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Thoughts? I am missing something. More Ranged and AoE defense? More Smashing/Lethal/Energy/Negative/Fire/Cold Resists? Can I even GET more Toxic and Psionic resists? More recharge?

 

Villain Plan by Mids' Villain Designer 2.22
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Battle Axe
Secondary Power Set: Shield Defense
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Energy Mastery

Villain Profile:
Level 1: Beheader

  • (A) Superior Unrelenting Fury - Accuracy/Damage
  • (9) Superior Unrelenting Fury - Damage/RechargeTime
  • (11) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime
  • (23) Superior Unrelenting Fury - Damage/Endurance/RechargeTime
  • (25) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime
  • (39) Superior Unrelenting Fury - RechargeTime/+Regen/+End

Level 1: Deflection

  • (A) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (5) Shield Wall - Defense

Level 2: Gash

  • (A) Hecatomb - Damage
  • (5) Hecatomb - Damage/Recharge
  • (7) Hecatomb - Accuracy/Damage/Recharge
  • (7) Hecatomb - Accuracy/Recharge
  • (9) Hecatomb - Damage/Endurance
  • (43) Hecatomb - Chance of Damage(Negative)

Level 4: Maneuvers

  • (A) Luck of the Gambler - Recharge Speed
  • (40) Luck of the Gambler - Defense
  • (46) Luck of the Gambler - Defense/Endurance

Level 6: Combat Jumping

  • (A) Luck of the Gambler - Recharge Speed
  • (42) Luck of the Gambler - Defense
  • (48) Luck of the Gambler - Defense/Endurance

Level 8: Kick

  • (A) Force Feedback - Chance for +Recharge

Level 10: Battle Agility

  • (A) Kismet - Defense/Endurance
  • (11) Kismet - Accuracy +6%

Level 12: True Grit

  • (A) Aegis - Psionic/Status Resistance
  • (13) Aegis - Resistance
  • (13) Aegis - Resistance/Endurance
  • (17) Aegis - Resistance/Endurance/Recharge

Level 14: Tough

  • (A) Unbreakable Guard - Resistance
  • (15) Unbreakable Guard - Resistance/Endurance
  • (15) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (17) Unbreakable Guard - +Max HP

Level 16: Weave

  • (A) Luck of the Gambler - Recharge Speed
  • (42) Luck of the Gambler - Defense
  • (48) Luck of the Gambler - Defense/Endurance

Level 18: Swoop

  • (A) Mako's Bite - Accuracy/Damage
  • (19) Mako's Bite - Damage/Endurance
  • (19) Mako's Bite - Damage/Recharge
  • (21) Mako's Bite - Accuracy/Endurance/Recharge
  • (21) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (23) Mako's Bite - Chance of Damage(Lethal)

Level 20: Phalanx Fighting

  • (A) Luck of the Gambler - Recharge Speed
  • (39) Luck of the Gambler - Defense
  • (50) Luck of the Gambler - Defense/Endurance

Level 22: Active Defense

  • (A) Recharge Reduction IO

Level 24: Hasten

  • (A) Recharge Reduction IO
  • (25) Recharge Reduction IO

Level 26: Whirling Axe

  • (A) Overwhelming Force - Accuracy/Damage
  • (27) Overwhelming Force - Endurance/Recharge
  • (27) Overwhelming Force - Accuracy/Damage/Endurance
  • (34) Overwhelming Force - Damage/Endurance/Recharge
  • (37) Overwhelming Force - Accuracy/Damage/Endurance/Recharge
  • (39) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown

Level 28: Cleave

  • (A) Superior Brute's Fury - Accuracy/Damage
  • (29) Superior Brute's Fury - Damage/Recharge
  • (29) Superior Brute's Fury - Accuracy/Damage/Recharge
  • (31) Superior Brute's Fury - Damage/Endurance/RechargeTime
  • (31) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge
  • (31) Superior Brute's Fury - Recharge/Fury Bonus

Level 30: Against All Odds

  • (A) Recharge Reduction IO

Level 32: Pendulum

  • (A) Armageddon - Damage
  • (33) Armageddon - Damage/Recharge
  • (33) Armageddon - Accuracy/Damage/Recharge
  • (33) Armageddon - Accuracy/Recharge
  • (34) Armageddon - Damage/Endurance
  • (34) Armageddon - Chance for Fire Damage

Level 35: Shield Charge

  • (A) Superior Avalanche - Accuracy/Damage
  • (36) Superior Avalanche - Damage/Endurance
  • (36) Superior Avalanche - Accuracy/Damage/Endurance
  • (36) Superior Avalanche - Accuracy/Damage/Recharge
  • (37) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (37) Superior Avalanche - Recharge/Chance for Knockdown

Level 38: Grant Cover

  • (A) Reactive Defenses - Scaling Resist Damage
  • (40) Reactive Defenses - Defense
  • (40) Reactive Defenses - Defense/Endurance

Level 41: Superior Conditioning

  • (A) Efficacy Adaptor - EndMod
  • (43) Efficacy Adaptor - EndMod/Endurance
  • (50) Efficacy Adaptor - EndMod/Recharge

Level 44: Physical Perfection

  • (A) Preventive Medicine - Heal
  • (45) Preventive Medicine - Heal/Endurance
  • (45) Preventive Medicine - Endurance/RechargeTime
  • (45) Preventive Medicine - Heal/RechargeTime
  • (46) Preventive Medicine - Heal/RechargeTime/Endurance
  • (46) Preventive Medicine - Chance for +Absorb

Level 47: One with the Shield

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (48) Steadfast Protection - Resistance/+Def 3%

Level 49: Build Up

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (50) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 1: Brawl

  • (A) Empty

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Fury 


Level 1: Sprint

 

http://www.cohplanner.com/mids/download.php?uc=1444&c=667&a=1334&f=HEX&dc=78DA75944B4F53511485CFED4328B4B41528202082D0162AA5154C7C1B1130419A9090386D1A38B4D5069AB6263074E04C07EAC0890F501C38F187F8D6B1EFA801143051131998BAB96B81248D27BDFD7AD6D97B779DD78DCD0C381F9EBE78421995A732897C3EDE9FBB50D0F65822991EB72A6965F2F84C311ED319ADC3FD894221A3E327677413E4013DA9A7F23A3C964AEBCCC46657B947A7A733E1119D98D0B97C2A9D756EF6B3E9A9A4CBEC0CA593A982F42ACCDE5856EB8986C16C7A3C3C38A573C9D9782C912FE8DC2C3CD58B910E793E6EB83236BE8A76E5B42915B5A97217585105FADC60BD07F47BC147CEAD5C439DB19A9A6D18FCB43924750DBF056301704790EC04CBBBC0AE10E89555B2A2AEC55A6B985AA006ECF6803E89B133C6CE984EC6F430C62231658851659750FBB17876D0B3635DD02CF3FC033E91B14A8C592B0FA086B38F8C809E5ED02AB55D8C75FDC49CAB7E91BF41CF3AD74462DDF4EAFE8FD72F32EAE57A792795A9ED4C9229B0264D9E037DE7C1E7E2BB9AF5AB59DFCFFA51D67F2A31B5A8AF6A43C86B135F75D08C3A6AF5E4A2A0817E1A5E631EBBDE906FC1D67760FB7BD0FF015C92AC469EA9C639684DF3E45D70F73D7281BC0F3E139FCD8661FA6CA69765410BBDB41CC43EEE39441E268F80AD47C963E04BA9D7C6DCB69B38B77B6F91B7C93B60FB1C390FBE90DC0EAE6BC70FF80BAC926BA043362DC898E0659EE3AB60F40AE8949810D723B488BC7D4BE432F915ECFE46AE80AFC44398E735BC1F5A4F9D619ED7CFA246B87F9105FEE703B0C9A6D88AF291A6BA4A944889122D517A4B94BE1265C8B6F51E288E6C1FEDC6FE8DDAB6DE05CA30331C1EB9E1508A2B1532CA5B6A3063ED9F663186E547406EF359DE9CE398FDEAF6BC20F2BE6FCFBB8695B0DCE0AE5C07FF028872DC20

I love ALL Archetypes, but prefer to play them Blue-Side.

Posted (edited)

Quick thoughts:

- Deflection and True Grit can and should be slotted for resistances and maxHP too

- both Deflection and Battle Agility are underslotted for defense. Those are your bigger shields, make sure you're hitting at least +50% defense enhancement there

- Combat Jumping doesn't need extra slots beyond the base LotG, the defense is tiny

- Phalanx Fighting is also arguably better off with just the base slot. You only get extra defense around teammates, and the buff isn't that big

- the regeneration Physical Perfection provides is minimal. You can cannibalize slots here to feed Deflection and True Grit

- I'm not seeing Health/Stamina in the build excerpt, so I'm going to assume you put the procs for Panacea and Power Transfer in there. If not, they're great procs!

- I'd also suggest Power Transfer and Perf Shifter procs in Superior Conditioning, over Efficacy Adaptor. You can do both, but if you do just one, procs are likely better

- Chop is strictly superior to Beheader. You have a lot of recharge so you're animation bound more than anything

- the Hecatomb set can go in Swoop rather than Gash, for better proc rate

- Cleave is your cornerstone power, I would say a better recipient for the Armaggeddon set than Pendulum. I'd swap the two

- AAO should get an end reduction IO rather than a recharge IO

Edited by nihilii
  • Like 1
Posted (edited)

I am a big fan of Brutes and part of the reason I have been fairly absent from these forums for most of the past year is burnout and frustration at the state of Brutes (not getting into it beyond that), so understand what I say next is offered honestly....

 

You should play this as a Scrapper or Stalker. The damage will be eye watering. 

 

I have both a WM/Shield and a WM/Ninjitsu Scrappers. If/when I return I expect it will be to finish up on the Battle Axe/Ninjitsu Scrapper. The absurd chance to crit coming out of stealth on him is out of this world.

 

Oh, and follow nihilli's advice.

 

FWIW, my WM/Ninjitsu Scrapper. Now imagine making those juicy Axe attacks from stealth combined with the Scrapper ATO.

 

image.thumb.jpeg.7cd05c832aeb1b89c8a18d29ff76eaad.jpeg

Edited by Erratic1
  • Like 2
  • Thumbs Up 1
Posted
7 hours ago, Erratic1 said:

I am a big fan of Brutes and part of the reason I have been fairly absent from these forums for most of the past year is burnout and frustration at the state of Brutes (not getting into it beyond that), so understand what I say next is offered honestly....

 

You should play this as a Scrapper or Stalker. The damage will be eye watering. 

 

I have both a WM/Shield and a WM/Ninjitsu Scrappers. If/when I return I expect it will be to finish up on the Battle Axe/Ninjitsu Scrapper. The absurd chance to crit coming out of stealth on him is out of this world.

 

Oh, and follow nihilli's advice.

 

FWIW, my WM/Ninjitsu Scrapper. Now imagine making those juicy Axe attacks from stealth combined with the Scrapper ATO.

 

image.thumb.jpeg.7cd05c832aeb1b89c8a18d29ff76eaad.jpeg

I always enjoy your insight Erratic1. I don't know what is going on regarding Brutes, but I just love being able to wade into anything and walk away (and also the fights not taking forever [cough cough tank cough]). I have some awesome Scrappers (I played a broadsword/regen on live back in the day), but the brute is so near and dear to my heart. Back in live beta in 2003/2004 my main was a stone/mace tank, and I SWORE I would never have something so end draining and slow once the game went live. So, when City of Villains went live a bit later, I IMMEDIATELY started making Brutes.
I am still missing something, but I was able to take nihilii's advice, I THINK?

 

Prunkaxt - Villain Brute
Build plan made with Mids' Reborn v3.6.6 rev. 3
──────────────────────────────

  • Primary powerset: Battle Axe
  • Secondary powerset: Shield Defense
  • Pool powerset (#1): Leadership
  • Pool powerset (#2): Leaping
  • Pool powerset (#3): Fighting
  • Pool powerset (#4): Speed
  • Ancillary powerset: Energy Mastery

──────────────────────────────

Powers taken:

Level 1: Chop

  • A: Superior Unrelenting Fury: Accuracy/Damage
  • 3: Superior Unrelenting Fury: Damage/RechargeTime
  • 3: Superior Unrelenting Fury: Accuracy/Damage/RechargeTime
  • 5: Superior Unrelenting Fury: Damage/Endurance/RechargeTime
  • 5: Superior Unrelenting Fury: Accuracy/Damage/Endurance/RechargeTime
  • 7: Superior Unrelenting Fury: RechargeTime/+Regen/+End

Level 1: Deflection

  • A: Shield Wall: Defense
  • 39: Shield Wall: +Res (Teleportation), +5% Res (All)
  • 40: Shield Wall: Defense/Endurance
  • 40: Impervium Armor: Psionic Resistance
  • 40: Impervium Armor: Resistance
  • 42: Impervium Armor: Resistance/Endurance

Level 2: Gash

  • A: Superior Blistering Cold: Accuracy/Damage
  • 7: Superior Blistering Cold: Damage/Endurance
  • 9: Superior Blistering Cold: Accuracy/Damage/Endurance
  • 9: Superior Blistering Cold: Accuracy/Damage/Recharge
  • 11: Superior Blistering Cold: Damage/Endurance/Accuracy/RechargeTime
  • 11: Superior Blistering Cold: Recharge/Chance for Hold

Level 4: Maneuvers

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 50: Luck of the Gambler: Defense

Level 6: Combat Jumping

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 8: Kick

  • A: Force Feedback: Chance for +Recharge

Level 10: Battle Agility

  • A: Kismet: Accuracy +6%
  • 42: Kismet: Defense/Endurance
  • 42: Kismet: Defense/Endurance/Recharge
  • 43: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 43: Luck of the Gambler: Defense
  • 43: Luck of the Gambler: Defense/Endurance

Level 12: True Grit

  • A: Aegis: Psionic/Status Resistance
  • 45: Aegis: Resistance
  • 45: Aegis: Resistance/Endurance
  • 46: Aegis: Resistance/Recharge
  • 46: Aegis: Endurance/Recharge
  • 46: Aegis: Resistance/Endurance/Recharge

Level 14: Tough

  • A: Unbreakable Guard: +Max HP
  • 15: Unbreakable Guard: Resistance
  • 15: Unbreakable Guard: Resistance/Endurance
  • 17: Unbreakable Guard: Resistance/Endurance/RechargeTime

Level 16: Weave

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • 17: Luck of the Gambler: Defense/Endurance
  • 19: Luck of the Gambler: Defense

Level 18: Swoop

  • A: Hecatomb: Damage
  • 19: Hecatomb: Damage/Recharge
  • 21: Hecatomb: Damage/Recharge/Accuracy
  • 21: Hecatomb: Recharge/Accuracy
  • 23: Hecatomb: Damage/Endurance
  • 23: Hecatomb: Chance of Damage(Negative)

Level 20: Phalanx Fighting

  • A: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 22: Active Defense

  • A: Invention: Recharge Reduction

Level 24: Hasten

  • A: Invention: Recharge Reduction
  • 48: Invention: Recharge Reduction

Level 26: Axe Cyclone

  • A: Overwhelming Force: Accuracy/Damage
  • 27: Overwhelming Force: Endurance/Recharge
  • 27: Overwhelming Force: Accuracy/Damage/Endurance
  • 29: Overwhelming Force: Damage/Endurance/Recharge
  • 29: Overwhelming Force: Accuracy/Damage/Endurance/Recharge
  • 31: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown

Level 28: Cleave

  • A: Armageddon: Damage
  • 31: Armageddon: Damage/Recharge
  • 31: Armageddon: Damage/Recharge/Accuracy
  • 33: Armageddon: Recharge/Accuracy
  • 33: Armageddon: Chance for Fire Damage
  • 33: Armageddon: Damage/Endurance

Level 30: Against All Odds

  • A: Invention: Endurance Reduction

Level 32: Pendulum

  • A: Superior Brute's Fury: Accuracy/Damage
  • 34: Superior Brute's Fury: Damage/Recharge
  • 34: Superior Brute's Fury: Accuracy/Damage/Recharge
  • 34: Superior Brute's Fury: Damage/Endurance/RechargeTime
  • 36: Superior Brute's Fury: Accuracy/Damage/Endurance/Recharge
  • 36: Superior Brute's Fury: Recharge/Fury Bonus

Level 35: Shield Charge

  • A: Superior Avalanche: Accuracy/Damage
  • 36: Superior Avalanche: Damage/Endurance
  • 37: Superior Avalanche: Accuracy/Damage/Endurance
  • 37: Superior Avalanche: Accuracy/Damage/Recharge
  • 37: Superior Avalanche: Accuracy/Damage/Endurance/Recharge
  • 39: Superior Avalanche: Recharge/Chance for Knockdown

Level 38: Grant Cover

  • A: Reactive Defenses: Defense
  • 48: Reactive Defenses: Scaling Resist Damage
  • 50: Reactive Defenses: Defense/Endurance

Level 41: Superior Conditioning

  • A: Synapse's Shock: EndMod/Increased Run Speed

Level 44: Physical Perfection

  • A: Power Transfer: Chance to Heal Self
  • 45: Power Transfer: EndMod

Level 47: One with the Shield

  • A: Gladiator's Armor: TP Protection +3% Def (All)
  • 48: Steadfast Protection: Resistance/+Def 3%

Level 49: Build Up

  • A: Gaussian's Synchronized Fire-Control: To Hit Buff
  • 50: Gaussian's Synchronized Fire-Control: Chance for Build Up


──────────────────────────────

Inherents:

Level 1: Brawl

  • (Empty)

Level 1: Fury


Level 1: Sprint

  • A: Invention: Run Speed

Level 2: Rest

  • (Empty)

Level 1: Swift

  • A: Invention: Run Speed

Level 1: Health

  • A: Panacea: +Hit Points/Endurance
  • 13: Preventive Medicine: Chance for +Absorb
  • 25: Numina's Convalesence: +Regeneration/+Recovery
  • 39: Miracle: +Recovery

Level 1: Hurdle

  • A: Invention: Jumping

Level 1: Stamina

  • A: Performance Shifter: Chance for +End
  • 13: Performance Shifter: EndMod
  • 25: Performance Shifter: EndMod/Recharge

I love ALL Archetypes, but prefer to play them Blue-Side.

Posted
3 hours ago, BeornOTNS said:

I always enjoy your insight Erratic1. I don't know what is going on regarding Brutes, but I just love being able to wade into anything and walk away (and also the fights not taking forever [cough cough tank cough]). I have some awesome Scrappers (I played a broadsword/regen on live back in the day), but the brute is so near and dear to my heart. Back in live beta in 2003/2004 my main was a stone/mace tank, and I SWORE I would never have something so end draining and slow once the game went live. So, when City of Villains went live a bit later, I IMMEDIATELY started making Brutes.
I am still missing something, but I was able to take nihilii's advice, I THINK?
 

 

What do the final numbers look like? (No data chunk, so not easy to import.)

 

I fooled around a bit and...well....

 

Spoiler

G8paACwK7MbihKBeFaH65uzA357gUQ0i0rV33VR5FMne8S3n7rWQ6Qk1qvRIGx+gJX+h46q6MEQnS8fup9h2khbhR3C+qr5Nq6HUa/LuYb/SZoFffLaJ0KRBSUm///2+bSRU2mZS89u2ZCL12qBic+83i4i3pf1Io2nk0GiJ0IhxZ7A36BMsVKJYz9gYarR982vZxRkliJTOhReORcap6CFSv+A8UziE290jgFydgOf9Uli+M20x4HaIWBCguELA26H9mUicJ9/vVOODF9JJKawHULkXpf4+tWCMjgSRlAwrB9MmNYHr2YYD1o/wIIQnaHe7g2ghNVyGrRYn/UVvqf8O8+hyQIEcfH2wwDP8ll6QHJl5FyhnLUoOa41rdrSCd+RjBc/WK2vqXmyJ6mmXOaXm8EyzSqCl2S/41h/kTMvp5pTCtA8Zpl9nfeMRlgHiqKx2P1NpHs437tRDVy1Mhc7bcofXbN8o5+TMZtvlA1L1FmxHwPrfVrfx/8CvF+NxYW3FYGeYV8zBktAOauqx+Rhfbt40+WXdGQc9+N2gdCzn9T1rfkxMLIQb5GJMON0WB19vyX1z2oOKZJze1iTwmvM8POEHWJXzBB+5EW1LP3Cv0o7p1bOx67r4uq3viwjSjso6EV1loOgZR+JnBl1AKtf5uK361yn9s+8z+k76Cca0ew5FZvmifVaOhwdZXItQMyjjexJnOjouilhAK3Ml21WnfO7nzoMjztgCzcFe8gEqjWIS3z6ATdpy0Q5Qs+aSeZJSKB1kqfMNg6TUjCuZixC9OSQp5Ypez1I0c5qd8pmd8p+bCgM3FQPeFJoI1mf05z+RwBw7AJbG+0QEkI0M7XpZiTFd50L6i9yhSTwLq1niRtNFrx8UvGxmrZ3E+aetjJ57EQl8GsvprBkWu2DK1FQBIRPa3xRuGA8dh+Aj0Lp83sFzcz08km4nd9cC0yejiFcmfoEB+7Pmxbsd99qRzOvD2AQZTJO4F0DMiy3Mbtoul0xPLXyoWmT4V7jRRsCJsREkat9NVPrLqieV1LPLlaaGgFi6KPGpl0+Kk7LXfy9RMAfACdsuus20mODD4bF13Ay8ktVMy2eeoh7a+wujDJ2NVyzwH8mP9JmVinVMh3MlFds6CXFVgrQpeHJDlEs9JdO8IYrJe2Leunyq5WJuxSF4FunqBpoOeuOh5t3AT+4vkg9Vuxe6wqP6zUm7dA7OrckyCFZCvKt2vGfDIwimuY8b5iFYGe3n4cXHtg9jCq7U5Uo7uIPYKR251YYWxe9Lo7FOy9M7GGLn6TolFuoedwNxeCzKL1g7pmZ5oPnKJeiITvjN9GhB7jtUBDxUpDy04d0l+i8mAwtawaKeybxIVwfq3XBP/7OWtl08DmACoVLTn3u9IxuUvcOTtCNOZPEk8BK0E05s2Avuneslz0WHxYJVcEhQ3H05q2Z9krQDvWpd+6nZlfDaL5lvUgp6XCYLHurVNOMDqwUU1h6+3cmOeDnBUHIuGIeBpAE7tak5wz+y+IKc/ff4DKOPMTmisDf4P6QhbLC5McYLfMhylzYCfwk+VDOPK4s523cT1+mIgIRCjeXV1LlBFZFiExDNpGBVLpY5xjbVHmGyfkgmdBtNEtszv5lZzsoFTdl1UYZcPS7SIzVN3k5Lhq05oF6E3Z9SlAYCK7bfqihZX2NCRId9QSOTOIPnliLmegM81qIhtEkWKE6PTl3cPvk022PLrIGePq3MCDQN+ZZXXIjyjOWu4KZJ3Dh4nD3Ht4FwEAF3++gXvw28NQ0foO/hGUDZx2mUCTiTkSt6OBO8GaXORB3EsxvSEId3OCSoKhbN+R6WW+LJM0XDYTXPUVUynJTtJAjnSrQ9/gXZV/mgXgteiZKrWcIqwVuTw3+8ZqOKnL2/ieJcwefc/M/tTbSh4FjXGFIpPs3vcAx6Ul4pu1LX1nm/UtgzOULmM1Q6n9AmwaKkivwDDXqQn2RlMIZb7d9+MvkRrFi7y7nHJMXVmkc6xyFGd6PcHknRYFVzR8F7O571eNWpvGEt6MQ1l5+VWwW+M8b4u3MMFxG2Z9CHUf6JxYNzwh/prwvuAw==

 

It annoys me not to crack 80% S/L Resistance on a Brute, but limitations of a Def set. I could get above 80% S/L resistance but it would have meant bad things to defense values. It also lacks perma-Hasten. You have enough attack to cycle through, though I admit there is something to be said for Shield Charge ever 21s and Pendulum every 3s. S/L/F/C resistances are a bit better for not much change to defense values. Dropped One With the Shield (hate crash powers), and left you with 5 slots to play with. Did you intentionally not take a travel power? (Fine if you did, some characters it is out of concept for.)

  • Like 1
Posted
2 hours ago, Erratic1 said:

 

What do the final numbers look like? (No data chunk, so not easy to import.)

 

I fooled around a bit and...well....

 

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It annoys me not to crack 80% S/L Resistance on a Brute, but limitations of a Def set. I could get above 80% S/L resistance but it would have meant bad things to defense values. It also lacks perma-Hasten. You have enough attack to cycle through, though I admit there is something to be said for Shield Charge ever 21s and Pendulum every 3s. S/L/F/C resistances are a bit better for not much change to defense values. Dropped One With the Shield (hate crash powers), and left you with 5 slots to play with. Did you intentionally not take a travel power? (Fine if you did, some characters it is out of concept for.)

Yeah, the concept is a magickal axe and shield passed down the generations. So, I use the flying carpet as my travel power. As for the totals here they are with and without One with the Shield:

Prunkaxt v 2 0.png

I love ALL Archetypes, but prefer to play them Blue-Side.

Posted
7 minutes ago, BeornOTNS said:

Yeah, the concept is a magickal axe and shield passed down the generations. So, I use the flying carpet as my travel power. As for the totals here they are with and without One with the Shield:

 

Looks pretty solid to me.

  • Like 1
Posted
On 2/13/2024 at 3:45 AM, nihilii said:

- Cleave is your cornerstone power, I would say a better recipient for the Armaggeddon set than Pendulum. I'd swap the two

 

Doesn't cleave have both horrible DPA and a horrible radius? I've only played the set on tanker, but I assumed it was an easy skip.

  • Thumbs Up 1
Posted
1 hour ago, nzer said:

Doesn't cleave have both horrible DPA and a horrible radius? I've only played the set on tanker, but I assumed it was an easy skip.


It does roughly same base DPA as Chop, at range, can hit multiples, comes with 80% KD, can slot AoE procs (arma, fury).

 

If you have lightning fast reflexes and manage ideal mob setups at all times, or mostly care about ST DPS, there can be a point to stick to super high recharge Swoop -> Gash -> Chop (or throw in a snipe or gloom in there) for slightly more DPS. I have seen such builds advocated.

Personally I'm faaaar from perfect, so the many advantages of Cleave outside of pure DPA come into play. It's worth it as a ST attack which makes any extra target hit free damage. It lets me hit instantly rather than take half a second to step into melee range for the next autotabbed target. It fills up a pure Axe chain of Cleave -> Swoop -> Gash -> Chop that is loose on recharge requirements and will fit down to lvl 21 as exemplar. It also makes a perma AoE rotation out of Cleave -> Pendulum -> Axe Cyclone, if that's what I need instead. It gives me solid mitigation.

All in all I value this optionality immensely. A pure ST attack would have to be at ET levels of DPA to overshine that. YMMV, but I think anyone who hasn't done so should try the power then decide.

  • Like 1
Posted
1 hour ago, nihilii said:

It does roughly same base DPA as Chop, at range, can hit multiples, comes with 80% KD, can slot AoE procs (arma, fury).

 

It has 86% of Chop's DPA at base, meanwhile Chop has 88% of Gash's DPA at base. So it's actually further from Chop than Chop is from Gash.

 

I take your point though. My thinking is along the line that you can reach enough recharge to not need it in either your ST or AoE attack chains, but I have admittedly not played the set that extensively, so maybe that's not true.

  • Thumbs Up 1
Posted

Perhaps you're looking at animation times without Arcanatime?

 

Using Tanker values, I see:

 

Cleave: 145.81 dmg, 2.508s animation = 58.13 DPA
Chop: 86.64 dmg, 1.452s animation = 59.66 DPA

 

~2% difference.

Posted

So, quick question for everyone. What Incarnate powers would be best for a Tanker/Brute/Scrapper with Battle Axe and Shield Defense?

I love ALL Archetypes, but prefer to play them Blue-Side.

Posted
9 hours ago, BeornOTNS said:

So, quick question for everyone. What Incarnate powers would be best for a Tanker/Brute/Scrapper with Battle Axe and Shield Defense?

Key (for me) is Rebirth Destiny, for the heal that SD/BA lacks.  Resilient Alpha to get your resistances near cap, Mighty Judgement, for more smashy damage, Diamagnetic (my go-to Interface for all melee toons), Lore...pick your flavor and Melee Hybrid for more +res and regen.

 

 

  • Like 1

Reunion - JAWBRKR (Inv/SJ Tank), Lich-ilicious (Necro/Dark MM)  Torchbearer - Will Power-Flame (WP/Fire Tank),  Frostee-Freeze (Ice/Emp Troller), DARKNESSREIGNS (Inv/DM Tank), BALLBUSTR (Inv/SS Tank)  Indomitable - PLVRIZR (Stone/SS Tank), The Atomic Warden (Rad/Rad Defender), FACESMSHR (EM/EA Brute)  Excelsior - NUTCRCKR (Inv/SS Tank) - VL500+, DRKSTNITE (DA/DM Tank), Nosfera-too (Kin/Dark Defender), FIREBLLR (FIre/Therm Corr), THUGSRUS (Thugs/Dark MM), Marshal Mayhem (Fire/MA Tank), SLICRDICR (DB/WP Scrap), NECROTANK (SD/DM Tank), FRMRBRWN (Spines/Fire Brute), AVLANCH (Ice/Stone Tank), SWMPTHNG (Bio/Rad Tank), FREEZRBRN (Fire/Ice Tank), ZZAAPP (Elec/Elec Brute), Voltaic Thunderbolt (Elec/Elec Tank) Lemme Axe You Somethin (Rad/Axe Tank), PWDRKEG (Fire/FIre/Pyre Tank), ATMSMSHR (Rad/SS Tank), Morphology of Flame (Bio/Fire Tank) EverlastingMISSADVENTUR (Inv/SS Tank), Mace to the Face (SD/WM Tank)                                                        Retail 2004 (pre-I1) - 2012 lights out; Feb. 2020 - present

Posted
20 hours ago, nihilii said:


It does roughly same base DPA as Chop, at range, can hit multiples, comes with 80% KD, can slot AoE procs (arma, fury).

 

If you have lightning fast reflexes and manage ideal mob setups at all times, or mostly care about ST DPS, there can be a point to stick to super high recharge Swoop -> Gash -> Chop (or throw in a snipe or gloom in there) for slightly more DPS. I have seen such builds advocated.

Personally I'm faaaar from perfect, so the many advantages of Cleave outside of pure DPA come into play. It's worth it as a ST attack which makes any extra target hit free damage. It lets me hit instantly rather than take half a second to step into melee range for the next autotabbed target. It fills up a pure Axe chain of Cleave -> Swoop -> Gash -> Chop that is loose on recharge requirements and will fit down to lvl 21 as exemplar. It also makes a perma AoE rotation out of Cleave -> Pendulum -> Axe Cyclone, if that's what I need instead. It gives me solid mitigation.

All in all I value this optionality immensely. A pure ST attack would have to be at ET levels of DPA to overshine that. YMMV, but I think anyone who hasn't done so should try the power then decide.


Cleave is also a good mule for set bonuses that come out of MAoE enhancements; you can shore up your AoE def with Dervish, Melee def with Avalanche or Obliteration, or a little melee/aoe with Multi-Strike.  It's also pretty good for clipping runners that sneak out of mobs, or filling out an attack chain if you're getting pounded with Cryo Rifles or other slows. 

 

Cleave: it's what's for dinner. 

  • Thumbs Up 2

Anything you can have, we have it.  Even got a devil in the attic.

  • 2 weeks later
Posted

Flying Carpet speed can be increased a little by slotting Fly Speed enhancement in Swift (and/or Sprint). If you are not otherwise using those slots for anything.

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