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Base Showcase Nature/Other August 17- Sept 1


Dacy

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Announcing the next Base Showcase! Again, there is no criteria for posting a base here; you don't need to have a base that is "at a certain level", has been "judged worthy" or even, is completed! Just showing off what we got. If your base fits in the Nature category (mostly natural setting) or the Other category (a mix of things, or a base that did not fit well in other categories), please post it here! Looking for bases on all the shards, please!!

Format:

Base Code:

(Base name if you like, but it won't be listed in the Tour Hub)

Globals: (builder, owner, whomever you'd like to get any comments/credit)

Shard (aka server):

Special Considerations: (is it a Work in Progress? Would it be nice to have fly in this base, to get around better? Did it win an award?)

 

You might have a sign up in the base to ask people/remind people to please send comments to @yourglobal. And that's all! Thanks!!

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Base Code: EPOCH-1847

Base Name: Epoch
Builder: @Kheprera
SG Leader: Paschar
Shard: Everlasting
Theme: Other
Special Considerations: Flight could be handy in places.

 

This is a WIP and many spaces are undone/closed off as they're empty. I'll open them up as they get closer to completion. Links to places are hidden, but the Entrance goes everywhere except 1 place.

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"WHAT DID SHE TAKE?!"

 

"The secure laptop in the lab. A prototype plasma hand cannon. Four quantum grenades, a phase field generator, a handful of tracking devices, Rauth's briefcase, body armor, a satellite phone, two SSDs, a Beretta 9mm, and my lunch."

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Base Code: AARU-751

Base Name: Aaru
Builder: @Easter Bunny / @Riptide6
SG Leader: @Dusk
Shard: Everlasting
Theme: Other

 

Base Code: X-MAS-7920

Base Name: Sleigh Belles
Builder: @Easter Bunny
SG Leader: @Easter Bunny
Shard: Indomitable
Theme: Other

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    (\/)     Easter Bunny 
   ( . . )    Retired Community Rep  |  
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Base Code: GARDENS-18790

Base Name: The Cascades/Takiyama Gardens
Builder: @Squidget/@Dropout/@Wravis

Base Leader: @Squidget

Shard: Everlasting

Theme: Nature

 

This is as of yet unfinished (for the caverns, at least), but the garden section is ready to be visited - an extension of The Pagoda, this takes you up and out of the caverns and into the caldera of the mountain they're contained within.

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Base Code: STA-8822

Base Name: Steel Transit Authority
Builder: @Frozen Burn

Base Leader: @Frozen Burn

Shard: Torchbearer

Theme: Nature / Roman / Other

Special Considerations:  Don't have to have fly, but it can be useful.  Honestly, it's more fun to run everywhere exploring, but it's also handy to fly to see the magnitude of the whole base - or if you get lost in the hedge maze.  🙂  

 

Basic quick travel functionality with large city and nature areas.  Many floating islands with an airport, shipyard with locks, natural parks, hedge maze, temple, casino, dance club, mystical energy, and more.  There are hidden areas:  1 under the stairs above the ICON store in the SW corner of main island, 1 below that store, and go ahead and fall down the well in the SE corner of the main island.  Base not entirely finished - still working on the "guts" of the base (most can't even find how to access it anyway).

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Base Code: BUNNYKILLER-1352
Base Name: Earth Special Forces
Base Leader: @Mr. Density
Shard: Indomitable
Theme: Other

Special Considerations:  This is a remake (with slight modifications) of the original Super Group base that broke the base editor on Live, causing SG bases to be shut down for a few weeks while the Dev team updated how the bases were stored. This base was reconstructed from a library of 114 images taken before the live servers were taken down. The base code is taken from Monty Python 'The Quest for the Holy Grail' - an ode to the Vorpal Bunny. 🙂

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- Mr. Density (Tank)

Supergroups: Earth Special Forces (Excel/Indom), The Doughnut Shop (Excel), Macy's Day Parade (Excel), Order of the Silver Flame (Indom)

Quote: "Jerry, if you think that by threatening me you can get me to be your slave... Well, that's where you're right. But - and I am only saying this because I care - there are a lot of decaffeinated brands on the market today that are just as tasty as the real thing." - Chris Knight, "Real Genius"

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Base Code: TORCH-236

Base Name: The Intrepid's Shadow Shard island base
Builder: @Mini-Nukette
SG Leader: Mini-Nukette
Shard: Reunion
Theme: Other

 

Special Considerations: Fly may be useful to overlook the extent of the island, along with increased /vis_scale 10 for longer draw distances. /stuck if you need to escape the maze in a part of the interior base!

Edited by Mini-Nukette
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Base Code: SLUDGEPVP-23720

Base Name: Sludgeworx 
Builder: @Garbage Wizard
SG Leader: Sludge Slinger
Shard: Excelsior
Theme: Other

Special Considerations/Description: Comically large sewer pvp battle arena. The lobby, viewing area, and team spawn rooms are WIP. /visscale 10 and max particle count = 50k+ is recommended. To get to the arena, just click on either the "home" or "away" pipes and have fun! The base rooms are set up to act as a mini-map of sorts despite the base being built above the plot.

Edited by Vexxillion
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Base Code: VISIT-33417

Base Name: The House of Forgotten Wisdom
Builder: @BBBadger  @Easter Bunny
SG Leader: Tomekeeper
Shard: Everlasting
Theme: Other
Special Considerations: Recommend using /vis_scale 5. 

This base is usually closed off because I use it a ton for my personal RP. But for this week, it's open for OOC tours! This is the fabled library of the Tomekeeper - the avatar of an Eldritch horror who likes to collect rare books and artifacts. While this base isn't finished, it's in a solid space right now! 

Edited by BBBadger
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Base Code: EVIL-6332

Builder: @Wolfgangsmergnof

Shard: Excelsior

Theme: Other

Special Considerations: Flight would be helpful but not needed to see everything.

This was my first outside the walls base intended to be a showcase of different ideas to give people an idea of what can be done. I started tours and now I am building 10 other bases. This base spans from nearly the top of the map to below the bottom. It is only about 65% done but there is a whole zone to see here.

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Base Code: LOST-31528

Base name: The Lost Colony

Builder: Jivotma

SG Leader: Garasalyn

Shard: Excelsior

Theme: Other

Special Considerations: Recommend Flight/ the usage of /visscale 5.

 

This base is a large valley with a series of floating islands made up of "Gravitas Stones". It's also protected by 3 gigantic, hovering ringed turrets. Was once a prison island made by the Galactic Space Federation of Galjiahourne. It was usurped by the bird like inhabitants and prisoners. Now they use the place to warp throughout the universe to keep the forces of Galjiahourne off of their tracks. A remarkable civilization to behold as there are several alien species coexisting.

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Base Code: GALACTA-24478

Base Name: Geozmer Hidden base

Builder: Jivotma

SG Leader: GORLACTA

Shard: Excelsior

Theme: Other

Special Considerations: Usage of /visscale 5. Flight is preferred but not a necessity.

 

This is one of the main base of operations for the arch nemesis of the Galjiahourne Federation. The dreaded space pirates of Galacta's Claw. A gigantic sleeping volcanic island hidden within a small planet far away out of the reach of Galjiahourne's forces. The view of it's surface is rather large, but beneath it is even larger, where the main weaponry is hidden. Be sure not to get too lost! LOT'S to explore.

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Base Code: Makunen-25252

Base Name: The Makunen Star

Builder: Jivotma

SG Leader: RITHESSA

Shard: Excelsior

Theme: Other

Special Considerations: usage of /visscale 5

 

This place is an ancient labyrinth like spaceship hidden in a pocket dimension. It is powered by RITHESSA who is an ancient "Godlien" (God Alien) who slept for several eons. Now awaken, the ship acts as a temporal place of purgatory within the "Andelverse" harvesting and transferring all souls who died within the Andelverse to power the ship and pass them on to their final place of rest. (This is also the very first SG base I ever made so it's just a decked out version of the basic sg base layouts. enjoy!)

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Base Code: AQUA-34592

Ruins of Aquarion

Globals: @Judicator @Vectress Novus

Shard: Everlasting

Special Considerations: "Take a journey beneath the waves into an under-the-sea supergroup base, The Ruins of Aquarion. Explore ancient mysteries, marvel at vibrant marine life, and experience the magic of the deep blue sea."  Turn off fly when entering and dive into the water at the entrance. 

Screenshot 2024-06-13 113414.png

Edited by Vectress24
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Base Code: EXPLOREONFOOT-20176

Globals: @Wravis/@Jibily

Shard (aka server): Everlasting

Special Considerations: Explore it on foot first... that's why I gave it that code. Fly around after.


Base Code: Cabin-8752

Globals: @Wravis/@Jibily

Shard (aka server): Everlasting

Special Considerations: Kind of the protoversion of Exploreonfoot. But there's a cabin, too. My earliest base!

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Give me money to draw your characters!


Visit one of the public RP spaces I've made on Everlasting!
Cabin-8752 - Funplex-11364 - Crash-15210 - Law-18824 - Exploreonfoot-20176 - Upside-14574 - Boardwalk-23004 - Gym-25035 - Chicken-25922 - Campus-25500 - Choochoo-28184 - Highschool-33072

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Base Code: SoV-5841

Base Name: Sovereign
Builder: @S'ol, @SoV, @Guyver
SG Leader: Guyver
Shard: Excel
Theme: Other
Special Considerations: Be sure to check out the events teleporter located behind you when you zone in. We use the base for custom start points for SG events.

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Edited by Guyver
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Base Code: RURAL-30290

Global: @Oneironautic

Shard: Excelsior

Theme: Nature

 

This base has two houses and an abandoned barn surrounded by woodlands with a lake nearby to explore.
The entrance is in the basement of one of the houses and ports to other zones are available within. There is a portal up the stairs to access the rest of the base.

 

 

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Base Code: LOLL-13374

Global: @Tops

Shard: Excelsior

Theme: Nature / Other

 

A simple base on an asteroid. Currently undergoing a dispute over construction right of ways.

 

Flight might be nice to have, but isn't necessary. You can see everything by falling out of the tree house and leave w/ /stuck.

 

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Edited by cryogen
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3 hours ago, cryogen said:

Currently undergoing a dispute over construction right of ways.

 

Does that mean I should signify that it's a WIP (work in progress)?

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Base Code: HOBITON-32005

Global: @max#7719

Shard: Everlasting

Special Considerations: 
(Note: The builder maxed out portal use in this base. To exit the Hobiton homes, use /stuck.)

 

(Note: This base is built with the concept of short characters. When touring, keep in mind that a tall, sturdy toon may not fit everywhere.)

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    (\/)     Easter Bunny 
   ( . . )    Retired Community Rep  |  
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Basecode: LEYGARDENS-28255

Global: @Crystal Dragon

Shard: Everlasting

Special Considerations:
This base is designed as a hidden part of the Tirikan collective characters background work and story line. There is active construction being done in the central garden proper, but the last room is the real gem of the base itself. (Thanks to @Dacy for all the wonderful creative tips and advice.) Flight is not required, and do take time to look around at the statue work and other decor along the way. ❤️

 

Basecode: Wardensgrace-23564

Global: @Crystal Dragon

Shard: Everlasting

Special Considerations:
This is the home base for Quilynn Jen, the Malachite Tirikan member of the collective. She works quite closely with natural elements, and her home reflects this quite openly. Flight is not required to explore the full base and there is a bare bones portal room should connection to other spaces of the world be needed while visiting. This was my first attempt of a natural themed base and was completed roughly three years ago.

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Roleplaying mentor volunteer, and mentorship contributor.

Chatrange Popmenu/Where to find me/Beginners Links

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Base Code: Preserve-16593

Global: @Dr. Feedback

Shard: Excelsior


This is an outdoor base with platforms built for the two inhabitants of this SG - a brother and sister mutant duo with nature-themed powers. The base, called "The Preserve" was created outside of Paragon City by the Circle of Thorns using magic to preserve a part of nature and hide it from the high-tech modern world. Several powerful artifacts in the base protect it in this way. There are caves and streams and lakes in addition to the treehouse/platform on which the twins live. 

Edited by CaptA
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