Onlyasandwich Posted December 2 Posted December 2 (edited) Hey there forum friends! It's me, your best friend Onlyasandwich. I've been away in the land of FFXIV these days, but the CoH itch is starting to return. There are only a few primaries I've yet to run in some combo or another across the ATs, and Beast/ is one of them. I know they are bottom of the barrel these days with all the wonderful reworks out there, but I'd like to try them on for size, and would love your review. My goals with this build: Gotta keep Icy theme! Ice Mastery quite frankly stinks compared to more optimal pools, but I'm making the most of it. Softcap those pets. Clearly I'm going to have to rely on Fortify pack, even with icy shields. Still - it looks like I'm most of the way there even without Fortify if you account for the double defense buffs from Lions for the first 15 seconds. Squeeze that personal damage as much as possible! Efficient proc opportunities abound with this combo. Slow resist. I always want it. Fortunately Cold comes with a super strong baseline. Max hit chance against +3s without accounting for debuffs. As much Recharge, Personal Defense, and random resist bonuses as I can grab without sacrificing the above. Basically the low hanging fruit. Special things I like in this build: Flash Freeze actually does something! A little proc bomb, and the extra debuff from annihilation makes it actually worth using. KD proc in Ravens. What a great power this is! Proctastic, and the 50% KD chance seems like a beautiful opportunity for something I'll be spamming. Further optimization: Pet slotting? I'm pretty happy with it overall, but do you see something you'd change? I wish I could squeeze the shield breaker proc into summon wolves. From what I see, the slow procs do nice work in Dire wolf, especially for aoe. End consumption. What do you think? In my experience, Heat Loss is a strong solution. Even without 100% up time, the refill and natural recovery should bridge the gap. Would love to free up a slot for one more recharge in Benumb. I could plop 2 provocations in there, but don't want to invest the extra billions into this character. A little extra nudge of slow resist would be nice if it can be found with no sacrifice. Hoarfrost - do you like it? It is up most of the time, but not super close to perma. Would you drop it for something different - maybe a travel power? This could free up slots for above priorities depending on how slot hungry the pick is. 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+Regen 46: Superior Command of the Mastermind: Accuracy/Damage 46: Superior Command of the Mastermind: Recharge/Pet +AoE Defense Aura 48: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown 48: Touch of Lady Grey: Chance for Negative Damage Level 1: Ice Shield A: Luck of the Gambler: Defense/Increased Global Recharge Speed 17: Karma: Knockback Protection 33: Reactive Defenses: Defense 43: Reactive Defenses: Defense/Endurance 46: Reactive Defenses: Scaling Resist Damage 50: Steadfast Protection: Resistance/+Def 3% Level 2: Call Hawk A: Gladiator's Javelin: Accuracy/Damage 3: Gladiator's Javelin: Chance of Damage(Toxic) 3: Apocalypse: Damage/Endurance 40: Apocalypse: Chance of Damage(Negative) 40: Explosive Strike: Chance for Smashing Damage 43: Cloud Senses: Chance for Negative Energy Damage Level 4: Infrigidate A: Ice Mistral's Torment: Accuracy/Damage/Endurance 5: Ice Mistral's Torment: Chance for Cold Damage 5: Impeded Swiftness: Chance of Damage(Smashing) 7: Shield Breaker: Chance for Lethal Damage 7: Touch of Lady Grey: Chance for Negative Damage 39: Achilles' Heel: Chance for Res Debuff Level 6: Train Beasts A: Invention: Endurance Reduction Level 8: Call Ravens A: Positron's Blast: Accuracy/Damage/Endurance 9: Positron's Blast: Chance of Damage(Energy) 9: Bombardment: Chance for Fire Damage 37: Ice Mistral's Torment: Chance for Cold Damage 37: Touch of Lady Grey: Chance for Negative Damage 37: Ragnarok: Chance for Knockdown Level 10: Glacial Shield A: Luck of the Gambler: Defense/Increased Global Recharge Speed 11: Red Fortune: Defense/Endurance 11: Red Fortune: Defense Level 12: Summon Lions A: Superior Mark of Supremacy: Damage 13: Superior Mark of Supremacy: Accuracy/Endurance 13: Expedient Reinforcement: Accuracy/Damage 15: Expedient Reinforcement: Resist Bonus Aura for Pets 36: Edict of the Master: Defense Bonus 36: Call to Arms: Defense Bonus Aura for Pets Level 14: Combat Jumping A: Kismet: Accuracy +6% Level 16: Frostwork A: Preventive Medicine: Heal 17: Preventive Medicine: Heal/RechargeTime Level 18: Fortify Pack A: Red Fortune: Defense/Recharge 19: Reactive Defenses: Defense/RechargeTime 19: Luck of the Gambler: Defense/Recharge Level 20: Arctic Fog A: Luck of the Gambler: Defense/Increased Global Recharge Speed 21: Shield Wall: Defense 21: Shield Wall: +Res (Teleportation), +5% Res (All) 27: Gladiator's Armor: End/Resist 29: Gladiator's Armor: Resistance 33: Gladiator's Armor: TP Protection +3% Def (All) Level 22: Summon Dire Wolf A: Superior Mark of Supremacy: Accuracy/Damage 23: Superior Mark of Supremacy: Damage/Endurance 23: Sovereign Right: Accuracy/Damage/Endurance 25: Sovereign Right: Resistance Bonus 25: Impeded Swiftness: Chance of Damage(Smashing) 27: Ice Mistral's Torment: Chance for Cold Damage Level 24: Benumb A: Invention: Accuracy 50: Invention: Recharge Reduction Level 26: Tame Beasts A: Invention: Endurance Reduction Level 28: Sleet A: Ragnarok: Damage/Recharge 29: Ragnarok: Damage/Recharge/Accuracy 39: Ragnarok: Recharge/Accuracy 39: Ragnarok: Damage/Endurance 40: Ragnarok: Damage Level 30: Heat Loss A: Preemptive Optimization: EndMod/Endurance/Recharge 31: Preemptive Optimization: EndMod/Recharge 31: Efficacy Adaptor: EndMod/Recharge Level 32: Hasten A: Invention: Recharge Reduction 33: Invention: Recharge Reduction Level 35: Maneuvers A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 38: Tactics A: Adjusted Targeting: To Hit Buff/Endurance Level 41: Flash Freeze A: Superior Frozen Blast: Accuracy/Damage/Recharge A: Superior Frozen Blast: Damage/Endurance/Accuracy/RechargeTime 42: Annihilation: Chance for Res Debuff 42: Positron's Blast: Chance of Damage(Energy) 42: Javelin Volley: Chance of Damage(Lethal) 43: Bombardment: Chance for Fire Damage Level 44: Frozen Armor A: Luck of the Gambler: Defense/Increased Global Recharge Speed 45: Luck of the Gambler: Defense/Endurance 45: Luck of the Gambler: Defense/Endurance/Recharge 45: Luck of the Gambler: Defense Level 47: Hibernate A: Preventive Medicine: Chance for +Absorb Level 49: Hoarfrost A: Numina's Convalesence: Heal/Recharge A: Doctored Wounds: Heal/Recharge 50: Preventive Medicine: Heal/RechargeTime ────────────────────────────── Inherents: Level 1: Supremacy Level 1: Brawl (Empty) Level 1: Sprint A: Celerity: +Stealth Level 2: Rest (Empty) Level 1: Swift (Empty) Level 1: Hurdle (Empty) Level 1: Health A: Panacea: +Hit Points/Endurance 31: Miracle: +Recovery 36: Numina's Convalesence: +Regeneration/+Recovery Level 1: Stamina A: Performance Shifter: Chance for +End 34: Performance Shifter: EndMod 34: Invention: Endurance Modification Level 1: Pack Mentality Edited December 2 by Onlyasandwich
Uun Posted December 3 Posted December 3 You'll have to see how it plays in practice, but I avoid using Fortify Pack unless things go sideways. It kills all your stacks of Pack Mentality. Slotting Ragnarok in Sleet isn't productive. The damage is minimal and not worth enhancing. Slot 2 recharge IOs or 3-4 pieces of a defense debuff set. I don't bother with Hoarfrost on low hit point ATs. I would drop it and add a slot to Hibernate. Perhaps add a travel power. If you plan to actually run Maneuvers, you'll want to add some endred. I'm not overly impressed with Frostwork. You could push it back and take something else earlier. 1 Uuniverse
Onlyasandwich Posted December 3 Author Posted December 3 (edited) 43 minutes ago, Uun said: Slotting Ragnarok in Sleet isn't productive Thanks for taking a peek, @Uun! I'm just using sleet as a mule here. I'll probably switch out hoarfrost for a travel power - thanks for the perspective! I actually really like Frostwork on MM's. It has a substantial effect on pet HP, and if anything is worth it for dropping on the T3 pet. The endredux in maneuvers is worth considering if I find myself sucking wind. As it stands, I think I'm happy with the overall recovery when leaning on Heat Loss, but we'll see how it works in practice. I hear you on Fortify Pack for sure! I have in mind to ignore it unless needed, just relying on the howls from Lions to get things started as my soft controls hit the floor. If it gets messy, I imagine Fortify will do a good job stabilizing matters. Edited December 3 by Onlyasandwich
Uun Posted December 3 Posted December 3 55 minutes ago, Onlyasandwich said: I'm just using sleet as a mule here. Sleet shouldn't be a mule, it's one of Cold's best debuffs. 22.5% -res, 18% -def, 32% -rech. Use it every spawn. Uuniverse
Onlyasandwich Posted December 3 Author Posted December 3 (edited) 1 hour ago, Uun said: Sleet shouldn't be Right, of course I'm using it as well, and the muled set allows it to reach the recharge goals I have for it. Meanwhile the set bonuses serve me well. If I didn't need these set bonuses I'd just be slotting it with two recharge. I did take your suggestion and dropped Hoarfrost! I feel like what I gained was about a coinflip better. Now I have a travel power, which is nice, a bit more slow resist (almost capped!), more E/N resist, and 4 more points of KB protection. 11 Points is pretty nice! With the base buff, I can be at 20 and be FREEM proof. Here is the new version for reference: Mastermind (Beast Mastery - Cold Domination).mbd Text: Spoiler Villain Mastermind Build plan made with Mids' Reborn v3.7.5 rev. 21 ────────────────────────────── Primary powerset: Beast MasterySecondary powerset: Cold DominationPool powerset (#1): LeapingPool powerset (#2): SpeedPool powerset (#3): LeadershipPool powerset (#4): TeleportationAncillary powerset: Ice Mastery ────────────────────────────── Powers taken: Level 1: Summon Wolves A: Superior Mark of Supremacy: Accuracy/Damage/Endurance34: Superior Mark of Supremacy: Endurance/Pet +Resist +Regen46: Superior Command of the Mastermind: Accuracy/Damage46: Superior Command of the Mastermind: Recharge/Pet +AoE Defense Aura48: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown48: Touch of Lady Grey: Chance for Negative Damage Level 1: Ice Shield A: Luck of the Gambler: Defense/Increased Global Recharge Speed17: Karma: Knockback Protection33: Reactive Defenses: Defense43: Reactive Defenses: Defense/Endurance46: Reactive Defenses: Scaling Resist Damage Level 2: Call Hawk A: Gladiator's Javelin: Accuracy/Damage3: Gladiator's Javelin: Chance of Damage(Toxic)3: Apocalypse: Damage/Endurance40: Apocalypse: Chance of Damage(Negative)40: Explosive Strike: Chance for Smashing Damage43: Cloud Senses: Chance for Negative Energy Damage Level 4: Infrigidate A: Ice Mistral's Torment: Accuracy/Damage/Endurance5: Ice Mistral's Torment: Chance for Cold Damage5: Impeded Swiftness: Chance of Damage(Smashing)7: Shield Breaker: Chance for Lethal Damage7: Touch of Lady Grey: Chance for Negative Damage39: Achilles' Heel: Chance for Res Debuff Level 6: Train Beasts A: Invention: Endurance Reduction Level 8: Call Ravens A: Positron's Blast: Accuracy/Damage/Endurance9: Positron's Blast: Chance of Damage(Energy)9: Bombardment: Chance for Fire Damage37: Ice Mistral's Torment: Chance for Cold Damage37: Touch of Lady Grey: Chance for Negative Damage37: Ragnarok: Chance for Knockdown Level 10: Glacial Shield A: Luck of the Gambler: Defense/Increased Global Recharge Speed11: Red Fortune: Defense/Endurance11: Red Fortune: Defense50: Steadfast Protection: Resistance/+Def 3%50: Steadfast Protection: Knockback Protection Level 12: Summon Lions A: Superior Mark of Supremacy: Damage13: Superior Mark of Supremacy: Accuracy/Endurance13: Expedient Reinforcement: Accuracy/Damage15: Expedient Reinforcement: Resist Bonus Aura for Pets36: Edict of the Master: Defense Bonus36: Call to Arms: Defense Bonus Aura for Pets Level 14: Combat Jumping A: Kismet: Accuracy +6% Level 16: Frostwork A: Preventive Medicine: Heal17: Preventive Medicine: Heal/RechargeTime Level 18: Fortify Pack A: Shield Wall: Defense/Recharge19: Shield Wall: Endurance/Recharge19: Shield Wall: Defense/Endurance/Recharge21: Shield Wall: Defense48: Shield Wall: +Res (Teleportation), +5% Res (All) Level 20: Arctic Fog A: Luck of the Gambler: Defense/Increased Global Recharge Speed21: Luck of the Gambler: Defense27: Gladiator's Armor: End/Resist29: Gladiator's Armor: Resistance33: Gladiator's Armor: TP Protection +3% Def (All) Level 22: Summon Dire Wolf A: Superior Mark of Supremacy: Accuracy/Damage23: Superior Mark of Supremacy: Damage/Endurance23: Sovereign Right: Accuracy/Damage/Endurance25: Sovereign Right: Resistance Bonus25: Impeded Swiftness: Chance of Damage(Smashing)27: Ice Mistral's Torment: Chance for Cold Damage Level 24: Benumb A: D-Sync Provocation50: Invention: Recharge Reduction Level 26: Tame Beasts A: Invention: Endurance Reduction Level 28: Sleet A: Ragnarok: Damage/Recharge29: Ragnarok: Damage/Recharge/Accuracy39: Ragnarok: Recharge/Accuracy39: Ragnarok: Damage/Endurance40: Ragnarok: Damage Level 30: Heat Loss A: Preemptive Optimization: EndMod/Endurance/Recharge31: Preemptive Optimization: EndMod/Recharge31: Efficacy Adaptor: EndMod/Recharge Level 32: Hasten A: Invention: Recharge Reduction33: Invention: Recharge Reduction Level 35: Maneuvers A: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 38: Tactics A: Adjusted Targeting: To Hit Buff/Endurance Level 41: Flash Freeze A: Superior Frozen Blast: Accuracy/Damage/RechargeA: Superior Frozen Blast: Damage/Endurance/Accuracy/RechargeTime42: Annihilation: Chance for Res Debuff42: Positron's Blast: Chance of Damage(Energy)42: Javelin Volley: Chance of Damage(Lethal)43: Bombardment: Chance for Fire Damage Level 44: Frozen Armor A: Luck of the Gambler: Defense/Increased Global Recharge Speed45: Luck of the Gambler: Defense/Endurance45: Luck of the Gambler: Defense/Endurance/Recharge45: Luck of the Gambler: Defense Level 47: Hibernate A: Preventive Medicine: Chance for +Absorb Level 49: Super Jump A: Winter's Gift: Slow Resistance (20%) ────────────────────────────── Inherents: Level 1: Supremacy Level 1: Brawl (Empty) Level 1: Sprint A: Celerity: +Stealth Level 2: Rest (Empty) Level 1: Swift (Empty) Level 1: Hurdle (Empty) Level 1: Health A: Panacea: +Hit Points/Endurance31: Miracle: +Recovery36: Numina's Convalesence: +Regeneration/+Recovery Level 1: Stamina A: Performance Shifter: Chance for +End34: Performance Shifter: EndMod34: Invention: Endurance Modification Level 1: Pack Mentality Level 49: Double Jump Picture: Spoiler Chunk: Spoiler |MBD;23780;1672;2232;BASE64;| |G+NcAKyKx/lXLKSkJLigx4yXS5GuPROHS3k0DoS5rK6RAkau/2Tp6msdFpCuan//H3n| |4zpk2SX/ED3xB1paWFeXae7LJEtfFFCO1bM4IpgDt/v5/a6+JjJAgVIyrxbcu6/R/sz| |MFRkU8Hycq6wquqeqpCpAvgdRAvuzkf6P2TsLCVdYFVL93lXWtjpFGh52/ZrTocRroX| |DdiEd+oEE/3D9fVoMnIv9vI5I4WML+kwe3Nq8cEEJG2NshLUgr296xf5FicF+/bLgw0| |pPpj9wNo9/rm4+UUlYjzvb2FeEoMaDEv9vUWCGgnL1g14BguFXysLKc1uFzRfCRfUPo| |xyA2Vzc/fvpB8r+V2UDnr/3nTR+unjtKe8yCiHSfxJXpWl/zdk12PCr4ym3xJ8bLMxi| |Jhmde9BwqlMn/pBL2kH6zKiwAsfmqoCvSBhoNfhxHL7Zf/RZ3ZcvKz/PjGVfRyfUW2I| |j89P15cD3CJZQLsHZzh/UlX3ZUob6r2ql/+9JI9ELC6qVf+S4wmPr5PsFuDH7PR2wg2| |pvxTi/6bjgTGJxyrX+NDhuFdXk2o2oZBX2RqWxO9570Ci/sHaQP+3gMbdDe0kPzfHvR| |9OH5G7Zgjl9sakp0Gs/gndW0q14UB6qy/rfojG+NQTigmsbu1Fcb7W/8fIKUcKiA/MC| 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Hedgefund Posted December 3 Posted December 3 I played a Beast/Cold about a year or so ago. I was quite pleased with the results. If they are "bottom of the barrel" the barrel isn't very deep, this did everything I want from a MM. We have a lot of similarities outside of pools. I went for Fighting and light on my epic (just Charged Armor) but if I were to readdress my guy it would be more in tune with yours, but not sure what epic/patron I'd go for. Anyway, straight to your questions: Pet slotting: I personally would go with 4 Superior Command + the 2 Superior Mark pieces in Summon Wolves. That's to eek out 10% more recharge understanding that you give up some mitigation and some damage (the Lady Grey proc begins with a -2 purple patch adjustment and will go down further based on your added difficulty). For other pets, we're identical for Dire Wolf, minor differences for Lions. End Consumption It's good. Good enough that I personally would take away a slot from Stamina for whatever. More about Heat Loss later... Benumb - instead of 2 Provos, how about 1? Using a level 50 keeps your acc against +3s > .95 and shaves 3.5 seconds off recharge. Hoarfrost - is fine. I tend to take it if I'm in a pool that offers it. MMs can take advantage of all the +HP and with BG mode it's actually significant. Dropping either this or Hoarfrost for travel seems reasonable. Back to Heat Loss. Heat Loss is a lot like Fulcrum Shift, it has two components, a recovery buff that's autohit, your current slotting works fine for that. There's also a debuff component that does require a to-hit check. See here: https://cod.uberguy.net./html/power.html?power=pets.heatloss.heat_loss_debuff&at=mastermind The debuffs are significant and gives Cold a -res spike. My slotting was PS Acc/Rch, PS EndMod/Acc/Rch, PS Endmod/Rch, EA EndMod/Acc/Rch, all +5d. This created acc and EndMod of 84.51 and recharge of 97.89. Minor point - Infrig has a final to-hit of 94.8. That's a power I really really want to hit, so I always use a 50+ 5 basic ACC then procs procs procs. 1
Onlyasandwich Posted December 3 Author Posted December 3 6 minutes ago, Hedgefund said: instead of 2 Provos, how about 1? Hah - good point! Even just the 50 is fine alongside a +5 recharge. Don't have to shell out the extra for 53. Good point on HL as well- hitting the debuff is pretty significant. I could actually move some of the slots I freed up dropping Hoarfrost to cover this - I think I will! For infrig, I figured 94.8 was close enough, especially with Sleet out most of the time. It would be nice to have some extra pad room though. It would be easy enough to switch the set piece to a +5 acc. From what you share, I shouldn't have to worry too much about the extra end consumption. I had it as is to spread the love of endredux with the acc/end IO. Maybe some day they'll have a D-sync Acc/End! Hmm - I wonder what else I could do with spare slots? I could just move one endmod from Stamina to acc in HL and be done with it. No other super impactful things to do with extra slots that I see beyond a little extra exotic res or S/L here and there.
Hedgefund Posted December 3 Posted December 3 I could just edit my post but I want to point out that this statement: Quote Dropping either this or Hoarfrost for travel seems reasonable should have said "...this or Hibernate..." 1
Onlyasandwich Posted December 4 Author Posted December 4 54 minutes ago, Hedgefund said: this or Hibernate Never! Best power in the pool for my dollar and one slot. 😃
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