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Posted

Tips on secondary for a Necro MM that's not /Dark, /Time, /Kin?  Maybe /Cold?  Looking for a powerful combo that is new to me, I don't see much love for /Therm or /Pain ... Not much help on the forum search.

Posted

I’m fond of my Necro/Nature and Necro/Sonic. /cold is almost always an amazing answer (shields, +def uniques, and -ToHit = potent layering). Lots of good tools there too. What is it you want to do with your Necro?

The Splintered Soul Project: (Nyght****) 21 and counting (18 max). 

 

DSorrow: “Give a man a build export and you feed him for a day, teach him to build and he's fed for a lifetime.

Posted
25 minutes ago, Nyghtmaire said:

I’m fond of my Necro/Nature and Necro/Sonic. /cold is almost always an amazing answer (shields, +def uniques, and -ToHit = potent layering). Lots of good tools there too. What is it you want to do with your Necro?

 

Well, I have Demon/Dark (great offense & debuffs), Beasts/Kin (kinda meh), and Thugs/Time (kinda middle ground) ... I'd like to feel closer to my Demons/Dark in terms of offesnse and defense/debuffs while not repeating a secondary.  I have /Nature and /Cold corrs, so I was kinda interested in something new.

Posted

The new Force field has some debuffs. Could layer up well with Necro's resists.

 

Storm summoning could work well with Necro. It has the extra damage and debuffs and can fill some of the weaker resists that necro has. It also has a small heal to help top minions up. FF procs to get the soul extraction up earlier. It could be very chaotic lol.

 

 

Posted

Good call, forgot to mention i made a /FF corr post changes too.  Hence my interest in /Therm or /Pain or/Sonic or /Traps or /Elec as sets not yet played.  But I'm getting the impression they are all not Tier1 for Necro.

 

Posted (edited)

  Necro/cold  is a fantastic combo.....very strong with all the recent updates to necro. Another solid pairing would be necro/storm........can never go wrong with storm. A Dark horse is necro/thermal because flaming zombies are awesome

 

Edited by DocMidknight
Posted
3 hours ago, brasilgringo said:

Good call, forgot to mention i made a /FF corr post changes too.  Hence my interest in /Therm or /Pain or/Sonic or /Traps or /Elec as sets not yet played.  But I'm getting the impression they are all not Tier1 for Necro.

 

I think Sonic would be a really solid combo. Aggressively slotting Sonic Barrier/Haven/Dispersion would provide around +41% res to S/L/F/C/E/N/T. Pet gets resistances to S/C/N/T/P that are buffed with the first upgrade. Tack on +35% res from Sovereign/Expedient/ATO2. Pet resistances would look something like this if Enchant Undead is slotted up as well:

 

           Zo          GK         Li

Sm    107%    118%    128%

Le       76%      76%      76%

Fi        76%      76%      76%

Co    107%     118%    128%
En      76%       76%      76%

NE    107%    118%    128%

To     107%    118%    128%

Ps       66%      77%      87%

 

Sonic doesn't have a heal but Necro pets are pretty self-reliant now. Self-heal and can slot Numina, Regenerative Tissue and the Panacea proc. Enemies will have a lot of alternate targets with other pets to attack keeping the main pets safer. Also Sonic's mez protection will buy pets time to heal themselves/kill things more efficiently. The best thing about Sonic is the -res debuffs are not helping 6 pets kill faster, it's helping up to 15 pets kill faster.

  • Thumbs Up 3
Posted
12 hours ago, StrikerFox said:

 

I think Sonic would be a really solid combo. Aggressively slotting Sonic Barrier/Haven/Dispersion would provide around +41% res to S/L/F/C/E/N/T. Pet gets resistances to S/C/N/T/P that are buffed with the first upgrade. Tack on +35% res from Sovereign/Expedient/ATO2. Pet resistances would look something like this if Enchant Undead is slotted up as well:

 

           Zo          GK         Li

Sm    107%    118%    128%

Le       76%      76%      76%

Fi        76%      76%      76%

Co    107%     118%    128%
En      76%       76%      76%

NE    107%    118%    128%

To     107%    118%    128%

Ps       66%      77%      87%

 

Sonic doesn't have a heal but Necro pets are pretty self-reliant now. Self-heal and can slot Numina, Regenerative Tissue and the Panacea proc. Enemies will have a lot of alternate targets with other pets to attack keeping the main pets safer. Also Sonic's mez protection will buy pets time to heal themselves/kill things more efficiently. The best thing about Sonic is the -res debuffs are not helping 6 pets kill faster, it's helping up to 15 pets kill faster.

I made one of these and it's sitting in the 30's. Where would you put the Num/RT and panacea procs?

 

Also Sonic may be due some developer love in the near future. I think it was one of the sets mentioned.

Posted

The challenge for /sonic on a mastermind is ensuring there is sufficient recovery to keep everything humming. It can be ameliorated at with Cardiac (at 50) somewhat, and the resistance boosts are pretty cake. However, I found that I needed Panacea (AND Numina, AND Miracle) for the character and not the pets (although on my Necro/Dark, panacea works perfectly to give the pets an additional flow of health and endurance). If enough heal IOs are slotted, the pets do a very decent job keeping themselves up under most conditions. I also took Heal Other for sporadic spot healing; I use it maybe twice a mission (+3/8, albeit Council). The +Regen proc seems too little for my taste, but might work well with Spirit Ward, if that’s a direction you’re inclined to take. 


@StrikerFox’s resistance estimates are right on target (just checked in game). And it’s a beast of a combo, especially with tricked out Bonfire and the KD proc in the zombies. 

The Splintered Soul Project: (Nyght****) 21 and counting (18 max). 

 

DSorrow: “Give a man a build export and you feed him for a day, teach him to build and he's fed for a lifetime.

Posted
2 hours ago, Gobbledegook said:

I made one of these and it's sitting in the 30's. Where would you put the Num/RT and panacea procs?

 

I would try to make the build so that the MM can function effectively without Numina's and Panacea, and then slot them in Dark Empowerment. Only slotting RT (In DE) if there's a spare slot. If the build has endurance issue, MM takes priority.

  • Thumbs Up 1
Posted (edited)

I'm having a great deal of fun with a necro/elec right now.  She's tough, too.  Those extra minions from the blasts help a lot.
I'm usually a bit cautious when it comes to increasing the difficulty while soloing.  I generally don't touch it until the mid to late 20s at the very earliest.

With my necro/elec, I started turning up the diff at lvl 8 and I've never looked back, so this combo definitely gets my vote.

Edited by Shocktacular

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Posted (edited)

I'm starting to consider going back to Necro/Cold, but I really don't know much about Necro slotting.  Can you / should you put more procs into Soul Extraction (it now works on pets without them having to be dead?).  Should the BU proc for pets go into Grave Knights?  Is the KD OF proc better off in Zombies?

 

Also not loving Scorpion Shield ... maybe just give up personal def and go for Bonfire?  

I ran out of slots hence Sorc pool as placeholder.

 

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This Villain build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Science Mastermind
Primary Power Set: Necromancy
Secondary Power Set: Cold Domination
Power Pool: Speed
Power Pool: Leaping
Power Pool: Sorcery
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Zombie Horde

  • (A) Superior Command of the Mastermind - Accuracy/Damage
  • (3) Superior Command of the Mastermind - Accuracy/Damage/Recharge
  • (3) Superior Command of the Mastermind - Accuracy/Damage/Endurance/Recharge
  • (5) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura
  • (5) Superior Mark of Supremacy - Damage/Endurance
  • (7) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen

Level 1: Infrigidate

  • Hamidon Origin:Lysosome Exposure
  • (7) Shield Breaker - Chance for Lethal Damage
  • (9) Touch of Lady Grey - Chance for Negative Damage
  • (9) Impeded Swiftness - Chance of Damage(Smashing)
  • (11) Ice Mistral's Torment - Chance for Cold Damage
  • (11) Achilles' Heel - Chance for Res Debuff

Level 2: Ice Shield

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (45) Luck of the Gambler - Defense

Level 4: Gloom

  • (A) Apocalypse - Damage/Recharge
  • (13) Apocalypse - Damage/Recharge/Accuracy
  • (13) Apocalypse - Recharge/Accuracy
  • (15) Apocalypse - Damage/Endurance
  • (15) Apocalypse - Chance of Damage(Negative)

Level 6: Enchant Undead

  • (A) Gladiator's Armor - Resistance
  • (25) Gladiator's Armor - Recharge/Resist
  • (45) Gladiator's Armor - End/Resist
  • (50) Gladiator's Armor - TP Protection +3% Def (All)

Level 8: Life Drain

  • (A) Superior Winter's Bite - Accuracy/Damage
  • (17) Superior Winter's Bite - Accuracy/Damage/Endurance
  • (19) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
  • (19) Gladiator's Javelin - Accuracy/Damage
  • (21) Touch of the Nictus - Chance for Negative Energy Damage
  • (21) Gladiator's Javelin - Chance of Damage(Toxic)

Level 10: Dark Blast

  • (A) Thunderstrike - Accuracy/Damage
  • (23) Thunderstrike - Damage/Endurance
  • (23) Thunderstrike - Damage/Recharge
  • (25) Thunderstrike - Accuracy/Damage/Recharge

Level 12: Grave Knight

  • (A) Sovereign Right - Accuracy/Damage
  • (27) Sovereign Right - Resistance Bonus
  • (27) Superior Mark of Supremacy - Accuracy/Damage
  • (29) Superior Mark of Supremacy - Accuracy/Damage/Endurance
  • (29) Achilles' Heel - Chance for Res Debuff
  • (31) Touch of Lady Grey - Chance for Negative Damage

Level 14: Glacial Shield

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (45) Luck of the Gambler - Defense

Level 16: Super Speed

  • (A) Thrust - Running / Increased Run Speed Resistance
  • (50) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 18: Soul Extraction

  • Hamidon Origin:Nucleolus Exposure
  • (31) Soulbound Allegiance - Chance for Build Up
  • (31) Recharge Reduction IO
  • (33) Empty
  • (33) Edict of the Master - Defense Bonus
  • (33) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown

Level 20: Arctic Fog

  • (A) Unbreakable Guard - Resistance
  • (34) Unbreakable Guard - Resistance/Endurance
  • (34) Unbreakable Guard - RechargeTime/Resistance
  • (34) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (36) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (36) Steadfast Protection - Resistance/+Def 3%

Level 22: Lich

  • (A) Expedient Reinforcement - Accuracy/Damage
  • (36) Expedient Reinforcement - Endurance/Damage/Recharge
  • (37) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (37) Expedient Reinforcement - Resist Bonus Aura for Pets
  • (37) Call to Arms - Defense Bonus Aura for Pets
  • (39) Cloud Senses - Chance for Negative Energy Damage

Level 24: Benumb

  • (A) Accuracy IO
  • (43) Recharge Reduction IO

Level 26: Dark Empowerment

  • (A) Numina's Convalesence - +Regeneration/+Recovery
  • (39) Panacea - +Hit Points/Endurance
  • (39) Regenerative Tissue - +Regeneration

Level 28: Sleet

  • (A) Achilles' Heel - Chance for Res Debuff
  • (40) Annihilation - Chance for Res Debuff

Level 30: Heat Loss

  • (A) Synapse's Shock - EndMod
  • (40) Synapse's Shock - Damage/Rechage
  • (40) Synapse's Shock - EndMod/Recharge
  • (42) Synapse's Shock - Damage/Recharge/Accuracy
  • (42) Synapse's Shock - Damage/Accuracy/Endurance
  • (42) Synapse's Shock - EndMod/Increased Run Speed

Level 32: Hasten

  • (A) Recharge Reduction IO
  • (43) Recharge Reduction IO

Level 35: Scorpion Shield

  • (A) Reactive Defenses - Scaling Resist Damage
  • (43) Reactive Defenses - Defense
  • (46) Reactive Defenses - Defense/Endurance
  • (46) Reactive Defenses - Endurance/RechargeTime
  • (46) Reactive Defenses - Defense/RechargeTime
  • (48) Reactive Defenses - Defense/Endurance/RechargeTime

Level 38: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (48) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (48) Kismet - Accuracy +6%

Level 41: Spirit Ward

  • (A) Preventive Medicine - Chance for +Absorb

Level 44: Mystic Flight

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 47: Enflame

  • (A) Empty

Level 49: [Empty] 


Level 1: Supremacy 
Level 1: Brawl

Edited by brasilgringo
Posted (edited)

This is what I decided to test.  PB+Bubbles on top of the inherent Res of pets.  Decent def for self, esp. with purples.  Can avoid Clarion due to Dispersion.  Bubbles now has some OK baked in -RES and def debuff resist / Damping Bubble goodness.  I tried to do /Cold and /Nature builds but I wasn't sure they'd be as good for the Pets (though absorb is tempting with PB).  Empty slot in Soul Extract is for Unbreakble Constraint dmg proc.

 

This Villain build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Science Mastermind
Primary Power Set: Necromancy
Secondary Power Set: Force Field
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Zombie Horde

  • Hamidon Origin:Nucleolus Exposure
  • (3) Edict of the Master - Defense Bonus
  • (3) Sovereign Right - Accuracy/Damage
  • (5) Sovereign Right - Resistance Bonus
  • (5) Superior Mark of Supremacy - Damage/Endurance
  • (7) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen

Level 1: Repulsion Bolt

  • (A) Sudden Acceleration - Knockback to Knockdown

Level 2: Deflection Shield

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (9) Luck of the Gambler - Defense

Level 4: Insulation Shield

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (9) Luck of the Gambler - Defense

Level 6: Enchant Undead

  • (A) Aegis - Resistance/Recharge
  • (11) Aegis - Resistance
  • (11) Aegis - Resistance/Endurance

Level 8: Life Drain

  • Hamidon Origin:Nucleolus Exposure
  • (15) Cloud Senses - Chance for Negative Energy Damage
  • (17) Touch of the Nictus - Chance for Negative Energy Damage
  • (17) Apocalypse - Chance of Damage(Negative)

Level 10: Gloom

  • (A) Apocalypse - Damage/Recharge
  • (19) Apocalypse - Damage/Recharge/Accuracy
  • (19) Apocalypse - Recharge/Accuracy
  • (21) Apocalypse - Damage/Endurance
  • (21) Apocalypse - Damage

Level 12: Grave Knight

  • (A) Superior Command of the Mastermind - Accuracy/Damage
  • (23) Superior Mark of Supremacy - Accuracy/Damage/Endurance
  • (23) Superior Mark of Supremacy - Accuracy/Damage
  • (25) Soulbound Allegiance - Chance for Build Up
  • (25) Achilles' Heel - Chance for Res Debuff
  • (27) Touch of Lady Grey - Chance for Negative Damage

Level 14: Super Speed

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 16: Hasten

  • (A) Recharge Reduction IO
  • (27) Recharge Reduction IO

Level 18: Soul Extraction

  • (A) Superior Command of the Mastermind - Accuracy/Damage/Endurance/Recharge
  • (29) Superior Command of the Mastermind - Accuracy/Damage/Recharge
  • (29) Superior Command of the Mastermind - Damage/Endurance/Recharge
  • (31) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura
  • (31) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
  • (31) Empty

Level 20: Dispersion Bubble

  • (A) Red Fortune - Defense/Endurance
  • (33) Red Fortune - Endurance
  • (33) Red Fortune - Defense/Recharge
  • (33) Red Fortune - Endurance/Recharge
  • (34) Red Fortune - Defense/Endurance/Recharge
  • (34) Red Fortune - Defense

Level 22: Lich

  • (A) Expedient Reinforcement - Accuracy/Damage
  • (34) Expedient Reinforcement - Endurance/Damage/Recharge
  • (36) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (36) Expedient Reinforcement - Resist Bonus Aura for Pets
  • (36) Call to Arms - Defense Bonus Aura for Pets
  • (37) Cloud Senses - Chance for Negative Energy Damage

Level 24: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (37) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (37) Kismet - Accuracy +6%

Level 26: Dark Empowerment

  • (A) Numina's Convalesence - +Regeneration/+Recovery
  • (39) Panacea - +Hit Points/Endurance
  • (39) Regenerative Tissue - +Regeneration

Level 28: Force Bomb

  • (A) Explosive Strike - Chance for Smashing Damage
  • (39) Javelin Volley - Chance of Damage(Lethal)
  • (40) Bombardment - Chance for Fire Damage
  • (40) Positron's Blast - Chance of Damage(Energy)
  • (40) Sudden Acceleration - Knockback to Knockdown
  • (42) Annihilation - Chance for Res Debuff

Level 30: Damping Bubble

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (42) Luck of the Gambler - Defense
  • (42) Luck of the Gambler - Defense/Endurance

Level 32: Boxing

  • (A) Empty

Level 35: Scorpion Shield

  • (A) Reactive Defenses - Scaling Resist Damage
  • (43) Reactive Defenses - Defense
  • (43) Reactive Defenses - Defense/Endurance
  • (43) Reactive Defenses - Endurance/RechargeTime
  • (45) Reactive Defenses - Defense/RechargeTime
  • (45) Reactive Defenses - Defense/Endurance/RechargeTime

Level 38: Tough

  • (A) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (45) Unbreakable Guard - Resistance
  • (46) Unbreakable Guard - Resistance/Endurance
  • (46) Unbreakable Guard - +Max HP
  • (46) Steadfast Protection - Resistance/+Def 3%
  • (48) Gladiator's Armor - TP Protection +3% Def (All)

Level 41: Power Boost

  • (A) Recharge Reduction IO

Level 44: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (48) Luck of the Gambler - Defense
  • (48) Luck of the Gambler - Defense/Endurance

Level 47: Repulsion Field

  • (A) Sudden Acceleration - Knockback to Knockdown
  • (50) Endurance Reduction IO

Level 49: Dark Blast

  • (A) Thunderstrike - Accuracy/Damage
  • (50) Thunderstrike - Damage/Endurance
  • (50) Thunderstrike - Damage/Recharge

Level 1: Supremacy 


Level 1: Brawl

Edited by brasilgringo
Posted

As an afternote, I seem to be able to soft-cap the pets to about everything with PowerBoosted bubbles - and the bubbles appear to affect both the Soul Extraction pets and even the Spectres (afaik, though it could just be visual).  

 

Does Soul Extraction have to be cast with you targeting a pet, post changes?  Sometimes it looked like I could have a mob targeted and cast Soul Extraction and it would still work, other times no.  If the answer is that a pet has to be targeted, anyone have a good macro to target a pet and then cast it?

Posted

I’ve never had to target a pet to get soul extraction to work since the new changes. 

  • Like 1

The Splintered Soul Project: (Nyght****) 21 and counting (18 max). 

 

DSorrow: “Give a man a build export and you feed him for a day, teach him to build and he's fed for a lifetime.

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