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QoL in PI: Add a Carnival of Shadows camp


Amur

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We all know the annoyance of trying to find XX Carnival of Shadows in PI missions. The missions even say they're "taking over" PI, but there are few around. What I propose is to add a Carnival camp to the empty island where the smugglers sub is. This wouldn't interfere with any of the normal spawn points, just adds mobs to a location few ever go... And the mission text will finally match what is happening.

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The problem isn't Carnival of Shadows. The problem is that any spawn point that Carnival can spawn at is also a spawn point for Malta and Nemesis, so if you go around hunting just one of the three, eventually all spawn points will be full of everything but those.

 

I feel like a Carnival of Shadows Fairgrounds would be out of place in Paragon. The Carnival isn't like the Giant Monsters and Rikti Monkies in islands surrounding Peregrine Island, they rely on foot traffic and people coming to shows. That's why they work in St. Martial. What is a Carnival without attendees?

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It's like @Major_Decoy said. You get a hunt Nemesis mission? You'll suddenly find Carnies everywhere, but not a Nemesis unit in sight. Get a hunt Carnies? Look at all the Malta covering the zone! Looking for Malta? Nemesis, Nemesis everywhere! The spawn points are all shared and it is luck of the draw that has the spawns you need for the street sweep missions. There are spots where Carnies seem more likely to spawn than others, just like with Nemesis and Malta, but they are still hit or miss.

 

Also like @Major_Decoy said, the Carnies are a known villain group in Paragon City. Unlike St. Martial where the Carnies' debauchery fits in and the authorities are willing to turn a blind eye to the deaths that occur at Carnie shows, there is no place in Paragon where it makes sense to have a permanent Carnie camp. Even the blue side instanced missions with Carnie camps point out that they are temporary at best.

 

Edit: Besides, the reason a smuggler's submarine is sitting at that island is because it can hide there and avoid scrutiny. Putting a permanent camp of a known villain group operating openly will draw scrutiny to that little island and ruin its usefulness to the submarine and its crew.

Edited by Rudra
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3 hours ago, Major_Decoy said:

I feel like a Carnival of Shadows Fairgrounds would be out of place in Paragon. The Carnival isn't like the Giant Monsters and Rikti Monkies in islands surrounding Peregrine Island, they rely on foot traffic and people coming to shows. That's why they work in St. Martial. What is a Carnival without attendees?


I could see adding Carnival spawnpoints on the rooftops. In Paragon they're the socialites doing bad things behind closed doors. You'd expect them to have parties on highrises and such.

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10 minutes ago, nihilii said:


I could see adding Carnival spawnpoints on the rooftops. In Paragon they're the socialites doing bad things behind closed doors. You'd expect them to have parties on highrises and such.

Good point.

In the Vaudeville era there would be post performance performances and parties on the rooftop.

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/e poofgone

 

 

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Maybe what is needed is a small section to be made into a "legitimate" front for the Carnies, who appear in more traditional circus garb, but when approached/aggro'd, will switch to their regular attire, then it could play into the mystique surrounding them...

Edited by biostem
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