tidge Posted October 23, 2022 Posted October 23, 2022 I suspect that as with everyone else prior to Page 5 I only had an Endurance reduction piece slotted in Upgrade Robot. The patch notes say only this: Upgrade Robot Now grants Repair to Protector Bots Can be enhanced by slotting the power with Healing sets and enhancements. I grok that the power could be used as a mule for something like the Preventive Medicine %Absorb proc, but Does enhancing the Healing actually provide a benefit to the Protector Bot's Repair? Does the Endurance cost reduction do anything for the Protector Bot(s)? I see a lot of casual mentions of "slot Upgrade Robot with an HO Golgi (Heal/End)" which is 33.3%/33.3% at level 50, boostable to 38.3%/38.3% with a level 53 combined Golgi... and at least one comment that a boosted 50+5 Panacea Heal/End can give 33.1%/33.1% boosts (26.5%/26.5% boosts at level 50). If the Endurance cost enhancement is only affecting the Mastermind's casting of Upgrade Robot, why not just go with a boosted 50+5 Panacea Heal (a 53% boost)? If the Healing enhancement isn't doing anything, why not just stick with with a 50+5 boosted Endurance reduction IO?
Sovera Posted October 23, 2022 Posted October 23, 2022 It buffs the Protector's heal. The end mod seems to be a leftover. - Simple guide for newcomers. - Money making included among other things. - Tanker Fire Armor: the Turtle, the Allrounder, the Dragon, and compilation of Fire Armor builds. - Tanker Stone Armor: beginner friendly (near) immortal Tanker for leveling/end-game and Stone Armor framework. - Brute Rad/Stone and compilation of Brute Stone Armor builds.
tidge Posted October 23, 2022 Author Posted October 23, 2022 21 minutes ago, Sovera said: It buffs the Protector's heal. The end mod seems to be a leftover. Ah, so if not "spamming" Upgrade Robot (presumably only occuring when spamming resummons of henchmen) the better option for a single-slot appears to be to use a boosted 50+5 Healing and not sweat the Endurance cost.
Hedgefund2 Posted October 23, 2022 Posted October 23, 2022 And don't use a Panacea heal (7-8M oh AH) when a basic heal IO (300k for lvl 50) has exactly the same effect.
tidge Posted October 23, 2022 Author Posted October 23, 2022 17 minutes ago, Hedgefund2 said: And don't use a Panacea heal (7-8M oh AH) when a basic heal IO (300k for lvl 50) has exactly the same effect. Of course. I only casually mentioned Panacea because of the potential stand in for multi-bonuses if the Endurance actually did anything.
Arbegla Posted November 17, 2022 Posted November 17, 2022 Hmm, I thought it would also reduce the value of the endurance that the protector bot uses to cast their heal, but if that isn't the case, then I might have to revert back to a straight Heal IO. I use a heal/end HO just to have endurance reduction on the upgrade, but I've noticed that I'm not upgrading as much in combat anymore, so getting more Heal value out of the protector bots would be useful.
Wavicle Posted December 1, 2022 Posted December 1, 2022 On 11/17/2022 at 9:55 AM, Arbegla said: Hmm, I thought it would also reduce the value of the endurance that the protector bot uses to cast their heal, but if that isn't the case, then I might have to revert back to a straight Heal IO. I use a heal/end HO just to have endurance reduction on the upgrade, but I've noticed that I'm not upgrading as much in combat anymore, so getting more Heal value out of the protector bots would be useful. Slotting the Prot Bots themselves for End Red should do that. Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon
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