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most generally useful - dark/dark def, or symphony/dark dom?


honoroit

most generally useful - dark/dark def, or symphony/dark dom?  

7 members have voted

  1. 1. most generally useful - dark/dark def, or symphony/dark dom?

    • (dark / dark / dark defender)  - Ethereal Figs
      7
    • (symphony / dark dominator) - Eldritch Figs
      0


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Ethereal Figs (dark / dark / dark defender)  
OR

Eldritch Figs (symphony / dark dominator)

 

which is most generally useful??  I'm leaning defender for some very -tohit, BUT... symphony / dark seems an annoying combo for monsters, brings a lot of variety, and includes some -tohit...

 

which is most useful, in your opinion - team play.

 

initial builds attached.

 

Screenshot_20230805_210526.thumb.jpg.0d538fe3718faeec14e16bd81f204f8b.jpg

(the next Figs - who doesn't know who he is yet)

eldritch Figs - Dominator (Symphony Control - Dark Assault).mbd ethereal Figs - Defender (Dark Miasma - Dark Blast).mbd

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I've recently thought about a Symphony/dark Dom, but for 'generally useful,' a Def is going to win out. 

Top 10 Most Fun 50s.

1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Waterpark: Water/temp Blaster. 5. Project Next: Ice/stone Brute. 6. Mighty Matt: Rad/bio Brute. 7. Without Pause: Claws/wp Brute. 8. Emma Strange: Ill/dark. 9. Nothing But Flowers: Plant/storm Controller. 10. Obsidian Smoke: Fire/dark Corr. 

 

"Downtime is for mortals."

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5 minutes ago, arcane said:

I voted for the Defender, but neither combo is going to be top tier at anything.

 

mmm, it -tohit rubbish?

 

ive found it to be most effective on dark/dark controller, but that brings complementary def/res, and much else aside.

 

i do like symphony dom tho, the plethora of cones, and decentish cooldowns on them lets you work a mob from a spot, and ideally have echo from the pet. thats a lot of mag.

Edited by honoroit
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I'm collecting enh for both, but have started the symphony/dark

 

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it's good so far, many cone.  I also tried a symphony/fire, but

very much dislike consume and the 3s one thats pbaoe (and terrible).

 

its not layered like a dark/dark is, and we'll have good compare there with tge defender.

 

got set back a bit... bought a few winter packs and got nothing but candy canes and 25 merits. which is annoying.

 

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for the dark/dark defender

 

has anyone got thoughts on 'dark pit' in dark blast?

its quick cast (1.07s), 60s base CD, 20ft radius aoe (howling twilight is 15ft), does no damage, no other effects, but is only mag 2 stun.

 

in dark blast skips are (for me):

dark pit

life drain (too many ST, dark blast is my spam, but i lose a -tohit source)

 

its got me thinking to make the defender dark/sonic.

 

I'm unsure how much -tohit layering will be needed when dark miasma is primary.

 

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*figs is confused*

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23 minutes ago, honoroit said:

has anyone got thoughts on 'dark pit' in dark blast?

its quick cast (1.07s), 60s base CD, 20ft radius aoe (howling twilight is 15ft), does no damage, no other effects, but is only mag 2 stun.

Garbage unless you have another stun to stack with it (i.e., Oppressive Gloom).

 

25 minutes ago, honoroit said:

life drain (too many ST, dark blast is my spam, but i lose a -tohit source)

Not really needed for Dark/Dark since you have Twilight Grasp, but it's a good self-heal when paired with a primary that doesn't have one. 

 

28 minutes ago, honoroit said:

I'm unsure how much -tohit layering will be needed when dark miasma is primary.

Fearsome Stare and Darkest Night should provide all the -tohit you need (and most of the time you won't need DN). Any additional debuff provided by the blasts is gravy.

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31 minutes ago, arcane said:

Don’t pick Dark Blast over Life Drain… Life Drain is better damage. Gloom/Moonbeam/Life Drain is your bread and butter.

 

its a base 8s recharge and will be 4s with haste n'stuff.

 

noted.  its that or dark blast, aye.  will try respec when of level.

 

obv slot for dmg/proc vs any heal as am dark miasma primary and if i need healing i have it on tap.

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2 hours ago, Uun said:

Garbage unless you have another stun to stack with it (i.e., Oppressive Gloom).

 

Not really needed for Dark/Dark since you have Twilight Grasp, but it's a good self-heal when paired with a primary that doesn't have one. 

 

Fearsome Stare and Darkest Night should provide all the -tohit you need (and most of the time you won't need DN). Any additional debuff provided by the blasts is gravy.

 

ty for heads up on dark pit, it did look a bit lacking.

 

so enough -tohit to consider sonic blast u think?

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4 hours ago, honoroit said:

so enough -tohit to consider sonic blast u think?

Absolutely, although you might want to pick a blast set that's more procable.

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Uunreal - Fire/Time Corruptor | Uunrest - Dark/TA Blaster | Uunseen - Ill/Poison Controller | Uuncool - Cold/Beam Defender | Uunderground - Earth/Earth Dominator | Uunknown - Mind/Psi Dominator | Uunplugged - Stone/Elec Brute

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Uunchill - Ice/Kinetics Corruptor | Uunpleasant - En/En Stalker | Uunbrella - Rad/Rad Sentinel | Uunsafari - Beasts/Traps MM | Uungnome - Nature/Seismic Defender | Uunsavory - Poson/Sonic Defender | Uunicycle - BS/Shield Scrapper

Uuntouchable - Ill/Time Controller | Uunferno - Fire/Fire Tank | Uunthinkable - Psi/SR Scrapper | Uuncivil - Thugs/Elec MM | Uunnatural - Ice/Savage Dominator | Uunshockable - Elec/Bio Sentinel | Uunfathomable - Elec/Dark Controller

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On 8/7/2023 at 1:17 PM, honoroit said:

mmm, it -tohit rubbish?

In general, protective debuffs are weaker than protective buffs because you need to hit with them. So if you're relying on that -hit to keep you alive there are many times when it will just fail you.

 

The purple patch also cuts into such debuffs, meaning that they'll be running at 65% effectiveness (+4 w/alpha level shift).

 

However, what really cripples them is the way they fail utterly against AV/GM. At the top end, they'll be reduced by a further 87%. This effectively renders them worthless at the very moment you need them the most.

 

The same sort of calculus applies to control effects. Your ability to lock down an entire crowd is great. Then you apply that purple patch and it's still decent. Then you face that AV/GM and it fails utterly.

 

There's also the larger issue of "who exactly are you helping?". Being able to lock down an entire crowd really isn't all that helpful when your team (except you) is already tough enough to wade into them.

 

That being said, not everything is +4/x8 TF with an AV/GM at the end. If you just want to do a natural leveling progression and aren't worried too much about 'end game' (whatever that is in CoH), then you should do fine.

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