Scarlet Shocker Posted February 8, 2023 Share Posted February 8, 2023 How do they actually function? There's a fine line between a numerator and a denominator but only a fraction of people understand that. Link to comment Share on other sites More sharing options...
Luminara Posted February 8, 2023 Share Posted February 8, 2023 5 minutes ago, Scarlet Shocker said: How do they actually function? Badly. They're both 2 PPM. Energy Manipulator does an 8s mag 2 Stun, Triumphant Insult does a 3s mag 1 Stun (won't even Stun a minion). 1 Get busy living... or get busy dying. That's goddamn right. Link to comment Share on other sites More sharing options...
Snarky Posted February 8, 2023 Share Posted February 8, 2023 15 minutes ago, Scarlet Shocker said: How do they actually function? They sometimes disorient foes Link to comment Share on other sites More sharing options...
Scarlet Shocker Posted February 8, 2023 Author Share Posted February 8, 2023 I got it. As useful as a rubber duck in the Sahara Thanks 1 There's a fine line between a numerator and a denominator but only a fraction of people understand that. Link to comment Share on other sites More sharing options...
Uun Posted February 8, 2023 Share Posted February 8, 2023 23 minutes ago, Luminara said: Badly. They're both 2 PPM. Energy Manipulator does an 8s mag 2 Stun, Triumphant Insult does a 3s mag 1 Stun (won't even Stun a minion). There are several others. They go off more often but they're still pretty bad. Unspeakable Terror: 3 PPM, 8s mag 1 Debilitative Action: 3 PPM, 8s mag 2 Pounding Slugfest: 2.5 PPM, 8s mag 2 Executioner's Contract: 3.5 PPM, 8s mag 2 1 1 Uuniverse Link to comment Share on other sites More sharing options...
Snarky Posted February 8, 2023 Share Posted February 8, 2023 (edited) 5 minutes ago, Scarlet Shocker said: I got it. As useful as a rubber duck in the Sahara Thanks I (think?) there are a few oasis in the sahara. If you have a character running 1-3 powers that AoE disorient (even if mag 2 they stack) and you can slap this in a fat patch AoE with a slow enough recharge not to screw the proc rate, then...maybe...it becomes a math gamble that might be worth it. Edited February 8, 2023 by Snarky Link to comment Share on other sites More sharing options...
Scarlet Shocker Posted February 8, 2023 Author Share Posted February 8, 2023 (edited) 15 minutes ago, Snarky said: I (think?) there are a few oasis in the sahara. There are, but you can only ever visit them at midnight Thinking about it, you'll be right at home then Snarky! 😄 Edited February 8, 2023 by Scarlet Shocker addendum 1 There's a fine line between a numerator and a denominator but only a fraction of people understand that. Link to comment Share on other sites More sharing options...
Yomo Kimyata Posted February 8, 2023 Share Posted February 8, 2023 25 minutes ago, Snarky said: I (think?) there are a few oasis in the sahara. If you have a character running 1-3 powers that AoE disorient (even if mag 2 they stack) and you can slap this in a fat patch AoE with a slow enough recharge not to screw the proc rate, then...maybe...it becomes a math gamble that might be worth it. You're on the right track here. Stun/Disorient mags stack. (Reminder: you need more mag than their rank. Minions are rank 1 so you need mag 2 or higher to stun them. Lts 2 and 3 respectively. Bosses 3 and 4 respectively.) That Unspeakable Terror (which I believe is mag 2, not mag 1) proc in cloak of fear will stun a minion for 8 seconds when it activates. But when you are also running Oppressive Gloom (mag 2) and it hits, then the proc activating gives you a mag 4 effect for however long the overlap is and that will stun bosses. Who run Bartertown? Link to comment Share on other sites More sharing options...
Snarky Posted February 8, 2023 Share Posted February 8, 2023 3 minutes ago, Yomo Kimyata said: You're on the right track here. Stun/Disorient mags stack. (Reminder: you need more mag than their rank. Minions are rank 1 so you need mag 2 or higher to stun them. Lts 2 and 3 respectively. Bosses 3 and 4 respectively.) That Unspeakable Terror (which I believe is mag 2, not mag 1) proc in cloak of fear will stun a minion for 8 seconds when it activates. But when you are also running Oppressive Gloom (mag 2) and it hits, then the proc activating gives you a mag 4 effect for however long the overlap is and that will stun bosses. Yeah I have found some magic on my Dark Dark Dark Corruptor in this alley. Dark has a mag 2 ranged AoE stun. Most folks shun it. But Dark Mastery has a mag 2 stun aura. Which is also relatively worthless …. Anyone else here do math? I toss the ranged stun then run into the mobs. If they seem particularly evil i nuke immediately. If not I Soul Drain, Tar Patch, Nuke, then step back to cone fear and start killing anything left standing. I did not build for defense. My defense is those stuns, tohit debuff, fear etc Link to comment Share on other sites More sharing options...
aethereal Posted February 8, 2023 Share Posted February 8, 2023 (edited) 2 hours ago, Snarky said: I (think?) there are a few oasis in the sahara. If you have a character running 1-3 powers that AoE disorient (even if mag 2 they stack) and you can slap this in a fat patch AoE with a slow enough recharge not to screw the proc rate, then...maybe...it becomes a math gamble that might be worth it. If you have a "patch" power, its recharge will typically be irrelevant to its proc rate -- it will proc as though it has a 10s recharge + animation time. This is the pseudopet thing. All patches are pseudopets. HC may have special-cased a few patches (Burn?), but most work this way. Edited February 8, 2023 by aethereal Link to comment Share on other sites More sharing options...
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