Enabling Shenanigans Posted October 24, 2022 Posted October 24, 2022 Aw... Sadness. Looks like I'll be face first in the base editor for a good long while. lol Thanks for the quick response, Dacy! <3
UltraAlt Posted October 24, 2022 Posted October 24, 2022 On 6/12/2019 at 12:32 AM, Impish Kat said: Can we please have more storage? Build another base or two ... or three ... er .... maybe 4 or 5? .... well ... maybe no more than 3-4 per server ... but there are 5 servers ... I feel it is a waste to have more than 1-2 salvage storage units in a base. Salvage is just too cheap on Homecoming to bother about it. The main thing that I end up storing in holiday salvage and most of the time end up not using that at any rate. Insp storage? Most of my bases don't have one. On 6/12/2019 at 12:32 AM, Impish Kat said: Can coalition members access storage? Workarounds Email You can also email items to yourself. This is the main way that I handle it. This works well for small transfers Switching Supergroups Character NeedStuff is in supergroup MySG but I need stuff out of supergroup ALTSG base. Either through Alts or SG mate help, NeedStuff quits MySG supergroup and then gets invited to ALTSG supergroup. NeedStuff takes what they need out of supergroup ALTSG base storage, quits supergroup ALTSG, and rejoins supergroup MySG. This works well for larger transfers from one base to another. [If you use the /altinvite command to move characters between supergroups, and always keep one character in each supergroup to do the /atlinvite -ing. You can transfer back-and-forth all you want. You could build a base that provides access to others with one supergroup and a secure-storage base with another supergroup that only your characters have access to.] Multiboxing You don't even have to do any major multiboxing because you just park a character that is not in the supergroup in the other supergroup base (due to passcodes - they don't even need to be in a coalition with the other supergroup) and then a character that is an sg member to pull items from base storage and drop them on the non-sg alt account character. On 6/12/2019 at 12:32 AM, Impish Kat said: How do I set a passcode? Adding to what is mentioned in the thread-starting-post, the System messages show up in the Combat Tab by default (if I remember correctly. I tweak my channels a lot and some other channel may have the System channel by default, but I'm pretty sure the System channel defaults to the Combat Tab) On the /help channel, I've seen more than one player at a loss on how to find the System channel. On 6/12/2019 at 12:32 AM, Impish Kat said: Can I customize NPCs? No, they like to customize themselves. NPCs will change every time the base map is loaded. Yes. You can change them by rotating them. They don't always change with each rotation, but they will change with rotations. Eventually, you can get the version of the NPC facing the way that you want, but sometimes you have to rotate the character quite a bit until it happens. My NPCs don't change every time that the base map is loaded. Unfortunately, using the undo/redo features often affects the NPCs customization/version. On 6/12/2019 at 12:32 AM, Impish Kat said: What's going on with the lingering fx? There are a few base items - mostly in the SFX categories - that can cause unintentional issues that can't be undone with the undo command. These are limited. I usually move rooms away from these temporal/spatial/astral anomalies or work it into the SG's lore somehow. On 6/12/2019 at 12:32 AM, Impish Kat said: Yikes! I've encased my entrance portal in a wall/pillar! Honestly, I would just go into the base editor, into place item, and then move the "encasing" item, reposition the portal, and move the "encasing" item back to where I wanted it to be. On 6/12/2019 at 12:32 AM, Impish Kat said: Yikes! I've deleted something I didn't intend to. Ctrl + Z is your new best friend. You can undo up to 8 levels. However, according to the i25 patch notes, touching a storage item in any way clears all undo history. As I noted above, I have have found that undo/redo does affect all NPCs in base. First time it happened to me, I was horrified as I had spent a good deal of time rotating NPCs until they were in the version and facing I wanted. I build all the non-NPC stuff in my bases first and make sure that everything is set before putting NPCs into my bases. --------- Since this was already necro'd, I don't feel bad about throwing in some stuff that might be helpful. If someone posts a reply quoting me and I don't reply, they may be on ignore. (It seems I'm involved with so much at this point that I may not be able to easily retrieve access to all the notifications) Some players know that I have them on ignore and are likely to make posts knowing that is the case. But the fact that I have them on ignore won't stop some of them from bullying and harassing people, because some of them love to do it. There is a group that have banded together to target forum posters they don't like. They think that this behavior is acceptable. Ignore (in the forums) and /ignore (in-game) are tools to improve your gaming experience. Don't feel bad about using them.
Greyhame Posted December 3 Posted December 3 (edited) On 6/11/2019 at 10:32 PM, Impish Kat said: How does outdoor lighting work? Outdoor lighting brings ambient light to the entire world (including inside the base) as if it were a zone. As it cycles through day/night you will get all the shades of outdoor lighting. But there's a catch. Outdoor lighting disables indoor ambient light, and also breaks lamps and other functional item light sources. At this time, we cannot have both. This has been a very helpful guide, thank you. Since I had to work to find how to enable outdoor lighting, and this information doesn't appear to be in the guide unless I missed it: enter base edit mode click Options (bottom left) click Lighting Type click an Outdoor option My own personal experience: "Outdoor with shadows" is more realistic, but seems to draw shadows for literally everything all the time, no matter how unnecessary. It can become intensive, even with a good machine. Can we please have more storage? Highly unlikely. Keep in mind that there is an item limit of 20K items for the entire base. There was a time when the devs tried to raise that limit, but it broke things in disastrous ways. Each piece of salvage, inspiration, or enhancement gets stored directly to the base map, which means they essentially become base items. The upside to this is that you cannot delete a room if there is salvage in the units. This makes a lot of sense, and most of the time I have plenty of storage room. Occasionally I find myself with more enhancements than tables or more salvage than racks. I wonder if it would be possible to make storage items 'universal storage' i.e. able to store any storable item (inspiration, recipe, salvage, enhancement). That way we wouldn't struggle to balance how many enhancement tables vs. salvage racks we want. Edited December 3 by Greyhame
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