Force Redux Posted August 6 Posted August 6 So, anyway...how about that Galaxy City? @Force Redux on Everlasting ----- (read my guide) ----- Gather the Shadows: A Dark Miasma Primer for Masterminds
Techwright Posted August 7 Posted August 7 On 8/4/2024 at 5:25 PM, Force Redux said: Well @honoroit , doesn't matter if we agree or not. About as likely to happen as Elon musk adopting me as his heir apparent. 🤷♂️ Added to my to do list: check Hallmark for congratulations cards for surprise heir apparent adoptions. 3
Greycat Posted August 7 Posted August 7 14 minutes ago, Techwright said: Added to my to do list: check Hallmark for congratulations cards for surprise heir apparent adoptions. Isn't that what they call a toupee? Hair Apparent? 1 3 Kheldian Lore and Backstory Guide 2.0: HC edition Out to EAT : A look at Epic ATs - what is, could have been, and never was Want 20 merits? Got a couple of minutes? Mini guide to the Combat Attributes window
Rudra Posted August 7 Posted August 7 2 minutes ago, Greycat said: 17 minutes ago, Techwright said: Added to my to do list: check Hallmark for congratulations cards for surprise heir apparent adoptions. Isn't that what they call a toupee? Hair Apparent? I don't know if that is a groaner or a laugher, because somehow I did both in response. ... I'll give you the benefit of the doubt. 😁 2
UltraAlt Posted August 8 Posted August 8 On 8/2/2024 at 6:32 AM, Random Axis said: My point here isn't "LOL. Devs wrote something silly" Galaxy City was "destroyed" to funnel all starting "hero" characters through Atlas Park when the game went F2P. The only thing I can figure is that a large number of veteran players were all starting in Altas and going directly to the AE to get power-leveled to 50, so the DEVs thought that Galaxy City would be a wasteland for new players. What instead happened was new players getting drawn into the AE to get power-leveled to 50 because all of the zone spam in Atlas for power-leveling teams in the AE. The NPC contacts were added to Atlas Park when Galaxy City was "destroyed". Most MMOs get to a point where there are only players in the end-game. This is because most games only allow players to make a very few characters and are based on only playing one character as main. City of Heroes was built to be a game for creative players to explore the comic book genre and is not end-game focused like other MMOs. This constant broadcast for power-leveling of characters lead to the "AE babies" boom. "AE babies" would come out out of the AE building in Atlas Park completely unslotted and have no idea how to play the game (use their powers ... let alone any other aspects of the game). They had no active contacts in Atlas Park. They didn't know how to get out of Atlas Park. Some of them thought Altas Park was the whole game! Sometime after that debacle - and closer to the Sunset - the Galaxy City tutorial was added to the game. So, yeah, if you play the tutorial (which isn't as good of a tutorial as the original tutorial) and then head into Atlas Park, the timeline does seem to be messed up. And, yeah, I do think that by the time the Galaxy City tutorial was created the DEVs were getting "silly". Don't even get me started on Twinshot! On 8/2/2024 at 6:32 AM, Random Axis said: but that I think a level 54 hazard zone would be really cool I don't play end-game content, so I would prefer the DEVs don't utilize their time with end-game content. Make it a level 25-35 zone that works like a taskforce when you enter it and auto-exemplars you down to level 35, and I would be onboard for promoting that. It has contacts that range from level 25-50 (so level 50's can get missions there). Perhaps different contacts in the zone for those above level 45 that have higher difficulty enemies in door missions. No need to do it as a completed zone all at once. Open the zone up for exploration and street sweeping and than add content as able ... starting with the level 25-35 range (in this case, allow level 50's to get missions but cap the mission level to 35 ... like a taskforce). On 8/2/2024 at 6:32 AM, Random Axis said: As suggestions to populate it with: Shivans (duh) Arachnos. GC is their main entry into the city. Sky Raiders. The FBSA couldn't pull all their artifacts and other goodies out of the Freedom Corps HQ, so they're picking through the rubble. (also a few of my character's backstories reference them doing this and I don't want to rewrite them 🙂) I think the Lost would be a neat addition since they could make their way here through the ruined sewers. They'd probably need a revamp like the other factions have gotten to be challenging opponents at this level. I would suggest making it a co-op zone. I would think it would have to be a co-op zone if it was added (if not a PVP zone, and I would think a PVP zone would be highly unlikely) In addition, I would put some Longbow and some Minions of Igneous in there. And, of course, a Giant Monster. Shivans ... for obvious reasons. Arachnos/Sky Raiders/Longbow in the zone to try to capture whatever "alien" knowledge/power they can seize for their own. Lost because that is what happens to the homeless in Paragon City. Minions of the Igneous because meteors hitting the planet damaging the earth's crust has brought them out of the earth to battle those attacking their underground lair! Giant monster. Yes. Obviously! And more than one of the ones from the tutorial sprouting up randomly as bosses throughout the zone periodically. I could see the zone having battles between mobs of the various factions. Shivans versus Minions of Igneous/Arachnos/Sky Raiders/Longbow Longbow versus Arachnos/Sky Raiders/Lost/Shivans Arachnos versus Longbow/Shivans Sky Raiders versus Longbow/Shivans Lost versus Longbow/Minions of the Igneous Minions of the Igneous versus Lost/Shivans ... of course ... I highly doubt a complete new zone will happen. I would rather see new power sets before I see whole new zones. 1 1 If someone posts a reply quoting me and I don't reply, they may be on ignore. (It seems I'm involved with so much at this point that I may not be able to easily retrieve access to all the notifications) Some players know that I have them on ignore and are likely to make posts knowing that is the case. But the fact that I have them on ignore won't stop some of them from bullying and harassing people, because some of them love to do it. There is a group that have banded together to target forum posters they don't like. They think that this behavior is acceptable. Ignore (in the forums) and /ignore (in-game) are tools to improve your gaming experience. Don't feel bad about using them.
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