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I've been trying to find a build for an all ranged, no claws fortunata that's all psychic attacks and fate sealed but it seems no one does it?

Posted
4 hours ago, Octogoat said:

I've been trying to find a build for an all ranged, no claws fortunata that's all psychic attacks and fate sealed but it seems no one does it?

What playstyle do you want to focus on? Team focused? Control? DPS? Etc?


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Posted (edited)
7 hours ago, Octogoat said:

I've been trying to find a build for an all ranged, no claws fortunata that's all psychic attacks and fate sealed but it seems no one does it?

Here is a ranged support build I use for hard modes. To give you ideas.

Spoiler

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Ranged Fort - Arachnos Fortunata.mbd

Edited by KaizenSoze
Posted

I love passive support with control. I'm taking care of my mom while she's sick today so I'll take a look at the build when I get home

 

  • Like 1
Posted

Here is mine:

 

Spoiler

Primary Power Set: Fortunata Training

Secondary Power Set: Fortunata Teamwork

Power Pool: Flight

Power Pool: Presence

Power Pool: Leadership

Power Pool: Leaping

Ancillary Pool: Mu Mastery

------------

 

Level 1:                 Combat Training: Defensive       

 (A) Luck of the Gambler - Defense/Global Recharge Speed

 

Level 1:                 Telekinetic Blast              

 (A) Superior Dominion of Arachnos - Accuracy/Damage

 (*) Superior Dominion of Arachnos - Damage/Recharge

 (*) Superior Dominion of Arachnos - Accuracy/Damage/Recharge

 (*) Superior Dominion of Arachnos - Damage/Endurance/Recharge

 (*) Superior Dominion of Arachnos - Accuracy/Damage/Endurance/Recharge

 

 

Level 2: Fate Sealed

 

 

Level 4:                 Tactical Training: Maneuvers      

 (A) Shield Wall - Defense/Endurance: Level 50+5

 (A) Shield Wall - Defense: Level 50+5

 (*) Shield Wall - +Res (Teleportation), +5% Res (All)

 

Level 6:                 Fly         

 (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range

 (*) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

 (*) Blessing of the Zephyr - Knockback Reduction (4 points)

 (*) Winter’s Gift - Slow Resistance

 

 

Level 8:                 Psychic Scream

 (A) Superior Spider's Bite - Accuracy/Damage:

 (*) Superior Spider's Bite - RechargeTime/Global Toxic

 (*) Superior Spider's Bite - Damage/RechargeTime

 (*) Superior Spider's Bite - Accuracy/Damage/RechargeTime

 (*) Superior Spider's Bite - Damage/Endurance/RechargeTime

 (*) Superior Spider's Bite - Accuracy/Damage/Endurance/RechargeTime

 

 

Level 10:              Indomitable Will              

 (A) Gladiator's Armor - TP Protection +3% Def (All)

 (*) Unbreakable Guard - +Max HP

 

 

Level 12:              Psionic Tornado               

 (A) Superior Frozen Blast - Accuracy/Damage/Endurance

 (*) Javelin Volley - Accuracy/ Endurance/Recharge: Level 50+5

 (*) Javelin Volley - Chance of Damage (Lethal)

 (*) Positron's Blast - Chance of Damage (Energy)

 (*) Bombardment - Chance of Damage (Fire)

 (*) Superior Dominion of Arachnos - Recharge/%Terrorize

 

 

Level 14:              Dominate           

 (A) Gladiator's Net - Accuracy/Hold: Level 50+5

 (*) Gladiator's Net - Accuracy/Endurance/Recharge/Hold: Level 50+5

 (*) Gladiator's Net - Chance of Damage (Lethal)

 (*) Unbreakable Constraint - Chance for Damage (Smashing): Level 50

 (*) Apocalypse - Chance for Damage (Negative): Level 50

 

 

 Level 16:             Pacify   

 (A) Accuracy IO: Level 50+5

 

 

Level 18:              Intimidate          

 (A) Hami-O Endoplasm Exposure (Accuracy/Mezz): Level 53

 

 

Level 20:              Mask Presence

 (A) Luck of the Gambler - Defense/Endurance: Level 50+5

 (*) Luck of the Gambler - Defense/Global Recharge Speed

 

 

Level 22:              Foresight            

 (A) Steadfast Protection - Resistance/+Def 3%:

 (*) Luck of the Gambler - Defense

 (*) Luck of the Gambler - Defense/Global Recharge Speed

 

 

Level 24:              Mind Link           

 (A) Reactive Defenses - Defense

 (*) Reactive Defenses - Defense/Endurance

 (*) Reactive Defenses - Endurance/RechargeTime

 (*) Reactive Defenses - Defense/RechargeTime

 (*) Reactive Defenses - Defense/Endurance/RechargeTime

 (*) Reactive Defenses - Scaling Resist Damage

 

 

 

Level 26:              Confuse              

 (A) Coercive Persuasion - Confused: Level 50+5

 (*) Coercive Persuasion - Confused/Recharge: Level 50

 (*) Coercive Persuasion - Accuracy/Confused/Recharge: Level 50

 (*) Coercive Persuasion - Accuracy/Recharge: Level 50

 (*) Coercive Persuasion - Confused/Endurance: Level 50+5

 (*) Coercive Persuasion - Contagious Confusion: Level 50

 

Level 28:              Psychic Wail       

 (A) Armageddon - Damage/Endurance: Level 50+5

 (*) Armageddon - Damage/Recharge: Level 50+5

 (*) Armageddon - Accuracy/Recharge: Level 50+5

 (*) Armageddon - Accuracy/Damage/Recharge: Level 50+5

 (*) Armageddon - Chance for Damage (Fire): Level 50

 (*) Eradication - Chance for Damage (Energy)

 

 

Level 30:              Aura of Confusion          

 (A) Malaise's Illusions - Accuracy/Recharge

 (*) Malaise's Illusions - Chance of Damage (Psionic)

 (*) Cacophany - Chance of Damage (Energy)

 (*) Recharge Reduction IO: Level 50+5

 

 

Level 32:              Unrelenting       

 (A) Preventive Medicine - Heal

 (*) Preventive Medicine - Heal/Endurance

 (*) Preventive Medicine - Endurance/RechargeTime

 (*) Preventive Medicine - Heal/RechargeTime

 (*) Preventive Medicine - Heal/RechargeTime/Endurance

 (*) Preventive Medicine - Chance for +Absorb

 

 

Level 35:              Invoke Panic     

 (A) Glimpse of the Abyss - Accuracy/Recharge

 (*) Glimpse of the Abyss - Chance of Damage (Psionic)

 (*) Glimpse of the Abyss - Endurance/Fear

 (*) Glimpse of the Abyss - Fear/Range

 (*) Glimpse of the Abyss - Accuracy/Fear/Recharge

 

 

Level 38:              Mu Lightning     

 (A) Apocalypse - Damage: Level 50+5

 (*) Apocalypse - Damage/Endurance: Level 50+5

 (*) Apocalypse - Damage/Recharge: Level 50+5

 (*) Apocalypse - Accuracy/Damage/Recharge: Level 50+5

 (*) Apocalypse - Accuracy/Recharge: Level 50+5

 

Level 41:              Static Discharge               

 (A) Hami-O Centriole (Damage/Range): Level 53

 (*) D-Sync Guidance (Accuracy/Range): Level 53

 (*) Javelin Volley - Chance of Damage (Lethal)

 (*) Positron's Blast - Chance of Damage (Energy)

 (*) Bombardment - Chance of Damage (Fire)

 

Level 44:              Hasten

 (A) Recharge Reduction IO: Level 50+5

 (*) Recharge Reduction IO: Level 50+5

 

Level 47:              Maneuvers        

 (A) Luck of the Gambler - Defense/Global Recharge Speed

 (*)  Hami-O Cytoskeleton (+Defense/+ToHit/Endurance): Level 53

 

 

Level 49:              Hover   

 (A) Luck of the Gambler - Defense/Global Recharge Speed

 

 

Level 1: Sprint   

 (A) Endurance Reduction IO:  Level 50+5

 

 

Level 2: Rest      

 (A) Interrupt Reduction IO: Level 50

 

 

Level 2: Swift     

 (A) Run Speed IO: Level 50+5

 

 

Level 2: Hurdle 

 (A) Jumping IO: Level 50+5

 

 

Level 2: Health  

 (A) Panacea - +Hit Points/Endurance: Level 50

 

 

Level 2: Stamina               

 (A) Performance Shifter - EndMod

 (*) Performance Shifter - Chance for +End

 (*) Power Transfer %Heal

 

 

 

This is my post-"Fate Sealed" build. It is a little slow-ish (because Psychic) and it leans hard into "controls".

Posted (edited)

I have an all-ranged Fortunata at 24 which I need to get back to. With fly/hover and all of the control & psionic dmg powers, plus stealth, she was a joy to snipe with from above, and pretty much soloed her all the way. And she only has SOs I just checked, not a single IO or set enhancement to speak of! I must check out Kaizen's build above soon and see how she fares into the 30s & 40s.

Edited by Nostromo21

Game over man, game over!

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