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Posted
33 minutes ago, Story Archer said:

 

You're not wrong. I'd say that I know about 20x what the average joe running around knows and less than half of what someone who's really gotten into the thick of it might. I only ever remember how much there is to it when I try to explain it to someone new ("Alright, so a psuedopet is..."). Case in point, I don't have the slightest idea what 'Damage per Animation' might mean or how it would differ from 'Damage per Activation' - the animation occurs when I activate it, no?

 

Back to the original question, which is still somehow falling short. Let's take Hasten. I have two level 50 generic Recharge IO's in it. In the game, I use Enhancement Boosters to bump those up to '50+5' generic Recharge IO's, which increases their effectiveness and the speed at which Hasten recharges. I don't see a way in MIDS to make those two IO's in Hasten become '50+5', either visually or algorithmically, and I just assumed that it wasn't an aspect of the game that MIDS accounted for. Then I saw the image you posted and thought that maybe I had missed it. That's what I'm asking about.

 

 

Open the IO window as if to pick the recharge IO, then before choosing it press + five times.

Posted
1 hour ago, Story Archer said:

I don't see a way in MIDS to make those two IO's in Hasten become '50+5

Tap + in the selection interface, while hovering the enhancement you want to boost. Each plus is a level of boost.

Posted
4 hours ago, Sovera said:

 

Open the IO window as if to pick the recharge IO, then before choosing it press + five times.

 

4 hours ago, Onlyasandwich said:

Tap + in the selection interface, while hovering the enhancement you want to boost. Each plus is a level of boost.

 

Do either of you have a screen shot, because I can't find this elusive '+' you speak of... no '+' when I hover over an enhancement, no '+' when I go to the selection window, nothing. I've got the latest version.

Posted
14 minutes ago, Story Archer said:

 

 

Do either of you have a screen shot, because I can't find this elusive '+' you speak of... no '+' when I hover over an enhancement, no '+' when I go to the selection window, nothing. I've got the latest version.

Not in MIDS, but the literal plus button on your keyboard.

 

I only just this week discovered that Shift & Right Click can clear all the enhancements on a power

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Posted
1 hour ago, The Trouble said:

I only just this week discovered that Shift & Right Click can clear all the enhancements on a power

 

This doesn't clear all enhancements, it switches to a second alternate enhancement for the power. This allows you to compare how different slotting and sets are for the build. If you do shift + right click again, it will swap back to the first enhancement set you had in that power.

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Posted
8 hours ago, Story Archer said:

 

 

Do either of you have a screen shot, because I can't find this elusive '+' you speak of... no '+' when I hover over an enhancement, no '+' when I go to the selection window, nothing. I've got the latest version.

 

As said above, it's the keyboard + key.

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Posted (edited)
9 hours ago, The Trouble said:

Not in MIDS, but the literal plus button on your keyboard.

 

1 hour ago, Sovera said:

As said above, it's the keyboard + key.

 

Well, that's pretty simple, straight-forward and not remotely intuitive at ALL. How the hell is someone supposed to figure that out? Thanks for the help, guys.

 

Edited by Story Archer
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Posted (edited)

Back to the original conversation, this build is really working out well. I'm getting a ton more utility out of Radiation Therapy slotted the way it is rather than using it as an additional mini-nuke. With Rad Therapy, Foot Stomp and Psionic Tornado all doing solid PBAoE KB, I'm chaining a lot of mitigation together. 

[Majestrix IV].mbd

(Empty slot in Psionic Tornado is for Cupid's Chance of Confusion proc)

 

Screenshot(26).thumb.png.8aa8f9aadc5cebd8e6890c56d16a8c0e.png

 

 

Edited by Story Archer
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Posted

I just wanted to say this discussion has been SUPER helpful and finally got me to continue leveling my Rad/SS Tanker… man this is a mean combo. 

Posted

I usually only 2-slot Alpha Barrier. (Ribsomes) I see the bonuses you are going for, but I think the slots could be better used elsewhere.

 

I usually 4-slot Gamma Boost. The more Health is smart, but this is where I drop a Power Transfer %Heal and 2x Numina (+Recovery/+Regen, Heal) for extra healing on this resistance-based primary. IMO no Tanker should be missing a Power Transfer %Heal piece.

 

I tend to skimp on slots in Fallout Shelter, treating it very much like a mule (for SteadFast Protection). It has relatively meager base values for enhancing IMO.

 

Radiation Therapy shouldn't need a Theft of Essence +End piece in it. I put the Gauntleted Fist Recharge/%Absorb in it, and two pieces of Touch of the Nictus (Heal/Recharge, %Negative) for the HP bonus.

 

I wouldn't bother with an Achilles' Heel %-Res in Beta Decay; I'd just slot am Enzyme (Endurance Reduction, -ToHit, -Def). You shouldn't need the Endurance Reduction, but I think this sort of piece is the only option to boost both of Beta Decay's enemy-affecting properties.

 

I have only a couple minor notes on Ground Zero: I use 2x (boosted) Fury of the Gladiator in it (Accuracy/Endurance/Recharge, Damage/Recharge). The Eradication %damage is Energy, the same type as Ground Zero itself, I usually opt for off-type %damage when I have the opportunity. I don't sweat adding %Lethal or %Smashing to an Energy-damage attack.

 

Weave looks to be overslotted to chase a bonus, Meltdown appears seriously underslotted. Meltdown is a high-grade T9. I happen to have it 4-slotted with (boosted) Gladiator's Armor, not for set bonuses but for the global and maximum recharge.

 

As for the rest, the only specific suggestions are:

 

I would franken-slot/boost Rage for as much Recharge as you can get out of the three slots, or just use two slots with (boosted) IOs. Even more ToHit isn't nothing, of course... it just may be not needed. You could still have 2 boosted pieces of Adjusted Targeting for level 45+ content with frankenslotting. I feel like at least one (maybe both) of the +ToHit from Rage or the Kismet piece in Combat Jumping is overkill.

 

Melt Armor is probably going to be a more reliable source of -Resistance than any %-Resistance... even considering the long recharge time and the necessary ToHit check. I usually 2-slot this with boosted 50+5 Analyze Weakness pieces (Accuracy/Recharge, Accuracy/Endurance/Recharge). The %-Resistance in Ground Zero is probably fine, but I think you'd get better total damage from another %damage piece.

 

 

Posted (edited)

I figured I'd drop my own updated version since everyone is tossing builds around! I kind of hybridized mine for coordinated Hard Mode TFs!

 

yujhbnv.thumb.png.b4c441f5cc021c825b685c04fde54881.png

Commander Crumpets v.2024 - Tanker (Radiation Armor - Super Strength).mbd

 

Edited by Spaghetti Betty

Mainly on Excelsior. Find me in game @Spaghetti Betty.

AE Arcs:  Big Magic Blowout! 41612 | The Meta-Human Wrestling Association 44683 | MHWA Part 2 48577

Click to look at my pets!

 

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