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Posted

This is just something I am curious about since I asked my SG and they couldn't answer me.
 

You hear about Brute and Tankers built for fire farming but why not Scrappers?
 

Theoretically, wouldn't they be similar to Brute?

Posted

The difference, I think, is that scrappers have a 75% damage resist cap while brutes and tanks have a 90% cap.  When you're farming +4x8, you generally want to shoot for capped resist and soft capped defense.  That extra resistance cap can make a big difference.

What this team needs is more Defenders

Posted
On 1/16/2023 at 3:19 AM, Dark Juggernaut said:

Theoretically, wouldn't they be similar to Brute?

 

Yes. But. Only certain armor sets have a taunt aura and Scrappers don't punchvoke so you have to build around that, because your damage will generate a lot of runners. Notably Fire Aura doesn't have any form of taunt.

 

On 1/16/2023 at 3:51 AM, Krimson said:

Any AT can be tuned for farming. 

 

And you totally can! Krimson is right here. But it's usually easier and arguably better to build your farmer as some variation of tank or brute depending on the farm. 

 

 

Unless you really know what you're doing and just want to prove a point by doing it differently. That's valid. But it's an outlier circumstance that proves the rule.

Posted

If your objective is to farm as many bodies as you can as quickly as you can at as high a level as you can:

 

As an active farmer, scrappers are great!

 

As an AFK farmer, scrappers are no bueno.

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Who run Bartertown?

 

Posted

Yes, you can build fire farmer Scrappers. However, I wouldn't recommend using Fiery Aura as your armor set. FIery Aura doesn't have a taunt aura and Scrappers are generally better off ramping up their own personal damage rather than relying on toggle damage. Something like MA/Shield is likely to farm as fast as any X/FA Scrapper while also being less likely to die and better at managing the crowd.

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Posted
15 hours ago, Hjarki said:

FIery Aura doesn't have a taunt aura

Can you please clarify what you mean by this - IIRC, scrappers don't get taunts in any of their aura powers, regardless of which powerset you're talking about, whereas tankers & brutes do get that effect, so it shouldn't make a difference in that respect, (again if I'm correct about the taunt missing from scrapper aura powers).

Posted (edited)
33 minutes ago, biostem said:

Can you please clarify what you mean by this - IIRC, scrappers don't get taunts in any of their aura powers, regardless of which powerset you're talking about,

 

Not the dmg auras.

 

Toggles that confer a benefit per mob (or are a debuff, or both) in range have a taunt in them: Invuln (Invincibility?), Shield (AAO), Rad (Beta Decay), uh ... 2 or 3 others.

 

AAO for example:

 

https://cod.uberguy.net/html/power.html?power=scrapper_defense.shield_defense.against_all_odds&at=scrapper

 

Edited by InvaderStych
example link
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You see a mousetrap? I see free cheese and a f$%^ing challenge.

Posted

I suppose you could definitely farm with a scrapper, I mean I'll occasionally use my MF Triform Perma Eclipse Warshade just for the lulz.

 

You can adjust your difficulty level up to the point you can handle it.

Posted
On 1/20/2023 at 12:28 PM, aethereal said:

Correct, though Bio does have both a taunt aura and a damage aura (but the taunt is not actually in the damage aura, per @InvaderStych's point).

Bio is a fairly strong choice for a Scrapper 'farm' set. It has the taunt aura, it easily soft-caps Fire Resist and the plethora of winter sets make hard-capping fire resist fairly easy. Additionally, it has strong regen so you can make up for the shortfall in Fire Resist and slightly reduces incoming damage.

 

However, I'm not sure it's enough to really beat the Brute:

Quills (Scrapper): 9.3842 / 2 * (1 + 1.25 + 0.3125) * 1.09975 = 13.22

Quills (Brute): 6.2562 / 2 * (1 + 1.25 + 1.75) = 12.5

 

Genetic Contamination: 9.3842 / 2 * (1 + 1.25 + 0.3125) * 1.09975 = 13.22

Blazing Aura: 9.1757 / 2 * (1 + 1.25 + 1.75) = 18.35

 

Spine Burst (Scrapper): (56.3054 * 1.1 + 2.3616 * 6.2562) * (1 + 1.25 + 0.3125) / (16 / 3 + 3.168) * 1.09975 = 25.43

Spine Burst (Brute): (37.5369 + 2.3616 * 4.1708) * (1 + 1.25 + 1.75) / (16 / 3 + 3.168) = 22.30

 

So even before we look at Burn, the Brute is slightly ahead with +125% damage. If we scale up to the damage cap:

Quills (Scrapper): 9.3842 / 2 * (5) * 1.09975 = 25.80

Quills (Brute): 6.2562 / 2 * (7) = 21.90

 

Genetic Contamination: 9.3842 / 2 * (5) * 1.09975 = 25.80

Blazing Aura: 9.1757 / 2 * (7) = 32.11

 

Spine Burst (Scrapper): (56.3054 * 1.1 + 2.3616 * 6.2562) * (5) / (16 / 3 + 3.168) * 1.09975 = 49.62

Spine Burst (Brute): (37.5369 + 2.3616 * 4.1708) * (7) / (16 / 3 + 3.168) = 39.02

 

However:

Dragon’s Tail (Scrapper): (73.9352 * 1.1) * (1 + 1.25 + 0.3125) * 1.09975 / (14 / 4 + 1.716) = 43.94

Dragon’s Tail (Scrapper): (73.9352 * 1.1) * 5 * 1.09975 / (14 / 4 + 1.716) = 85.74

 

Spin (Scrapper): (98.8472 * 1.1) * (1 + 1.25 + 0.3125) * 1.09975 / (9.2 / 3 + 2.64) = 53.69

Spin (Scrapper): (98.8472 * 1.1) * (5) * 1.09975 / (9.2 / 3 + 2.64) = 104.77

 

So our Scrapper would beat the Brute - at least not counting powers not listed - as you scale up to the damage cap or if you're using sets like MA or Claws. However, with Claws I think you'd probably have some survivability issues - both MA and Spines reduce incoming damage substantially. On the other hand, if you were actively using Follow Up, I think the Bio/Claws would probably beat most Brute builds and you could probably slot Spin with Overwhelming Force to cut down the damage a bit.

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