Crysis Posted November 8 Share Posted November 8 9 minutes ago, Auroxis said: You don't need to manually cast shifting tides every time, just anchor it on your tank or barrier reef. Whitecap activates rough waters (you don't need shoal rush for it) and brings barrier reef near the pack. +1 on anchoring Shifting Tides onto Barrier Reef. As a melee oriented Defender it's always next to me in the Tide Pool anyways. I do have Soothing but just the Absorb Proc in there. It's not even in my power tray. At such high regen levels plus huge Absorbs I have no need for heals. Shoal is useful for Proc damage but even then, fully skippable. I'll spam Brine far more than Shoal Rush and get more out of it for ST damage. -MaxHealth is just damage by another name. Link to comment Share on other sites More sharing options...
Auroxis Posted November 8 Share Posted November 8 Knowing when to spam brine is important. Two key factors to consider are: 1. The lower the enemy % HP, the less "damage" the -Max HP debuff does. 2. The lower the enemy resists, the higher damage your other attacks will do in comparison. Link to comment Share on other sites More sharing options...
twozerofoxtrot Posted November 9 Share Posted November 9 8 hours ago, Auroxis said: You don't need to manually cast shifting tides every time, just anchor it on your tank or barrier reef. Whitecap activates rough waters (you don't need shoal rush for it) and brings barrier reef near the pack. I know how it works. It's less effective that way, not to mention it uses up end when not in fights. Link to comment Share on other sites More sharing options...
Indystruck Posted November 9 Share Posted November 9 put the panacea proc into barrier reef, rejoice as you now also grant your team in range additional panacea procs @Twi - Phobia on Everlasting Link to comment Share on other sites More sharing options...
Auroxis Posted November 9 Share Posted November 9 2 hours ago, twozerofoxtrot said: I know how it works. It's less effective that way, not to mention it uses up end when not in fights. Strange that you feel that way, maybe your build isn't quite done yet for endurance and you don't have whitecap procced out? Because casting tide pool+shifting tides+shoal rush is atleast 6.204 seconds before whitecap and other attacks, which means your team is missing out on some -res and damage for a significant part of every fight. 1 Link to comment Share on other sites More sharing options...
Crysis Posted November 10 Share Posted November 10 19 hours ago, twozerofoxtrot said: I know how it works. It's less effective that way, not to mention it uses up end when not in fights. I'm confused. It's effectiveness doesn't change regardless of how you use it as long as it's used on an anchor within Tide Pool. So how is it less effective on Barrier? And using END when not in fights...END isn't an issue with Marine. Link to comment Share on other sites More sharing options...
twozerofoxtrot Posted November 10 Share Posted November 10 10 hours ago, Crysis said: I'm confused. It's effectiveness doesn't change regardless of how you use it as long as it's used on an anchor within Tide Pool. So how is it less effective on Barrier? And using END when not in fights...END isn't an issue with Marine. Sure, I'll explain. I don't like to put the toggle on fellow players because I don't know what they'll be doing or where they'll chose to go. Likewise pets get stuck on stuff, or respond slow to player repositioning. I prefer to control where that extra damage goes. As for the End thing, I dunno. I sit at a 2.00 end/sec difference on recovery without it on. That's like, baseline for me. Not a big deal but I prefer to leave travel toggles on, etc. I guess you can ignore that part of the comment if it doesn't apply to you. Link to comment Share on other sites More sharing options...
Crysis Posted November 10 Share Posted November 10 1 hour ago, twozerofoxtrot said: Sure, I'll explain. I don't like to put the toggle on fellow players because I don't know what they'll be doing or where they'll chose to go. Likewise pets get stuck on stuff, or respond slow to player repositioning. I prefer to control where that extra damage goes. As for the End thing, I dunno. I sit at a 2.00 end/sec difference on recovery without it on. That's like, baseline for me. Not a big deal but I prefer to leave travel toggles on, etc. I guess you can ignore that part of the comment if it doesn't apply to you. Ok I understand your POV. I played Marine for so long on MM's that I became accustomed to anchoring on Barrier vs my pets because it was always near me whereas pets can wander out of Tide Pool (kinda like players do). Also Shifting Tides drops the toggle entirely if the anchor gets too far out of range....hung up on geometry or whatever. 1 Link to comment Share on other sites More sharing options...
Psylenz0511 Posted November 14 Share Posted November 14 On 11/8/2024 at 4:27 PM, Auroxis said: You don't need to manually cast shifting tides every time, just anchor it on your tank or barrier reef. Whitecap activates rough waters (you don't need shoal rush for it) and brings barrier reef near the pack. Hang on, this is why I read forums for little tidbits like this. I had not conceived of putting shifting tides on my barrier reef. I wonder who else overlooked that potential. Link to comment Share on other sites More sharing options...
BZRKR Posted November 14 Share Posted November 14 4 minutes ago, Psylenz0511 said: Hang on, this is why I read forums for little tidbits like this. I had not conceived of putting shifting tides on my barrier reef. I wonder who else overlooked that potential. Just be aware that when you go up elevators or zone, it'll drop off. Otherwise it's cruise control for cool. Link to comment Share on other sites More sharing options...
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