00Troy00 Posted October 23, 2022 Share Posted October 23, 2022 I want to make a blaster that stays out of melee range and contributes to the team by taking bad guys out from a distance. Any ideas in his to beat go about this? I was thinking Beam Rifle/Energy, but I'm open to ideas. Link to comment Share on other sites More sharing options...
moobiman Posted October 23, 2022 Share Posted October 23, 2022 Devices, tactical arrow are a given. Then energy, ice and martial. Ice mostly for using shiver to kite and martial for the combat teleport that can trigger the buildup without hitting anything and the T1 that sends anything close flying away Link to comment Share on other sites More sharing options...
Uun Posted October 23, 2022 Share Posted October 23, 2022 There are seven blaster primaries with ranged T9s (Archery, Assault Rifle, Beam, Electric, Ice, Seismic and Water). Six of these have no PBAoE powers at all (Electric has Short Circuit). Combine one of these with Tactical Arrow, which has no melee powers. Voila, you have a fully ranged blaster! While /Energy Manipulation has Boost Range and Power Boost, five of the remaining powers are melee. You would end up skipping more than half the secondary. 2 Uuniverse Link to comment Share on other sites More sharing options...
00Troy00 Posted October 23, 2022 Author Share Posted October 23, 2022 My sincere thanks for thr feedback this far. Someone suggested Temporal to me yesterday, but I have no experience with it. Thoughts? Link to comment Share on other sites More sharing options...
Uun Posted October 23, 2022 Share Posted October 23, 2022 Temporal is fine. Presumably you would skip the 3 melee powers. Uuniverse Link to comment Share on other sites More sharing options...
Lyrium Posted October 24, 2022 Share Posted October 24, 2022 I love temporal. You can use the melee powers as set mules, and keep one at hand because at some point, you will have some baddy (or goodie) punching your face Link to comment Share on other sites More sharing options...
Shred Monkey Posted October 24, 2022 Share Posted October 24, 2022 Seismic is all ranged. It also does two AoE knockdowns (boosted Rock Shards and Upthrust) so you can not only stay at range, you can keep groups of enemies knocked down as well. The downside is you need to stay on the ground to get all the seismic bonuses and even use some attacks, so hover blasting is not an option. Personally, I enjoy moving around/kiting from the ground and lining up my AoE hits for max effect so it fits my playstyle very well. It's a great option for both solo and teaming. 1 Active on Excelsior: Prismatic Monkey - Seismic / Martial Blaster, Shadow Dragon Monkey - Staff / Dark Brute, Murder Robot Monkey - Arachnos Night Widow Link to comment Share on other sites More sharing options...
TurboRaptor Posted October 24, 2022 Share Posted October 24, 2022 (edited) If you want pure range then you want any primary that has most of its good powers as ranged and tactical arrow. I main Beam/TA and not only does Beam have a 3 button rotation but TA has all utility picks. One of them, Glue arrow, is very good and helps keep enemies at range. So if you're looking for the best ranged blaster then Beam/TA is one of the combos that is your best bet. There's also ice but you will have to figure out how to set Oil Slick Arrow on fire. Water can be a decent pick but your single target damage will be lacking. I guess there's Assault Rifle but... It's assault rifle. So I wouldn't recommend it. As mentioned you can make Devices, Energy and Temporal work. Edited October 24, 2022 by TurboRaptor 1 Link to comment Share on other sites More sharing options...
SeraphimKensai Posted October 24, 2022 Share Posted October 24, 2022 I did this as a hover blaster using beam/energy. It works great with boost range your hitting things at like max render range. I did keep the heavy hitting energy melee attacks to deal with fliers that close range (if they live that long). Link to comment Share on other sites More sharing options...
Uun Posted October 24, 2022 Share Posted October 24, 2022 1 hour ago, TurboRaptor said: There's also ice but you will have to figure out how to set Oil Slick Arrow on fire. Electrified Net Arrow (T1 in Tactical Arrow) will ignite the Oil Slick. Uuniverse Link to comment Share on other sites More sharing options...
TurboRaptor Posted October 24, 2022 Share Posted October 24, 2022 1 hour ago, Uun said: Electrified Net Arrow (T1 in Tactical Arrow) will ignite the Oil Slick. You could. Or become a true galaxybrain and take Bonfire. Mobs can't get to you if they're juggled around. Link to comment Share on other sites More sharing options...
FUBARczar Posted October 24, 2022 Share Posted October 24, 2022 Fire/Dev, Fire/TA, Beam/Dev, Beam/TA, Elec... Start from the left, and stop when you find the one that you want Link to comment Share on other sites More sharing options...
Snarky Posted October 24, 2022 Share Posted October 24, 2022 Here is my fully Ranged Elec "Tricksy" Tank This Hero build was built using Mids Reborn 3.4.6https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Blanker: Level 50 Magic BlasterPrimary Power Set: Electrical BlastSecondary Power Set: Temporal ManipulationPower Pool: ConcealmentPower Pool: FlightPower Pool: FightingPower Pool: SpeedAncillary Pool: Force Mastery Hero Profile:Level 1: Lightning Bolt (A) Thunderstrike - Accuracy/Damage (3) Thunderstrike - Damage/Endurance (3) Thunderstrike - Damage/Recharge (5) Thunderstrike - Accuracy/Damage/Recharge (5) Thunderstrike - Accuracy/Damage/Endurance (7) Thunderstrike - Damage/Endurance/Recharge Level 1: Time Wall (A) Trap of the Hunter - Accuracy/Recharge (7) Trap of the Hunter - Endurance/Immobilize (9) Trap of the Hunter - Accuracy/Endurance (9) Trap of the Hunter - Accuracy/Immobilize/Recharge (11) Trap of the Hunter - Chance of Damage(Lethal) (11) Trap of the Hunter - Immobilize/Accuracy Level 2: Ball Lightning (A) Artillery - Accuracy/Damage (13) Artillery - Damage/Endurance (15) Artillery - Damage/Recharge (15) Artillery - Accuracy/Damage/Recharge (17) Artillery - Accuracy/Recharge/Range (17) Artillery - Endurance/Recharge/Range Level 4: Stealth (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (19) Luck of the Gambler - Defense (19) Shield Wall - +Res (Teleportation), +5% Res (All) Level 6: Charged Bolts (A) Superior Defiant Barrage - Accuracy/Damage (21) Superior Defiant Barrage - Damage/RechargeTime (21) Superior Defiant Barrage - Accuracy/Damage/RechargeTime (23) Superior Defiant Barrage - Accuracy/Damage/Endurance (23) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime (25) Superior Defiant Barrage - RechargeTime/+Status Level 8: Charge Up (A) Gaussian's Synchronized Fire-Control - To Hit Buff (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (27) Gaussian's Synchronized Fire-Control - Recharge/Endurance (29) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (29) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 10: Chronos (A) Recharge Reduction IO (31) Recharge Reduction IO Level 12: Zapp (A) Executioner's Contract - Accuracy/Damage (31) Executioner's Contract - Damage/Endurance (31) Executioner's Contract - Damage/Interrupt (33) Executioner's Contract - Damage/Range (33) Executioner's Contract - Damage/Recharge (33) Executioner's Contract - Disorient Bonus Level 14: Fly (A) Blessing of the Zephyr - Knockback Reduction (4 points) (34) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range Level 16: Grant Invisibility (A) Reactive Defenses - Scaling Resist DamageLevel 18: Phase Shift (A) Recharge Reduction IOLevel 20: Temporal Healing (A) Preventive Medicine - Chance for +Absorb (34) Preventive Medicine - Heal (34) Performance Shifter - Chance for +End (36) Performance Shifter - EndMod (36) Endurance Modification IO Level 22: Time Stop (A) Lockdown - Accuracy/Hold (36) Lockdown - Accuracy/Recharge (37) Lockdown - Recharge/Hold (37) Lockdown - Endurance/Recharge/Hold (37) Lockdown - Accuracy/Endurance/Recharge/Hold (39) Lockdown - Chance for +2 Mag Hold Level 24: Kick (A) Force Feedback - Chance for +RechargeLevel 26: Tough (A) Reactive Armor - Resistance/Endurance (39) Reactive Armor - Resistance/Recharge (40) Reactive Armor - Resistance Level 28: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (40) Luck of the Gambler - Defense/Endurance (40) Luck of the Gambler - Defense/Recharge (42) Luck of the Gambler - Defense/Endurance/Recharge (42) Luck of the Gambler - Defense (42) Kismet - Accuracy +6% Level 30: Hasten (A) Recharge Reduction IO (43) Recharge Reduction IO Level 32: Thunderous Blast (A) Superior Blaster's Wrath - Accuracy/Damage (43) Superior Blaster's Wrath - Damage/Recharge (43) Superior Blaster's Wrath - Accuracy/Damage/Recharge (45) Superior Blaster's Wrath - Accuracy/Damage/Endurance (45) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge (45) Superior Blaster's Wrath - Recharge/Chance for Fire Damage Level 35: Personal Force Field (A) Luck of the Gambler - Defense/Increased Global Recharge SpeedLevel 38: Time Lord (A) Steadfast Protection - Resistance/+Def 3%Level 41: Repulsion Bomb (A) Bombardment - Damage (46) Bombardment - Damage/Recharge (46) Bombardment - Accuracy/Damage/Recharge (48) Bombardment - Accuracy/Damage/Recharge/Endurance (48) Bombardment - Chance for Fire Damage (48) Sudden Acceleration - Knockback to Knockdown Level 44: Temp Invulnerability (A) Reactive Armor - Resistance/Endurance (50) Reactive Armor - Resistance/Recharge (50) Reactive Armor - Resistance Level 47: Time Shift (A) Impeded Swiftness - Accuracy/Slow (50) Impeded Swiftness - Chance of Damage(Smashing) Level 49: Force of Nature (A) Gladiator's Armor - TP Protection +3% Def (All)Level 1: Defiance Level 1: Brawl | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1668;724;1448;HEX;| |78DA75945B4F1351108067BB5B0A2D450AAD14B9172B97CAD262E2B30A342234216| |27C25B56CEAC6B56DDA62E407F8077C100501318A1A837FC2EB83FE01E39B2FBEA0| |26C66B42D6E9991D3C0BB1C976BF333367CECCEC9CC95C9F687CF776E61428C1712| |B5BA9CC9FC1FFAA51F666B2793307F8F3A1A470C528FB907B1CEDFCF96C216F2CE8| |939691AB96CD5CD6A27D71D6CF2D964AC57255BF605CC537AA33D982595AB4B255B| |35880D06CB168E953856B66C5BC645A667529202469CBCC5FAE06896B6816F27EB1| |9A2B19C642CB64C9CCE9E9623967A0BFDA394B510C2A86CF28B87EB617600DDF290| |D3CB0CEB041A0C13D864D823AB84F707AE8809B5B8A63B24C500FB7195608FCB0CA| |708720897B15D98D02AA57681A412368022F431D4133F818EA09825872F59F1FDBA| |342840E688130C3B42A404703AF645BF3AE094D1814060FC16150193482287809C6| |6A1F5C8EDC070F3C8EC9438223B0C5F088A0131E333C2198C03A36486E940648508| |5BB194EE02B20071C80E76CF282E125412FBC6278CDF0862080D106E59382F08162| |E883F7044D68724832C1C5372A5A336A42B226C4D1A5318156293AAD157654C7ED2| |78665F2DF0F37197A69F738EE8EC8B945E03B9BFC20380A3F197E31FC2638067F08| |3C185E9BE406DAE0066954D4B4CB9DD10EDDB8ECAA6DEE4118D0600062041ADA76C| |8C17470170D403343886048242D20CCB00BC2710CDD74C985EEE25A0D339CAC4D08| |F9A41E58511D935586BB04C7618D619D6183E0A94A777A2FED18073C85758DCB058| |98BFA6074DBD8038372DF0EC22E75F4087E3C0780AED528280C1E868F64B38D4727| |E4BA26445DB18A29AE6B8AEB7A1683D1255B45874D0A26055B04CFD05D52CE24096| |34EF368AE1161DB9D9A7BF208A16DC3CC7FE4B39A7BC4E042C877FC6EC7F8F4D3D7| |F97C5023767CD927C70EEB539D617551713AF21CE5FC759F2DA2730946F8124C0FB| |B73B671CAB86EA81D4D8851B5B027F80B3814D0A0| |-------------------------------------------------------------------| Link to comment Share on other sites More sharing options...
Snarky Posted October 24, 2022 Share Posted October 24, 2022 Here is the Blaster I bring to organized Incarnate Badge runs. This Hero build was built using Mids Reborn 3.4.6https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Crackle: Level 50 Technology BlasterPrimary Power Set: Beam RifleSecondary Power Set: Temporal ManipulationPower Pool: FlightPower Pool: SpeedPower Pool: ConcealmentPower Pool: LeadershipAncillary Pool: Munitions Mastery Hero Profile:Level 1: Charged Shot (A) Thunderstrike - Accuracy/Damage (3) Thunderstrike - Damage/Endurance (3) Thunderstrike - Damage/Recharge (5) Thunderstrike - Accuracy/Damage/Recharge (5) Thunderstrike - Accuracy/Damage/Endurance (7) Thunderstrike - Damage/Endurance/Recharge Level 1: Time Wall (A) Gravitational Anchor - Chance for HoldLevel 2: Cutting Beam (A) Artillery - Accuracy/Damage (9) Artillery - Damage/Endurance (11) Artillery - Damage/Recharge (11) Artillery - Accuracy/Damage/Recharge (13) Artillery - Accuracy/Recharge/Range (13) Artillery - Endurance/Recharge/Range Level 4: Single Shot (A) Thunderstrike - Accuracy/Damage (15) Thunderstrike - Damage/Endurance (15) Thunderstrike - Damage/Recharge (17) Thunderstrike - Accuracy/Damage/Recharge (17) Thunderstrike - Accuracy/Damage/Endurance (19) Thunderstrike - Damage/Endurance/Recharge Level 6: Disintegrate (A) Thunderstrike - Accuracy/Damage (19) Thunderstrike - Damage/Endurance (21) Thunderstrike - Damage/Recharge (21) Thunderstrike - Accuracy/Damage/Recharge (23) Thunderstrike - Accuracy/Damage/Endurance (23) Thunderstrike - Damage/Endurance/Recharge Level 8: Aim (A) Gaussian's Synchronized Fire-Control - To Hit Buff (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (25) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (27) Gaussian's Synchronized Fire-Control - Recharge/Endurance (27) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (29) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 10: Chronos (A) Recharge Reduction IO (29) Recharge Reduction IO Level 12: Lancer Shot (A) Thunderstrike - Accuracy/Damage (31) Thunderstrike - Damage/Endurance (31) Thunderstrike - Damage/Recharge (31) Thunderstrike - Accuracy/Damage/Recharge (33) Thunderstrike - Accuracy/Damage/Endurance (33) Thunderstrike - Damage/Endurance/Recharge Level 14: Fly (A) Winter's Gift - Slow Resistance (20%)Level 16: Hasten (A) Recharge Reduction IO (33) Recharge Reduction IO Level 18: Penetrating Ray (A) Superior Defiant Barrage - Accuracy/Damage (34) Superior Defiant Barrage - Damage/RechargeTime (34) Superior Defiant Barrage - Accuracy/Damage/RechargeTime (34) Superior Defiant Barrage - Accuracy/Damage/Endurance (36) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime (36) Superior Defiant Barrage - RechargeTime/+Status Level 20: Temporal Healing (A) Performance Shifter - Chance for +End (36) Performance Shifter - EndMod (37) Endurance Modification IO (37) Numina's Convalesence - +Regeneration/+Recovery (37) Numina's Convalesence - Heal (39) Healing IO Level 22: Stealth (A) Luck of the Gambler - Defense/Increased Global Recharge SpeedLevel 24: Time Stop (A) Superior Entomb - Accuracy/Hold (39) Superior Entomb - Hold/Recharge (39) Superior Entomb - Endurance/Recharge (40) Superior Entomb - Accuracy/Hold/Endurance (40) Superior Entomb - Accuracy/Hold/Endurance/Recharge (40) Superior Entomb - Recharge/Chance for +Absorb Level 26: Piercing Beam (A) Artillery - Accuracy/Damage (42) Artillery - Damage/Endurance (42) Artillery - Damage/Recharge (42) Artillery - Accuracy/Damage/Recharge (43) Artillery - Accuracy/Recharge/Range (43) Artillery - Endurance/Recharge/Range Level 28: Maneuvers (A) Kismet - Accuracy +6%Level 30: Tactics (A) Rectified Reticle - Increased PerceptionLevel 32: Overcharge (A) Superior Blaster's Wrath - Accuracy/Damage (43) Superior Blaster's Wrath - Damage/Recharge (45) Superior Blaster's Wrath - Accuracy/Damage/Recharge (45) Superior Blaster's Wrath - Accuracy/Damage/Endurance (45) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge (46) Superior Blaster's Wrath - Recharge/Chance for Fire Damage Level 35: Body Armor (A) Gladiator's Armor - TP Protection +3% Def (All)Level 38: Time Lord (A) Steadfast Protection - Resistance/+Def 3%Level 41: Surveillance (A) Endurance Reduction IOLevel 44: Cryo Freeze Ray (A) Lockdown - Accuracy/Hold (46) Lockdown - Accuracy/Recharge (46) Lockdown - Recharge/Hold (48) Lockdown - Endurance/Recharge/Hold (48) Lockdown - Accuracy/Endurance/Recharge/Hold (48) Lockdown - Chance for +2 Mag Hold Level 47: Time Shift (A) Absolute Amazement - Stun (50) Absolute Amazement - Stun/Recharge (50) Absolute Amazement - Stun/Recharge/Accuracy (50) Absolute Amazement - Chance for ToHit Debuff Level 49: Assault (A) Endurance ReductionLevel 1: Defiance Level 1: Brawl | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1677;722;1444;HEX;| |78DA6594D96ED3501086C7F171B375CBD28D740D8466A1A1E509A029156D535175E| |136B8899B58B84994A488BE063748405B4040E12D80963B7814B60BA020A130F178| |C409B1E49CCF9E73FEF9E7647C56EF2D747FFC90BD0A4A4FC6D2EBF5DC3CFE368C9| |A6FD3C897CA15AB52DC07BCDC999A9EBF63196EE411674A6E5D2F178D427ADED077| |73EBE68E65C438B2B157AD566A8DF4A6B18BA36EE556F5B259DDB3F4865929837FA| |D52B1D28B96592C357C366F540DA310B071A97CD7AC9BDBA66536F6FBEC3759432F| |18B57AC9AC0E5EAF9AF9F4EA5ED96CE9D451B5956D7F184D45F1BE1D06F96A6A000| |738CE0970C121C3118180270C4F09BAE019C1B5048ECA3F19BCB75C76440FCB014C| |A080AAD9110F08021F680C5D04DDE066F010E45046956554F6D9CB3E7BD9673FFBE| |C679F41F6B98D329A2CA3B14C9065C22C13669941961964993CCAB8A57235373CA7| |7287E105C34B827370CCF08A60145E132CE0AE7925378A1752E04C71A08099FCB26| |13F1B1E67C3E36C789C0D4FB2E14936ECC726EC9164F021A2DA912846FAA452943E| |4E3DC960A087805C6D00B0055A912950185C0C2AC179100C1AC122561B926542F0C| |0E54CB94F7001933A704B71608BE022A20D3D6878402E650006684A06130CC90986| |E08D7016BF657847300D270CA70CEF0976B0DC1179CB47B86313DCB109EED804776| |C923B36C91D1B409F11F99388C01F1CC7048430322647C6E000EB0F092862EA09B9| |820978A83AB28F082EC163860386438219382238C1212A2788C2158A2CE116C5E44| |8CCDE3134F5AD1B202E6F6B1CFF4B7BCD292E4DC9A652F0DDE524FCC1F093E0329C| |31FC62F84D700353A72519350DCB14998315862CC34D82206ED5ACEC77165AC7A95| |0614AB49F38CD51D17E92D92F9B4DC88A8EA3C94BE26BA2FD68C2077BC5275FC78A| |19DA8ACF9D913845BEFC17419C529D3372191FA6057CED9CE2F4BF87FBFF38D95E4| |3138F9CB6EFB6B9823366E5177F010E21CE67| |-------------------------------------------------------------------| Link to comment Share on other sites More sharing options...
MistressOhm Posted October 26, 2022 Share Posted October 26, 2022 Short Circuit and Power Sink together on an Elec/Elec (especially if you put the Energy Manipulator Stun proc in Short Circuit) make short work of anything that gets into melee range. of course if you have Power Sink, you also have several elec melee attacks along with immobs and a melee hold (Shocking Grasp), all good for finishing off those mobs who decided to make it personal. Namesake is an Elec/elec blapper build, and while there's hardly any 'armor' to speak of, if you can survive past the alpha OR immob/hold anything dangerous, no mob is safe, from snipe range to up close. That and End Drain is a perfectly viable strategy for damage mitigation. 😉 1 AE ARC's (So Far!) -------------------- 15252 Child of the Tsoo - [SFMA] Ninjas, sorcerers, and human trafficking (Origin Story - Stick Figure/Storm Lotus) 50769 Hunt of the Eclipse - [SFMA] Finding something that was lost to Arachnos for nearly 20 years (Origin Story - Daisy Chain) 53149 Spells as a Service - [SFMA] When a young hacker makes a connection between magic and mathematics and encodes it into a computer program, chaos breaks loose! Link to comment Share on other sites More sharing options...
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