it looks like we're going to have to try to do more than just softcap S/L/E defense and/or resistance.

 

It looks like all of the powers are worth taking (which is fine) but which ones need heavy slotting versus a single slot? Wet Ice for example looks like a one-slot wonder (if the defense numbers in Mid are correct). The T9 is probably a one-shot wonder best used for those "oh shit" moments as well. I am looking for some feedback in how folks are building and slotting Ice Armor to softcap as many defense types as possible. Or, I guess the other option is get as many of them to 40%, then use Barrier for the final 5%. From looking at base numbers, S/L/E/N defense looks doable to softcap, but F/C/P defense might be a long-shot.

 

Does anyone have good advice on slotting Ice?

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More thoughts:

 

Frozen Armor -- use your standard for defensive toggle.  For three slots I'll go with Lotg proc and two lvl 53 cytoskeletons.  A cheaper 4-slot idea is Lotg proc and 3 lvl 50 Shield Walls +5.

Hoarfrost -- I will generally either 5-slot it with Panacea or 6-slot it with Preventative Med

Chilling Embrace -- possible skippable, but focus on end reduction.  Slow caps very easily.

Wet Ice -- end reduction

Glacial Armor -- see Frozen Armor

Energy Absorption -- lots of choices here.  I get much more value from end mod sets than defense sets.  Worth 6 slots imo.

Permafrost -- possible skippable, or use as a res damage mule

Icicles -- possible skippable

Icy Bastion -- good power, slot for recharge.  Worth as many slots as you can put in (mostly muling) but my default is probably three Synapse's Shock for recharge and slow resist bonus.

 

 

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Who run Bartertown?

 

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I have a Spines/Ice at 50, when I get home later tonight I can pop in and see how I built her.  Off the top of my head I think I took every ice power, i'll make sure on that later.

 

Edited by ZorkNemesis

Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live.

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Hey, i'm back.  I popped open my Spines/Ice and here's my breakdown of what I did, though I don't think it's all that optimal.

 

I did take every power, though it's a mostly even split between full slots or low slots.

 

Frozen Armor: Standard defensive power.  I generally build for recharge Recharge in everything, so I did five slots of Red Fortune, with the sixth slot being the Luck of the Gambler Global Recharge.

 

Chilling Embrace: Slows are easy enough to stack, but this power also reduces the damage of surrounding enemies so it is useful for mitigating damge.  Two slots with IO End Redux and call it a day.

 

Wet Ice; One slot End Redux IO.  Can't really do anything else with it.

 

Hoarfrost: My usual tradition for slotting heal powers is to fully six-slot Preventative Medicine for the late Recharge and End Discount bonuses, so I did that.

 

Glacial Armor: Same as Frozen Armor; five slots Red Fortune, Luck of the Gambler

 

Energy Absorption:  Looks like I did some frankenslotting here.  I emphasized on the power's own recharge to have it up as often as possible, but also get a fair amount of defense and endurance out of it too.  Three slots of Reactive Defenses, two slots Performance Shifter, and Luck of the Gambler Recharge.  No uniques from Reactive or Shifter.

 

Permafrost: Useful to have for the extra slow protection.  Combined with Wet Ice and the Winter's Gift Slow Resistance unique, you'll have 100% Slow Resistance, essentially making you immune to any slow effects.  Two slots, Steadfast Protection Res/Def and Gladiator's Armor +Def.

 

Icicles: this power might be skippable, but I took it to stack it with Quills for more damage auras and more spikes.  Unlike Quills, Icicles doesn't crit.  It looks like I gave it three slots of Multi-Strike and i'm guessing that's more a choice of saving slots than anything.  If I didn't already put it into Quills, I would highly suggest Fury of the Gladiator -Res proc here, or Critical Strikes proc if you don't want to worry about putting that into your attack chain.

 

Icy Bastion: Whenever I can, I try to four-slot Unbreakable Guard for the Melee Defense bonus, which is what I did here.  I put the +7.5% HP proc in it as well.  A fifth slot is added for a Doctored Wounds Heal/Recharge to improve it's recharge and regen bonuses.

 

If you're wondering, Shield Wall +Res and Reactive Defenses Scaling Res were put into Combat Jumping.

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Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live.

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This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Penitentes: Level 50 Natural Scrapper
Primary Power Set: Spines
Secondary Power Set: Ice Armor
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Lunge -- SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(3), SprBlsCol-Acc/Dmg/EndRdx:50(3), SprBlsCol-Acc/Dmg/Rchg:50(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(5), SprBlsCol-Rchg/HoldProc:50(7)
Level 1: Frozen Armor -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(7), LucoftheG-Def/EndRdx:50(9), ShlWal-ResDam/Re TP:50(9), Ksm-ToHit+:30(11), Rct-ResDam%:50(11)
Level 2: Spine Burst -- OvrFrc-Acc/Dmg:50(A), OvrFrc-Acc/Dmg/End:50(13), OvrFrc-Dmg/End/Rech:50(13), OvrFrc-Acc/Dmg/End/Rech:50(15), OvrFrc-Dam/KB:50(15)
Level 4: Hoarfrost -- Prv-Heal:50(A), Prv-Heal/EndRdx:50(17), Prv-EndRdx/Rchg:50(17), Prv-Heal/Rchg:50(19), Prv-Heal/Rchg/EndRdx:50(19), Prv-Absorb%:50(21)
Level 6: Build Up -- GssSynFr--Build%:50(A)
Level 8: Impale -- SprWntBit-Acc/Dmg:50(A), SprWntBit-Dmg/Rchg:50(21), SprWntBit-Acc/Dmg/EndRdx:50(23), SprWntBit-Acc/Dmg/Rchg:50(23), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(25), SprWntBit-Rchg/SlowProc:50(25)
Level 10: Wet Ice -- EndRdx-I:50(A)
Level 12: Chilling Embrace -- EndRdx-I:50(A)
Level 14: Hasten -- RechRdx-I:50(A), RechRdx-I:50(27)
Level 16: Glacial Armor -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(27), LucoftheG-Def/EndRdx:50(29)
Level 18: Quills -- SprScrStr-Acc/Dmg:50(A), SprScrStr-Acc/Dmg/Rchg:50(29), SprScrStr-Dmg/EndRdx/Rchg:50(31), SprScrStr-Acc/Dmg/EndRdx/Rchg:50(31), SprScrStr-Rchg/+Crit:50(31)
Level 20: Energy Absorption -- GifoftheA-Def/EndRdx:40(A), GifoftheA-EndRdx/Rchg:40(33), GifoftheA-Def/EndRdx/Rchg:40(33), GifoftheA-Run+:40(33), EffAdp-EndMod/EndRdx:50(49)
Level 22: Kick -- Acc-I:50(A)
Level 24: Tough -- Ags-ResDam:50(A), Ags-ResDam/EndRdx:50(34), Ags-ResDam/EndRdx/Rchg:50(34)
Level 26: Ripper -- SprCrtStr-Acc/Dmg:50(A), SprCrtStr-Dmg/Rchg:50(34), SprCrtStr-Acc/Dmg/Rchg:50(36), SprCrtStr-Dmg/EndRdx/Rchg:50(36), SprCrtStr-Acc/Dmg/EndRdx/Rchg:50(36), SprCrtStr-Rchg/+50% Crit:50(37)
Level 28: Permafrost -- StdPrt-ResDam/Def+:30(A), UnbGrd-Max HP%:50(37), GldArm-3defTpProc:50(37), Ags-Psi/Status:50(47)
Level 30: Weave -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(39), LucoftheG-Def/EndRdx:50(39)
Level 32: Throw Spines -- SprFrzBls-Acc/Dmg:50(A), SprFrzBls-Dmg/EndRdx:50(39), SprFrzBls-Acc/Dmg/EndRdx:50(40), SprFrzBls-Acc/Dmg/Rchg:50(40), SprFrzBls-Dmg/EndRdx/Acc/Rchg:50(40), SprFrzBls-Rchg/ImmobProc:50(42)
Level 35: Icicles -- SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(42), SprAvl-Acc/Dmg/EndRdx:50(42), SprAvl-Acc/Dmg/Rchg:50(43), SprAvl-Acc/Dmg/EndRdx/Rchg:50(43), SprAvl-Rchg/KDProc:50(43)
Level 38: Icy Bastion -- Ags-ResDam/Rchg:50(A), Ags-EndRdx/Rchg:50(45), Ags-ResDam/EndRdx/Rchg:50(45)
Level 41: Moonbeam -- Apc-Dmg/Rchg:50(A), Apc-Acc/Dmg/Rchg:50(45), Apc-Acc/Rchg:50(46), Apc-Dmg/EndRdx:50(46), Apc-Dam%:50(46)
Level 44: Shadow Meld -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def/Rchg:50(47)
Level 47: Combat Jumping -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def:50(48)
Level 49: Assault -- EndRdx-I:50(A)
Level 1: Critical Hit 
Level 1: Brawl -- Acc-I:50(A)
Level 1: Sprint -- Clr-Stlth:50(A)
Level 2: Rest -- Heal-I:50(A)
Level 1: Swift -- Run-I:50(A)
Level 1: Hurdle -- Jump-I:50(A)
Level 1: Health -- NmnCnv-Regen/Rcvry+:50(A), Pnc-Heal/+End:50(48)
Level 1: Stamina -- EndMod-I:50(A), EndMod-I:50(48)
Level 49: Quick Form 
Level 50: Portal Jockey 
Level 50: Task Force Commander 
Level 50: The Atlas Medallion 
Level 50: Freedom Phalanx Reserve 
------------

 

My Spines/Ice - some different slotting. May need to update this.

Death is the best debuff.

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Here's some suggestions:

 

Spoiler

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Icicle Hedgehog: Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Ice Armor
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Lunge -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), SprBlsCol-Rchg/HoldProc(7)
Level 1: Frozen Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(7), ShlWal-ResDam/Re TP(9), Rct-ResDam%(9)
Level 2: Spine Burst -- SprCrtStr-Acc/Dmg(A), SprCrtStr-Dmg/Rchg(13), SprCrtStr-Acc/Dmg/Rchg(15), SprCrtStr-Dmg/EndRdx/Rchg(15), SprCrtStr-Acc/Dmg/EndRdx/Rchg(17), SprCrtStr-Rchg/+50% Crit(17)
Level 4: Hoarfrost -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(19), UnbGrd-Rchg/ResDam(19), UnbGrd-ResDam/EndRdx/Rchg(21), RgnTss-Regen+(21)
Level 6: Build Up -- GssSynFr--Build%(A), RechRdx-I(23)
Level 8: Chilling Embrace -- IceMisTrmt-+ColdDmg(A)
Level 10: Impale -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(23), SprWntBit-Acc/Dmg/EndRdx(25), SprWntBit-Acc/Dmg/Rchg(25), SprWntBit-Dmg/EndRdx/Acc/Rchg(27), SprWntBit-Rchg/SlowProc(27)
Level 12: Wet Ice -- EndRdx-I(A), EndRdx-I(29)
Level 14: Kick -- FrcFdb-Rechg%(A)
Level 16: Glacial Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(29)
Level 18: Quills -- SprScrStr-Acc/Dmg(A), SprScrStr-Dmg/Rchg(31), SprScrStr-Acc/Dmg/Rchg(31), SprScrStr-Dmg/EndRdx/Rchg(31), SprScrStr-Acc/Dmg/EndRdx/Rchg(33), SprScrStr-Rchg/+Crit(33)
Level 20: Energy Absorption -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(33)
Level 22: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(34), UnbGrd-Rchg/ResDam(34), UnbGrd-ResDam/EndRdx/Rchg(34), GldArm-3defTpProc(36), StdPrt-ResDam/Def+(36)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36)
Level 26: Ripper -- ScrDrv-Acc/Dmg(A), ScrDrv-Dmg/EndRdx(37), ScrDrv-Dmg/Rchg(37), ScrDrv-Acc/Rchg(37), ScrDrv-Acc/Dmg/EndRdx(39), ScrDrv-Dam%(39)
Level 28: Permafrost -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(39), UnbGrd-Rchg/ResDam(40), UnbGrd-Max HP%(40)
Level 30: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(40)
Level 32: Throw Spines -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/Rchg(42), SprFrzBls-Dmg/EndRdx/Acc/Rchg(43), SprFrzBls-Rchg/ImmobProc(43)
Level 35: Icicles -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(43), SprAvl-Acc/Dmg/EndRdx(45), SprAvl-Acc/Dmg/Rchg(45), SprAvl-Acc/Dmg/EndRdx/Rchg(45), SprAvl-Rchg/KDProc(46)
Level 38: Maneuvers -- ShlWal-Def(A), ShlWal-Def/EndRdx(46)
Level 41: Hasten -- RechRdx-I(A), RechRdx-I(46)
Level 44: Char -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(48), SprEnt-End/Rchg(48), SprEnt-Acc/Hold/End(48), SprEnt-Acc/Hold/End/Rchg(50), SprEnt-Rchg/AbsorbProc(50)
Level 47: Icy Bastion -- Prv-Absorb%(A)
Level 49: Assault -- EndRdx-I(A), EndRdx-I(50)
Level 1: Brawl -- Empty(A)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(11), Mrc-Rcvry+(11)
Level 1: Hurdle -- Empty(A)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13)
Level 50: Agility Core Paragon
Level 50: Diamagnetic Core Flawless Interface
------------

 

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If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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I'd like to give credit where its due but i can't find the original poster of this build. Having originally tried running /ice scraps with a bunch of winter sets to get the f/c def up i started asking my self why i wasn't just playing a tank instead if i planned to build like one. Scrappers are meant to be dps. I came across this and it rocks, ever since i began to slot all my scrappers running /ice this way and the recharge and dps they put out went up considerably and i didn't notice the loss of fire def:

 

 

 

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

SPINES ICE: Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Ice Armor
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping

Hero Profile:
------------
Level 1:    Barb Swipe            Hct-Dam%(A), Hct-Dmg/EndRdx(3), Hct-Acc/Rchg(3), Hct-Acc/Dmg/Rchg(5), Hct-Dmg(5)
Level 1:    Frozen Armor            Rct-ResDam%(A), Rct-Def/Rchg(7), Rct-EndRdx/Rchg(9), Rct-Def/EndRdx(9), Rct-Def/EndRdx/Rchg(11), Rct-Def(11)
Level 2:    Lunge                Mk'Bit-Dam%(A), Mk'Bit-Acc/Dmg/EndRdx/Rchg(13), Mk'Bit-Acc/EndRdx/Rchg(13), Mk'Bit-Dmg/Rchg(15), Mk'Bit-Dmg/EndRdx(15), Mk'Bit-Acc/Dmg(17)
Level 4:    Spine Burst            Arm-Dam%(A), Arm-Dmg/EndRdx(17), Arm-Acc/Rchg(19), Arm-Acc/Dmg/Rchg(19), Arm-Dmg/Rchg(21)
Level 6:    Build Up            GssSynFr--Build%(A)
Level 8:    Hoarfrost            Prv-Heal/Rchg(A), Prv-EndRdx/Rchg(23), Prv-Heal/EndRdx(23), Prv-Heal/Rchg/EndRdx(25), Prv-Absorb%(25), Prv-Heal(27)
Level 10:    Chilling Embrace        EndRdx-I(A)
Level 12:    Wet Ice                EndRdx-I(A)
Level 14:    Boxing                Empty(A)
Level 16:    Glacial Armor            LucoftheG-Def/Rchg+(A), RedFrt-Def(27), RedFrt-EndRdx(29), RedFrt-Def/Rchg(29), RedFrt-Def/EndRdx/Rchg(31), RedFrt-Def/EndRdx(31)
Level 18:    Quills                SprCrtStr-Rchg/+50% Crit(A), SprCrtStr-Acc/Dmg(31), SprCrtStr-Dmg/EndRdx/Rchg(33), SprCrtStr-Acc/Dmg/Rchg(33), SprCrtStr-Acc/Dmg/EndRdx/Rchg(33), SprCrtStr-Dmg/Rchg(48)
Level 20:    Energy Absorption        SynSck-EndMod/+RunSpeed(A), SynSck-Dam/Rech(34), SynSck-EndMod/Rech(34), SynSck-Dam/Rech/Acc(36), SynSck-EndMod(36)
Level 22:    Tough                UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx(48), UnbGrd-ResDam(48), UnbGrd-ResDam/EndRdx/Rchg(49)
Level 24:    Weave                LucoftheG-Def/Rchg+(A), RedFrt-Def(47), RedFrt-Def/EndRdx(47)
Level 26:    Ripper                Erd-%Dam(A), Erd-Acc/Dmg/EndRdx/Rchg(36), Erd-Acc/Dmg/Rchg(37), Obl-%Dam(37), Obl-Acc/Dmg/EndRdx/Rchg(39)
Level 28:    Permafrost            GldArm-3defTpProc(A)
Level 30:    Hasten                RechRdx-I(A), RechRdx-I(34)
Level 32:    Throw Spines            Rgn-Knock%(A), Rgn-Dmg/EndRdx(42), Rgn-Acc/Rchg(42), Rgn-Acc/Dmg/Rchg(42), Rgn-Dmg(43)
Level 35:    Icicles                SprScrStr-Rchg/+Crit(A), SprScrStr-Dmg/Rchg(39), SprScrStr-Acc/Dmg/Rchg(39), SprScrStr-Dmg/EndRdx/Rchg(40), SprScrStr-Acc/Dmg/EndRdx/Rchg(40), SprScrStr-Acc/Dmg(40)
Level 38:    Icy Bastion            StdPrt-ResDam/Def+(A)
Level 41:    Super Speed            WntGif-ResSlow(A)
Level 44:    Maneuvers            LucoftheG-Def/Rchg+(A), RedFrt-Def/EndRdx(45), RedFrt-Def(45), RedFrt-Def/Rchg(46), RedFrt-Def/EndRdx/Rchg(46), RedFrt-EndRdx(46)
Level 47:    Combat Jumping            LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(49), Ksm-ToHit+(50)
Level 49:    Assault                EndRdx-I(A)
Level 1:    Critical Hit    
Level 1:    Brawl                Empty(A)
Level 1:    Sprint                Empty(A)
Level 2:    Rest                Empty(A)
Level 1:    Swift                Empty(A)
Level 1:    Hurdle                Empty(A)
Level 1:    Health                Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(21), Mrc-Rcvry+(43)
Level 1:    Stamina                PrfShf-End%(A), PrfShf-EndMod(43), EndMod-I(45)
Level 41:    Speed Phase    
------------

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