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Posted

Do all the different inspirations of a particular level have an equal chance of dropping from mobs? I am asking because the awaken one and the one that stops hold type effects don't seem to drop as much as some others.

Posted

As someone who solos x8 a lot, no. Blues and Greens for understandable reasons drop the most. 

Top 10 Most Fun 50s.

1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute.  10. Chasing Fireworks: Fire/time Controller. 

 

"Downtime is for mortals. Debt is temporary. Fame is forever."

Posted

Rezzes drop when you're low on health and endurance, out of inspirations, about to drop and just need a little something to keep you afloat for another second. Then you drop.  Almost prophetic in a way.

Sky-Hawke: Rad/WP Brute

Alts galore. So...soooo many alts.

Originally Pinnacle Server, then Indomitable and now Excelsior

Posted

So, this is what my parser picks up for the month of September over all my chars (almost all level 50) and I usually have small insp disabled, and sometimes medium.

Unfortunately my parser doesn't figure out what was bought from Luna, and what got dropped, so those Super Insp can be ignored

 

     "Inspiration" : {
         "Amazing Luck" : 113,
         "Awaken" : 1,
         "Bounce Back" : 33,
         "Catch a Breath" : 5,
         "Dramatic Improvement" : 284,
         "Draught of Fog" : 196,
         "Emerge" : 23,
         "Escape" : 19,
         "Essence of the Earth" : 234,
         "Focused Rage" : 268,
         "Furious Rage" : 64,
         "Good Luck" : 186,
         "Immortal Recovery" : 30,
         "Keen Insight" : 272,
         "Luck" : 2,
         "Perfect Health" : 1,
         "Phenomenal Luck" : 106,
         "Respite" : 2,
         "Restoration" : 30,
         "Resurgence" : 178,
         "Resuscitation" : 1,
         "Righteous Rage" : 169,
         "Robust" : 81,
         "Rugged" : 141,
         "Second Wind" : 174,
         "Take a Breather" : 299,
         "Ultimate" : 15,
         "Uncanny Insight" : 163
      },

  • Like 4
Posted
13 hours ago, MikeSol said:

Do all the different inspirations of a particular level have an equal chance of dropping from mobs? I am asking because the awaken one and the one that stops hold type effects don't seem to drop as much as some others.

If they do have an equal chance, then there's something gumming up the works.  I've often had play sessions where 8 out of 10 inspirations dropped are accuracy ones, and the other two are orange damage resistance ones.  And it goes on long after one counts up 10 of them.

Posted
14 hours ago, MikeSol said:

Do all the different inspirations of a particular level have an equal chance of dropping from mobs? I am asking because the awaken one and the one that stops hold type effects don't seem to drop as much as some others.

 

I don't know what it is for sure but I get different drop rates of the various types of insps that seem to be related to archetype if not power set.

I'll have to pay more attention.

A this point I cut off getting certain types of insps, but before then, some of my characters would consistently get more end insps than anything else. They way that I remember it, they tend to have electrical powers, but I'm getting older and my memory can be crazy ... especially taking dreams of playing CoH into account.

  • Haha 1

If someone posts a reply quoting me and I don't reply, they may be on ignore.

(It seems I'm involved with so much at this point that I may not be able to easily retrieve access to all the notifications)

Some players know that I have them on ignore and are likely to make posts knowing that is the case.

But the fact that I have them on ignore won't stop some of them from bullying and harassing people, because some of them love to do it. There is a group that have banded together to target forum posters they don't like. They think that this behavior is acceptable.

Ignore (in the forums) and /ignore (in-game) are tools to improve your gaming experience. Don't feel bad about using them.

Posted

I do think there are different drop rates for different tiers of inspirations, but I don't think there are different drop rates among inspirations in a tier (other than the 0% Iron Wills+)... at least not by "feel".  I want to disclose that I always "reject resurrection" inspirations (I just keep some in email), and I am 50-50 on if I have team inspiration drops turned on (Tankers, MMs almost always; Blasters, Scrappers almost never, other ATs depend on other factors).

 

I often have a "special tray" set up with macros to combine reds/yellows/blues into either heals or resist effects; I find that I can typically build characters that don't "need" red/yellow/blue for most content, but enemies can cause me to "need" greens/pinks. MMV based on AT and content of course.

 

Spoiler

BLUE

 

/macro_image "BA_Phalanx_Reserve" "Blue" "inspcombine Catch_A_Breath Respite$$inspcombine Take_A_Breather Dramatic_Improvement$$inspcombine Second_Wind Resurgence"

/macro_image "BA_Megalomaniac" "Blue" "inspcombine Catch_A_Breath Break_Free$$inspcombine Take_A_Breather Emerge$$inspcombine Second_Wind Escape"

 

YELLOW

 

/macro_image "BA_Task_Force_Cmmndr" "Yellow" "inspcombine Insight Respite$$inspcombine Keen_Insight Dramatic_Improvement$$inspcombine Uncanny_Insight Resurgence"

/macro_image "BA_Vangaurd_Medal" "Yellow" "inspcombine Insight Break_Free$$inspcombine Keen_Insight Emerge$$inspcombine Uncanny_Insight Escape"

 

RED

/macro_image "PainDomination_soothe" "Red" "inspcombine Enrage Respite$$inspcombine Focused_Rage Dramatic_Improvement$$inspcombine Righteous_Rage Resurgence"

/macro_image "NewPraetorians_NobleSavage_Integration" "Red" "inspcombine Enrage Break_Free$$inspcombine Focused_Rage Emerge$$inspcombine Righteous_Rage Escape"

 

 

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