stealthnight Posted November 24 Posted November 24 (edited) Spoiler Little Samson - Hero TankerBuild plan made with Mids' Reborn v3.7.5 rev. 21 ────────────────────────────── Primary powerset: Stone Armor Secondary powerset: Battle Axe Pool powerset (#1): Leaping Pool powerset (#2): Flight Pool powerset (#3): Speed Pool powerset (#4): Fighting Epic powerset: Psionic Mastery ────────────────────────────── Powers taken: Level 1: Rock Armor A: Gift of the Ancients: Defense/Increased Run Speed 3: Luck of the Gambler: Defense/Increased Global Recharge Speed 23: Reactive Defenses: Scaling Resist Damage Level 1: Chop A: Kinetic Crash: Recharge/Endurance 3: Kinetic Crash: Damage/Endurance/Knockback Level 2: Stone Skin A: Gift of the Ancients: Defense/Increased Run Speed 19: Luck of the Gambler: Defense/Increased Global Recharge Speed 21: Unbreakable Guard: Resistance 21: Unbreakable Guard: Resistance/Endurance 23: Unbreakable Guard: RechargeTime/Resistance 39: Unbreakable Guard: +Max HP Level 4: Super Jump A: Unbounded Leap: Endurance 25: Unbounded Leap: Jumping 25: Winter's Gift: Run Speed, Jump, Flight Speed, Range 27: Winter's Gift: Run Speed, Jump, Flight Speed, Range/Endurance 27: Winter's Gift: Slow Resistance (20%) Level 6: Mud Pots A: Superior Avalanche: Accuracy/Damage/Endurance/Recharge 29: Superior Avalanche: Recharge/Chance for Knockdown Level 8: Earth's Embrace A: Regenerative Tissue: Heal/Endurance 29: Regenerative Tissue: Heal/Recharge Level 10: Taunt A: Perfect Zinger: Threat/Placate/Recharge/Range Level 12: Rooted A: Regenerative Tissue: Heal/Endurance 33: Regenerative Tissue: Endurance/Recharge 33: Regenerative Tissue: Heal/Recharge 33: Regenerative Tissue: Heal/Endurance/Recharge 34: Regenerative Tissue: +Regeneration Level 14: Crystal Armor A: Gift of the Ancients: Defense/Increased Run Speed 34: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 16: Boxing A: Stagger: Accuracy/Recharge 37: Stagger: Accuracy/Stun/Recharge Level 18: Minerals A: Gift of the Ancients: Defense/Increased Run Speed 34: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 20: Pendulum A: Kinetic Crash: Recharge/Endurance 36: Kinetic Crash: Damage/Endurance/Knockback Level 22: Tough A: Steadfast Protection: Resistance/+Def 3% 37: Gladiator's Armor: TP Protection +3% Def (All) Level 24: Weave A: Gift of the Ancients: Defense/Increased Run Speed 39: Luck of the Gambler: Defense/Increased Global Recharge Speed 39: Gift of the Ancients: Defense/Endurance 40: Gift of the Ancients: Defense 40: Gift of the Ancients: Endurance/Recharge 50: Shield Wall: +Res (Teleportation), +5% Res (All) Level 26: Granite Armor A: Aegis: Resistance/Endurance 40: Aegis: Resistance/Recharge 42: Aegis: Endurance/Recharge 42: Aegis: Resistance/Endurance/Recharge 42: Aegis: Resistance 43: Aegis: Psionic/Status Resistance Level 28: Axe Cyclone A: Superior Avalanche: Accuracy/Damage/Endurance 31: Superior Avalanche: Accuracy/Damage/Recharge 31: Superior Might of the Tanker: Recharge/Chance for +Res(All) 31: Sudden Acceleration: Knockback/Accuracy/Damage 45: Sudden Acceleration: Knockback to Knockdown Level 30: Cleave A: Superior Avalanche: Accuracy/Damage 45: Superior Avalanche: Damage/Endurance 46: Superior Gauntleted Fist: RechargeTime/+Absorb 48: Kinetic Crash: Recharge/Endurance 48: Kinetic Crash: Accuracy/Damage/Knockback Level 32: Super Speed A: Thrust: Running 36: Thrust: Endurance/Running 36: Thrust: Endurance 37: Thrust: Thrust: Running Speed/Increased Run Speed Level 35: Build Up A: Gaussian's Synchronized Fire-Control: To Hit Buff 48: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 38: Swoop A: Kinetic Crash: Damage/Knockback 46: Kinetic Crash: Accuracy/Knockback Level 41: Fly A: Hypersonic: Flying 43: Hypersonic: Endurance/Flying 43: Hypersonic: Endurance 45: Hypersonic: Flying / Increased Fly Protection Level 44: Flurry A: Stagger: Accuracy/Recharge 46: Stagger: Accuracy/Stun/Recharge Level 47: Whirlwind A: Kinetic Crash: Damage/Knockback 50: Kinetic Crash: Accuracy/Knockback Level 49: Cross Punch A: Stagger: Accuracy/Recharge 50: Stagger: Accuracy/Stun/Recharge ────────────────────────────── Inherents: Level 1: Gauntlet Level 1: Brawl A: Superior Blistering Cold: Accuracy/Damage 5: Superior Blistering Cold: Recharge/Chance for Hold Level 1: Sprint A: Springfoot: Jumping 5: Springfoot: Endurance 7: Unbounded Leap: Endurance 7: Unbounded Leap: Jumping Level 2: Rest (Empty) Level 1: Swift A: Invention: Run Speed 9: Invention: Run Speed 9: Invention: Run Speed Level 1: Hurdle A: Invention: Jumping Level 1: Health A: Panacea: +Hit Points/Endurance 11: Regenerative Tissue: Heal/Endurance 11: Regenerative Tissue: Heal/Recharge 13: Preventive Medicine: Chance for +Absorb 13: Numina's Convalesence: +Regeneration/+Recovery Level 1: Stamina A: Synapse's Shock: EndMod 15: Synapse's Shock: EndMod/Recharge 15: Synapse's Shock: EndMod/Increased Run Speed 17: Performance Shifter: EndMod 17: Performance Shifter: Chance for +End Level 20: Speed Phase Level 12: Afterburner Level 4: Double Jump Level 1: Prestige Power Slide A: Springfoot: Jumping 19: Springfoot: Endurance ──────────────────────────────Accolades: Task Force Commander The Atlas Medallion Freedom Phalanx Reserve ──────────────────────────────Incarnates: Agility Radial Paragon My attempt at a fast-moving granite tank. Since you can have Granite as low as Yin TF there is no issue with being defenseless. As granite is the main source of defense for this build it should always be used when fighting. Base Speed: 50.85 mph Granite Armor: 40.82 mph Granite + Rooted: 27.94 mph Little Samson - Tanker (Stone Armor - Battle Axe).mbd Edited November 24 by stealthnight
Gobbledigook Posted November 24 Posted November 24 Is this a build you are really going to use, or to see what can be done? i just wonder where are your attacks?. The days of just standing taunting have long gone.....hopefully.
stealthnight Posted November 24 Author Posted November 24 (edited) It has plenty of attacks. Yes originally, I just wanted to see if I could build the fastest stone tank, but after leveling it and using it on some high-level TFs, I know it is viable. Edited November 24 by stealthnight
Rylas Posted November 24 Posted November 24 Any reason it has to be perma-Granite? It's quite possible to have high res and def to almost everything out of Granite as well as having damage slotted in your attacks. I have a Stone/DM tank and he runs through pretty much all content no problem and I never use Granite. If he doesn't have capped res to a damage type, then it's soft-capped on def. But if you absolutely have to have Granite, then maybe consider the Teleport pool. Combat TP, TP and Fold Space would probably be way more useful for movement than trying to max out set bonuses only to negate most of the slotting you've done by running in Granite. Slotting that gets mostly negated so you can run slightly faster in Granite with a Psi hole that gets exploited in a lot of endgame content vs high res and def including Psi, damage in your attacks, and no -recharge to slow down your effectiveness in a team. Which would you prefer? Request hi-res icons here. Download the Icon Pack here!
Sanguinesun Posted November 24 Posted November 24 1 hour ago, stealthnight said: Reveal hidden contents Little Samson - Hero TankerBuild plan made with Mids' Reborn v3.7.5 rev. 21 ────────────────────────────── Primary powerset: Stone Armor Secondary powerset: Battle Axe Pool powerset (#1): Leaping Pool powerset (#2): Flight Pool powerset (#3): Speed Pool powerset (#4): Fighting Epic powerset: Psionic Mastery ────────────────────────────── Powers taken: Level 1: Rock Armor A: Gift of the Ancients: Defense/Increased Run Speed 3: Luck of the Gambler: Defense/Increased Global Recharge Speed 23: Reactive Defenses: Scaling Resist Damage Level 1: Chop A: Kinetic Crash: Recharge/Endurance 3: Kinetic Crash: Damage/Endurance/Knockback Level 2: Stone Skin A: Gift of the Ancients: Defense/Increased Run Speed 19: Luck of the Gambler: Defense/Increased Global Recharge Speed 21: Unbreakable Guard: Resistance 21: Unbreakable Guard: Resistance/Endurance 23: Unbreakable Guard: RechargeTime/Resistance 39: Unbreakable Guard: +Max HP Level 4: Super Jump A: Unbounded Leap: Endurance 25: Unbounded Leap: Jumping 25: Winter's Gift: Run Speed, Jump, Flight Speed, Range 27: Winter's Gift: Run Speed, Jump, Flight Speed, Range/Endurance 27: Winter's Gift: Slow Resistance (20%) Level 6: Mud Pots A: Superior Avalanche: Accuracy/Damage/Endurance/Recharge 29: Superior Avalanche: Recharge/Chance for Knockdown Level 8: Earth's Embrace A: Regenerative Tissue: Heal/Endurance 29: Regenerative Tissue: Heal/Recharge Level 10: Taunt A: Perfect Zinger: Threat/Placate/Recharge/Range Level 12: Rooted A: Regenerative Tissue: Heal/Endurance 33: Regenerative Tissue: Endurance/Recharge 33: Regenerative Tissue: Heal/Recharge 33: Regenerative Tissue: Heal/Endurance/Recharge 34: Regenerative Tissue: +Regeneration Level 14: Crystal Armor A: Gift of the Ancients: Defense/Increased Run Speed 34: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 16: Boxing A: Stagger: Accuracy/Recharge 37: Stagger: Accuracy/Stun/Recharge Level 18: Minerals A: Gift of the Ancients: Defense/Increased Run Speed 34: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 20: Pendulum A: Kinetic Crash: Recharge/Endurance 36: Kinetic Crash: Damage/Endurance/Knockback Level 22: Tough A: Steadfast Protection: Resistance/+Def 3% 37: Gladiator's Armor: TP Protection +3% Def (All) Level 24: Weave A: Gift of the Ancients: Defense/Increased Run Speed 39: Luck of the Gambler: Defense/Increased Global Recharge Speed 39: Gift of the Ancients: Defense/Endurance 40: Gift of the Ancients: Defense 40: Gift of the Ancients: Endurance/Recharge 50: Shield Wall: +Res (Teleportation), +5% Res (All) Level 26: Granite Armor A: Aegis: Resistance/Endurance 40: Aegis: Resistance/Recharge 42: Aegis: Endurance/Recharge 42: Aegis: Resistance/Endurance/Recharge 42: Aegis: Resistance 43: Aegis: Psionic/Status Resistance Level 28: Axe Cyclone A: Superior Avalanche: Accuracy/Damage/Endurance 31: Superior Avalanche: Accuracy/Damage/Recharge 31: Superior Might of the Tanker: Recharge/Chance for +Res(All) 31: Sudden Acceleration: Knockback/Accuracy/Damage 45: Sudden Acceleration: Knockback to Knockdown Level 30: Cleave A: Superior Avalanche: Accuracy/Damage 45: Superior Avalanche: Damage/Endurance 46: Superior Gauntleted Fist: RechargeTime/+Absorb 48: Kinetic Crash: Recharge/Endurance 48: Kinetic Crash: Accuracy/Damage/Knockback Level 32: Super Speed A: Thrust: Running 36: Thrust: Endurance/Running 36: Thrust: Endurance 37: Thrust: Thrust: Running Speed/Increased Run Speed Level 35: Build Up A: Gaussian's Synchronized Fire-Control: To Hit Buff 48: Gaussian's Synchronized Fire-Control: Chance for Build Up Level 38: Swoop A: Kinetic Crash: Damage/Knockback 46: Kinetic Crash: Accuracy/Knockback Level 41: Fly A: Hypersonic: Flying 43: Hypersonic: Endurance/Flying 43: Hypersonic: Endurance 45: Hypersonic: Flying / Increased Fly Protection Level 44: Flurry A: Stagger: Accuracy/Recharge 46: Stagger: Accuracy/Stun/Recharge Level 47: Whirlwind A: Kinetic Crash: Damage/Knockback 50: Kinetic Crash: Accuracy/Knockback Level 49: Cross Punch A: Stagger: Accuracy/Recharge 50: Stagger: Accuracy/Stun/Recharge ────────────────────────────── Inherents: Level 1: Gauntlet Level 1: Brawl A: Superior Blistering Cold: Accuracy/Damage 5: Superior Blistering Cold: Recharge/Chance for Hold Level 1: Sprint A: Springfoot: Jumping 5: Springfoot: Endurance 7: Unbounded Leap: Endurance 7: Unbounded Leap: Jumping Level 2: Rest (Empty) Level 1: Swift A: Invention: Run Speed 9: Invention: Run Speed 9: Invention: Run Speed Level 1: Hurdle A: Invention: Jumping Level 1: Health A: Panacea: +Hit Points/Endurance 11: Regenerative Tissue: Heal/Endurance 11: Regenerative Tissue: Heal/Recharge 13: Preventive Medicine: Chance for +Absorb 13: Numina's Convalesence: +Regeneration/+Recovery Level 1: Stamina A: Synapse's Shock: EndMod 15: Synapse's Shock: EndMod/Recharge 15: Synapse's Shock: EndMod/Increased Run Speed 17: Performance Shifter: EndMod 17: Performance Shifter: Chance for +End Level 20: Speed Phase Level 12: Afterburner Level 4: Double Jump Level 1: Prestige Power Slide A: Springfoot: Jumping 19: Springfoot: Endurance ──────────────────────────────Accolades: Task Force Commander The Atlas Medallion Freedom Phalanx Reserve ──────────────────────────────Incarnates: Agility Radial Paragon My attempt at a fast-moving granite tank. Since you can have Granite as low as Yin TF there is no issue with being defenseless. As granite is the main source of defense for this build it should always be used when fighting. Base Speed: 50.85 mph Granite Armor: 40.82 mph Granite + Rooted: 27.94 mph Little Samson - Tanker (Stone Armor - Battle Axe).mbd 43.03 kB · 3 downloads Essentially this is a rather weak build due to your hyper focus on desires for moving quickly in granite in the way your picks of powers, slotting, and more. While you have an attack chain, I'd not even call it scratches in terms of damage but more puffs of air really. You're severely overslotted in damage resistances for some types. Obviously while you have manageable basic end use to basic end rec, due to your necessity for so many attacks for your chain you're still going to end up needing to use alot of endurance. Basically in your quest to circumvent the intentionally implemented downsides to using granite, you've made a build that lacks much else in effectivity. I suggest you run it through typical missions and see how long it takes you to complete them solo on the beta test server as well as other potential issues you may discover from what you've built there. Additionally, if you've not looked into it, I believe Sovena has some different non granite builds that when you compare them, you may begin to see how more effective builds for stone can be done. 1
Sovera Posted November 25 Posted November 25 That's Sovera, not Sovena! But yes. That said while everyone tries to run away from using Granite I can see the appeal of going around as a big bulky golem with a huge ass axe. But, remember that when you toggle Granite on all your other Stone Armor toggles go off so they are just mules. No point in taking them other than for the purpose of muling. Which is a pity when Minerals gives recharge and will cap Psi defence (which Granite does not have), Brimstone gives damage, and Crystal Armor gives endurance recovery. You could tweak a few things to increase your E/N defenses to the softcap, and Granite has a -30% recharge penalty but you skipped Hasten, and Fly without Evasive Maneuvers/Hover is slow so you might as well just super Jump around. Even with Tough toggled off you're still way overcapped so it could be good to find further ways to transform S/L resistances into something more useful. Your attacks are pretty badly slotted but I'm sure you're aware of this. It's a case of thinking if a Brute would not suit this concept better. You don't need to resistances from the Tanker ATO as you're at 90% already anyway, and a Brute's Fury would at least cover the damage aspect. But it's all null and void if you're playing in teams since stuff will be arrested in a seconds anyway. but if solo this will be a slog. I also predict your endurance will greatly suffer as Axe is endurance heavy and the mostly unslotted attacks will do the job of a Sapper by themselves. It's a good proof of concept but you should play it and see how it feels and then try to balance it out a bit more. Or if it's feels fine just ignore us and carry on 😄 - Simple guide for newcomers. - Money making included among other things. - Tanker Fire Armor: the Turtle, the Allrounder, the Dragon, and compilation of Fire Armor builds. - Tanker Stone Armor: beginner friendly (near) immortal Tanker for leveling/end-game and Stone Armor framework. - Brute Rad/Stone and compilation of Brute Stone Armor builds.
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