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Energy/SR scrapper looking for neat ideas


BazookaTwo

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So I've got this guy to level 50. I took whirling hands and skipped the other aoe/cone, I took Elude, and I took Char and Melt Armor. I have 48% positional to melee/ranged/aoe. I have like a 30% damage bonus, as well as musculature alpha I'm working up.  Of course I took BS,TF, and ET. 

 

Clearly it's a good character. It hits fairly hard, and the defenses are pretty good. But I'm wondering are there any further tweaks or tricks people could recommend? I do no have mids, as I'm on a Mac. 

 

Thanks in advance! 

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I run a EM/Regen, but I use Moonbeam for ET > TF > ET > BS > Moonbeam > Repeat (posted in pylon thread rather recently).  So, you're SR, so you may or may not have more +RCH than me (not sure if you have Hasten, but Quick Reflexes is going to give you 20% more +RCH than I can get).

Assuming you have 5 7.5% Recharge bonuses from LotG and maybe more in Char?   I believe I heard the Immobilize with Procs is an awesome ST attack.

Never took Elude myself on SR.  

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Definitely no need for Elude. You could drop that and Melt Armor and take Weaken Resolve/Mighty Leap/Unleash Potential, or you could take Moonbeam and Shadow Meld.

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Uuntouchable - Ill/Time Controller | Uunferno - Fire/Fire Tank | Uunthinkable - Psi/SR Scrapper | Uuncivil - Thugs/Elec MM | Uunnatural - Ice/Savage Dominator | Uunshockable - Elec/Bio Sentinel | Uunfathomable - Elec/Dark Controller

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9 hours ago, Uun said:

You could drop that and Melt Armor and take Weaken Resolve/Mighty Leap/Unleash Potential, or you could take Moonbeam and Shadow Meld.

 

If going with Unleash Potential, I'd jam it as full of Heal/Recharge and End Mod/Recharge as you can.  I'm not sure I'd add Shadow Meld to an SR build.

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Who run Bartertown?

 

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+Damage bonuses can be built higher. I had +60% at one point on my SR Stalker but settled on +52% in favor of more survival. That includes +10% from Hybrid Assault and +10.5% from Leadership Assault. Sets to look for:

 

+2% - Red Fortune, Adjusted Targeting

+2.5% - Performance Shifter, Gaussian's, Touch of Death, PVP IOs

+3% - Mako's, Obliteration, Overwhelming Force

+4% - ATO 1+2, Apocalypse, Soulbound Allegiance

 

Still has a lot of damage procs, unique IOs, softcap def, perma Hasten and enough recharge to run a top attack chain.

Edited by StrikerFox
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10 hours ago, Yomo Kimyata said:

I'm not sure I'd add Shadow Meld to an SR build.

If you're taking Elude as a panic button, Shadow Meld has no crash and can easily be up every 40 seconds. If you're already taking Moonbeam, there are no additional picks required.

Uunderdog - Rad/Rad Scrapper | Uundertaker - Rad/Dark Corruptor | Uun - MA/Inv Scrapper | Uunison - Grav/Storm Controller | Uuncola - Ice/Temp Blaster | Uundergrowth - Plant/Martial Dominator | Uunstable - SR/Staff Tank

Uunreal - Fire/Time Corruptor | Uunrest - Dark/TA Blaster | Uunseen - Ill/Poison Controller | Uuncool - Cold/Beam Defender | Uunderground - Earth/Earth Dominator | Uunknown - Mind/Psi Dominator | Uunplugged - Stone/Elec Brute

Uunfair - Archery/TA Corruptor | Uunsung - DP/Ninja Blaster | Uunflammable - Fire/Nature Controller | Uunflappable - WM/WP Brute | Uundead - Dark/Dark Tank | Uunfit - Water/Martial Blaster  | Uunwrapped - Dark/Dark Dominator

Uunchill - Ice/Kinetics Corruptor | Uunpleasant - En/En Stalker | Uunbrella - Rad/Rad Sentinel | Uunsafari - Beasts/Traps MM | Uungnome - Nature/Seismic Defender | Uunsavory - Poson/Sonic Defender | Uunicycle - BS/Shield Scrapper

Uuntouchable - Ill/Time Controller | Uunferno - Fire/Fire Tank | Uunthinkable - Psi/SR Scrapper | Uuncivil - Thugs/Elec MM | Uunnatural - Ice/Savage Dominator | Uunshockable - Elec/Bio Sentinel | Uunfathomable - Elec/Dark Controller

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13 hours ago, Uun said:

If you're taking Elude as a panic button, Shadow Meld has no crash and can easily be up every 40 seconds. If you're already taking Moonbeam, there are no additional picks required.


Gotcha.  On SR I’m generally going to have enough set bonii to soft cap without elude.  That said, sometimes I take a T9 just for the endurance kick!  (I’m looking at you Unstoppable)

Who run Bartertown?

 

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16 hours ago, Uun said:

If you're taking Elude as a panic button, Shadow Meld has no crash and can easily be up every 40 seconds. If you're already taking Moonbeam, there are no additional picks required.


That's a fair point on Shadow Meld vs Elude. However I 'feel' like Melt Armor is very good to soften up stuff several levels higher than me. Maybe it's my imagination? 

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On 7/14/2023 at 10:43 AM, StrikerFox said:

+Damage bonuses can be built higher. I had +60% at one point on my SR Stalker but settled on +52% in favor of more survival. That includes +10% from Hybrid Assault and +10.5% from Leadership Assault. Sets to look for:

 

+2% - Red Fortune, Adjusted Targeting

+2.5% - Performance Shifter, Gaussian's, Touch of Death, PVP IOs

+3% - Mako's, Obliteration, Overwhelming Force

+4% - ATO 1+2, Apocalypse, Soulbound Allegiance

 

Still has a lot of damage procs, unique IOs, softcap def, perma Hasten and enough recharge to run a top attack chain.

 

I guess I should look at swapping Mako's for Apocalypse, maybe. depends on how much it knocks off my Def numbers to do so. 

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9 hours ago, BazookaTwo said:

That's a fair point on Shadow Meld vs Elude. However I 'feel' like Melt Armor is very good to soften up stuff several levels higher than me. Maybe it's my imagination? 

Melt Armor is very good, although it's tough to get the recharge much below 90 seconds (vs. 40 second duration). I would keep it if you're also taking Fire Ball, but not sure it's worth 2 power picks on its own. The question is, are you using Melt Armor to soften up an entire spawn, or are you using it primarily on tough bosses. If the latter, see above about Weaken Resolve. It's a ST -def/-res that can be used every 15 seconds (vs. 15 second duration).

Uunderdog - Rad/Rad Scrapper | Uundertaker - Rad/Dark Corruptor | Uun - MA/Inv Scrapper | Uunison - Grav/Storm Controller | Uuncola - Ice/Temp Blaster | Uundergrowth - Plant/Martial Dominator | Uunstable - SR/Staff Tank

Uunreal - Fire/Time Corruptor | Uunrest - Dark/TA Blaster | Uunseen - Ill/Poison Controller | Uuncool - Cold/Beam Defender | Uunderground - Earth/Earth Dominator | Uunknown - Mind/Psi Dominator | Uunplugged - Stone/Elec Brute

Uunfair - Archery/TA Corruptor | Uunsung - DP/Ninja Blaster | Uunflammable - Fire/Nature Controller | Uunflappable - WM/WP Brute | Uundead - Dark/Dark Tank | Uunfit - Water/Martial Blaster  | Uunwrapped - Dark/Dark Dominator

Uunchill - Ice/Kinetics Corruptor | Uunpleasant - En/En Stalker | Uunbrella - Rad/Rad Sentinel | Uunsafari - Beasts/Traps MM | Uungnome - Nature/Seismic Defender | Uunsavory - Poson/Sonic Defender | Uunicycle - BS/Shield Scrapper

Uuntouchable - Ill/Time Controller | Uunferno - Fire/Fire Tank | Uunthinkable - Psi/SR Scrapper | Uuncivil - Thugs/Elec MM | Uunnatural - Ice/Savage Dominator | Uunshockable - Elec/Bio Sentinel | Uunfathomable - Elec/Dark Controller

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1 hour ago, Uun said:

The question is, are you using Melt Armor to soften up an entire spawn, or are you using it primarily on tough bosses. If the latter, see above about Weaken Resolve. It's a ST -def/-res that can be used every 15 seconds (vs. 15 second duration).

 

I tend to use it whenever it's up, more than I use it situationally. and yeah I think it's best on a whole spawn. 

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