lokiie1984 Posted November 10, 2022 Share Posted November 10, 2022 After the last big tanker update I've started to really enjoy the archetype. I also really enjoyed street justice (on multiple archetypes) so I wanted to try out the other melee that (I think came out around the same time?) savage melee. It has some pretty neat animations and particle effects. I've also read those that enjoy it, really enjoy it. The other one I'm curious about is SR, I've dabbled with it a bit on a Sentinel and while I have no real experience with pure defense set it seemed interesting. From my forum searching it seems to be well liked on tank. So with the semi new / distant changes to tank, how does the combo work out now? 1 Link to comment Share on other sites More sharing options...
twozerofoxtrot Posted November 10, 2022 Share Posted November 10, 2022 (edited) First, thank you for your post because now I have a new character to try. 🙏 My experiences with Savage is on a Stalker and Dominator, so I might not have the full frame of reference to provide the best info, but I'll take a swing at it and let others chime in or sharpshoot me. The tanker changes don't really affect SR's contribution to the mix, though that set is already really nice on Tankers due to how easy it is to softcap defense and allow for flexibility in your pools and secondary set. Also, Quickness paired with Blood Frenzy stacks is going to give you a nice chunk of Global Recharge at all times. I don't think Savage Leap benefits from the Tanker changes- might be wrong- but [Edit]: Savage Leap doesn't get a boost to it's massive 20ft radius, but the target cap is increased to 16, as per other Tanker AoEs. Shred and Rending Flurry look like they do, and that is awesome. Especially since you pick Shred up at 4; having a 120 degree cone that slaps 10 targets at level 4 is good for any AT, and is Superb for Tankers. Edited November 10, 2022 by twozerofoxtrot Scrubbed City of Data to find the details on Tanker Savage Leap. 1 Link to comment Share on other sites More sharing options...
lokiie1984 Posted November 10, 2022 Author Share Posted November 10, 2022 16 hours ago, twozerofoxtrot said: Snip So far it seems pretty neat. I do wish savage melee had a lil more up front damage but otherwise, the speed makes up for it. SR seems pretty cool too, although i have no idea how to slot it. I'm level 21 now after running posi and dfb and i've only died a couple times. Mostly due to toxic damage. I imagine at higher levels with correct sets and slotting it'll be pretty neat. Link to comment Share on other sites More sharing options...
twozerofoxtrot Posted November 11, 2022 Share Posted November 11, 2022 5 hours ago, lokiie1984 said: i have no idea how to slot it Here's my first draft on the build. Combat TP to try the in-and-out trick for Savage Leap. Doing some weird stuff with P2W travel powers, but it shakes out nicely I think: Might not stick with it. We'll see. Spoiler This Hero build was built using Mids Reborn 3.4.7https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Science TankerPrimary Power Set: Super ReflexesSecondary Power Set: Savage MeleePower Pool: LeapingPower Pool: SpeedPower Pool: TeleportationPower Pool: FightingAncillary Pool: Energy Mastery Hero Profile:Level 1: Focused Fighting (A) Reactive Defenses - Defense (19) Reactive Defenses - Defense/Endurance (21) Reactive Defenses - Endurance/RechargeTime (21) Reactive Defenses - Defense/RechargeTime (23) Reactive Defenses - Defense/Endurance/RechargeTime (23) Reactive Defenses - Scaling Resist Damage Level 1: Maiming Slash (A) Mako's Bite - Accuracy/Damage (3) Mako's Bite - Damage/Endurance (3) Mako's Bite - Damage/Recharge (5) Mako's Bite - Accuracy/Endurance/Recharge (5) Mako's Bite - Accuracy/Damage/Endurance/Recharge (7) Mako's Bite - Chance of Damage(Lethal) Level 2: Focused Senses (A) Luck of the Gambler - Defense/Endurance (25) Luck of the Gambler - Defense/Recharge (25) Luck of the Gambler - Endurance/Recharge (27) Luck of the Gambler - Defense/Endurance/Recharge (27) Luck of the Gambler - Defense (29) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 4: Shred Hamidon Origin:Nucleolus ExposureLevel 6: Agile (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (13) Kismet - Accuracy +6% Level 8: Practiced Brawler (A) Recharge Reduction IOLevel 10: Dodge (A) Luck of the Gambler - Defense/Increased Global Recharge SpeedLevel 12: Evasion (A) Luck of the Gambler - Defense/Endurance (29) Luck of the Gambler - Defense/Recharge (31) Luck of the Gambler - Endurance/Recharge (31) Luck of the Gambler - Defense/Endurance/Recharge (31) Luck of the Gambler - Defense (33) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 14: Taunt (A) Mocking Beratement - Recharge (15) Mocking Beratement - Threat/Placate/Range (15) Mocking Beratement - Threat/Placate/Recharge/Range (43) Mocking Beratement - Threat/Placate/Recharge (43) Mocking Beratement - Threat/Placate (43) Mocking Beratement - Accuracy/Recharge Level 16: Vicious Slash (A) Hecatomb - Damage (40) Hecatomb - Chance of Damage(Negative) (40) Hecatomb - Damage/Recharge/Accuracy (42) Hecatomb - Recharge/Accuracy (42) Hecatomb - Damage/Endurance (42) Force Feedback - Chance for +Recharge Level 18: Lucky (A) Luck of the Gambler - Defense/Increased Global Recharge SpeedLevel 20: Blood Thirst (A) Gaussian's Synchronized Fire-Control - Chance for Build UpLevel 22: Quickness (A) Run Speed IO (50) Run Speed IO Level 24: Rending Flurry (A) Armageddon - Damage (33) Armageddon - Chance for Fire Damage (33) Armageddon - Damage/Recharge/Accuracy (34) Armageddon - Recharge/Accuracy (34) Armageddon - Damage/Endurance (34) Fury of the Gladiator - Chance for Res Debuff Level 26: Combat Jumping (A) Shield Wall - Defense/Endurance (46) Launch - Jumping / Increased Jump Height (46) Launch - Endurance (50) Shield Wall - +Res (Teleportation), +5% Res (All) Level 28: Hemorrhage (A) Superior Might of the Tanker - Accuracy/Damage (36) Superior Might of the Tanker - Damage/Recharge (36) Superior Might of the Tanker - Accuracy/Damage/Recharge (36) Superior Might of the Tanker - Damage/Endurance/Recharge (37) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge (37) Superior Might of the Tanker - Recharge/Chance for +Res(All) Level 30: Savage Leap (A) Superior Gauntleted Fist - Accuracy/Damage (37) Superior Gauntleted Fist - Damage/RechargeTime (39) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (39) Superior Gauntleted Fist - Damage/Endurance/RechargeTime (39) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime (40) Superior Gauntleted Fist - RechargeTime/+Absorb Level 32: Hasten (A) Recharge Reduction IO (45) Recharge Reduction IO Level 35: Teleport Target (A) Winter's Gift - Slow Resistance (20%)Level 38: Boxing (A) EmptyLevel 41: Tough (A) Gladiator's Armor - TP Protection +3% Def (All) (45) Gladiator's Armor - Resistance (45) Gladiator's Armor - End/Resist Level 44: Conserve Power (A) Recharge Reduction IOLevel 47: Physical Perfection (A) Performance Shifter - Chance for +End (50) Power Transfer - Chance to Heal Self Level 49: Combat Teleport (A) To Hit Buff IOLevel 1: Gauntlet Level 1: Brawl (A) Empty Level 1: Sprint (A) Celerity - Endurance (48) Celerity - RunSpeed Level 2: Rest (A) Empty Level 1: Swift (A) Run Speed IO (46) Run Speed IO Level 1: Hurdle (A) Jumping IO Level 1: Health (A) Panacea - +Hit Points/Endurance (13) Miracle - +Recovery (17) Numina's Convalesence - +Regeneration/+Recovery (48) Preventive Medicine - Chance for +Absorb (48) Preventive Medicine - Heal Level 1: Stamina (A) Performance Shifter - Chance for +End (17) Synapse's Shock - EndMod/Increased Run Speed (19) Power Transfer - Chance to Heal Self Level 4: Beast Run Level 50: The Atlas Medallion Level 50: Task Force Commander Level 50: Portal Jockey Level 50: Freedom Phalanx Reserve ------------ Link to comment Share on other sites More sharing options...
PLVRIZR Posted November 11, 2022 Share Posted November 11, 2022 9 hours ago, twozerofoxtrot said: Intrigued with this. What to-hits does it buff? Reunion - JAWBRKR (Inv/SJ Tank), Lich-ilicious (Necro/Dark MM) Torchbearer - Will Power-Flame (WP/Fire Tank), Frostee-Freeze (Ice/Emp Troller), DARKNESSREIGNS (Inv/DM Tank), BALLBUSTR (Inv/SS Tank) Indomitable - PLVRIZR (Stone/SS Tank), The Atomic Warden (Rad/Rad Defender), FACESMSHR (EM/EA Brute) Excelsior - NUTCRCKR (Inv/SS Tank) - VL500+, DRKSTNITE (DA/DM Tank), Nosfera-too (Kin/Dark Defender), FIREBLLR (FIre/Therm Corr), THUGSRUS (Thugs/Dark MM), Marshal Mayhem (Fire/MA Tank), SLICRDICR (DB/WP Scrap), NECROTANK (SD/DM Tank), FRMRBRWN (Spines/Fire Brute), AVLANCH (Ice/Stone Tank), SWMPTHNG (Bio/Rad Tank), FREEZRBRN (Fire/Ice Tank), ZZAAPP (Elec/Elec Brute), Voltaic Thunderbolt (Elec/Elec Tank) Lemme Axe You Somethin (Rad/Axe Tank), PWDRKEG (Fire/FIre/Pyre Tank), ATMSMSHR (Rad/SS Tank), Morphology of Flame (Bio/Fire Tank) Everlasting - MISSADVENTUR (Inv/SS Tank), Mace to the Face (SD/WM Tank) Retail 2004 (pre-I1) - 2012 lights out; Feb. 2020 - present Link to comment Share on other sites More sharing options...
Psyonico Posted November 11, 2022 Share Posted November 11, 2022 Combat Teleport provides a 5 second to-hit buff when activated. For tankers the base is a 10% buff What this team needs is more Defenders Link to comment Share on other sites More sharing options...
aethereal Posted November 14, 2022 Share Posted November 14, 2022 (edited) On 11/11/2022 at 8:42 AM, Psyonico said: Combat Teleport provides a 5 second to-hit buff when activated. For tankers the base is a 10% buff Note that the buff is cancelled when used, so it's like, "your first attack within five seconds of using CT," not "all attacks within five seconds of using CT." Edited November 14, 2022 by aethereal Typo Link to comment Share on other sites More sharing options...
KC4800 Posted November 14, 2022 Share Posted November 14, 2022 You can take combat teleport, but you get savage leap eventually, so you might want to then respec out of combat teleport and just take focused acc. Victory: reserved for future use Indom: Schtick, Pummel Pete, Plymouth, Pilkington Reunion: Ghost Legacy, 7s7e7v7e7n7, Mind Funk, Bluto Excelsior: Phrendon Largo, Fred Bumbler, John van der Waals,Allamedia Jones, Tzapt, Sn1pe Torchbearer: Phrendon Largo, Kenny Letter, Bewm, La Merle, Enflambe', Rock Largo, Bulk of the Weather, Retired Phrendon Everlasting: Phrendon Largo, Krown, Buzz Words, Bicycle Repairman, Dee Fender, Carmela Soprano, Radmental Boy, Beet Salad, Sporanghi,Sue Ahn Cuddy, Fukushima Technician, Snow Globe Girl, Thug Therapist, Apple Brown Betty Link to comment Share on other sites More sharing options...
InvaderStych Posted November 14, 2022 Share Posted November 14, 2022 (edited) 46 minutes ago, KC4800 said: You can take combat teleport, but you get savage leap eventually, so you might want to then respec out of combat teleport and just take focused acc. Savage Leap and Combat Teleport go together like an analogy of two things that belong together. Leap's bonuses are tied to its firing distance from target. To get the full 3 stack bonus you want to fire it from some distance away. Using a CT macro like LSHIFT+S powexec_location back:40 combat teleport will *BAMF!* the toon backwards just over the correct distance to max out Leap's stack building. This can be done with all of the cardinal directions. It's also the beginning of the path to Fold Space, which pairs nicely with Rending Flurry. Edited November 14, 2022 by InvaderStych 1 You see a mousetrap? I see free cheese and a f$%^ing challenge. Link to comment Share on other sites More sharing options...
KC4800 Posted November 14, 2022 Share Posted November 14, 2022 I fire off the incarnate ice cone power first from well back then set savage leap to fire on the same target which fires as soon as I am in range. That maximizes the distance and the bonus stack just as well, albeit not as stylish. 1 Victory: reserved for future use Indom: Schtick, Pummel Pete, Plymouth, Pilkington Reunion: Ghost Legacy, 7s7e7v7e7n7, Mind Funk, Bluto Excelsior: Phrendon Largo, Fred Bumbler, John van der Waals,Allamedia Jones, Tzapt, Sn1pe Torchbearer: Phrendon Largo, Kenny Letter, Bewm, La Merle, Enflambe', Rock Largo, Bulk of the Weather, Retired Phrendon Everlasting: Phrendon Largo, Krown, Buzz Words, Bicycle Repairman, Dee Fender, Carmela Soprano, Radmental Boy, Beet Salad, Sporanghi,Sue Ahn Cuddy, Fukushima Technician, Snow Globe Girl, Thug Therapist, Apple Brown Betty Link to comment Share on other sites More sharing options...
aethereal Posted November 14, 2022 Share Posted November 14, 2022 10 hours ago, InvaderStych said: LSHIFT+S powexec_location back:40 combat teleport will *BAMF!* the toon backwards just over the correct distance to max out Leap's stack building. While 40' is, as you say, the distance to max out Leap's stack building, note that the damage continues to scale until you get to 65'. 1 Link to comment Share on other sites More sharing options...
InvaderStych Posted November 15, 2022 Share Posted November 15, 2022 7 hours ago, KC4800 said: That maximizes the distance and the bonus stack just as well, albeit not as stylish. In fairness, there's an cost that comes with the style. I learned on my Fire/Martial blaster that jump-jousting is safer for dropping Inferno than trying to drop Inferno then using CT to get out. The latter looks cooler, but you're stuck in melee for the full activation times. 🤷♂️ I still do it though. 🤣 49 minutes ago, aethereal said: While 40' is, as you say, the distance to max out Leap's stack building, note that the damage continues to scale until you get to 65'. Good note. You see a mousetrap? I see free cheese and a f$%^ing challenge. Link to comment Share on other sites More sharing options...
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