Sarrate Posted June 18, 2019 Share Posted June 18, 2019 While looking at some builds, I noticed something I found peculiar, the ability to further strengthen s/l resists. I don't recall that being a thing on live (or at least, not to the extent that some have managed it), so I did a little bit of looking, and I found this. The 4 piece set bonus changed from "2.5% debt protection" to "3% s/l resist and 5% mez resistance." I wasn't even paying attention, but the 6 piece was modified as well, from "3.13% toxic res" to "4.5% toxic/psi res and 7.5% mez resistance." Is this an outlier? How prolific are these changes? Are they just changing certain bonuses (eg: all debt protection to s/l res) or certain sets (eg: set x is under performing and needs help)? I'm guessing it's more the former than the latter? Link to comment Share on other sites More sharing options...
Trickshooter Posted June 18, 2019 Share Posted June 18, 2019 There were sweeping changes made to set bonuses in Issue 24: https://paragonwiki.com/wiki/Patch_Notes/2012-08-08_Beta Buff Trick Arrows! | Buff Poison!Powerset Suggestions: Circus Performers | Telepathy | Symphonic InspirationOld Powerset Suggestions: Probability Distortion | Magnetism | Hyper-Intellect Some day, the prophecy will be fulfilled; Trick Arrows will be buffed and I will finally be allowed to die. https://twitter.com/trickshootah Link to comment Share on other sites More sharing options...
Sarrate Posted June 18, 2019 Author Share Posted June 18, 2019 I wasn't really active at by sunset, so I missed that change. Thanks for the heads up! Part of the reason I cross-referenced two places was to try to make sure it wasn't just me looking at stale data, too. D'oh! Link to comment Share on other sites More sharing options...
Mr. Vee Posted June 18, 2019 Share Posted June 18, 2019 Even if you were on at sunset you'd have only seen the changes if you played on the test server. The devs basically realized/were convinced that there were a ton of essentially useless bonuses. Link to comment Share on other sites More sharing options...
Scientist Posted June 18, 2019 Share Posted June 18, 2019 I didn't see anything in the patch notes about it, but did they also remove the cap on stacking 5 of the same bonus, such as 6.25% recharge? I thought Mid's used to have a warning if you had over 5 of a same bonus, I don't see it any more in Pine's update, but I don't know if that is because I'm missing something or Pine is. :) Link to comment Share on other sites More sharing options...
Shinobu Posted June 18, 2019 Share Posted June 18, 2019 The Rule of Five hasn't changed. Link to comment Share on other sites More sharing options...
Myrmidon Posted June 18, 2019 Share Posted June 18, 2019 There were sweeping changes made to set bonuses in Issue 24: https://paragonwiki.com/wiki/Patch_Notes/2012-08-08_Beta Indeed, I24 was the Issue to fix Issues. Now, we can Cap Smashing/Lethal on pretty much any build. As it should be. Playing CoX is it’s own reward Link to comment Share on other sites More sharing options...
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