TheMoneyMaker Posted November 8 Share Posted November 8 I really like that the names of the ancillary pools got changed to be more uniform, but I feel like that change didn't go far enough. Ignoring specific ranged attack sets that have a weapon (Archery, Assault Rifle, Beam Rifle, Dual Pistols), all of the other ranged attack sets are <damage type> Blast. Except for sonic which is called Sonic Attack. For Blaster secondaries, I'll also give a pass on Devices and Tactical Arrow, but we have Martial Combat and Ninja Training. Can't they both be <type> Combat or Training? Support sets are all over the place. Cold and Pain Domination Electrical, Marine, and Nature Affinity Radiation Emission Thermal Radiation Dark Miasma Force Field Sonic Resonance Storm Summoning Time Manipulation and then the one word descriptions of Empathy, Kinetics, Poison, and Traps Couldn't we narrow these down to like 2 or 3 "types"? Like let's drop Domination because it feels like something that belongs to the Dominator AT. Time Manipulation seems too close to Temporal Manipulation, the blaster secondary, and Storm Summoning feels like it should be exclusive to pet ATs. How about something like this: Cold Affinity Dark Affinity Electrical Affinity Empathy (stays the same) Force Field (stays the same) Kinetics (stays the same) Marine Affinity (stays the same) Nature Affinity (stays the same) Pain (or maybe Pain Affinity) Poison (stays the same) Radiation Emission (stays the same) Storm Affinity Thermal Emission Time Affinity Traps (stays the same) Trick Arrow (stays the same) Control sets are all <type> Control, so they're good on both Controllers and Dominators. Even Dominator secondaries are all <type> Assault. Perfection. Most of the melees' armor sets are Armor, and I can forgive the ones that aren't. "Invulnerability Armor" sounds either OP or lame, take your pick. And the attack forms are pretty much all <damage type> Melee or named for the weapon they use. The only melee names that stick out like a sore thumb to me are Staff Fighting and Street Justice. Could just as easily have called Staff Fighting just Staff. Broad Sword isn't Broad Sword Fighting, Katana isn't Katana Fighting. I'd have accepted Staff Melee since it fits with the other attack types, but unless we get Staff Blast, Staff Control, Staff Assault, and or Staff Defense, calling it Staff Fighting seems unnecessary. And Street Justice could have been called Street Fighting but probably wasn't due to the Capcom game, but why not Street Melee? For the hell of it, I'd also say Super Strength could be renamed as Strength Melee. It never felt very super to me anyway. Masterminds primary sets are all named for the either for the creatures summoned or the typical method behind the summoning. Beasts and Demons are Mastery and Summoning respectively. Could drop the second word and they'd be fine. Beasts Demons Mercenaries (stays the same) Ninjas (stays the same) Robots Thugs (stays the same) Undead 1 13 Link to comment Share on other sites More sharing options...
biostem Posted November 8 Share Posted November 8 I don't think this is needed; It may make things look neater, but you know what AT you're selecting and you can view all the powers in a given set before locking that character into anything, (not to mention being able to look at the specific numbers and animations), so it's not like anyone is going into this blind... Link to comment Share on other sites More sharing options...
Riverdusk Posted November 8 Share Posted November 8 Only naming that sometimes bothers me is cold domination considering we have an AT named dominators as well. So someone says I'll bring a cold dom and it can get confusing as to what they mean, especially as sometimes people mix up terms like cold and ice. Link to comment Share on other sites More sharing options...
arcane Posted November 8 Share Posted November 8 Hard no 2 Link to comment Share on other sites More sharing options...
biostem Posted November 8 Share Posted November 8 (edited) 6 minutes ago, Riverdusk said: someone says I'll bring a cold dom and it can get confusing I mean, I'm sure it's happened at least once before, but I imagine it'd more likely be "I'll bring my cold corr" instead... Edited November 8 by biostem Link to comment Share on other sites More sharing options...
TheMoneyMaker Posted November 8 Author Share Posted November 8 27 minutes ago, arcane said: Hard no Hard disagree Link to comment Share on other sites More sharing options...
TheMoneyMaker Posted November 8 Author Share Posted November 8 33 minutes ago, biostem said: I don't think this is needed; It may make things look neater, but you know what AT you're selecting and you can view all the powers in a given set before locking that character into anything, (not to mention being able to look at the specific numbers and animations), so it's not like anyone is going into this blind... You're right, it isn't needed. It would make things look neater, just like renaming all of the Ancillary pools did. And while it isn't needed, it wouldn't exactly be difficult or change how the game plays. Link to comment Share on other sites More sharing options...
biostem Posted November 8 Share Posted November 8 1 minute ago, TheMoneyMaker said: You're right, it isn't needed. It would make things look neater, just like renaming all of the Ancillary pools did. I thought they only renamed a few of the APP powers, to differentiate them from other instances of those powers, which worked a little differently... Link to comment Share on other sites More sharing options...
Psyonico Posted November 8 Share Posted November 8 22 minutes ago, biostem said: I thought they only renamed a few of the APP powers, to differentiate them from other instances of those powers, which worked a little differently... My understanding was the APP renames were done because it would make porting new sets "easier" since they had a standard naming convention. 1 What this team needs is more Defenders Link to comment Share on other sites More sharing options...
megaericzero Posted November 9 Share Posted November 9 On the whole, the only one I think is actively problematic and needs change is Time Manipulation to Time Affinity (Temporal Affinity, or whatever else) because Manipulation is explicitly the Blaster secondary nomenclature. The rest are whatever. [Thing] Domination is weird but it's not like Dominators are using it for their sets. Sonic actively avoiding Blast for no good reason is annoying. I would prefer Super Strength to stay as it is, though; it's a very common super power - like the most common - with a specific name in pop culture. 1 Link to comment Share on other sites More sharing options...
Uun Posted November 9 Share Posted November 9 Dark Miasma can't be renamed Dark Affinity. Dark Affinity already exists as a controller secondary. 1 Uuniverse Link to comment Share on other sites More sharing options...
Luminara Posted November 9 Share Posted November 9 Making set names generic won't make the game better. Celebrate the things that are different, instead of trying to change them. 2 Get busy living... or get busy dying. That's goddamn right. Link to comment Share on other sites More sharing options...
Owl Girl Posted November 9 Share Posted November 9 ngl Pain Affinity has a nice ring to it... 1 g_d's lil' monster ❤️ Link to comment Share on other sites More sharing options...
megaericzero Posted November 9 Share Posted November 9 37 minutes ago, Luminara said: Making set names generic won't make the game better. Uniformity has utility. Mileage may vary but there is a practical upside to it. (Before you tear me apart, I'm not saying make everything absolutely the same. I did mention a few posts up that there's only one set I think actively needs renaming, with a few minor annoyances I can live with.) 1 1 Link to comment Share on other sites More sharing options...
TheMoneyMaker Posted November 9 Author Share Posted November 9 2 hours ago, Uun said: Dark Miasma can't be renamed Dark Affinity. Dark Affinity already exists as a controller secondary. I beg to differ. It can be renamed as Dark Affinity. If anything, give the Dark Miasma name to controllers' secondary . 1 hour ago, megaericzero said: (Before you tear me apart, I'm not saying make everything absolutely the same.) Agreed. I don't think everything that I listed actively needs change, but I figured once I started listing the inconsistencies, I might as well point them all out. I'd be happy with Super Strength staying the same, and I'm open to the idea of breaking from the theme for specific things. I'm just saying more uniformity would be nice. If someone mentions Dark Affinity about controllers, it shouldn't be confusing to new players that it's not a defender power set. Time Manipulation definitely sounds like a blaster secondary, and it isn't helped that blasters have a secondary called Temporal Manipulation. But really, it's Sonic Attack that got me started on it all. It's a blast set. Why wouldn't it be called Sonic Blast? It irks me and I think it needs to change. 1 1 Link to comment Share on other sites More sharing options...
Uun Posted November 9 Share Posted November 9 1 hour ago, TheMoneyMaker said: I beg to differ. It can be renamed as Dark Affinity. If anything, give the Dark Miasma name to controllers' secondary That's just stupid. Dark Miasma has existed as a defender set since launch. Dark Affinity was created as a controller set in I22. 1 Uuniverse Link to comment Share on other sites More sharing options...
arcane Posted November 9 Share Posted November 9 21 hours ago, TheMoneyMaker said: Hard disagree Why should we change existing powerset names that existing players like? Do you have a very good reason for tearing that away from those players? 1 Link to comment Share on other sites More sharing options...
TheMoneyMaker Posted November 9 Author Share Posted November 9 "tearing that away" That's rich. Like somehow the powersets and enjoyment of them is intrinsically hitched to the name of the sets. Thanks. I haven't laughed that much all week. 1 1 Link to comment Share on other sites More sharing options...
arcane Posted November 9 Share Posted November 9 8 minutes ago, TheMoneyMaker said: "tearing that away" That's rich. Like somehow the powersets and enjoyment of them is intrinsically hitched to the name of the sets. Thanks. I haven't laughed that much all week. I see you weren’t able to answer a question on the first try. I enjoy the names as is. The burden is on you to explain why they should change. 2 1 Link to comment Share on other sites More sharing options...
TheMoneyMaker Posted November 9 Author Share Posted November 9 Just now, arcane said: I see you weren’t able to answer a question on the first try. I enjoy the names as is. The burden is on you to explain why they should change. I don't see a reason to answer the question because I found it laughable. as for the burden of explaining why they should change, I already gave that explanation. Your choice to reject it does not mean I am obligated to explain further to your satisfaction additional questions you want to pose. 1 1 Link to comment Share on other sites More sharing options...
TheMoneyMaker Posted November 9 Author Share Posted November 9 3 minutes ago, arcane said: I see you weren’t able to answer a question on the first try. I enjoy the names as is. The burden is on you to explain why they should change. Original explanation stands: the powerset naming convention frequently breaks from its standards for no apparent reason. I suggested altering the names of some to make them more consistent. End of story....until you decided that somehow the names matter to how much those powersets can be enjoyed. 1 Link to comment Share on other sites More sharing options...
arcane Posted November 9 Share Posted November 9 1 minute ago, TheMoneyMaker said: I don't see a reason to answer the question because I found it laughable. as for the burden of explaining why they should change, I already gave that explanation. Your choice to reject it does not mean I am obligated to explain further to your satisfaction additional questions you want to pose. Your OP didn’t actually justify anything. I just went back and re-read it. 1 Link to comment Share on other sites More sharing options...
TheMoneyMaker Posted November 9 Author Share Posted November 9 Why don't you just go back to enjoying the names as they are and I'll continue to have a good laugh at your expense? Seriously, I don't know what justification or deeper meaning you were looking for, I just pointed out inconsistencies and you made me laugh. I call this a lose-win-win. 1 1 Link to comment Share on other sites More sharing options...
arcane Posted November 9 Share Posted November 9 2 minutes ago, TheMoneyMaker said: Why don't you just go back to enjoying the names as they are and I'll continue to have a good laugh at your expense? Seriously, I don't know what justification or deeper meaning you were looking for, I just pointed out inconsistencies and you made me laugh. I call this a lose-win-win. I’m sorry, am I not allowed to give feedback on your suggestions? 1 1 Link to comment Share on other sites More sharing options...
megaericzero Posted November 9 Share Posted November 9 3 hours ago, TheMoneyMaker said: I beg to differ. It can be renamed as Dark Affinity. If anything, give the Dark Miasma name to controllers' secondary 1 hour ago, Uun said: That's just stupid. Dark Miasma has existed as a defender set since launch. Dark Affinity was created as a controller set in I22. Erm, trying to put the thread back on topic: Yeah Dark Miasma becoming Dark Affinity for Controllers was weird. Along the same lines as Sonic Attack not being called Sonic Blast for no discernable reason. There was no name conflict and there was already a very strong precedence to keep the same name while changing a few powers in a set. See: Blasters' Dark Blast and Psychic Blast, the entirety of the Stalker and Sentinel primaries. 1 Link to comment Share on other sites More sharing options...
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