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Thoughts on this Bio / Rad build


VengeSunsoar

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Been working on this awhile now. Let me know what you think? and Thanks.

 

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Science Tanker
Primary Power Set: Bio Armor
Secondary Power Set: Radiation Melee
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Hardened Carapace -- UnbGrd-ResDam/EndRdx(A), UnbGrd-ResDam(15), UnbGrd-EndRdx/Rchg(17), UnbGrd-Rchg/ResDam(17), UnbGrd-ResDam/EndRdx/Rchg(19), UnbGrd-Max HP%(19)
Level 1: Contaminated Strike -- Empty(A)
Level 2: Environmental Modification -- ShlWal-ResDam/Re TP(A), DefBuff-I(3), DefBuff-I(3), DefBuff-I(9)
Level 4: Radioactive Smash -- SprGntFis-Acc/Dmg(A), SprGntFis-Acc/Dmg/Rchg(5), SprGntFis-Dmg/Rchg(5), SprGntFis-Dmg/EndRdx/Rchg(7), SprGntFis-Acc/Dmg/EndRdx/Rchg(7), SprGntFis-Rchg/+Absorb(9)
Level 6: Hover -- Rct-ResDam%(A), Rct-Def(29), Rct-Def/EndRdx(31), Rct-Def/Rchg(31)
Level 8: Fly -- Empty(A)
Level 10: Taunt -- PrfZng-Taunt(A), PrfZng-Taunt/Rchg(11), PrfZng-Taunt/Rchg/Rng(11), PrfZng-Acc/Rchg(13), PrfZng-Taunt/Rng(13), PrfZng-Dam%(15)
Level 12: Boxing -- KntCmb-Dmg/EndRdx(A), KntCmb-Dmg/Rchg(34), KntCmb-Acc/Dmg(34), KntCmb-Dmg/EndRdx/Rchg(36)
Level 14: Tough -- Ags-ResDam(A), Ags-Psi/Status(21), Ags-ResDam/EndRdx(21)
Level 16: Weave -- DefBuff-I(A), DefBuff-I(27), DefBuff-I(29)
Level 18: Evolving Armor -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(31), UnbGrd-ResDam(33), UnbGrd-ResDam/EndRdx(33), UnbGrd-Rchg/ResDam(33), UnbGrd-ResDam/EndRdx/Rchg(34)
Level 20: Adaptation 
Level 22: Inexhaustible -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(23), NmnCnv-Heal/Rchg(23), NmnCnv-Heal/EndRdx/Rchg(25), NmnCnv-Heal(25), NmnCnv-Regen/Rcvry+(27)
Level 24: Radiation Siphon -- KntCmb-Knock%(A), KntCmb-Acc/Dmg(46), KntCmb-Dmg/EndRdx(46), KntCmb-Dmg/Rchg(48), KntCmb-Dmg/EndRdx/Rchg(50), Empty(50)
Level 26: Genetic Contamination -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(36), SprMghoft-Dmg/EndRdx/Rchg(36), SprMghoft-Acc/Dmg/Rchg(37), SprMghoft-Dmg/Rchg(37), SprMghoft-Acc/Dmg(37)
Level 28: Irradiated Ground -- Obl-%Dam(A), ScrDrv-Dam%(39), Erd-%Dam(45), TchofLadG-%Dam(45), FuroftheG-ResDeb%(45), Arm-Dam%(46)
Level 30: Combat Jumping -- DefBuff-I(A), DefBuff-I(43)
Level 32: Parasitic Aura -- Mrc-Heal(A)
Level 35: Devastating Blow -- Hct-Dmg(A), Hct-Dmg/Rchg(39), Hct-Acc/Dmg/Rchg(39), Hct-Acc/Rchg(40), Hct-Dmg/EndRdx(40), Hct-Dam%(40)
Level 38: Atom Smasher -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(42), SprAvl-Acc/Dmg/EndRdx(42), SprAvl-Acc/Dmg/Rchg(42), SprAvl-Acc/Dmg/EndRdx/Rchg(43), SprAvl-Rchg/KDProc(43)
Level 41: Conserve Power -- RechRdx-I(A)
Level 44: Physical Perfection -- EndMod-I(A)
Level 47: Maneuvers -- DefBuff-I(A), DefBuff-I(48), DefBuff-I(48)
Level 49: [Empty] 
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet 
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Health -- RgnTss-Regen+(A), Mrc-Rcvry+(50)
Level 1: Hurdle -- Empty(A)
Level 1: Stamina -- Empty(A)
Level 8: Afterburner 
Level 20: Defensive Adaptation 
Level 20: Efficient Adaptation 
Level 20: Offensive Adaptation 
Level 50: Agility Core Paragon 
Level 50: Reactive Radial Flawless Interface 
Level 50: Support Radial Embodiment 
------------

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Ablative and DNA Siphon are too good of powers to skip. With Ablative, not only is it a heal, but it gives you an Absorb "shield". DNA Siphon, likewise, is a Heal, a damaging power, adds End to you, and does -Regen to all it hits. IMO I wouldn't even think about running Bio without these 2 powers.

 

 Here's the build I've used on mine forever. 

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Bio Armor
Secondary Power Set: Radiation Melee
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Hardened Carapace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(11), UnbGrd-Rchg/ResDam(15), UnbGrd-ResDam/EndRdx/Rchg(50)
Level 1: Contaminated Strike -- TchofDth-Acc/Dmg(A), TchofDth-Acc/Dmg/EndRdx(3)
Level 2: Inexhaustible -- NmnCnv-Regen/Rcvry+(A)
Level 4: Environmental Modification -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(5), LucoftheG-Def/EndRdx(7), LucoftheG-Def/Rchg(7), LucoftheG-Def/EndRdx/Rchg(50)
Level 6: Adaptation 
Level 8: Ablative Carapace -- Mrc-Heal/EndRdx/Rchg(A), Mrc-Heal/Rchg(9), NmnCnv-Heal/Rchg(9), NmnCnv-Heal/EndRdx/Rchg(11)
Level 10: Kick -- Empty(A)
Level 12: Evolving Armor -- UnbGrd-Max HP%(A), UnbGrd-ResDam(13), UnbGrd-ResDam/EndRdx(13), UnbGrd-Rchg/ResDam(15)
Level 14: Tough -- GldArm-3defTpProc(A), StdPrt-ResDam/Def+(17), ImpSki-Status(17)
Level 16: Radiation Siphon -- SprBlsCol-Dmg/EndRdx/Acc/Rchg(A), SprBlsCol-Rchg/HoldProc(19), SprBlsCol-Acc/Dmg(19), SprBlsCol-Dmg/EndRdx(21), SprBlsCol-Acc/Dmg/EndRdx(21), SprBlsCol-Acc/Dmg/Rchg(23)
Level 18: DNA Siphon -- Erd-Acc/Rchg(A), Erd-Acc/Dmg/Rchg(23), Erd-Acc/Dmg/EndRdx/Rchg(25), ScrDrv-Acc/Rchg(25), ScrDrv-Acc/Dmg/EndRdx(27), ScrDrv-Dmg/EndRdx(27)
Level 20: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(29), LucoftheG-Def/EndRdx(29), LucoftheG-Def/Rchg(31), LucoftheG-Def/EndRdx/Rchg(50)
Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(31), ShlWal-Def(31), ShlWal-Def/EndRdx(33), Rct-ResDam%(33)
Level 24: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/EndRdx(33), GssSynFr--Build%(34)
Level 26: Genetic Contamination -- FuroftheG-ResDeb%(A), FuroftheG-Acc/Dmg(34), Arm-Dam%(34), Arm-Dmg/EndRdx(36), ScrDrv-Acc/Dmg(36), ScrDrv-Acc/Dmg/EndRdx(36)
Level 28: Irradiated Ground -- Arm-Dmg(A), SprAvl-Rchg/KDProc(37), SprAvl-Acc/Dmg(37), SprAvl-Dmg/EndRdx(37), SprAvl-Acc/Dmg/EndRdx(39), Arm-Acc/Dmg/Rchg(39)
Level 30: Hasten -- RechRdx-I(A)
Level 32: Parasitic Aura -- ThfofEss-Acc/Heal(A), ThfofEss-Acc/EndRdx/Heal(46), ThfofEss-Acc/EndRdx/Rchg(48), ThfofEss-Heal/Rchg(48), ThfofEss-+End%(48)
Level 35: Devastating Blow -- SprGntFis-Dmg/EndRdx/Rchg(A), SprGntFis-Acc/Dmg/Rchg(43), SprGntFis-Dmg/Rchg(43), SprGntFis-Acc/Dmg(45), SprGntFis-Rchg/+Absorb(46), SprGntFis-Acc/Dmg/EndRdx/Rchg(46)
Level 38: Atom Smasher -- SprMghoft-Dmg/Rchg(A), SprMghoft-Acc/Dmg(39), SprMghoft-Acc/Dmg/Rchg(40), SprMghoft-Dmg/EndRdx/Rchg(40), SprMghoft-Acc/Dmg/EndRdx/Rchg(40), SprMghoft-Rchg/Res%(43)
Level 41: Gloom -- CldSns-Acc/ToHitDeb(A), CldSns-Acc/Rchg(42), CldSns-Acc/EndRdx/Rchg(42), CldSns-%Dam(42)
Level 44: Darkest Night -- DmpSpr-ToHitDeb(A), DmpSpr-ToHitDeb/EndRdx(45), DmpSpr-ToHitDeb/Rchg/EndRdx(45)
Level 47: Combat Jumping -- LucoftheG-Def/Rchg+(A)
Level 49: Super Jump -- BlsoftheZ-ResKB(A)
Level 1: Gauntlet 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Pnc-Heal/+End(A), Prv-Absorb%(5)
Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(3)
Level 49: Double Jump 
Level 6: Defensive Adaptation 
Level 6: Efficient Adaptation 
Level 6: Offensive Adaptation 
------------


------------

Edited by Xandyr
added correct build
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As Xandyr said you've somehow managed to skip both on your heal and your endurance clickies. Might of the Tanker works better in a single target power than on an aura.

 

 

Anyway, here is what I would do. Don't be put off by the 78% resists to S/L since it goes to 84% with a second stack from the tanker ATO in Radioactive Smash, and then 89% with Barrier and 90% when your HP drops to 90% HP. Any content you don't need Barrier is not hard enough to warrant 90% to begin with and the same with defenses that go to 45% with Barrier (same reasoning as above).

 

I sacrificed Combat Jumping and the 7.5% recharge that go with it for Physical Perfection to balance taking Focused Accuracy which is a must with any content that blinds and/or debuffs accuracy, but in practical terms in a team you might find being blinded or debuffed is not a problem since your team will deal with the things that would be a major roadblock if soloing. So Xandyr's option of using Gloom to improve the damage is also good.

 

I just prefer being self sufficient and three attacks are enough (Devastating, Radioactive Smash, Radiation Siphon, Radioactive Smash. Repeat. Pre-Devastating Blow it's Radiation Siphon, Contaminated Strike, Radioactive Smash, Contaminated Strike. Repeat), but Gloom is pretty strong so taking out Physical Perfection and FA to bring back Combat Jumping and Gloom just needs some reshuffling of slots.

 

Spoiler

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Bio Armor
Secondary Power Set: Radiation Melee
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Hardened Carapace -- UnbGrd-ResDam(A), UnbGrd-Max HP%(3), UnbGrd-ResDam/EndRdx/Rchg(3), UnbGrd-ResDam/EndRdx(5), GldArm-3defTpProc(15), StdPrt-ResDam/Def+(21)
Level 1: Contaminated Strike -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(5), SprBlsCol-Acc/Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/Rchg(7), SprBlsCol-Dmg/EndRdx/Acc/Rchg(9)
Level 2: Radioactive Smash -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(9), SprMghoft-Acc/Dmg/Rchg(11), SprMghoft-Dmg/EndRdx/Rchg(11), TchofDth-Dam%(13), FrcFdb-Rechg%(13)
Level 4: Environmental Modification -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(17), Rct-Def(43)
Level 6: Adaptation
Level 8: Ablative Carapace -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(17), Pnc-Heal/Rchg(19), Pnc-Heal/EndRedux/Rchg(19), Pnc-Heal(21)
Level 10: Hover -- ShlWal-ResDam/Re TP(A), LucoftheG-Def/Rchg+(23), Rct-Def/EndRdx(23), Rct-ResDam%(45)
Level 12: Evolving Armor -- UnbGrd-Rchg/ResDam(A), UnbGrd-ResDam(25), UnbGrd-ResDam/EndRdx(25), UnbGrd-ResDam/EndRdx/Rchg(27)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 16: Radiation Siphon -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(29), TchofDth-Dmg/Rchg(29), TchofDth-Acc/Dmg/EndRdx(31), TchofDth-Dmg/EndRdx/Rchg(31), TchofDth-Dam%(31)
Level 18: DNA Siphon -- ThfofEss-+End%(A), SynSck-EndMod(33), SynSck-Dam/Rech(37), SynSck-EndMod/Rech(47), SynSck-Dam/Rech/Acc(48), SynSck-EndMod/+RunSpeed(48)
Level 20: Fusion -- RctRtc-ToHit(A), RechRdx-I(37), RctRtc-ToHit/Rchg(39), GssSynFr--Build%(39)
Level 22: Fly -- WntGif-ResSlow(A)
Level 24: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 26: Genetic Contamination -- SprGntFis-Acc/Dmg(A), SprGntFis-Rchg/+Absorb(33), SprGntFis-Acc/Dmg/Rchg(33), SprGntFis-Dmg/EndRdx/Rchg(34), SprGntFis-Acc/Dmg/EndRdx/Rchg(34)
Level 28: Irradiated Ground -- Mlt-Acc/EndRdx(A), Arm-Dam%(34), FuroftheG-ResDeb%(36), Erd-%Dam(36), AchHee-ResDeb%(36), TchofLadG-%Dam(37)
Level 30: Inexhaustible -- PrfShf-End%(A)
Level 32: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(45), KntCmb-Dmg/Rchg(45), KntCmb-Dmg/EndRdx/Rchg(46)
Level 35: Devastating Blow -- Hct-Dam%(A), Hct-Dmg/Rchg(39), Hct-Acc/Dmg/Rchg(40), Hct-Acc/Rchg(40), Hct-Dmg/EndRdx(46), TchofDth-Dam%(46)
Level 38: Atom Smasher -- SprAvl-Rchg/KDProc(A), SprAvl-Dmg/EndRdx(40), SprAvl-Acc/Dmg/EndRdx(42), SprAvl-Acc/Dmg/Rchg(42), SprAvl-Acc/Dmg/EndRdx/Rchg(42)
Level 41: Focused Accuracy -- RctRtc-Pcptn(A), RctRtc-ToHit(43), EndRdx-I(43)
Level 44: Physical Perfection -- PrfShf-End%(A)
Level 47: Tough -- EndRdx-I(A)
Level 49: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(50), Rct-Def/EndRdx(50)
Level 1: Gauntlet
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(15)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(47)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 50: Freedom Phalanx Reserve
Level 50: Portal Jockey
Level 50: Task Force Commander
Level 50: The Atlas Medallion
Level 6: Defensive Adaptation
Level 6: Efficient Adaptation
Level 6: Offensive Adaptation
Level 22: Afterburner
Level 50: Musculature Radial Paragon
------------

 

Edited by Sovera
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8 hours ago, Sovera said:

As Xandyr said you've somehow managed to skip both on your heal and your endurance clickies. Might of the Tanker works better in a single target power than on an aura.

 

 

Anyway, here is what I would do. Don't be put off by the 78% resists to S/L since it goes to 84% with a second stack from the tanker ATO in Radioactive Smash, and then 89% with Barrier and 90% when your HP drops to 90% HP. Any content you don't need Barrier is not hard enough to warrant 90% to begin with and the same with defenses that go to 45% with Barrier (same reasoning as above).

 

I sacrificed Combat Jumping and the 7.5% recharge that go with it for Physical Perfection to balance taking Focused Accuracy which is a must with any content that blinds and/or debuffs accuracy, but in practical terms in a team you might find being blinded or debuffed is not a problem since your team will deal with the things that would be a major roadblock if soloing. So Xandyr's option of using Gloom to improve the damage is also good.

 

I just prefer being self sufficient and three attacks are enough (Devastating, Radioactive Smash, Radiation Siphon, Radioactive Smash. Repeat. Pre-Devastating Blow it's Radiation Siphon, Contaminated Strike, Radioactive Smash, Contaminated Strike. Repeat), but Gloom is pretty strong so taking out Physical Perfection and FA to bring back Combat Jumping and Gloom just needs some reshuffling of slots.

 

  Reveal hidden contents

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Bio Armor
Secondary Power Set: Radiation Melee
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Hardened Carapace -- UnbGrd-ResDam(A), UnbGrd-Max HP%(3), UnbGrd-ResDam/EndRdx/Rchg(3), UnbGrd-ResDam/EndRdx(5), GldArm-3defTpProc(15), StdPrt-ResDam/Def+(21)
Level 1: Contaminated Strike -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(5), SprBlsCol-Acc/Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/Rchg(7), SprBlsCol-Dmg/EndRdx/Acc/Rchg(9)
Level 2: Radioactive Smash -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(9), SprMghoft-Acc/Dmg/Rchg(11), SprMghoft-Dmg/EndRdx/Rchg(11), TchofDth-Dam%(13), FrcFdb-Rechg%(13)
Level 4: Environmental Modification -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(17), Rct-Def(43)
Level 6: Adaptation
Level 8: Ablative Carapace -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(17), Pnc-Heal/Rchg(19), Pnc-Heal/EndRedux/Rchg(19), Pnc-Heal(21)
Level 10: Hover -- ShlWal-ResDam/Re TP(A), LucoftheG-Def/Rchg+(23), Rct-Def/EndRdx(23), Rct-ResDam%(45)
Level 12: Evolving Armor -- UnbGrd-Rchg/ResDam(A), UnbGrd-ResDam(25), UnbGrd-ResDam/EndRdx(25), UnbGrd-ResDam/EndRdx/Rchg(27)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 16: Radiation Siphon -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(29), TchofDth-Dmg/Rchg(29), TchofDth-Acc/Dmg/EndRdx(31), TchofDth-Dmg/EndRdx/Rchg(31), TchofDth-Dam%(31)
Level 18: DNA Siphon -- ThfofEss-+End%(A), SynSck-EndMod(33), SynSck-Dam/Rech(37), SynSck-EndMod/Rech(47), SynSck-Dam/Rech/Acc(48), SynSck-EndMod/+RunSpeed(48)
Level 20: Fusion -- RctRtc-ToHit(A), RechRdx-I(37), RctRtc-ToHit/Rchg(39), GssSynFr--Build%(39)
Level 22: Fly -- WntGif-ResSlow(A)
Level 24: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 26: Genetic Contamination -- SprGntFis-Acc/Dmg(A), SprGntFis-Rchg/+Absorb(33), SprGntFis-Acc/Dmg/Rchg(33), SprGntFis-Dmg/EndRdx/Rchg(34), SprGntFis-Acc/Dmg/EndRdx/Rchg(34)
Level 28: Irradiated Ground -- Mlt-Acc/EndRdx(A), Arm-Dam%(34), FuroftheG-ResDeb%(36), Erd-%Dam(36), AchHee-ResDeb%(36), TchofLadG-%Dam(37)
Level 30: Inexhaustible -- PrfShf-End%(A)
Level 32: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(45), KntCmb-Dmg/Rchg(45), KntCmb-Dmg/EndRdx/Rchg(46)
Level 35: Devastating Blow -- Hct-Dam%(A), Hct-Dmg/Rchg(39), Hct-Acc/Dmg/Rchg(40), Hct-Acc/Rchg(40), Hct-Dmg/EndRdx(46), TchofDth-Dam%(46)
Level 38: Atom Smasher -- SprAvl-Rchg/KDProc(A), SprAvl-Dmg/EndRdx(40), SprAvl-Acc/Dmg/EndRdx(42), SprAvl-Acc/Dmg/Rchg(42), SprAvl-Acc/Dmg/EndRdx/Rchg(42)
Level 41: Focused Accuracy -- RctRtc-Pcptn(A), RctRtc-ToHit(43), EndRdx-I(43)
Level 44: Physical Perfection -- PrfShf-End%(A)
Level 47: Tough -- EndRdx-I(A)
Level 49: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(50), Rct-Def/EndRdx(50)
Level 1: Gauntlet
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(15)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(47)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 50: Freedom Phalanx Reserve
Level 50: Portal Jockey
Level 50: Task Force Commander
Level 50: The Atlas Medallion
Level 6: Defensive Adaptation
Level 6: Efficient Adaptation
Level 6: Offensive Adaptation
Level 22: Afterburner
Level 50: Musculature Radial Paragon
------------

 

Appreciate the shout out @Sovera

Not only is Gloom a good ranged attack, it opens up for Darkest Night, which debuffs enemy damage by 30% and debuffs their To Hit by 22.79% (how I have it slotted). I figured To Hit Debuffs are always nice 😎

 

OTOH, I did run at one time Focused Accy and Physical Perfection. The added To Hit, ACCY, and +Perception is always welcomed. Physical Perfection also becomes a great spot to drop a few Procs in. Can't really go wrong with either way you go.

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I'm surprised PhysPerf would be needed on a Bio, though I'm not to 50 yet with mine (and it's Staff so less end hungry than RadM).  I am so addicted to CJ for combat mobility, I think I'd probably only use FA situationally and drop into Efficient Mode if I had to.

 

But that's a lot of recovery already.  The usual procs in health/stamina.  Inexhaustible with another PerfShifter (and great EndDrain resist).  DNA Siphon with Theft of Essence.  And still as a last resort to all that, Efficient Mode.

 

I've not needed it on my Rad/Rad at least, though RadA has admittedly slightly better recovery even than Bio, so maybe not a good comparison either.

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  • 2 weeks later
  • 2 months later

I know this is a bit of mild thread necromancy, but seeing as my first homecoming character was a Bio/Rad tanker, I decided to go ahead and bump this and sing the praises of Bio/Rad.

 

The theme I had in mind was to sort of have enemies melt while they try to fight back against a very diverse (but carefully managed) primary set.  I really enjoy being able to changes modes to fit the situation, and getting that extra bit of oomph when you don't need to be in full turtle mode.  Rad melee has an easy to manage attack chain but the real star of the show is irradiated ground.

 

Now, as of posting this, it's been toned down (it used to proc like crazy, causing things to just disintegrate around my Tanker) but it remains just an amazing enemy control toggle.

 

Much of the stuff on Homecoming was and still is new to me, including anything involving Going Rogue and Praetorians.  I had no idea what I was in for in one of the missions that sent me there, and found myself fighting 3 AV Avatars of Hamidon at once.  Set to +3

 

They melted.  Slowly, true, but they still died.  I consider being able to survive 3 AVs and actually still kill them to be pretty solid.

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  • 5 months later
On 7/31/2022 at 11:23 AM, Sovera said:

As Xandyr said you've somehow managed to skip both on your heal and your endurance clickies. Might of the Tanker works better in a single target power than on an aura.

 

 

Anyway, here is what I would do. Don't be put off by the 78% resists to S/L since it goes to 84% with a second stack from the tanker ATO in Radioactive Smash, and then 89% with Barrier and 90% when your HP drops to 90% HP. Any content you don't need Barrier is not hard enough to warrant 90% to begin with and the same with defenses that go to 45% with Barrier (same reasoning as above).

 

I sacrificed Combat Jumping and the 7.5% recharge that go with it for Physical Perfection to balance taking Focused Accuracy which is a must with any content that blinds and/or debuffs accuracy, but in practical terms in a team you might find being blinded or debuffed is not a problem since your team will deal with the things that would be a major roadblock if soloing. So Xandyr's option of using Gloom to improve the damage is also good.

 

I just prefer being self sufficient and three attacks are enough (Devastating, Radioactive Smash, Radiation Siphon, Radioactive Smash. Repeat. Pre-Devastating Blow it's Radiation Siphon, Contaminated Strike, Radioactive Smash, Contaminated Strike. Repeat), but Gloom is pretty strong so taking out Physical Perfection and FA to bring back Combat Jumping and Gloom just needs some reshuffling of slots.

 

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This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Bio Armor
Secondary Power Set: Radiation Melee
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Hardened Carapace -- UnbGrd-ResDam(A), UnbGrd-Max HP%(3), UnbGrd-ResDam/EndRdx/Rchg(3), UnbGrd-ResDam/EndRdx(5), GldArm-3defTpProc(15), StdPrt-ResDam/Def+(21)
Level 1: Contaminated Strike -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(5), SprBlsCol-Acc/Dmg/EndRdx(7), SprBlsCol-Acc/Dmg/Rchg(7), SprBlsCol-Dmg/EndRdx/Acc/Rchg(9)
Level 2: Radioactive Smash -- SprMghoft-Rchg/Res%(A), SprMghoft-Acc/Dmg/EndRdx/Rchg(9), SprMghoft-Acc/Dmg/Rchg(11), SprMghoft-Dmg/EndRdx/Rchg(11), TchofDth-Dam%(13), FrcFdb-Rechg%(13)
Level 4: Environmental Modification -- LucoftheG-Def/Rchg+(A), Rct-Def/EndRdx(17), Rct-Def(43)
Level 6: Adaptation
Level 8: Ablative Carapace -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(17), Pnc-Heal/Rchg(19), Pnc-Heal/EndRedux/Rchg(19), Pnc-Heal(21)
Level 10: Hover -- ShlWal-ResDam/Re TP(A), LucoftheG-Def/Rchg+(23), Rct-Def/EndRdx(23), Rct-ResDam%(45)
Level 12: Evolving Armor -- UnbGrd-Rchg/ResDam(A), UnbGrd-ResDam(25), UnbGrd-ResDam/EndRdx(25), UnbGrd-ResDam/EndRdx/Rchg(27)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(27)
Level 16: Radiation Siphon -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(29), TchofDth-Dmg/Rchg(29), TchofDth-Acc/Dmg/EndRdx(31), TchofDth-Dmg/EndRdx/Rchg(31), TchofDth-Dam%(31)
Level 18: DNA Siphon -- ThfofEss-+End%(A), SynSck-EndMod(33), SynSck-Dam/Rech(37), SynSck-EndMod/Rech(47), SynSck-Dam/Rech/Acc(48), SynSck-EndMod/+RunSpeed(48)
Level 20: Fusion -- RctRtc-ToHit(A), RechRdx-I(37), RctRtc-ToHit/Rchg(39), GssSynFr--Build%(39)
Level 22: Fly -- WntGif-ResSlow(A)
Level 24: Evasive Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 26: Genetic Contamination -- SprGntFis-Acc/Dmg(A), SprGntFis-Rchg/+Absorb(33), SprGntFis-Acc/Dmg/Rchg(33), SprGntFis-Dmg/EndRdx/Rchg(34), SprGntFis-Acc/Dmg/EndRdx/Rchg(34)
Level 28: Irradiated Ground -- Mlt-Acc/EndRdx(A), Arm-Dam%(34), FuroftheG-ResDeb%(36), Erd-%Dam(36), AchHee-ResDeb%(36), TchofLadG-%Dam(37)
Level 30: Inexhaustible -- PrfShf-End%(A)
Level 32: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(45), KntCmb-Dmg/Rchg(45), KntCmb-Dmg/EndRdx/Rchg(46)
Level 35: Devastating Blow -- Hct-Dam%(A), Hct-Dmg/Rchg(39), Hct-Acc/Dmg/Rchg(40), Hct-Acc/Rchg(40), Hct-Dmg/EndRdx(46), TchofDth-Dam%(46)
Level 38: Atom Smasher -- SprAvl-Rchg/KDProc(A), SprAvl-Dmg/EndRdx(40), SprAvl-Acc/Dmg/EndRdx(42), SprAvl-Acc/Dmg/Rchg(42), SprAvl-Acc/Dmg/EndRdx/Rchg(42)
Level 41: Focused Accuracy -- RctRtc-Pcptn(A), RctRtc-ToHit(43), EndRdx-I(43)
Level 44: Physical Perfection -- PrfShf-End%(A)
Level 47: Tough -- EndRdx-I(A)
Level 49: Weave -- LucoftheG-Def/Rchg+(A), Rct-Def(50), Rct-Def/EndRdx(50)
Level 1: Gauntlet
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(15)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(47)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 50: Freedom Phalanx Reserve
Level 50: Portal Jockey
Level 50: Task Force Commander
Level 50: The Atlas Medallion
Level 6: Defensive Adaptation
Level 6: Efficient Adaptation
Level 6: Offensive Adaptation
Level 22: Afterburner
Level 50: Musculature Radial Paragon
------------

 

Nice build @Sovera! Could you swap out hover and fly for combat and super jump and slot exactly the same (preferred travel power)? Assume barrier destiny? 

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3 hours ago, jonathansw_ said:

Nice build @Sovera! Could you swap out hover and fly for combat and super jump and slot exactly the same (preferred travel power)? Assume barrier destiny? 

 

Sure, should be the end result. Mind that Radiation Melee is a bit anemic these days what with the change made to Irradiated Ground. That skill did a good portion of the lifting.

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