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'Bring Your Own AM Task Force Session' ***Thur 4th May 6pm EST***


Bumguffy

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30 minutes ago, Techno said:

Hey Guffy,

 

FYI our clocks went forward last weekend this side of the pond, So if we do same time as last week it will be 10.30pm for you

I was just thinking that this might be the case however I'm now not sure if to go with the advertised time of 23:30 GMT = 19:30 ET or with what you suggest.

 

I think we stand a better chance of getting more folk (from your side of the pond) if it's 7:30pm rather than 6:30pm (although CrowcusPocus may have an opinion).

 

I'm pretty sure I can be on at the earlier time so as to catch this error in my planning and can talk rubbish or something else while waiting for everyone...

If it's not broke, fix it until it is.

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Another fun evening of melting bad guys while still learning our craft. We started early as a four and became five (that extra AM really helped). Happily Choking Cloud was another game changer; as long as at least two of us arrived into melee at the same time. Towards the end we were running at +2x8, not purely for speed but to make sure the challenge was engaging enough. I finished 3 bars shy of level 22 - everyone else was higher than this (I may double xp it for next week).

 

Judging by the forum responses I suggest that we are, at least, one Rad/Fire Defender short. So if there's anyone who fancies giving this a go (even for a taster session - 'try before you buy') then we'll go again NEXT THURSDAY (March 23rd) 6:30pm EST (22:30 GMT), shout here or in game (global: @Guffy) to register your interest. All levels welcome. I'll adjust the title of this thread to keep it up-to-date.

 

Huge thanks again go to @Techno who is this team's Bill Gates equivalent (if the former Microsoft CEO was intent on protecting the good guys from KB). His deep pockets and open hands were very much appreciated.

 

@Fire Chief and @Crowcus Pocus we missed you guys - hope you're OK and busy doing better things.

@Bionic_Flea we missed you too but I'm getting the vibe that maybe this isn't for you? Forgive me if this is wrong as I've appreciated your input thus far.

 

Usual thanks to the team for tolerating with good humour my ability to jump into a mob and select the wrong power - yes this happened more than once!

 

The basics of the build still hold true however I may respec into the below ready for next week (and might even finally slot some enhancements) Does anyone have any view of the 'best' level 20 power pick? I've not used Fold Space before...;

 

1 - Radiant Aura and Flares

2 - Accelerate Metabolism

4 - Fire Ball

6 - Maneuvers

8 - Teleport

10 - Rain of Fire

12 - Radiation Infection

14 - Tactics

16 - Teleport Target

18 - Choking Cloud

20 - Fold Space or Team Teleport

22 - Assault

24 - Blaze

26 - Enervating Field

28 - Blazing Bolt or Lingering Radiation

30 - Inferno

32 - Stealth or Blazing Bolt

35 + We are getting dangerously close to discussing this (my original thoughts were Dark Mastery). I'm open to being swayed by other good sets that may lead us away from the initial Controller/Blaster/Scrapper vibe I was going for.

If it's not broke, fix it until it is.

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  • Bumguffy changed the title to Rad/Fire Superteam 1 spot free ***Thur 23rd Mar 7:30pmEST***
On 3/17/2023 at 7:22 AM, Bumguffy said:

@Bionic_Flea we missed you too but I'm getting the vibe that maybe this isn't for you? Forgive me if this is wrong as I've appreciated your input thus far.

I'll happily join in if I am on at the right time and you guys are willing to have me.

 

The idea of a superteam appeals to me and I had fun playing with you guys.  But my playtime varies day-to-day depending on work and family.  And I'm too impatient to wait a week without playing a character as I generally play one project all the way to 50+3 before starting something new.

 

 

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5 hours ago, Bionic_Flea said:

I'll happily join in if I am on at the right time and you guys are willing to have me.

 

The idea of a superteam appeals to me and I had fun playing with you guys.  But my playtime varies day-to-day depending on work and family.  And I'm too impatient to wait a week without playing a character as I generally play one project all the way to 50+3 before starting something new.

 

 

Great to hear - totally get where you are coming from with respect to 'absolute focus'. It is is hard to restrict yourself to playing a toon you enjoy in such a small window every week however as long as you have a fairly reasonable +rech AM slotted then any level is good to superteam (as long as you don't mind sidekicking/exemplering).

 

Shame there aren't a few more folk interested in this as a rolling 'play whenever available' option would suit a wider audience. (@kitofor example)... 

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If it's not broke, fix it until it is.

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34 minutes ago, Gobbledygook said:

Sorry guys, not gonna be able to make it tonight.

No problem dude - enjoy your alternative. I'll try and update this thread after the evening's fun.

If it's not broke, fix it until it is.

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1 hour ago, smnolimits43 said:

so are we going for 6:30 pm est or 7:30 pm est ??

I tend to change the thread title every week to advertise the next week's schedule - however there's nothing stopping you for starting early.

 

As we are three online now we'll start soon and pickup anyone else who is free 🙂 

Edited by Bumguffy

If it's not broke, fix it until it is.

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Enjoyed another session of Rad/Fire fun again last night.

 

It's probably a good time to review, for anyone who want's to follow this path, lessons learned so far;

  1. Multiple AMs are great - the more the merrier/swifter
  2. Choking Cloud makes this team so much fun (because everything's more fun in melee - especially with a squishy)
  3. Each signature attack power (e.g. FireBall, RainOfFire and Blaze) really increases the tempo and allows the adjustment of difficulty (hoping that Inferno will move this on another step)
  4. Fold Space although expensive (two prerequisite picks) is a genuine joy to use in this team - getting mobs tight into CC, AoEs and debuffs seems like cheating (in a very satisfying way)
  5. If you run with less than 5 in a team then consideration should be given to the priority of the toggles you run in case of end issues (yes even with perma AMs - the AoEs cost a fair bit)
  6. Don't be shy - once your team has CC jump into groups with someone else (ideally all of you) the better instinct you have for this the less you'll spend putting heal in your attack chain
  7. Slotting for smaller teams is wise (End for toggles, Recharge for AM and Damage for attacks)
  8. Getting aggro in this team is easy however the auto-hit debuff toggles make sure you both stay safe and annoy the pants off the maximum number of bad guys
  9. Find your team's rhythm with respect to firing AM and when to pull or jump in - as ever communication is key (discord voice channel makes this much simpler)
  10. This team doesn't discriminate with levels (all extra AMs will help this team even if you have no other powers) - Knockback, however, is a very different story. KB can go do one!
  11. If a teammate picks vengeance and tells you 'it's just for the LotG proc' then it's likely he also saying under his breath that your playstyle is reckless
  12. Scheduling global teams is far from guaranteed - celebrate that others have found 'a life' (you know - that thing you've been hunting for for the last few decades)
  13. {Edit} - Remember to tell interested parties who and where to meet without having to read through endless posts - Excelsior under Atlas' left heel. Global is @Guffy

 

I'm looking for some feedback with scheduling 'next' week and propose a few open ended times (which may/may not benefit you);

  • Saturday 25th Mar starting from 5pm EST (21:00 GMT)
  • Wednesday 29th Mar starting from 5pm EST (22:00 BST)
  • Thursday 30th Mar starting from 6pm EST (23:00 BST)

I'll try and be about for the above times on the off-chance others are available, however will not likely be about the week after which shouldn't stop you from scheduling your own fun. I'll update the post title for each 'next session' (if I remember).

 

As always there is room for more interest in this superteam - after three initial sessions I'm half a level away from inferno but the speed is defiantly secondary to the fun of this team and any level is welcome.

 

Cheers,

Guff.

Edited by Bumguffy

If it's not broke, fix it until it is.

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  • Bumguffy changed the title to Rad/Fire Superteam ***Sat 25th Mar 5pmEST***
3 minutes ago, local986guy3 said:

I'm gonna look for you in Atlas. I'll be with Rhum Agricole. If the team is full already for tonight, then I'll catch you on the following date

 

Pretty sure at this short notice we maybe the only ones, but will look out for you.

Edited by Bumguffy

If it's not broke, fix it until it is.

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Thanks to those new Rad/Fire defenders that joined this evening - it was the first time we've run not on a Thursday evening (and without discord) however wasn't a terrible introduction.

 

Even on smaller teams using fold space and inferno was lots of fun - not that I always survived but it's the kind of bonkers that I like.

 

Looking forward to a fuller team maybe on Wednesday - I'll change the title of the thread again in a mo.

 

Thanks again to CynderTeam, Winds of Uranus and Ryum Agricole for your first time with us - With luck next time we'll have @Techno who actually knows what it is we are supposed to be doing, and all the other regulars as well! 

 

The really fun powers come early in this team and they only get enhanced with the later ones - I've done one out of the four sessions with double XP but I'm enjoying the traditional team-synergy play style that I'm happy not wondering when the next ding is going to mean that I can finally play with a power I've been waiting for for ages (cos they are already there) - admittedly Choking Cloud changes 'how' this team operates at level 18 but even this change is fun (and excitingly risky).

 

Until next time,

Guff out.

If it's not broke, fix it until it is.

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  • Bumguffy changed the title to Rad/Fire Superteam ***Wed 29th Mar 5pm EST***

     Choking Cloud is in fact a game changing power.   All it takes is two of us hitting that spawn at roughly the same moment to pretty much lock the spawn down up to and including any bosses (and at 3+ they're basically held almost immediately).  I've a Lockdown proc in mine right now.  While it does fire off fairly reliably I don't think it does much for the effectiveness while running with other Rad/Fires as part of the superteam, at least so far.  That said it might make more of a difference vs a spawn with multiple EB's such as the 3rd map of the ITF and/or vs higher level spawns (i,e, +4's).  It might also be interesting to try it with multiple Rad/Fire who've proc'd out CC.  And after seeing @Bumguffyusing Fold Space I'll just say it's crazy good fun and totally has me planning to respec to get it included in my build.  Not sure how risky it is for us but the teleported foes are dropped right into multiple Choking Clouds, Rad Infections and Rain of Fire and promptly melted.

 

The following is a work in progress.  Thoughts or questions welcome (if I can get it to work ... haven't done this in a decade).

Appears to have worked, Yay.

 

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|-------------------------------------------------------------------|

 

Edited by Doomguide2005
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