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Symphony Hold Animation - Should be Dancing


Ravenwulfe
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I don't care for the fact that the hold animation for Symphony control is a standard headache. It should be making the NPCs dance in place. Could be tribal dance or just random generic dance emote, but something that differentiates the hold animation.

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Pretty sure targets only check to see if held and not source power of hold. I'm not against the suggestion, it would be nice, but to the best of my knowledge, it would require for the game to start checking for a new flag to determine the appropriate animation since emotes cannot be inflicted on another. (If I am mistaken and emotes can be inflicted on another? Then that should be an easy change.)

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1 hour ago, Rudra said:

Pretty sure targets only check to see if held and not source power of hold. I'm not against the suggestion, it would be nice, but to the best of my knowledge, it would require for the game to start checking for a new flag to determine the appropriate animation since emotes cannot be inflicted on another. (If I am mistaken and emotes can be inflicted on another? Then that should be an easy change.)

I am not sure though there are three hold animations I am aware of. One being the headache animation, one being the han solo pose and one being the shocked animation.

 

Oh I forgot the puking animation as well as the coughing animation for holds as well.

Edited by Ravenwulfe
Forgot some holds
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Good point. Forgot about the shock and choking ones. Sorry. (I don't know the Han Solo pose. Which one is that?) So yeah, source powers may already have flags for type then. So your suggestion becomes far simpler since the mechanics to check for it already exist.

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Power descriptions for the holds:

Your audience falls into deep despair, incapacitating them.

Hymn of Dissonance causes pain on its listener, the pain can be disruptive enough to hold them in place. Stronger foes might persist, but will still attack at a reduced speed.

 

I don't think either would cause a reaction of "woo, party on, dance the night away..."

Primarily on Everlasting. Squid afficionado. Former creator of Copypastas. General smartalec.

 

I tried to combine Circle and DE, but all I got were garden variety evil mages.

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On 10/2/2022 at 11:15 PM, Ravenwulfe said:

It should be making the NPCs dance in place. Could be tribal dance or just random generic dance emote, but something that differentiates the hold animation.

 

Very good!

 

I really like this idea because it fits in to the theme so well.

Clapping and cheering would be a thought as well, but dancing brings out a more musical theme/expression.

 

I think it would work for the sleeps in the symphony sets as well. 

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4 hours ago, Greycat said:

Power descriptions for the holds:

Your audience falls into deep despair, incapacitating them.

Hymn of Dissonance causes pain on its listener, the pain can be disruptive enough to hold them in place. Stronger foes might persist, but will still attack at a reduced speed.

 

I don't think either would cause a reaction of "woo, party on, dance the night away..."

I mean, in the Scooby Doo Mysteries Inc. episode I don't think the people of Crystal Cove were happily dancing when the zombie band were basically forcing them to into exhaustion. I mean let's be full evil hehe.

 

 

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On 10/3/2022 at 1:07 AM, Rudra said:

Good point. Forgot about the shock and choking ones. Sorry. (I don't know the Han Solo pose. Which one is that?) So yeah, source powers may already have flags for type then. So your suggestion becomes far simpler since the mechanics to check for it already exist.

Han Solo pose the one where they have hands up frozen backwards. Its' a similar pose to when Han Solo is frozen in carbonite. Sorry for late reply.

Edited by Ravenwulfe
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