Phoulmouth Posted June 19, 2019 Share Posted June 19, 2019 Would it be possible to add an options to the P2W vendor to allow us to disable common and uncommon salvage drops? It gets really monotonous trying to keep space in my salvage inventory while farming or even just doing trials and task forces. Plus you get to a point where this stuff isn't even needed anymore. Would just be a real nice quality of life feature to be able to disable them from dropping. Link to comment Share on other sites More sharing options...
Vanden Posted June 19, 2019 Share Posted June 19, 2019 What exactly do you need the space in your salvage inventory for? More salvage that you don't want? A Cheat Sheet for efficient Endurance Recovery slotting Invention Set Designer Tool Spreadsheet with every Ancillary Power Pool Link to comment Share on other sites More sharing options...
Shinobu Posted June 19, 2019 Share Posted June 19, 2019 He wants rare salvage that sells well, clearly. ;) Link to comment Share on other sites More sharing options...
Phoulmouth Posted June 20, 2019 Author Share Posted June 20, 2019 He wants rare salvage that sells well, clearly. ;) I thought that was obvious, but I guess some people need it spelled out for them. LOL Link to comment Share on other sites More sharing options...
Solvernia Posted June 20, 2019 Share Posted June 20, 2019 He wants rare salvage that sells well, clearly. ;) But disabling common/uncommon drops doesn't mean you get more rare drops, it just deletes them out of existence. Which is a bad thing for salvage, since everyone uses salvage. You really want Luck Charms to be 500k a pop again? Link to comment Share on other sites More sharing options...
HelenCarnate Posted June 20, 2019 Share Posted June 20, 2019 He wants rare salvage that sells well, clearly. ;) But disabling common/uncommon drops doesn't mean you get more rare drops, it just deletes them out of existence. Which is a bad thing for salvage, since everyone uses salvage. You really want Luck Charms to be 500k a pop again? They can't go over 10k for common, I think 100k for uncommon and 1 mil for rare. Well until the extra 10 million that the devs put on sale are gone at least. Link to comment Share on other sites More sharing options...
_NOPE_ Posted June 20, 2019 Share Posted June 20, 2019 With the current deletion mechanism in place? Sure, why not.. +1. It'll save some people some time. I'm out. Link to comment Share on other sites More sharing options...
Phoulmouth Posted June 20, 2019 Author Share Posted June 20, 2019 He wants rare salvage that sells well, clearly. ;) But disabling common/uncommon drops doesn't mean you get more rare drops, it just deletes them out of existence. Which is a bad thing for salvage, since everyone uses salvage. You really want Luck Charms to be 500k a pop again? Me disabling my commons and uncommons won't cause that to happen, and frankly you get to a point where common salvage is just useless. They aren't worth the time it takes to delete them mid farm/tf/trial/whatever. Link to comment Share on other sites More sharing options...
Solvernia Posted June 20, 2019 Share Posted June 20, 2019 Me disabling my commons and uncommons won't cause that to happen, It will if everyone does it, and frankly you get to a point where common salvage is just useless. and common salvage is used in every IO recipe. Do you plan on only making one character with one build that you never change? They aren't worth the time it takes to delete them mid farm/tf/trial/whatever. What farm are you running where you get more than 172 pieces of salvage a run? No, seriously, it sounds insanely lucrative. I'd love to give it a shot. Link to comment Share on other sites More sharing options...
nihilii Posted June 21, 2019 Share Posted June 21, 2019 He wants rare salvage that sells well, clearly. ;) But disabling common/uncommon drops doesn't mean you get more rare drops, it just deletes them out of existence. Which is a bad thing for salvage, since everyone uses salvage. You really want Luck Charms to be 500k a pop again? Personally, I delete all common and uncommon salvage drops once there's no more room. Opening up the market interface and dropping stacks of salvage, limited to 10, to get maybe 1k inf out of each just isn't a good use of your time when you earn almost 100k inf for killing one boss (on a finished character, once you slap on double inf). So the effect on market supply is 0. You're not getting my commons either way, they're vanishing in the ether. :P As for the hypothetical slippery slope argument ? It's hard to believe people who would normally sell their salvage would suddenly disable it if given the option. It just makes no sense! Link to comment Share on other sites More sharing options...
OEM61 Posted June 22, 2019 Share Posted June 22, 2019 Me disabling my commons and uncommons won't cause that to happen, It will if everyone does it, If "everyone" does it then everyone wills top doing it to make some of that influence, and then there are plenty floating around again and prices return to normal, and everyone stops and then prices go up and some people decide it's worth collecting again, and the cycle repeats. But if the stuff isn't getting into the market either way, as was stated with the idea that they either delete it or simply do not collect it to begin with, then they aren't going to be doing anything to hold the price down either way. If we can set ourselves up to not collect inspirations of some type or not collect recipes, then why not be able to set ourselves up to not collect salvage? Insert standard disclaimer about not knowing how much work it would take and if it's too much work then I wouldn't bother, but if it's a relatively quick fix? I see no harm here. Link to comment Share on other sites More sharing options...
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