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New to the game, asking for advice - Controller or Dominator and what types?


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Posted
On 7/1/2024 at 2:16 PM, Without_Pause said:

I haven't played Ill on a Dom so I'm basing my opinion from others back when I was previously on the forums(see before the last Issue, but I did read the patch notes), and that was it played better on a Controller. Mind was deemed better on a Dom. I've loved playing a Mind Controller, but never got one to 50. I've done Ill to 50 twice on Controllers. They are the odd duck of Controllers as how they mitigate damage is rather outside of the box for the AT, but end game is one of the strongest for Controllers. Back on Live, I played support a ton which meant I have a lot of experience with it versus Doms. For the life of me I keep rolling Doms only to delete them. My favorite run was a Plant/fire, but it was part of a hardcore SG, alas, it didn't make it to 50. Favorite Controller? (gets out list) It really depends on what playstyle suits you. Earth/storm and Ill/dark are two different beasts but beasts none the less.

 

Which one would anyone want more on a team? We don't care. No really. We don't. Gameplay in CoH is more steamroll than ever. You can get on +4/x8 teams where one of the characters could solo the map, so realistically the others are there as an audience and to make it go faster. Again, I'm a huge support person. Teams will seek out having at least some support. The real truth of the matter is teams will seek out the support secondaries of a Controller versus the secondaries of a Dom. There isn't a Dom secondary getting called out like /kin does for Controllers. #Notsorry. But again, it's a playstyle thing. As someone who ODed on playing Kin, I get why people don't like playing the energy drink click fest that is Kin. There's an argument to be made for how much additional control do Doms add which is needed for a team which is steamrolling. I've literally played Controllers who felt like subpar Defenders due to how little my controls felt needed. On the flip side, I've seen how much smoother a Dom can make things for a team. A case can be made for adding more than one Controller for controls. A Dom who can go perma can cover controls by themselves. The game simply has annoying things in it, see Sappers. Having controls can be a solid part of that steamrolling. Putting it another way, lets say a team has a single defender on it for support. That team would benefit more from a Dom. If the team had a single Controller, another Controller would help more. IMO, etc. At the end of the day, teams are vastly steamrolling anyway, so play what you find fun. Some days you might want to giftwrap a mob for your teammates. Sometimes you might want to lock things down. run in, and beat the crap out of it. I really should do a Plant/sav some day. 

 

About the only advice I would give if you went Ill Controller is pick a debuff based secondary. PA can't be buffed, so using a buff heavy secondary offers less for Ill. 

 

An aside, a different take on Doms with a side of support would be a Widow. Part of me wonders why I don't play Doms more due to how much I love my Widow, but also I would just rather play my finished Widow versus leveling up a Dom. 

 

P.S. Anyone saying Controllers have low damage are ignoring certain combos for Controllers. 

Could you share you build for Emma Strange? (Ill/Dark troller) 
Would be very keen to see considering its one of your "top 10 most fun toons"

 

Posted

Both and all of them. You'll work out what works best for you very swiftly and have tonnes of fun in the process!

 

 

If going to space for 11 minutes makes you an astronaut, then I'm probably an expert gynaecologist.

 

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