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DM/WP Max Survivability Brute


Overclock

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Anyone have some good IO'ing tricks to help max out of the survivability of a Dark Melee / Willpower Brute? Or a build that plays as more or less indestructible?

 

With my early Mids efforts, I'm getting capped Def to S/L and F/C but E/N is only at about 30% and none of the resists are anywhere near the cap (S/L is closest in the high 60s). 

 

Regen's a bit over 600% and Max HP is up around 2400 with the accolades in effect which is more of both than I have on a lot of builds, I just don't have a good sense of how resilient that will be in actual play.

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I have no clue but here's something possible,

Really not fussed about f/c def when i play wp toons but i am concerned about s/l resistance and e/ne defence. Problem is its dm and i can't get those without dropping recharge which i want for soul drain. I'd drop shadow maul/touch of fear and replace it with crosspunch and an ff+rech.

 

Spoiler

This Villain build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Level 50 Magic Brute
Primary Power Set: Dark Melee
Secondary Power Set: Willpower
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Soul Mastery

Villain Profile:
------------
Level 1:    Smite    
 (A) Superior Brute's Fury - Recharge/Fury Bonus
 (3) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge
 (5) Superior Brute's Fury - Damage/Endurance/RechargeTime
 (5) Superior Brute's Fury - Accuracy/Damage/Recharge
 (7) Superior Brute's Fury - Damage/Recharge
 (7) Superior Brute's Fury - Accuracy/Damage


Level 1:    High Pain Tolerance    
 (A) Panacea - +Hit Points/Endurance
 (9) Panacea - Heal
 (9) Panacea - Heal/Endurance/Recharge
 (11) Panacea - Heal/Recharge
 (11) Panacea - Endurance/Recharge
 (13) Panacea - Heal/Endurance


Level 2:    Shadow Maul    
 (A) Eradication - Chance for Energy Damage
 (13) Eradication - Accuracy/Damage/Endurance/Recharge
 (15) Eradication - Accuracy/Damage/Recharge
 (15) Obliteration - Chance for Smashing Damage
 (17) Obliteration - Accuracy/Damage/Endurance/Recharge


Level 4:    Mind Over Body    
 (A) Reactive Armor - Resistance/Endurance
 (19) Reactive Armor - Resistance
 (19) Reactive Armor - Resistance/Endurance/Recharge
 (21) Impervious Skin - Resistance/Endurance
 (21) Impervious Skin - Resistance/Recharge


Level 6:    Touch of Fear    
 (A) Eradication - Chance for Energy Damage
 (23) Eradication - Accuracy/Damage/Endurance/Recharge
 (23) Eradication - Accuracy/Damage/Recharge
 (25) Obliteration - Chance for Smashing Damage
 (25) Obliteration - Accuracy/Damage/Endurance/Recharge


Level 8:    Siphon Life    
 (A) Hecatomb - Chance of Damage(Negative)
 (27) Hecatomb - Damage/Endurance
 (29) Hecatomb - Recharge/Accuracy
 (29) Hecatomb - Damage/Recharge/Accuracy
 (31) Hecatomb - Damage
 (31) Healing IO


Level 10:    Fast Healing    
 (A) Preventive Medicine - Heal/RechargeTime
 (31) Preventive Medicine - Endurance/RechargeTime
 (33) Preventive Medicine - Heal/Endurance
 (33) Preventive Medicine - Heal
 (33) Preventive Medicine - Heal/RechargeTime/Endurance
 (34) Preventive Medicine - Chance for +Absorb


Level 12:    Indomitable Will    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 14:    Boxing    
 (A) Empty


Level 16:    Rise to the Challenge    
 (A) Numina's Convalesence - +Regeneration/+Recovery
 (34) Numina's Convalesence - Heal
 (34) Numina's Convalesence - Heal/Endurance
 (36) Numina's Convalesence - Heal/Recharge
 (36) Numina's Convalesence - Heal/Endurance/Recharge


Level 18:    Tough    
 (A) Reactive Armor - Resistance/Endurance
 (36) Reactive Armor - Resistance
 (37) Reactive Armor - Resistance/Endurance/Recharge
 (37) Impervious Skin - Resistance/Endurance
 (37) Impervious Skin - Resistance/Recharge


Level 20:    Quick Recovery    
 (A) Synapse's Shock - EndMod/Increased Run Speed
 (39) Synapse's Shock - EndMod
 (39) Power Transfer - EndMod
 (39) Power Transfer - Chance to Heal Self


Level 22:    Soul Drain    
 (A) Armageddon - Chance for Fire Damage
 (40) Armageddon - Damage/Endurance
 (40) Armageddon - Recharge/Accuracy
 (40) Armageddon - Damage/Recharge/Accuracy
 (42) Armageddon - Damage/Recharge


Level 24:    Heightened Senses    
 (A) Reactive Defenses - Scaling Resist Damage
 (42) Reactive Defenses - Defense/Endurance/RechargeTime
 (43) Reactive Defenses - Defense/RechargeTime
 (43) Reactive Defenses - Endurance/RechargeTime
 (43) Reactive Defenses - Defense/Endurance
 (45) Reactive Defenses - Defense


Level 26:    Midnight Grasp    
 (A) Mako's Bite - Chance of Damage(Lethal)
 (45) Mako's Bite - Accuracy/Damage/Endurance/Recharge
 (45) Mako's Bite - Accuracy/Damage
 (46) Mako's Bite - Damage/Endurance
 (46) Mako's Bite - Damage/Recharge


Level 28:    Weave    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (47) Luck of the Gambler - Defense/Endurance


Level 30:    Strength of Will    
 (A) Gladiator's Armor - TP Protection +3% Def (All)
 (42) Steadfast Protection - Resistance/+Def 3%
 (46) Unbreakable Guard - +Max HP


Level 32:    Combat Jumping    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (47) Shield Wall - +Res (Teleportation), +5% Res (All)
 (49) Kismet - Accuracy +6%


Level 35:    Maneuvers    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 38:    Tactics    
Hamidon Origin:Cytoskeleton Exposure


Level 41:    Gloom    
 (A) Superior Winter's Bite - Accuracy/Damage
 (47) Superior Winter's Bite - Damage/RechargeTime
 (48) Superior Winter's Bite - Accuracy/Damage/Endurance
 (48) Superior Winter's Bite - Accuracy/Damage/Recharge
 (48) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime


Level 44:    Hasten    
 (A) Recharge Reduction IO
 (49) Recharge Reduction IO


Level 47:    Darkest Night    
Hamidon Origin:Enzyme Exposure


Level 49:    Vengeance    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 1:    Brawl    
 (A) Empty


Level 1:    Fury    
Level 1:    Sprint    
 (A) Empty


Level 2:    Rest    
 (A) Empty


Level 1:    Swift    
 (A) Empty


Level 1:    Health    
 (A) Miracle - +Recovery


Level 1:    Hurdle    
 (A) Empty


Level 1:    Stamina    
 (A) Performance Shifter - Chance for +End
 (3) Performance Shifter - EndMod


Level 50:    Cardiac Core Paragon    
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
|-------------------------------------------------------------------|
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|7BC4DE67381FA287D9ED1FE8CFCEF3|
|-------------------------------------------------------------------|

 

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  • 2 months later
On 1/25/2023 at 11:03 AM, Overclock said:

Did a bit more tinkering and came up with this as my best first pass effort:

 

Durable Brute - Brute (Dark Melee).mxd 4.99 kB · 28 downloads

 

 

Couple of initial thoughts.

 

You are overslotted for LotG, insofar as you have of the LotG +recharge slotted six times and the game will only give you credit for five of those.  I think you are overslotted for defense as well -- I think I see that you are trying to get as much typed defense as possible, but your melee defense (which is going to play the biggest role as a brute) is much higher than I would build for.

 

You are also overbuilt for endurance recovery -- I don't think you need nearly that much, or even need all those powers.

 

And there are a lot of things you should be working into the build.  Things like Steadfast +def and Glad Armor +def (which give a total of +6 def to all) as well as Shield Wall +res and Steadfast Protection +res.

 

Let me take a longer look.  The problem with Willpower in my opinion (other than it's *yawn* BO-RING) is that you only get one reactive tool in Strength of Will so when things go sideways you don't have a lot of options.  "Most survivable" will focus on a layered approach of defense, healing, resistance, and perhaps some other mitigation.  From looking at your build, I'll try to keep things to basic set IOs (with a few PvPs thrown in).

 

Edited by Yomo Kimyata

Who run Bartertown?

 

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Yeah, I caught some of the problems with the build about a day after I posted it. The final build brought the LotGs down to 5, added in the two resist set +Def IOs and still got to soft capped Melee, Smash and Lethal defense.

 

Shield is a boring set, but that's a feature in this case since the goal of the build was to give something to a 72 year old player who's not particularly careful about which powers he presses in which order. Boring with tons of defense and an inexhaustible supply of End means no need to pay attention, you can just charge into everything and have fun.  

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I loved Willpower on live.  In the modern game with inherent fitness and a strong build?  Fughedaboutit.  I can easily tell you hiw yo make s Dark Melee Willpower Brute an order of magnitude stronger!   
 

Reroll this as a Dark Melee Invulnerability Brute. You will solve all the problems you are trying to address of survival in tougher content and give up nothing (in Effective terms). I am not kidding. I ran a Dark Invul for about six months on HC and for about a year and a half on live.  Dark and Invul fit together hand and glove.  Get a Hyperstrike build and never look back

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