SwitchFade Posted September 2, 2023 Posted September 2, 2023 2 hours ago, avgHuman said: I'm amazed people are still commenting and replying to me in this thread. I only made the suggestion because I thought this option would be easier than the coding that would be required to remove the squid and lobster from nova and dwarf forms so you can still look human when using those forms. It of course still may be easier than that way, but still too much of a pain for the devs to consider it a valid option. So since it's already been pointed out to me that my suggestion won't even be considered, that should be the end of this discussion. Then, close the thread?
Wavicle Posted September 3, 2023 Posted September 3, 2023 Kheldians already have more than enough powers to go entirely without pool powers even without taking the forms... Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon
FupDup Posted September 3, 2023 Posted September 3, 2023 I don't think it makes sense to "compensate" Khelds for not taking the alternate forms. What I do want are: 1. Alternate FX options for the other forms so you can keep your old costume (or maybe swap between multiple costume slots? Might not be possible coding-wise). 2. Better base stats on many existing powers within the kit so that every potential combination would be improved (pure human, bi-form, tri-form, whatever). For human form in particular, maybe a little mezz resistance (not necessarily protection) spread across each of the different basic armor toggles? Maybe even consolidate the fire/cold and energy/neg shields into one because most armor sets on proper armored ATs do that. .
srmalloy Posted September 3, 2023 Posted September 3, 2023 18 hours ago, FupDup said: 1. Alternate FX options for the other forms so you can keep your old costume (or maybe swap between multiple costume slots? Might not be possible coding-wise). Same issue as Stone Armor's Granite; it's not a costume, it's a full-model replacement. It might be possible to do something along the same lines as the permatemp costume powers you get for PAPs, but regular costume slots? No.
Wavicle Posted September 3, 2023 Posted September 3, 2023 I just want multiple skins of the forms to choose from. Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon
Greycat Posted September 4, 2023 Posted September 4, 2023 20 hours ago, Wavicle said: I just want multiple skins of the forms to choose from. See: Lore reasons for them looking that way. There are specific species Kheldians merged with (and maintained a copy of the form) for those abilities/looks. Kheldian Lore and Backstory Guide 2.0: HC edition Out to EAT : A look at Epic ATs - what is, could have been, and never was Want 20 merits? Got a couple of minutes? Mini guide to the Combat Attributes window
Wavicle Posted September 4, 2023 Posted September 4, 2023 1 hour ago, Greycat said: See: Lore reasons for them looking that way. There are specific species Kheldians merged with (and maintained a copy of the form) for those abilities/looks. Yea I understand that. I want additional Dwarf and Nova skins. Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon
biostem Posted September 4, 2023 Posted September 4, 2023 23 hours ago, Wavicle said: I just want multiple skins of the forms to choose from. AFAIK, there is a human-form equivalent of all Nova/Dwarf attacks/abilities, so a toggle that replaces your costume with either a different one or one of some pre-selected ones, (assuming those use a humanoid form), shouldn't be too difficult...
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