Sarrate Posted June 18, 2019 Posted June 18, 2019 While looking at some builds, I noticed something I found peculiar, the ability to further strengthen s/l resists. I don't recall that being a thing on live (or at least, not to the extent that some have managed it), so I did a little bit of looking, and I found this. The 4 piece set bonus changed from "2.5% debt protection" to "3% s/l resist and 5% mez resistance." I wasn't even paying attention, but the 6 piece was modified as well, from "3.13% toxic res" to "4.5% toxic/psi res and 7.5% mez resistance." Is this an outlier? How prolific are these changes? Are they just changing certain bonuses (eg: all debt protection to s/l res) or certain sets (eg: set x is under performing and needs help)? I'm guessing it's more the former than the latter?
Trickshooter Posted June 18, 2019 Posted June 18, 2019 There were sweeping changes made to set bonuses in Issue 24: https://paragonwiki.com/wiki/Patch_Notes/2012-08-08_Beta Buff Trick Arrows! | Buff Poison!Powerset Suggestions: Circus Performers | Telepathy | Symphonic Inspiration | Light Affinity | Force Shield | Wild Instincts | CrystallizationOld Powerset Suggestions: Probability Distortion | Magnetism | Hyper-Intellect I remember reading Probability Distortion a few months back and thinking it was the best player proposed set I'd ever seen. - Arbiter Hawk 💚
Sarrate Posted June 18, 2019 Author Posted June 18, 2019 I wasn't really active at by sunset, so I missed that change. Thanks for the heads up! Part of the reason I cross-referenced two places was to try to make sure it wasn't just me looking at stale data, too. D'oh!
Mr. Vee Posted June 18, 2019 Posted June 18, 2019 Even if you were on at sunset you'd have only seen the changes if you played on the test server. The devs basically realized/were convinced that there were a ton of essentially useless bonuses.
Scientist Posted June 18, 2019 Posted June 18, 2019 I didn't see anything in the patch notes about it, but did they also remove the cap on stacking 5 of the same bonus, such as 6.25% recharge? I thought Mid's used to have a warning if you had over 5 of a same bonus, I don't see it any more in Pine's update, but I don't know if that is because I'm missing something or Pine is. :)
Myrmidon Posted June 18, 2019 Posted June 18, 2019 There were sweeping changes made to set bonuses in Issue 24: https://paragonwiki.com/wiki/Patch_Notes/2012-08-08_Beta Indeed, I24 was the Issue to fix Issues. Now, we can Cap Smashing/Lethal on pretty much any build. As it should be. Playing CoX is it’s own reward
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