SinisterSeraph Posted January 3 Share Posted January 3 How about the option to change the appearance/rock type of your granite armor? If my stone armor guy uses crystal or lava rock, and then I change into a normal rock golem, it doesn't fit the theme. Give it the color tintable option, along with lava and crystal. 1 1 Link to comment Share on other sites More sharing options...
TheZag Posted January 3 Share Posted January 3 Its either not possible or not easy or it would have been done by now. I think not easy is the reason but i too hope for granite armor customization some day. 1 Link to comment Share on other sites More sharing options...
kito Posted January 3 Share Posted January 3 Wonder if they could just fix it like they did with illusion where you could copy a costume into it or something and make your own rock armor. Would also work for people who want to have a "hulk" or growing toon 1 Link to comment Share on other sites More sharing options...
Rudra Posted January 3 Share Posted January 3 You can already do a Hulk growth style appearance change. Make a "normal" size costume for the character. Make a "Hulk" size costume for the character using a tailor surgeon to change body type. Create a costume change macro using a cce slash command. Use the Howl, Evil Laugh, Lightning, Drink Formula, Super Serum, Energy Morph, Rapid Boil, Feather Burst, Fur Burst, Ice Block, Stone Block, Fireworks, Energy Morph, Nuke, or Inner Will costume change emotes. (Or pick a different one if none of those suit you.) Trigger the macro when you see your character changing or when battle starts. Hulk out and smash! Admittedly, this works best for mlae models going to huge models. However, with some finaggling, you can go from a female model to a huge model if you make the huge model sufficiently androgynous. (I have an ice corruptor character that uses the female model for both appearances, but those that see her ice elemental form think I used the male model to make it.) All that said? The OP has been requested a few times by different individuals. So as @TheZag said, there is some other reason precluding us getting it. Keep hoping though. Maybe we'll get it some time. Link to comment Share on other sites More sharing options...
biostem Posted January 3 Share Posted January 3 I'm guessing that granite completely replaces your character model and that effect is hard-baked into the power - so in essence, your original character model is no longer there to reference. Link to comment Share on other sites More sharing options...
kito Posted January 3 Share Posted January 3 I'm aware you can do that with changing costumes. Was just staying having a power do it works better as you have a game mechanic tied to being stronger. 4 hours ago, biostem said: I'm guessing that granite completely replaces your character model and that effect is hard-baked into the power - so in essence, your original character model is no longer there to reference. I mean illusion control was never even your character but Indo agree of they could have done something they prob would have by now Link to comment Share on other sites More sharing options...
Saiyajinzoningen Posted January 3 Share Posted January 3 how about an alternative the lava creatures that live in the hollows might make a decent skin for granite? 2 ZetaForce OmniForce AquaForce PsychoForce RagnaForce CosmicForce MegaForce MagnaForce 50 Brute Rad/Fire | 50 Stalker Em/Inv | 50 Corr Wa/St | 50 Dom Mind/Psi | 50 Scrap Tw/Elec | 50 PeaceBringer | 50 Blast Fire/Nin | 50 Blast Dp/Ma AND SO MANY MORE MetaForce SigmaForce MechaForce TeslaForce AntiForce CryoForce HyperForce NecroForce XenoForce 50 Sent En/Sr | 50 Brute Ele/Fi | 50 Sent Er/Inv | 50 Troll Elec/St | 50 Corr Ice/Kin | 50 MM Nin/Co | 50 Scrap Km/Rad | 50 Stal Bs/Sh | 50 Def Rad/Pain Link to comment Share on other sites More sharing options...
Player2 Posted January 4 Share Posted January 4 21 hours ago, biostem said: I'm guessing that granite completely replaces your character model and that effect is hard-baked into the power - so in essence, your original character model is no longer there to reference. The simple solution to this is to replace it with a new power that has all of the effects of Granite but doesn't replace your character model... or replaces it with different models depending on which "alternate animation" option you select. 1 Link to comment Share on other sites More sharing options...
biostem Posted January 4 Share Posted January 4 7 minutes ago, Player2 said: The simple solution to this is to replace it with a new power that has all of the effects of Granite but doesn't replace your character model... or replaces it with different models depending on which "alternate animation" option you select. I wonder if a simple power customization option could be implemented to do just this... 1 Link to comment Share on other sites More sharing options...
Player2 Posted January 4 Share Posted January 4 40 minutes ago, biostem said: I wonder if a simple power customization option could be implemented to do just this... I think it's worth a try. 1 Link to comment Share on other sites More sharing options...
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