tidge Posted Thursday at 02:35 PM Posted Thursday at 02:35 PM IMO: Below level 20, you shouldn't have to worry too much about whatever +Res or +Absorb you are getting from the ATO. If you can tank rooms of Vahzilok in Posi 2, you should be fine for everything else at low level. When I want to slot nearly complete sets of the Tanker ATO, I use the first two attacks I take for them. When I want to %proc, I pick one of them (usually Might of the Taker's %+Res) to go into the AoE attack as a franken-slot that I'll be using a lot and also has a reasonable chance to proc). There are still 5 other pieces in that set can be used to get the 5% Melee positional defense. This is just my take: I won't argue that +Absorb isn't good for Tankers, but I do think that %+Absorb is not the kind of choice that should make a Tanker build. As Tankers have generally few powers to slot their ATOs, this is why I generally use the weakest attack power to hold it. (If the build was also going to chase Winter ATO 5-slot bonuses, I suppose I might make a different set of choices, but I digress). Tankers are probably better served by having more Regeneration (which tends to be a constant, across levels) than %+Absorb. The %+Resistance is (again IMO) the kind of thing that is really useful, but it shouldn't be relied upon for most content. Something as simple as bad timing can mean you don't get it! As I wrote above, I usually franken-slot that piece into an AoE so that when I'm facing multiple enemies in melee I stand a good chance of getting some more Resistance, because there is no such things as 'cascading Resistance failures'.
Sovera Posted Thursday at 02:43 PM Posted Thursday at 02:43 PM The -res procs don't stack so having multiples of it will just give a better chance at upkeep. As for the +res I always stick it in Storm Kick since it's one I tend to spam as filler and for the defense. A Rad/MA can have capped resistances and also 45% to melee, ranged, and AoE, but it will require some fancy slotting. Since it will not have DDR this is not 100% useful against those factions, but against those without DDR it will shine. - Simple guide for newcomers. - Money making included among other things. - Tanker Fire Armor: the Turtle, the Allrounder, the Dragon, and compilation of Fire Armor builds. - Tanker Stone Armor: beginner friendly (near) immortal Tanker for leveling/end-game and Stone Armor framework. - Brute Rad/Stone and compilation of Brute Stone Armor builds.
WuTang Posted Thursday at 05:28 PM Author Posted Thursday at 05:28 PM 2 hours ago, Sovera said: The -res procs don't stack so having multiples of it will just give a better chance at upkeep. Hmm could've sworn I've seen people talk about stacking -res...but even though it's from a seperate cast or even a different enhancement type they won't stack? What if it's different %s? Like 12.5% from Annihilation?
tidge Posted Thursday at 06:11 PM Posted Thursday at 06:11 PM 36 minutes ago, WuTang said: Hmm could've sworn I've seen people talk about stacking -res...but even though it's from a seperate cast or even a different enhancement type they won't stack? What if it's different %s? Like 12.5% from Annihilation? -Resistance applied to an enemy, is treated as unique-by-source (for most things I can think of, including %-Res from procs), so teh different sources can stack, but consecutive applications from the same source will simply 'reset' the clock on teh duration of the debuff. The debuff is coming from an applied %proc, not any given power, so different players all using the same proc is just extending duration (if the attack hits and the proc fires). AFAIK, the Fury of the Gladiator , Annihilation, and Achilles' Heel %-Resistance can all stack with each other. They'll also stack with -Resistance from powers. My experience has been that %-Resistance is a better force multiplier than it is for solo play. So my team-oriented characters and Masterminds (or characters with a LOT of pets that do damage) will often try to include at least two attacks with the Annihilation piece (it goes in ranged AoE powers) to try to 'sustain' some -Resistance for the allies/pets/henchmen. 1
Seed22 Posted Thursday at 06:20 PM Posted Thursday at 06:20 PM On 12/13/2024 at 8:25 AM, WuTang said: Ok might be pivoting a little... Stone Melee isn't looking too good to me. Will level it out a bit more and see, but with that I've worked on another build Rad/MA. Quick question about Storm Kick. In MIDs the tooltip implies a plus to positional defenses, but all defenses seem to be affected, except P/T. Which is correct? Edit: And which is better to skip, Crane Kick or Crippling Axe Kick? American Angel has a build thats farming and a non farming equivalent. If they don’t Icesphere does. Just follow them and you’ll walk away with a good build. 1 Aspiring show writer through AE arcs and then eventually a script 😛 AE Arcs: Odd Stories-Arc ID: 57289| An anthology series focusing on some of your crazier stories that you'd save for either a drunken night at Pocket D or a mindwipe from your personal psychic.|The Pariahs: Magus Gray-Arc ID: 58682| Magus Gray enlists your help in getting to the bottom of who was behind the murder of the Winter Court.|
WuTang Posted Thursday at 07:11 PM Author Posted Thursday at 07:11 PM (edited) 1 hour ago, tidge said: -Resistance applied to an enemy, is treated as unique-by-source (for most things I can think of, including %-Res from procs), so teh different sources can stack, but consecutive applications from the same source will simply 'reset' the clock on teh duration of the debuff. Ok so that's what I've heard. AH -res in 3 slots, one in Beta Decay was just a default option, one in Ground Zero is my sure thing, and the one in Crippling Axe Kick was to ensure the debuff was maintained on my focus target. So, the way I've got the build I should be able to maintain a -40% res debuff with FotG and AH. That's what I was shooting for. My thinking right? Edited Thursday at 07:41 PM by WuTang clarified
Sovera Posted Thursday at 08:54 PM Posted Thursday at 08:54 PM 1 hour ago, WuTang said: Ok so that's what I've heard. AH -res in 3 slots, one in Beta Decay was just a default option, one in Ground Zero is my sure thing, and the one in Crippling Axe Kick was to ensure the debuff was maintained on my focus target. So, the way I've got the build I should be able to maintain a -40% res debuff with FotG and AH. That's what I was shooting for. My thinking right? I wasn't clear, so my bad. Each -res proc is its own thing and does not stack with itself if you have the same slotted in two powers. But they all stack if the procs are different (Achilles, Fury of the Gladiator, etc). Beta Decay is not a particularly good place for the -res proc. Irradiated Ground is where both -procs used ti gi but after the 'fix' I am no longer sure if this is still the way. 1 1 - Simple guide for newcomers. - Money making included among other things. - Tanker Fire Armor: the Turtle, the Allrounder, the Dragon, and compilation of Fire Armor builds. - Tanker Stone Armor: beginner friendly (near) immortal Tanker for leveling/end-game and Stone Armor framework. - Brute Rad/Stone and compilation of Brute Stone Armor builds.
WuTang Posted Friday at 01:32 PM Author Posted Friday at 01:32 PM (edited) The ATO +res if it's slotted in the PBAOE can it stack the 3 times on one power activation since the proc is based on individual targets? Or is it just a chance for 1 stack per cast? Edited Friday at 01:36 PM by WuTang added question
Sovera Posted Friday at 05:23 PM Posted Friday at 05:23 PM 3 hours ago, WuTang said: The ATO +res if it's slotted in the PBAOE can it stack the 3 times on one power activation since the proc is based on individual targets? Or is it just a chance for 1 stack per cast? One chance per cast. I tested with auras and even surrounded by enemies it would just go off once. Keep in mind in ST scenarios you're not going to be using your AoEs so you won't have the +res then. Even in AoE scenarios we usually have to fill with something while waiting for the AoEs to recharge. Try to pick one of those. 1 - Simple guide for newcomers. - Money making included among other things. - Tanker Fire Armor: the Turtle, the Allrounder, the Dragon, and compilation of Fire Armor builds. - Tanker Stone Armor: beginner friendly (near) immortal Tanker for leveling/end-game and Stone Armor framework. - Brute Rad/Stone and compilation of Brute Stone Armor builds.
WuTang Posted Friday at 06:19 PM Author Posted Friday at 06:19 PM 52 minutes ago, Sovera said: One chance per cast. I tested with auras and even surrounded by enemies it would just go off once. Keep in mind in ST scenarios you're not going to be using your AoEs so you won't have the +res then. Even in AoE scenarios we usually have to fill with something while waiting for the AoEs to recharge. Try to pick one of those. Yeah I'm leaning strong on swapping it into Storm Kick. Just if it stacked with an AOE I could see that being more beneficial and I wouldn't have to respec. Thanks!
Spaghetti Betty Posted Friday at 08:37 PM Posted Friday at 08:37 PM 2 hours ago, WuTang said: Yeah I'm leaning strong on swapping it into Storm Kick. Just if it stacked with an AOE I could see that being more beneficial and I wouldn't have to respec. Thanks! I'm going to throw a massive +1 to sticking the MoT proc in Storm Kick! You absolutely will be clicking Storm Kick a lot even at a high level, as it has insanely good DPA. It's quite easy to get 2 or even 3 stacks of the proc by just using Storm Kick regularly! For what it's worth, I usually throw the Gauntleted Fist proc in Crane Kick, as I tend to skip Cobra Strike and CAK is begging to be proc bombed! 1 Mainly on Excelsior. Find me in game @Spaghetti Betty. AE Arcs: Big Magic Blowout! 41612 | The Meta-Human Wrestling Association 44683 | MHWA Part 2 48577 Click to look at my pets!
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