biostem Posted April 6, 2023 Posted April 6, 2023 (edited) So based upon positive experiences I had with my dark blast/super reflexes Sentinel, I decided to take advantage of the Mapserver event and give a SR/DM Tanker a try. They play very different from other Tankers I've tried before, but the 2 sets actually gel quite nicely; You get a self heal to cover SR's lack of one, 3 PBAoEs, (I didn't bother with shadow maul), and by taking soul mastery, I got some ranged punch and another AoE, not to mention a great anchor debuff in darkest night. One surprising thing for me is that this tanker has fewer end issues than my sentinel, who gets a dedicated +recovery power in enduring, though I kind of miss the Sent's absorb power, (I do plan on taking advantage of the 2 Tanker ATO uniques, though). The lack of a damage/taunt aura means I have to be much more attentive with punchvoke/taunt, but it fits with the character I'm playing. Have you folks found any interesting combinations that surprised you, or have any general advice for either super reflexes or dark melee? Thanks! Other thoughts: The many sources of -tohit really help with this defense-heavy set. Having an AoE fear adds an additional source of mitigation. With all the defense powers in SR, there's no need to find "mules" for the LotG global recharge IOs. In addition to the above, quickness means I can pull off dark consumption and soul drain that much sooner. I opted to take the summon Widow power, but I could have as easily taken soul tentacles for a bit more ranged punch and to stack immobs with midnight grasp. Leviathan or Mu Mastery look like they could provide a bit more in the way of a ranged punch than Soul Mastery. Edited April 6, 2023 by biostem 2
Spaghetti Betty Posted April 6, 2023 Posted April 6, 2023 32 minutes ago, biostem said: The lack of a damage/taunt aura 1 1 1 Mainly on Excelsior. Find me in game @Spaghetti Betty. AE Arcs: Big Magic Blowout! 41612 | The Meta-Human Wrestling Association 44683 | MHWA Part 2 48577 Click to look at my pets!
biostem Posted April 6, 2023 Author Posted April 6, 2023 2 minutes ago, Spaghetti Betty said: I didn't notice that. Thank you @Spaghetti Betty! 1
Spaghetti Betty Posted April 6, 2023 Posted April 6, 2023 (edited) My SR/DM is one of my favorite tanks to play. The 2 pair so well together that by mid-30s you're trivializing most content in the game. Despite the misconception about SR not having a taunt aura (it's not just you, it's everyone), you are correct that the biggest tool you have is your agility in combat. This Tank is one of my fastest runners, and I have capped slow RES on it to boot. This is how I run mine. Just .31 sec shy of perma Soul Drain. And it's 4* certified! This Hero build was built using Mids Reborn 3.4.7https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Smoker: Level 50 Magic TankerPrimary Power Set: Super ReflexesSecondary Power Set: Dark MeleePower Pool: LeapingPower Pool: FightingPower Pool: PresencePower Pool: Speed Hero Profile:Level 1: Focused Fighting (A) Shield Wall - +Res (Teleportation), +5% Res (All) (7) Shield Wall - Defense (9) Shield Wall - Defense/Endurance (9) Shield Wall - Defense/Recharge Level 1: Smite (A) Superior Might of the Tanker - Recharge/Chance for +Res(All) (17) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge (17) Superior Might of the Tanker - Damage/Endurance/Recharge (19) Superior Might of the Tanker - Accuracy/Damage/Recharge (19) Superior Might of the Tanker - Damage/Recharge (21) Superior Might of the Tanker - Accuracy/Damage Level 2: Focused Senses (A) Shield Wall - Defense (11) Shield Wall - Defense/Endurance (11) Shield Wall - Defense/Recharge (13) Shield Wall - Defense/Endurance/Recharge Level 4: Shadow Maul (A) Armageddon - Chance for Fire Damage (37) Armageddon - Damage/Endurance (40) Armageddon - Recharge/Accuracy (40) Armageddon - Damage/Recharge/Accuracy (40) Armageddon - Damage/Recharge (42) Superior Avalanche - Recharge/Chance for Knockdown Level 6: Practiced Brawler (A) Recharge Reduction IO Level 8: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (21) Kismet - Accuracy +6% (46) Reactive Defenses - Scaling Resist Damage Level 10: Taunt (A) Empty Level 12: Evasion (A) Shield Wall - Defense (13) Shield Wall - Defense/Endurance (15) Shield Wall - Defense/Recharge (15) Shield Wall - Defense/Endurance/Recharge Level 14: Super Jump (A) Winter's Gift - Slow Resistance (20%) Level 16: Siphon Life (A) Superior Gauntleted Fist - RechargeTime/+Absorb (23) Superior Gauntleted Fist - Damage/RechargeTime (23) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime (25) Superior Blistering Cold - Accuracy/Damage (25) Superior Blistering Cold - Accuracy/Damage/Endurance (29) Theft of Essence - Chance for +Endurance Level 18: Agile (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (43) Red Fortune - Defense (45) Red Fortune - Defense/Endurance Level 20: Dodge (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 22: Quickness (A) Run Speed IO Level 24: Boxing (A) Empty Level 26: Soul Drain (A) Superior Avalanche - Accuracy/Damage (27) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (27) Superior Avalanche - Accuracy/Damage/Recharge (42) Adjusted Targeting - To Hit Buff/Endurance/Recharge (42) Adjusted Targeting - To Hit Buff/Recharge (43) Adjusted Targeting - Recharge Level 28: Dark Consumption (A) Superior Gauntleted Fist - Accuracy/Damage (29) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (31) Superior Gauntleted Fist - Damage/Endurance/RechargeTime (31) Synapse's Shock - EndMod/Increased Run Speed (31) Synapse's Shock - EndMod (33) Synapse's Shock - Damage/Recharge/Accuracy Level 30: Midnight Grasp (A) Hecatomb - Chance of Damage(Negative) (33) Hecatomb - Damage/Endurance (33) Hecatomb - Recharge/Accuracy (34) Hecatomb - Damage/Recharge/Accuracy (34) Hecatomb - Damage/Recharge (34) Perfect Zinger - Chance for Psi Damage Level 32: Lucky (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (45) Red Fortune - Defense (46) Red Fortune - Defense/Endurance Level 35: Tough (A) Unbreakable Guard - +Max HP (36) Unbreakable Guard - Resistance (36) Unbreakable Guard - Resistance/Endurance (36) Unbreakable Guard - RechargeTime/Resistance (37) Gladiator's Armor - TP Protection +3% Def (All) (37) Steadfast Protection - Resistance/+Def 3% Level 38: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (39) Red Fortune - Defense (39) Red Fortune - Defense/Endurance (39) Red Fortune - Defense/Recharge (43) Red Fortune - Endurance/Recharge (45) Red Fortune - Endurance Level 41: Pacify (A) Empty Level 44: Intimidate (A) Accuracy IO Level 47: Unrelenting (A) Preventive Medicine - Chance for +Absorb (48) Preventive Medicine - Heal/RechargeTime/Endurance (48) Preventive Medicine - Heal/RechargeTime (48) Preventive Medicine - Endurance/RechargeTime (50) Preventive Medicine - Heal/Endurance (50) Preventive Medicine - Heal Level 49: Hasten (A) Recharge Reduction IO (50) Recharge Reduction IO Level 1: Gauntlet Level 1: Brawl Edited April 6, 2023 by Spaghetti Betty 1 1 Mainly on Excelsior. Find me in game @Spaghetti Betty. AE Arcs: Big Magic Blowout! 41612 | The Meta-Human Wrestling Association 44683 | MHWA Part 2 48577 Click to look at my pets!
PLVRIZR Posted April 6, 2023 Posted April 6, 2023 10 hours ago, biostem said: 3 PBAoEs, (I didn't bother with shadow maul) With the tanker AOE upgrade, you might reconsider this. I have two DM tanks (one Inv, one SD) and I would never give up Shadow Maul on either. Just my $.02 infl. 1 3 Reunion - JAWBRKR (Inv/SJ Tank), Lich-ilicious (Necro/Dark MM) Torchbearer - Will Power-Flame (WP/Fire Tank), Frostee-Freeze (Ice/Emp Troller), DARKNESSREIGNS (Inv/DM Tank), BALLBUSTR (Inv/SS Tank) Indomitable - PLVRIZR (Stone/SS Tank), The Atomic Warden (Rad/Rad Defender), FACESMSHR (EM/EA Brute) Excelsior - NUTCRCKR (Inv/SS Tank) - VL500+, DRKSTNITE (DA/DM Tank), Nosfera-too (Kin/Dark Defender), FIREBLLR (FIre/Therm Corr), THUGSRUS (Thugs/Dark MM), Marshal Mayhem (Fire/MA Tank), SLICRDICR (DB/WP Scrap), NECROTANK (SD/DM Tank), FRMRBRWN (Spines/Fire Brute), AVLANCH (Ice/Stone Tank), SWMPTHNG (Bio/Rad Tank), FREEZRBRN (Fire/Ice Tank), ZZAAPP (Elec/Elec Brute), Voltaic Thunderbolt (Elec/Elec Tank) Lemme Axe You Somethin (Rad/Axe Tank), PWDRKEG (Fire/FIre/Pyre Tank), ATMSMSHR (Rad/SS Tank), Morphology of Flame (Bio/Fire Tank) Everlasting - MISSADVENTUR (Inv/SS Tank), Mace to the Face (SD/WM Tank) Retail 2004 (pre-I1) - 2012 lights out; Feb. 2020 - present
Psyonico Posted April 6, 2023 Posted April 6, 2023 Shadow maul is really a great power and IMO shouldn't be skipped. 1 What this team needs is more Defenders
Captain Fabulous Posted April 6, 2023 Posted April 6, 2023 Ditto the others on Shadow Maul, especially on a Tank. 1
Uun Posted April 6, 2023 Posted April 6, 2023 14 hours ago, biostem said: Having an AoE fear adds an additional source of mitigation. Touch of Fear is a funky power. The fear and -tohit are ST. Only the damage is AoE. 2 1 Uuniverse
C U R S E Posted April 6, 2023 Posted April 6, 2023 (edited) I 100% agree with the Shadow Maul replies. My tanks Shadow Maul is stuffed with Procs. Touch of Fear with 4 procs also hits like a Truck. SR/DM is a nice combo, but SD/DM provides so much more. SD/DM Tanker is an insane unkillable machine. Edited April 6, 2023 by C U R S E 1 1
ninja surprise Posted April 28, 2023 Posted April 28, 2023 On 4/6/2023 at 7:37 AM, PLVRIZR said: With the tanker AOE upgrade, you might reconsider this. I have two DM tanks (one Inv, one SD) and I would never give up Shadow Maul on either. Just my $.02 infl. Yep -- it's a 120 degree arc with 10-target cap! You don't even have to aim it, it'll punch everything in front of you! I play my SR/DM when I want to relax. It's cruise control to awesome. Especially when compared to all the clickies in Bio. 1
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