Developer The Curator Posted September 13 Developer Posted September 13 Zones Labyrinth of Fog Additions Malevolent Fog given more fitting sounds and death FX. The Time-Bound Artificer info NPC in the Midnighter Club has new dialog options that tells you which Minotaur weapon defeats the current character talking to them has. Additional flavor dialog also added regarding the Benefactor In The Fog. New unique sound cue added to the zone reset when the Minotaur re-spawns. Defeating the Minotaur automatically now includes a random Incarnate Salvage roll for Level 50 players with their Alpha slot unlocked. Option added to Minotaur in The Fog's reward table choices for 4 Empyrean Merits as alternative for those uninterested in vanity rewards. 3 Fog Inspiration reward option replaced with 3 Ultimate Inspiration reward option. Empyrean payout half for repeat rewards within 18 hours, like the Aether reward choice. Orange 5th Column floor has been expanded. Orange now has a secret door to be found leading to a new area: ???: The Font of Malevolence This secret's door can only be crossed when the Minotaur is dead and the zone timer is running. The Font of Malevolence is a location where larger leagues (3+ teams) can grind large numbers of Elite Bosses that re-spawn infinitely. Elite Bosses defeated in the Font of Malevolence do not count for the zone wide level shift progress. Elite Bosses in this area come from all villain groups present in the zone, like orange floors. The group of Elite Bosses in this area con neutral / yellow, and won't aggro until attacked. Adjustments Malevolent Fog defeats now worth 33 points per defeated, down from 50. Change not going live; Will be reverted. Labyrinth enemies reduced to Level 54 at base down from 54(+1) which starts them at a difficulty level / with power numbers that players plan their builds for. Labyrinth enemy packs now contain 4 Elite Bosses, down from 6. Removed Level Shift-scaling Damage Resistance buff from Labyrinth enemies to make them much less bulky at higher shift counts. Point value of Elite Boss defeats doubled when league is at 24+ players. Minotaur's movement speed increased to reduce wait times during the end phase of the raid. When the Minotaur In The Fog summons players to the Colosseum of Minos for Trial By Combat, invites will be skipped for players in the entrance lobby, the Core, or a secret area. Unholy Plague Howl, Netted Pilum Toss, and Hoof Stomp are now unaffected by Recharge buffs/debuffs. Minotaur purple triangle up-time increased from 66% to 80%. Colosseum of Minos arena transition now triggered when The Minotaur In The Fog is at <85% HP instead of <75% HP. Gladiator In The Fog reinforcement wave now triggered at <45% HP instead of <25% HP. Ambient drum SFX when the Minotaur is nearby increased in volume. Draught of Fog: When used in the Labyrinth of Fog, this inspiration now also provides a stacking minor PvE Stealth buff for 15 minutes. Combined with a Stealth IO this should allow all players to avoid most of the Labyrinth's guardians. Draught of Fog: Condensed the description to try and save on space when in storage bins. Follow Through Fog: Now applies a strong PvE Stealth buff on arrival for 5 seconds. Follow Through Fog: Target must now be a player. Core Attunement: Accolade tray power can now be used anywhere in the zone. Takes those outside the Core in; Takes those inside the Core to the lobby. Core Attunement: Power tool tip now says 'Core Teleport'. Frequency of random Giant Monster spawns increased from every 4-6 hours to 3-4 hours. Giant Monsters are now worth a full zone-wide Level Shift upon defeat. The Giant Monster found in the Forbidden Server Closet secret now cons yellow/neutral until attacked, allowing players to explore the easter egg. Mote's clickable text now matches the mote's color. Spawns near the orange mote have been moved further away. Orange 5th Column floor's randomizer point has been relocated. Fixes Fixed a scenario where the Minotaur could be challenged to combat, teleported to the arena, but then the attempt abandoned which would cause the Minotaur's setup to become bugged. Many typo and text fixes. Removed a door in Orange 5th Column floor that was randomizing unintentionally. Adjustments to Minotaur's power stances to prevent the AI from getting stuck in stance transition. Midnighter Club Adjustments Candles near the entrance to the Labyrinth of Fog now using fog candles. Invention worktable added to the hall with the Merit Vendor. Atlas Park Fixes Added a tree to an empty planter. Tasks Lady Grey's Task Force - Advanced Mode Mission 3 Rikti Monkey Vultures & Psi-Protector Primate's bodies now despawn quicker to reduce ent render limit strain during the encounter. No changes to how long the Monkey Gas that spawns after their defeat persists. Replaced the gold skylight with a gold beam FX originating from the gas centrifuge. This should make locating and defeating Psi-Protectors more reasonable during the encounter: Fixed a bug where Psi-Protector Primates were not receiving their Psi-Network buffs as intended. Fixed misspelling of 'annihilation' in Hro'Dtohz cut scene. Dr. Aeon's Strike Force Battle Becky in the final mission should now properly attach to and be command-able by Vigilante players. Mender Ramiel - 'Power Overwhelming' Echo of Minos now using a Minotaur model that links the echo to the Labyrinth of Fog. Rewards Mini Pets Existing mini pet recipes have had their rarity shifted down (Very Rare -> Rare; Rare -> Uncommon). Uncommon Mini Pet recipes vendor sell value set at 10,000 influence. Rare Mini Pet recipes continue to sell at their previous 100,000 influence. Hamidon Bud recipe standardized to the same drop rate as other Rare pet recipes. Now 0.1% chance, down from 0.4%. Costumes Fixes Added missing 'Fire' and 'Ice' options to Flat Boot category on all three body types. NPCS Null the Gull No longer mentions sending players to a luau in Talos Island as that location is no longer instanced. Incarnates Fixed incorrect Minion rank on Madam Bellerose, correctly set to Boss rank per their critter class. Midnighters Dream Doctor no longer uses sheathed Staff Fighting FX. Fixed missing staff weapon model on Dream Doctor when fighting. Dream Doctor's description on his trainer no longer mentions details from any story arcs. Time-Bound Artificer's sword FX made non-translucent. Psychic Clockwork Assembler Lord's summons to no longer grant rewards. Fixed Tesla Bishops to properly stop their FX animations when defeated like other Clockwork. Maps Praetorian Tech Lab Fixed a hole in the ceiling of the large assembly line rooms. Tech Lab Fixed a glowie that was inside of a wall and unclickable. Miscellaneous Long Range Teleporter Added Midnighter Club, The Crucible, and Fort Trident to the LRT destination check pop menu. Fixed 'Going Rouge' not unlocking Imperial City in the LRT. Fixed LRT still checking for 'Silent Sentinel' badge in Atlas Park instead of 'Rookie'. Powers Accolades Fixes Mark & Recall: Fixed an issue where certain scripted teleport functions would move player's Mark, causing the recalled location to change unintentionally. Marine Affinity Fixes: Barrier Reef Fixed an issue where Barrier Reef's rename feature would not stick after re-summoning. Now has the correct "Disable All" flag to prevent it being used when other powers cannot. No longer displays the "Tempest" power on it's buff bar. Fixes: AE and Dopplegangers NPC versions of Marine Affinity should now have the correct level requirements. Barrier Reef is set to not spawn as often and can be interrupted Miscellaneous Fixes: Sentinel Radiation Blast - Irradiate Fixed a bug where Irradiate could slot Single Target Ranged enhancement sets. 1
arcane Posted September 14 Posted September 14 Weren’t you going to do something to make the Benefactor pet easier to get or at least make one’s progress trackable?
Glacier Peak Posted September 14 Posted September 14 39 minutes ago, arcane said: Weren’t you going to do something to make the Benefactor pet easier to get or at least make one’s progress trackable? Minitaur type tracking was the easier thing to do first - the Benefactor tracking was the harder thing if I remember right. I lead weekly Indom Badge Runs / A newer giant monster guide by Glacier Peak / A tour of Pocket D easter eggs! / Arena All-Star Accolade Guide! Best Post Ever....
TygerDarkstorm Posted September 14 Posted September 14 18 hours ago, The Curator said: Miscellaneous Long Range Teleporter Fixed 'Going Rouge' not unlocking Imperial City in the LRT. Teeheehee 🤭 Global: @Valnara1; Discord Handle: @Valnara#0620 I primarily play on Everlasting, but you may occasionally find me on Indom. 🙂 Notable Characters: Apocolyptica - Demons/Storm MM; Lurking Monster - Human-Form WS; Environmentabot - Bots/Nature MM; Miss Fade - Ill/Traps Controller; Sister Apocalypse - Beast/Dark MM; Dr. Elaina Wrath - Plant/Rad Controller (Join the House of Wrath, and spread the word of science!); Ruff Ruff Boom - AR/Devices Blaster
City Council Number Six Posted September 14 City Council Posted September 14 Not a typo 😉 https://homecoming.wiki/wiki/Going_Rouge_Badge 1 1 3
TygerDarkstorm Posted September 14 Posted September 14 3 hours ago, Number Six said: Not a typo 😉 https://homecoming.wiki/wiki/Going_Rouge_Badge My bad! Global: @Valnara1; Discord Handle: @Valnara#0620 I primarily play on Everlasting, but you may occasionally find me on Indom. 🙂 Notable Characters: Apocolyptica - Demons/Storm MM; Lurking Monster - Human-Form WS; Environmentabot - Bots/Nature MM; Miss Fade - Ill/Traps Controller; Sister Apocalypse - Beast/Dark MM; Dr. Elaina Wrath - Plant/Rad Controller (Join the House of Wrath, and spread the word of science!); Ruff Ruff Boom - AR/Devices Blaster
Final Overlord Posted September 15 Posted September 15 (edited) Font of Malevolence door is at: [-4274.4 -475.5 2281.2] It does NOT give a pop-up when clicking on the door. Updating a guide to be comprehensive on Labyrinth items and all secret areas now that they've all been found.' Edit: This is a farmers dream. Melee gets respawns and DPS gets to sit in a buff circle. Also easy way to get more Gladiator kills as they spawn amongst the EBs. See you all in live! Edit edit: There's a GM in there, you get a new vanity pet for killing it. Edited September 15 by Final Overlord 1
Thraxen Posted September 16 Posted September 16 On 9/13/2024 at 5:42 PM, The Curator said: Draught of Fog: When used in the Labyrinth of Fog, this inspiration now also provides a stacking minor PvE Stealth buff for 15 minutes. Combined with a Stealth IO this should allow all players to avoid most of the Labyrinth's guardians. Yes, please make it easier to speed/stealth it. WHY??? That is all anyone does anyway currently. I guess everyone can stealth now so it will be even quicker?
Developer Cobalt Arachne Posted September 16 Developer Posted September 16 12 hours ago, Thraxen said: Yes, please make it easier to speed/stealth it. WHY??? That is all anyone does anyway currently. I guess everyone can stealth now so it will be even quicker? Everybody could already stealth it previously; This just makes it accessible without requiring a build respec or using temp powers. The defeat-focused portion of the Labyrinth has been consolidated towards players utilizing the new Font of Malevolence, which spawns infinite elite bosses to fight against/grind for leagues. Love this game and its community? Want to give back? Volunteer as a Game Master! Help make Homecoming the best it can be! Writer of the Patch Notes Red side, best side!
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