BeornOTNS Posted February 13 Posted February 13 Thoughts? I am missing something. More Ranged and AoE defense? More Smashing/Lethal/Energy/Negative/Fire/Cold Resists? Can I even GET more Toxic and Psionic resists? More recharge? Villain Plan by Mids' Villain Designer 2.22http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic BrutePrimary Power Set: Battle AxeSecondary Power Set: Shield DefensePower Pool: LeadershipPower Pool: LeapingPower Pool: FightingPower Pool: SpeedAncillary Pool: Energy Mastery Villain Profile:Level 1: Beheader (A) Superior Unrelenting Fury - Accuracy/Damage (9) Superior Unrelenting Fury - Damage/RechargeTime (11) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime (23) Superior Unrelenting Fury - Damage/Endurance/RechargeTime (25) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime (39) Superior Unrelenting Fury - RechargeTime/+Regen/+EndLevel 1: Deflection (A) Shield Wall - +Res (Teleportation), +5% Res (All) (5) Shield Wall - DefenseLevel 2: Gash (A) Hecatomb - Damage (5) Hecatomb - Damage/Recharge (7) Hecatomb - Accuracy/Damage/Recharge (7) Hecatomb - Accuracy/Recharge (9) Hecatomb - Damage/Endurance (43) Hecatomb - Chance of Damage(Negative)Level 4: Maneuvers (A) Luck of the Gambler - Recharge Speed (40) Luck of the Gambler - Defense (46) Luck of the Gambler - Defense/EnduranceLevel 6: Combat Jumping (A) Luck of the Gambler - Recharge Speed (42) Luck of the Gambler - Defense (48) Luck of the Gambler - Defense/EnduranceLevel 8: Kick (A) Force Feedback - Chance for +RechargeLevel 10: Battle Agility (A) Kismet - Defense/Endurance (11) Kismet - Accuracy +6%Level 12: True Grit (A) Aegis - Psionic/Status Resistance (13) Aegis - Resistance (13) Aegis - Resistance/Endurance (17) Aegis - Resistance/Endurance/RechargeLevel 14: Tough (A) Unbreakable Guard - Resistance (15) Unbreakable Guard - Resistance/Endurance (15) Unbreakable Guard - Resistance/Endurance/RechargeTime (17) Unbreakable Guard - +Max HPLevel 16: Weave (A) Luck of the Gambler - Recharge Speed (42) Luck of the Gambler - Defense (48) Luck of the Gambler - Defense/EnduranceLevel 18: Swoop (A) Mako's Bite - Accuracy/Damage (19) Mako's Bite - Damage/Endurance (19) Mako's Bite - Damage/Recharge (21) Mako's Bite - Accuracy/Endurance/Recharge (21) Mako's Bite - Accuracy/Damage/Endurance/Recharge (23) Mako's Bite - Chance of Damage(Lethal)Level 20: Phalanx Fighting (A) Luck of the Gambler - Recharge Speed (39) Luck of the Gambler - Defense (50) Luck of the Gambler - Defense/EnduranceLevel 22: Active Defense (A) Recharge Reduction IOLevel 24: Hasten (A) Recharge Reduction IO (25) Recharge Reduction IOLevel 26: Whirling Axe (A) Overwhelming Force - Accuracy/Damage (27) Overwhelming Force - Endurance/Recharge (27) Overwhelming Force - Accuracy/Damage/Endurance (34) Overwhelming Force - Damage/Endurance/Recharge (37) Overwhelming Force - Accuracy/Damage/Endurance/Recharge (39) Overwhelming Force - Damage/Chance for Knockdown/Knockback to KnockdownLevel 28: Cleave (A) Superior Brute's Fury - Accuracy/Damage (29) Superior Brute's Fury - Damage/Recharge (29) Superior Brute's Fury - Accuracy/Damage/Recharge (31) Superior Brute's Fury - Damage/Endurance/RechargeTime (31) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge (31) Superior Brute's Fury - Recharge/Fury BonusLevel 30: Against All Odds (A) Recharge Reduction IOLevel 32: Pendulum (A) Armageddon - Damage (33) Armageddon - Damage/Recharge (33) Armageddon - Accuracy/Damage/Recharge (33) Armageddon - Accuracy/Recharge (34) Armageddon - Damage/Endurance (34) Armageddon - Chance for Fire DamageLevel 35: Shield Charge (A) Superior Avalanche - Accuracy/Damage (36) Superior Avalanche - Damage/Endurance (36) Superior Avalanche - Accuracy/Damage/Endurance (36) Superior Avalanche - Accuracy/Damage/Recharge (37) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (37) Superior Avalanche - Recharge/Chance for KnockdownLevel 38: Grant Cover (A) Reactive Defenses - Scaling Resist Damage (40) Reactive Defenses - Defense (40) Reactive Defenses - Defense/EnduranceLevel 41: Superior Conditioning (A) Efficacy Adaptor - EndMod (43) Efficacy Adaptor - EndMod/Endurance (50) Efficacy Adaptor - EndMod/RechargeLevel 44: Physical Perfection (A) Preventive Medicine - Heal (45) Preventive Medicine - Heal/Endurance (45) Preventive Medicine - Endurance/RechargeTime (45) Preventive Medicine - Heal/RechargeTime (46) Preventive Medicine - Heal/RechargeTime/Endurance (46) Preventive Medicine - Chance for +AbsorbLevel 47: One with the Shield (A) Gladiator's Armor - TP Protection +3% Def (All) (48) Steadfast Protection - Resistance/+Def 3%Level 49: Build Up (A) Gaussian's Synchronized Fire-Control - To Hit Buff (50) Gaussian's Synchronized Fire-Control - Chance for Build UpLevel 1: Brawl (A) EmptyLevel 1: Prestige Power Dash (A) EmptyLevel 1: Prestige Power Slide (A) EmptyLevel 1: Prestige Power Quick (A) EmptyLevel 1: Prestige Power Rush (A) EmptyLevel 1: Prestige Power Surge (A) EmptyLevel 1: Fury Level 1: Sprint http://www.cohplanner.com/mids/download.php?uc=1444&c=667&a=1334&f=HEX&dc=78DA75944B4F53511485CFED4328B4B41528202082D0162AA5154C7C1B1130419A9090386D1A38B4D5069AB6263074E04C07EAC0890F501C38F187F8D6B1EFA801143051131998BAB96B81248D27BDFD7AD6D97B779DD78DCD0C381F9EBE78421995A732897C3EDE9FBB50D0F65822991EB72A6965F2F84C311ED319ADC3FD894221A3E327677413E4013DA9A7F23A3C964AEBCCC46657B947A7A733E1119D98D0B97C2A9D756EF6B3E9A9A4CBEC0CA593A982F42ACCDE5856EB8986C16C7A3C3C38A573C9D9782C912FE8DC2C3CD58B910E793E6EB83236BE8A76E5B42915B5A97217585105FADC60BD07F47BC147CEAD5C439DB19A9A6D18FCB43924750DBF056301704790EC04CBBBC0AE10E89555B2A2AEC55A6B985AA006ECF6803E89B133C6CE984EC6F430C62231658851659750FBB17876D0B3635DD02CF3FC033E91B14A8C592B0FA086B38F8C809E5ED02AB55D8C75FDC49CAB7E91BF41CF3AD74462DDF4EAFE8FD72F32EAE57A792795A9ED4C9229B0264D9E037DE7C1E7E2BB9AF5AB59DFCFFA51D67F2A31B5A8AF6A43C86B135F75D08C3A6AF5E4A2A0817E1A5E631EBBDE906FC1D67760FB7BD0FF015C92AC469EA9C639684DF3E45D70F73D7281BC0F3E139FCD8661FA6CA69765410BBDB41CC43EEE39441E268F80AD47C963E04BA9D7C6DCB69B38B77B6F91B7C93B60FB1C390FBE90DC0EAE6BC70FF80BAC926BA043362DC898E0659EE3AB60F40AE8949810D723B488BC7D4BE432F915ECFE46AE80AFC44398E735BC1F5A4F9D619ED7CFA246B87F9105FEE703B0C9A6D88AF291A6BA4A944889122D517A4B94BE1265C8B6F51E288E6C1FEDC6FE8DDAB6DE05CA30331C1EB9E1508A2B1532CA5B6A3063ED9F663186E547406EF359DE9CE398FDEAF6BC20F2BE6FCFBB8695B0DCE0AE5C07FF028872DC20 I love ALL Archetypes, but prefer to play them Blue-Side.
nihilii Posted February 13 Posted February 13 (edited) Quick thoughts: - Deflection and True Grit can and should be slotted for resistances and maxHP too - both Deflection and Battle Agility are underslotted for defense. Those are your bigger shields, make sure you're hitting at least +50% defense enhancement there - Combat Jumping doesn't need extra slots beyond the base LotG, the defense is tiny - Phalanx Fighting is also arguably better off with just the base slot. You only get extra defense around teammates, and the buff isn't that big - the regeneration Physical Perfection provides is minimal. You can cannibalize slots here to feed Deflection and True Grit - I'm not seeing Health/Stamina in the build excerpt, so I'm going to assume you put the procs for Panacea and Power Transfer in there. If not, they're great procs! - I'd also suggest Power Transfer and Perf Shifter procs in Superior Conditioning, over Efficacy Adaptor. You can do both, but if you do just one, procs are likely better - Chop is strictly superior to Beheader. You have a lot of recharge so you're animation bound more than anything - the Hecatomb set can go in Swoop rather than Gash, for better proc rate - Cleave is your cornerstone power, I would say a better recipient for the Armaggeddon set than Pendulum. I'd swap the two - AAO should get an end reduction IO rather than a recharge IO Edited February 13 by nihilii 1
Erratic1 Posted February 13 Posted February 13 (edited) I am a big fan of Brutes and part of the reason I have been fairly absent from these forums for most of the past year is burnout and frustration at the state of Brutes (not getting into it beyond that), so understand what I say next is offered honestly.... You should play this as a Scrapper or Stalker. The damage will be eye watering. I have both a WM/Shield and a WM/Ninjitsu Scrappers. If/when I return I expect it will be to finish up on the Battle Axe/Ninjitsu Scrapper. The absurd chance to crit coming out of stealth on him is out of this world. Oh, and follow nihilli's advice. FWIW, my WM/Ninjitsu Scrapper. Now imagine making those juicy Axe attacks from stealth combined with the Scrapper ATO. Edited February 13 by Erratic1 2 1
BeornOTNS Posted February 13 Author Posted February 13 7 hours ago, Erratic1 said: I am a big fan of Brutes and part of the reason I have been fairly absent from these forums for most of the past year is burnout and frustration at the state of Brutes (not getting into it beyond that), so understand what I say next is offered honestly.... You should play this as a Scrapper or Stalker. The damage will be eye watering. I have both a WM/Shield and a WM/Ninjitsu Scrappers. If/when I return I expect it will be to finish up on the Battle Axe/Ninjitsu Scrapper. The absurd chance to crit coming out of stealth on him is out of this world. Oh, and follow nihilli's advice. FWIW, my WM/Ninjitsu Scrapper. Now imagine making those juicy Axe attacks from stealth combined with the Scrapper ATO. I always enjoy your insight Erratic1. I don't know what is going on regarding Brutes, but I just love being able to wade into anything and walk away (and also the fights not taking forever [cough cough tank cough]). I have some awesome Scrappers (I played a broadsword/regen on live back in the day), but the brute is so near and dear to my heart. Back in live beta in 2003/2004 my main was a stone/mace tank, and I SWORE I would never have something so end draining and slow once the game went live. So, when City of Villains went live a bit later, I IMMEDIATELY started making Brutes. I am still missing something, but I was able to take nihilii's advice, I THINK? Prunkaxt - Villain BruteBuild plan made with Mids' Reborn v3.6.6 rev. 3 ──────────────────────────────Primary powerset: Battle AxeSecondary powerset: Shield DefensePool powerset (#1): LeadershipPool powerset (#2): LeapingPool powerset (#3): FightingPool powerset (#4): SpeedAncillary powerset: Energy Mastery ────────────────────────────── Powers taken: Level 1: ChopA: Superior Unrelenting Fury: Accuracy/Damage3: Superior Unrelenting Fury: Damage/RechargeTime3: Superior Unrelenting Fury: Accuracy/Damage/RechargeTime5: Superior Unrelenting Fury: Damage/Endurance/RechargeTime5: Superior Unrelenting Fury: Accuracy/Damage/Endurance/RechargeTime7: Superior Unrelenting Fury: RechargeTime/+Regen/+End Level 1: DeflectionA: Shield Wall: Defense39: Shield Wall: +Res (Teleportation), +5% Res (All)40: Shield Wall: Defense/Endurance40: Impervium Armor: Psionic Resistance40: Impervium Armor: Resistance42: Impervium Armor: Resistance/Endurance Level 2: GashA: Superior Blistering Cold: Accuracy/Damage7: Superior Blistering Cold: Damage/Endurance9: Superior Blistering Cold: Accuracy/Damage/Endurance9: Superior Blistering Cold: Accuracy/Damage/Recharge11: Superior Blistering Cold: Damage/Endurance/Accuracy/RechargeTime11: Superior Blistering Cold: Recharge/Chance for Hold Level 4: ManeuversA: Luck of the Gambler: Defense/Increased Global Recharge Speed50: Luck of the Gambler: Defense Level 6: Combat JumpingA: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 8: KickA: Force Feedback: Chance for +Recharge Level 10: Battle AgilityA: Kismet: Accuracy +6%42: Kismet: Defense/Endurance42: Kismet: Defense/Endurance/Recharge43: Luck of the Gambler: Defense/Increased Global Recharge Speed43: Luck of the Gambler: Defense43: Luck of the Gambler: Defense/Endurance Level 12: True GritA: Aegis: Psionic/Status Resistance45: Aegis: Resistance45: Aegis: Resistance/Endurance46: Aegis: Resistance/Recharge46: Aegis: Endurance/Recharge46: Aegis: Resistance/Endurance/Recharge Level 14: ToughA: Unbreakable Guard: +Max HP15: Unbreakable Guard: Resistance15: Unbreakable Guard: Resistance/Endurance17: Unbreakable Guard: Resistance/Endurance/RechargeTime Level 16: WeaveA: Luck of the Gambler: Defense/Increased Global Recharge Speed17: Luck of the Gambler: Defense/Endurance19: Luck of the Gambler: Defense Level 18: SwoopA: Hecatomb: Damage19: Hecatomb: Damage/Recharge21: Hecatomb: Damage/Recharge/Accuracy21: Hecatomb: Recharge/Accuracy23: Hecatomb: Damage/Endurance23: Hecatomb: Chance of Damage(Negative) Level 20: Phalanx FightingA: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 22: Active DefenseA: Invention: Recharge Reduction Level 24: HastenA: Invention: Recharge Reduction48: Invention: Recharge Reduction Level 26: Axe CycloneA: Overwhelming Force: Accuracy/Damage27: Overwhelming Force: Endurance/Recharge27: Overwhelming Force: Accuracy/Damage/Endurance29: Overwhelming Force: Damage/Endurance/Recharge29: Overwhelming Force: Accuracy/Damage/Endurance/Recharge31: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown Level 28: CleaveA: Armageddon: Damage31: Armageddon: Damage/Recharge31: Armageddon: Damage/Recharge/Accuracy33: Armageddon: Recharge/Accuracy33: Armageddon: Chance for Fire Damage33: Armageddon: Damage/Endurance Level 30: Against All OddsA: Invention: Endurance Reduction Level 32: PendulumA: Superior Brute's Fury: Accuracy/Damage34: Superior Brute's Fury: Damage/Recharge34: Superior Brute's Fury: Accuracy/Damage/Recharge34: Superior Brute's Fury: Damage/Endurance/RechargeTime36: Superior Brute's Fury: Accuracy/Damage/Endurance/Recharge36: Superior Brute's Fury: Recharge/Fury Bonus Level 35: Shield ChargeA: Superior Avalanche: Accuracy/Damage36: Superior Avalanche: Damage/Endurance37: Superior Avalanche: Accuracy/Damage/Endurance37: Superior Avalanche: Accuracy/Damage/Recharge37: Superior Avalanche: Accuracy/Damage/Endurance/Recharge39: Superior Avalanche: Recharge/Chance for Knockdown Level 38: Grant CoverA: Reactive Defenses: Defense48: Reactive Defenses: Scaling Resist Damage50: Reactive Defenses: Defense/Endurance Level 41: Superior ConditioningA: Synapse's Shock: EndMod/Increased Run Speed Level 44: Physical PerfectionA: Power Transfer: Chance to Heal Self45: Power Transfer: EndMod Level 47: One with the ShieldA: Gladiator's Armor: TP Protection +3% Def (All)48: Steadfast Protection: Resistance/+Def 3% Level 49: Build UpA: Gaussian's Synchronized Fire-Control: To Hit Buff50: Gaussian's Synchronized Fire-Control: Chance for Build Up ────────────────────────────── Inherents: Level 1: Brawl(Empty) Level 1: Fury Level 1: SprintA: Invention: Run Speed Level 2: Rest(Empty) Level 1: SwiftA: Invention: Run Speed Level 1: HealthA: Panacea: +Hit Points/Endurance13: Preventive Medicine: Chance for +Absorb25: Numina's Convalesence: +Regeneration/+Recovery39: Miracle: +Recovery Level 1: HurdleA: Invention: Jumping Level 1: StaminaA: Performance Shifter: Chance for +End13: Performance Shifter: EndMod25: Performance Shifter: EndMod/Recharge I love ALL Archetypes, but prefer to play them Blue-Side.
Erratic1 Posted February 13 Posted February 13 3 hours ago, BeornOTNS said: I always enjoy your insight Erratic1. I don't know what is going on regarding Brutes, but I just love being able to wade into anything and walk away (and also the fights not taking forever [cough cough tank cough]). I have some awesome Scrappers (I played a broadsword/regen on live back in the day), but the brute is so near and dear to my heart. Back in live beta in 2003/2004 my main was a stone/mace tank, and I SWORE I would never have something so end draining and slow once the game went live. So, when City of Villains went live a bit later, I IMMEDIATELY started making Brutes. I am still missing something, but I was able to take nihilii's advice, I THINK? What do the final numbers look like? (No data chunk, so not easy to import.) I fooled around a bit and...well.... Spoiler 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 It annoys me not to crack 80% S/L Resistance on a Brute, but limitations of a Def set. I could get above 80% S/L resistance but it would have meant bad things to defense values. It also lacks perma-Hasten. You have enough attack to cycle through, though I admit there is something to be said for Shield Charge ever 21s and Pendulum every 3s. S/L/F/C resistances are a bit better for not much change to defense values. Dropped One With the Shield (hate crash powers), and left you with 5 slots to play with. Did you intentionally not take a travel power? (Fine if you did, some characters it is out of concept for.) 1
BeornOTNS Posted February 14 Author Posted February 14 2 hours ago, Erratic1 said: What do the final numbers look like? (No data chunk, so not easy to import.) I fooled around a bit and...well.... Reveal hidden contents 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 It annoys me not to crack 80% S/L Resistance on a Brute, but limitations of a Def set. I could get above 80% S/L resistance but it would have meant bad things to defense values. It also lacks perma-Hasten. You have enough attack to cycle through, though I admit there is something to be said for Shield Charge ever 21s and Pendulum every 3s. S/L/F/C resistances are a bit better for not much change to defense values. Dropped One With the Shield (hate crash powers), and left you with 5 slots to play with. Did you intentionally not take a travel power? (Fine if you did, some characters it is out of concept for.) Yeah, the concept is a magickal axe and shield passed down the generations. So, I use the flying carpet as my travel power. As for the totals here they are with and without One with the Shield: I love ALL Archetypes, but prefer to play them Blue-Side.
Erratic1 Posted February 14 Posted February 14 7 minutes ago, BeornOTNS said: Yeah, the concept is a magickal axe and shield passed down the generations. So, I use the flying carpet as my travel power. As for the totals here they are with and without One with the Shield: Looks pretty solid to me. 1
nzer Posted February 14 Posted February 14 On 2/13/2024 at 3:45 AM, nihilii said: - Cleave is your cornerstone power, I would say a better recipient for the Armaggeddon set than Pendulum. I'd swap the two Doesn't cleave have both horrible DPA and a horrible radius? I've only played the set on tanker, but I assumed it was an easy skip. 1
nihilii Posted February 14 Posted February 14 1 hour ago, nzer said: Doesn't cleave have both horrible DPA and a horrible radius? I've only played the set on tanker, but I assumed it was an easy skip. It does roughly same base DPA as Chop, at range, can hit multiples, comes with 80% KD, can slot AoE procs (arma, fury). If you have lightning fast reflexes and manage ideal mob setups at all times, or mostly care about ST DPS, there can be a point to stick to super high recharge Swoop -> Gash -> Chop (or throw in a snipe or gloom in there) for slightly more DPS. I have seen such builds advocated. Personally I'm faaaar from perfect, so the many advantages of Cleave outside of pure DPA come into play. It's worth it as a ST attack which makes any extra target hit free damage. It lets me hit instantly rather than take half a second to step into melee range for the next autotabbed target. It fills up a pure Axe chain of Cleave -> Swoop -> Gash -> Chop that is loose on recharge requirements and will fit down to lvl 21 as exemplar. It also makes a perma AoE rotation out of Cleave -> Pendulum -> Axe Cyclone, if that's what I need instead. It gives me solid mitigation. All in all I value this optionality immensely. A pure ST attack would have to be at ET levels of DPA to overshine that. YMMV, but I think anyone who hasn't done so should try the power then decide. 1
nzer Posted February 14 Posted February 14 1 hour ago, nihilii said: It does roughly same base DPA as Chop, at range, can hit multiples, comes with 80% KD, can slot AoE procs (arma, fury). It has 86% of Chop's DPA at base, meanwhile Chop has 88% of Gash's DPA at base. So it's actually further from Chop than Chop is from Gash. I take your point though. My thinking is along the line that you can reach enough recharge to not need it in either your ST or AoE attack chains, but I have admittedly not played the set that extensively, so maybe that's not true. 1
nihilii Posted February 14 Posted February 14 Perhaps you're looking at animation times without Arcanatime? Using Tanker values, I see: Cleave: 145.81 dmg, 2.508s animation = 58.13 DPA Chop: 86.64 dmg, 1.452s animation = 59.66 DPA ~2% difference.
BeornOTNS Posted February 15 Author Posted February 15 So, quick question for everyone. What Incarnate powers would be best for a Tanker/Brute/Scrapper with Battle Axe and Shield Defense? I love ALL Archetypes, but prefer to play them Blue-Side.
PLVRIZR Posted February 15 Posted February 15 9 hours ago, BeornOTNS said: So, quick question for everyone. What Incarnate powers would be best for a Tanker/Brute/Scrapper with Battle Axe and Shield Defense? Key (for me) is Rebirth Destiny, for the heal that SD/BA lacks. Resilient Alpha to get your resistances near cap, Mighty Judgement, for more smashy damage, Diamagnetic (my go-to Interface for all melee toons), Lore...pick your flavor and Melee Hybrid for more +res and regen. 1 Reunion - JAWBRKR (Inv/SJ Tank), Lich-ilicious (Necro/Dark MM) Torchbearer - Will Power-Flame (WP/Fire Tank), Frostee-Freeze (Ice/Emp Troller), DARKNESSREIGNS (Inv/DM Tank), BALLBUSTR (Inv/SS Tank) Indomitable - PLVRIZR (Stone/SS Tank), The Atomic Warden (Rad/Rad Defender), FACESMSHR (EM/EA Brute) Excelsior - NUTCRCKR (Inv/SS Tank) - VL500+, DRKSTNITE (DA/DM Tank), Nosfera-too (Kin/Dark Defender), FIREBLLR (FIre/Therm Corr), THUGSRUS (Thugs/Dark MM), Marshal Mayhem (Fire/MA Tank), SLICRDICR (DB/WP Scrap), NECROTANK (SD/DM Tank), FRMRBRWN (Spines/Fire Brute), AVLANCH (Ice/Stone Tank), SWMPTHNG (Bio/Rad Tank), FREEZRBRN (Fire/Ice Tank), ZZAAPP (Elec/Elec Brute), Voltaic Thunderbolt (Elec/Elec Tank) Lemme Axe You Somethin (Rad/Axe Tank), PWDRKEG (Fire/FIre/Pyre Tank), ATMSMSHR (Rad/SS Tank), Morphology of Flame (Bio/Fire Tank) Everlasting - MISSADVENTUR (Inv/SS Tank), Mace to the Face (SD/WM Tank) Retail 2004 (pre-I1) - 2012 lights out; Feb. 2020 - present
roleki Posted February 15 Posted February 15 20 hours ago, nihilii said: It does roughly same base DPA as Chop, at range, can hit multiples, comes with 80% KD, can slot AoE procs (arma, fury). If you have lightning fast reflexes and manage ideal mob setups at all times, or mostly care about ST DPS, there can be a point to stick to super high recharge Swoop -> Gash -> Chop (or throw in a snipe or gloom in there) for slightly more DPS. I have seen such builds advocated. Personally I'm faaaar from perfect, so the many advantages of Cleave outside of pure DPA come into play. It's worth it as a ST attack which makes any extra target hit free damage. It lets me hit instantly rather than take half a second to step into melee range for the next autotabbed target. It fills up a pure Axe chain of Cleave -> Swoop -> Gash -> Chop that is loose on recharge requirements and will fit down to lvl 21 as exemplar. It also makes a perma AoE rotation out of Cleave -> Pendulum -> Axe Cyclone, if that's what I need instead. It gives me solid mitigation. All in all I value this optionality immensely. A pure ST attack would have to be at ET levels of DPA to overshine that. YMMV, but I think anyone who hasn't done so should try the power then decide. Cleave is also a good mule for set bonuses that come out of MAoE enhancements; you can shore up your AoE def with Dervish, Melee def with Avalanche or Obliteration, or a little melee/aoe with Multi-Strike. It's also pretty good for clipping runners that sneak out of mobs, or filling out an attack chain if you're getting pounded with Cryo Rifles or other slows. Cleave: it's what's for dinner. 2 Anything you can have, we have it. Even got a devil in the attic.
Gunnarr Posted February 26 Posted February 26 Flying Carpet speed can be increased a little by slotting Fly Speed enhancement in Swift (and/or Sprint). If you are not otherwise using those slots for anything.
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