Scarlet Shocker Posted February 8, 2023 Posted February 8, 2023 How do they actually function? Â Â a hero is an ordinary individual who finds the strength to persevere and endure in spite of overwhelming obstacles. Christopher Reeve Â
Luminara Posted February 8, 2023 Posted February 8, 2023 5 minutes ago, Scarlet Shocker said: How do they actually function?  Badly.  They're both 2 PPM. Energy Manipulator does an 8s mag 2 Stun, Triumphant Insult does a 3s mag 1 Stun (won't even Stun a minion). 1 Get busy living... or get busy dying. That's goddamn right.
Snarky Posted February 8, 2023 Posted February 8, 2023 15 minutes ago, Scarlet Shocker said: How do they actually function? They sometimes disorient foes
Scarlet Shocker Posted February 8, 2023 Author Posted February 8, 2023 I got it. As useful as a rubber duck in the Sahara  Thanks 1   a hero is an ordinary individual who finds the strength to persevere and endure in spite of overwhelming obstacles. Christopher Reeve Â
Uun Posted February 8, 2023 Posted February 8, 2023 23 minutes ago, Luminara said: Badly.  They're both 2 PPM. Energy Manipulator does an 8s mag 2 Stun, Triumphant Insult does a 3s mag 1 Stun (won't even Stun a minion). There are several others. They go off more often but they're still pretty bad. Unspeakable Terror: 3 PPM, 8s mag 1 Debilitative Action: 3 PPM, 8s mag 2 Pounding Slugfest: 2.5 PPM, 8s mag 2 Executioner's Contract: 3.5 PPM, 8s mag 2 1 1 Uuniverse
Snarky Posted February 8, 2023 Posted February 8, 2023 (edited) 5 minutes ago, Scarlet Shocker said: I got it. As useful as a rubber duck in the Sahara  Thanks I (think?) there are a few oasis in the sahara. If you have a character running 1-3 powers that AoE disorient (even if mag 2 they stack) and you can slap this in a fat patch AoE with a slow enough recharge not to screw the proc rate, then...maybe...it becomes a math gamble that might be worth it.  Edited February 8, 2023 by Snarky
Scarlet Shocker Posted February 8, 2023 Author Posted February 8, 2023 (edited) 15 minutes ago, Snarky said: I (think?) there are a few oasis in the sahara. There are, but you can only ever visit them at midnight  Thinking about it, you'll be right at home then Snarky! 😄 Edited February 8, 2023 by Scarlet Shocker addendum 1   a hero is an ordinary individual who finds the strength to persevere and endure in spite of overwhelming obstacles. Christopher Reeve Â
Yomo Kimyata Posted February 8, 2023 Posted February 8, 2023 25 minutes ago, Snarky said: I (think?) there are a few oasis in the sahara. If you have a character running 1-3 powers that AoE disorient (even if mag 2 they stack) and you can slap this in a fat patch AoE with a slow enough recharge not to screw the proc rate, then...maybe...it becomes a math gamble that might be worth it.   You're on the right track here.  Stun/Disorient mags stack. (Reminder: you need more mag than their rank. Minions are rank 1 so you need mag 2 or higher to stun them. Lts 2 and 3 respectively. Bosses 3 and 4 respectively.) That Unspeakable Terror (which I believe is mag 2, not mag 1) proc in cloak of fear will stun a minion for 8 seconds when it activates. But when you are also running Oppressive Gloom (mag 2) and it hits, then the proc activating gives you a mag 4 effect for however long the overlap is and that will stun bosses. Who run Bartertown? Â
Snarky Posted February 8, 2023 Posted February 8, 2023 3 minutes ago, Yomo Kimyata said:  You're on the right track here.  Stun/Disorient mags stack. (Reminder: you need more mag than their rank. Minions are rank 1 so you need mag 2 or higher to stun them. Lts 2 and 3 respectively. Bosses 3 and 4 respectively.) That Unspeakable Terror (which I believe is mag 2, not mag 1) proc in cloak of fear will stun a minion for 8 seconds when it activates. But when you are also running Oppressive Gloom (mag 2) and it hits, then the proc activating gives you a mag 4 effect for however long the overlap is and that will stun bosses. Yeah I have found some magic on my Dark Dark Dark Corruptor in this alley.   Dark has a mag 2 ranged AoE stun.  Most folks shun it.  But Dark Mastery has a mag 2 stun aura.  Which is also relatively worthless ….  Anyone else here do math?  I toss the ranged stun then run into the mobs.  If they seem particularly evil i nuke immediately.  If not I Soul Drain, Tar Patch, Nuke, then step back to cone fear and start killing anything left standing.  I did not build for defense.  My defense is those stuns, tohit debuff, fear etc
aethereal Posted February 8, 2023 Posted February 8, 2023 (edited) 2 hours ago, Snarky said: I (think?) there are a few oasis in the sahara. If you have a character running 1-3 powers that AoE disorient (even if mag 2 they stack) and you can slap this in a fat patch AoE with a slow enough recharge not to screw the proc rate, then...maybe...it becomes a math gamble that might be worth it.  If you have a "patch" power, its recharge will typically be irrelevant to its proc rate -- it will proc as though it has a 10s recharge + animation time.  This is the pseudopet thing. All patches are pseudopets.  HC may have special-cased a few patches (Burn?), but most work this way. Edited February 8, 2023 by aethereal
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