Jump to content

Recommended Posts

Posted
2 hours ago, Ukase said:

I do not wish to debate your philosophy - you're entitled to play however you wish! 

But, I was wondering if you were aware that when you sell for 1 inf - and on those occasions someone has anticipated such an offer and you complete the sale - you are charged 5 inf, so you really lose 4 inf on that. 

Now, we're all smart enough to know we're not going to lose sleep over 4 inf. Well, most won't. I was just wondering if you were aware the AH takes a minimum of 5 inf, even if you list at 1 inf. 

 

I did not.  Of course, since I come out millions of influence ahead every time I sell my inventory, there's zero reason for me to be bothered by that, so it's a bit of an irrelevant issue to my play experience.  Other players may feel differently, of course, and that's just fine.  We all have the freedom to set our asking price to whatever we think appropriate.  🤷‍♂️

  • Like 1
Posted

I'm lazy and consider my time more valuable than optimizing every penny on a transaction. So unless I am absolutely double dog dare sure that I want to go to the effort of self crafting and attuning a recipe, I dump them all on the AH and my pricing scheme is a simple recipe level x 100 when listing.

Which in itself is ultimately arbitrary once one knows how the current market works, but it's fast. There's usually enough people aware of arbitrage via enhancement converters at work on the market to keep sell prices prices semi decent either way.

And even if inventory is moving slow, it's not like I get charged a time fee for old listings. They'll sell eventually. The approach is effective enough for me to be able to regularly drop 4-5 million on fresh alts and get them into self funding territory within a day or three of casual play. No farms or anything hardcore. Just running TF's when I feel like it and playing like some sort of normie. I've only had one windfall (from a very generous poster in this very thread), and to be honest, once I actually bothered to stay on a character into the 40+ range, I wouldn't have needed even that to achieve critical mass.

  • 4 months later
Posted

I look at the AH as my own personal bank that stores all my goods and influence, and also provides many services for a small fee. Notably, it will convert my ancient bones to spell inks, attune my enhancements, and change the level of my recipes/enh. It will also convert enh and recipes to other types.

 

So I dump all my salvage and recipes into the bank for a low, sell-now price; I don't craft any of them unless it's a very valuable recipe. Then I withdrawl low cost recipes to craft and convert, and have the AH perform it's attunement service on my enh, or I leave the enh in the AH and earn interest. I can deposit my enh and withdrawl it at any later date; it will always be there without me needing to manage inventory or move things between characters. 

 

I don't enjoy the market game and would rather not have to play it, but I've found this way of using it to be the most useful and least bothersome. 

Posted
On 9/7/2024 at 1:37 PM, Triumphant said:

I do enjoy customizing my characters with enhancement sets.  But I wish it was free to do that (and no, I don't think eliminating that  grind would make the game boring for me.  There are so many combinations of  IO's, AT's and powersets and so many combinations of parts to make costumes and bases, that I could literally play those aspects of this game, along with missions, and never get bored.  Futzing with the market is what bores me).


Mine opinion is that the whole inf grind is boring for most players, and a barrier to entry for new players. I'd seed the auction house with every enhancement at some low level. Maybe 1,000 inf for each enhancement that can be slotted before level 50, and 10,000 inf for each requiring level 50. 
 

Think of it this way: for how many players is influence not an important part of gameplay? Influence just isn’t a thing for most long-time players. Because we either have a nest egg of influence we'll never deplete, or we engage in boring influence grinding as needed. 
 

I think it’s better to just open up enhancements to be free or minimal cost. 

  • Sad 1
  • Thumbs Down 1

The American Dream, Willpower/Kinetic Melee Tanker, Everlasting.

Posted
1 hour ago, Pleonast said:

Mine opinion is that the whole inf grind is boring for most players, and a barrier to entry for new players.

 

Any player that is struggling for enough influence for slotting generally just ask to ask teammates to get some. Maybe not as much as they want, but some.

If someone posts a reply quoting me and I don't reply, they may be on ignore.

(It seems I'm involved with so much at this point that I may not be able to easily retrieve access to all the notifications)

Some players know that I have them on ignore and are likely to make posts knowing that is the case.

But the fact that I have them on ignore won't stop some of them from bullying and harassing people, because some of them love to do it. There is a group that have banded together to target forum posters they don't like. They think that this behavior is acceptable.

Ignore (in the forums) and /ignore (in-game) are tools to improve your gaming experience. Don't feel bad about using them.

Posted
2 hours ago, Pleonast said:


Mine opinion is that the whole inf grind is boring for most players, and a barrier to entry for new players. I'd seed the auction house with every enhancement at some low level. Maybe 1,000 inf for each enhancement that can be slotted before level 50, and 10,000 inf for each requiring level 50. 
 

Think of it this way: for how many players is influence not an important part of gameplay? Influence just isn’t a thing for most long-time players. Because we either have a nest egg of influence we'll never deplete, or we engage in boring influence grinding as needed. 
 

I think it’s better to just open up enhancements to be free or minimal cost. 

 

Influence was an important part of the game when I had none. 

 

The struggle to acquire resources and gear is part of playing an MMO.  It's fun to climb the power curve.  Dropping new players on top of the curve robs them of any satisfaction in getting there on their own.  CoH is already an easy game in that regard, it doesn't need to be made easier IMO.

  • Like 2
Posted

I'm of a mixed mind on this. On the one hand, the grind to a trillion inf was interesting. It kept me engaged with the game. (I no longer have that much, as I've given away billions upon billions) That said, when I would do certain challenge characters that start with zero, I do recall the sting of not having the inf to get the enhancements I wanted. And I know at least most of the tricks in getting things about as efficiently and cheaply as you can get them. I can't imagine what it would be like to be as ignorant as I was when I first started. But then, I was so ignorant when I was new, I'm sure I didn't consider the learning curve, because all was had was TO, DO and SO, (and HOs). 

I think for now, let the struggle continue. But I am a bit biased, as I enjoyed that struggle. 

Posted
On 1/29/2025 at 10:50 AM, Pleonast said:

Mine opinion is that the whole inf grind is boring for most players, and a barrier to entry for new players. I'd seed the auction house with every enhancement at some low level. Maybe 1,000 inf for each enhancement that can be slotted before level 50, and 10,000 inf for each requiring level 50.

 

This game is a lot less grindy than many other MMO's.  I mean, it's not like we have to grind high level raids and then compete for the best drops.  Everyone can get 'high end gear' and they can do it by running low level task forces exclusively - if they want.  Also, you don't really need high end gear.  You can slot common IO's at level 25 and be done forever and you can do any content in the game.  You just won't be able to solo high level content or be the main tank on 'Master of' attempts.

  • Thanks 1

Originally on Infinity.  I have Ironblade on every shard.  -  My only AE arc:  The Origin of Mark IV  (ID 48002)

Link to the story of Toggle Man, since I keep having to track down my original post.

Posted (edited)
On 2/2/2025 at 3:22 AM, Ironblade said:

 

This game is a lot less grindy than many other MMO's.  I mean, it's not like we have to grind high level raids and then compete for the best drops.  Everyone can get 'high end gear' and they can do it by running low level task forces exclusively - if they want.  Also, you don't really need high end gear.  You can slot common IO's at level 25 and be done forever and you can do any content in the game.  You just won't be able to solo high level content or be the main tank on 'Master of' attempts.

 

As a new player (three weeks in) i completely agree, i have played other MMOs (WoW most of all), in a short time and not many hours avaiable to play i now have a fire farmer fully slotted (purples included) and a freshly dinged 50 that i plan to use in PVE as my main.

I think i earned at least 1 billion (i don't know exactly as i spent a lot on the farmer), if one has the will to learn how to get inf on the forums, getting it is not hard at all, the learning curve btw can be scary.

Edited by Mihawk
  • Like 1
  • Thumbs Up 1
Posted (edited)

For context, let me observe that I am NOT super wealthy.  Even [edit: all but one of] my 50's do not have completely finished builds (most of them are close, though; several of them are at the point of only needing to replace some other set with a winter set to finish the build plan) due to handing down too much inf to my MANY alts that I'm still leveling up.

 

Lately, I find that (outside of purples) recipes rarely sell for any significant amount.  It's trivial to check, so I still do it, but almost never do I end up selling a recipe on the AH.  It either gets crafted (if I can make a reasonable profit selling the crafted enhancement) or vendored.

 

The vast majority of level 50 yellow recipes get vendored, because most of them sell for less than the cost to craft a level 50 enhancement.  There are two kinds of exceptions:

  • Specific yellow sets which are in high demand (Red Fortune, for example) and thus sell well.
  • The yellow enhancement in an orange set is sometimes worth crafting and converting (emphasis on sometimes) to one of the orange ones.

Many orange recipes get vendored at all levels because they sell for anywhere from 50k to 1 million, and while it might be worth crafting if I could be sure of getting 1 million for it in a reasonable amount of time, I often can't be confident of that.  So only orange recipes that reliably sell for 1.5 million or more get crafted.

 

I usually list at the low end of the recent sale prices shown, because I don't want to have something sitting and taking up one of my auction slots for ages.  If something has been selling for 3-4 million, I'll typically list it for 3 million.   Maybe even 2.5 million if that will still be a solid profit.  The only exceptions are purples (which I tend to list in the middle of the range and they usually sell quickly), PvP enhancements (same situation as the purples) and certain high-demand enhancements I know will sell quickly even at the higher end of their price range (LotG +rech is a good example).  For example, a particular Unbreakable Constraint IO was selling for 16-18 million.  I listed it at 17 million and it sold in less than 24 hours.  It's definitely worth waiting 24 hours for the extra million.

 

If a set has a proc, I always check sale price of the proc compared to the other enhancements.  If the enhancement I have is selling for 2 million, and the proc in the same set is selling for 4 million, for example, it's worthwhile to convert it before selling.

 

Sometimes, when I am buying enhancements for a character (usually after leveling up), and I'm buying cheaper pieces and converting to get the ones I want, I'll end up getting a proc that wasn't what I was looking for but sells very well.  For example: trying to convert an LotG end/rech (which I bought for 2 million) to LotG defense (which at the time was selling for 3-4 million) and getting LotG +rech (which at the time was selling for 5-6 million) instead.  When that happens, I'll sell the proc and buy another cheap one to convert.  I have on a couple of occasions made enough inf this way that I basically got my new slots for that level for free.

 

EDIT: [ Had to make a correction, because as of tonight, Kitten America's IO build is 100% finished, finally! ]

Edited by Stormwalker
  • 4 weeks later
Posted

I've been funding my characters through the market and I essentially sell ALL recipe and salvage drops for 5 inf. I sell enhancement drops to the vendor.

 

I buy recipes at either level 20 or 40 that I know convert to a rare with one conversion. I buy as many of these as I can get at a reasonable price (I'll set a bid and wait for a few days). When I am ready to craft I buy the stacks of salvage needed to craft them at the lowest price that I can get the salvage immediately. I then convert that rare until I get something that will sell for at least 1 mil and list everything I sell for a flat 1 million. Have not been doing it long but have funded 4 characters with full purples. It's tedious as heck so I typically only do it when I hit 50 and need to outfit the toon.

  • Like 1
Posted
17 minutes ago, crzyhorse said:

I've been funding my characters through the market and I essentially sell ALL recipe and salvage drops for 5 inf. I sell enhancement drops to the vendor.

 

I buy recipes at either level 20 or 40 that I know convert to a rare with one conversion. I buy as many of these as I can get at a reasonable price (I'll set a bid and wait for a few days). When I am ready to craft I buy the stacks of salvage needed to craft them at the lowest price that I can get the salvage immediately. I then convert that rare until I get something that will sell for at least 1 mil and list everything I sell for a flat 1 million. Have not been doing it long but have funded 4 characters with full purples. It's tedious as heck so I typically only do it when I hit 50 and need to outfit the toon.

It's a good method to do when waiting on RP posts.

  • Thumbs Up 1

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...