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Posted

phantasm is a big stupid bald man that summons another big stupid bald man. Then they wave theire arms at fos like theyre saltin their driveway.

i probably wanna die too if thats my life.

Posted
22 hours ago, Wavicle said:

 

Phantasms issue is going into melee and dying. I assure you the Imps have the exact same issue.

They are melee pets which by definition they are supposed to run into the crowd. Phantasm is a blaster and there for a glass cannon. It should not be running into the mob the same as fire imps. And now I do not have the same problems keeping fire imps alive or for that matter the shadow wolf in the dark set as I do phantasm.

Posted (edited)
2 hours ago, Fusaokek said:

They are melee pets which by definition they are supposed to run into the crowd. Phantasm is a blaster and there for a glass cannon. It should not be running into the mob the same as fire imps. And now I do not have the same problems keeping fire imps alive or for that matter the shadow wolf in the dark set as I do phantasm.

 

The Phantasm is actually TOUGHER than the Imps against Lethal and Energy, and the same against other things besides Negative Energy and Fire. So this logic really does not hold.

Edited by Wavicle
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Posted
9 hours ago, Wavicle said:

Just to circle back a little, "gatekeeping" means excluding someone. No one is doing that in any way shape or form. Informing someone that the devs have already said they aren't taking away KB from Phantasm is not gatekeeping. It just isn't.

 

Agreed. This is the most silly definition of gatekeeping I've ever heard.

 

Tilting at windmills is a favorite past time in this part of the forums.

 

The knockback issue really isn't even up for discussion until a dev says they view the so called "slot tax" of changing KB to KD with an enhancement as an actual tax. Everything from various posts to comments in beta seems to lean in the opposite: that this is what's expected of players if they don't like the KB.

 

I've never once in the literal decades that this has been discussed seen dev say "yeah we'll do universal or in set changes to move something from KB to KD", and especially not on sets as strong as something like illusion control.

 

But maybe I'm wrong and a dev will choose to chime in this time. (Not holding my breath lol)

Posted
On 2/26/2025 at 1:41 AM, Wavicle said:

Just to circle back a little, "gatekeeping" means excluding someone. No one is doing that in any way shape or form. Informing someone that the devs have already said they aren't taking away KB from Phantasm is not gatekeeping. It just isn't.

Actually it doesn't mean that. It's not about excluding people, it has more to do with controlling allocations of resources, opportunities, what is seen as worthy (as in cultural gatekeeping, etc.)

 

You say the devs have ruled on knockback. I believe you. What you don't understand is that I don't care. Anymore than any other business, government agency, etc. that solicits feedback but doesn't want to deliver on requests. I'm not expecting them to cater the game to what I want, but if there's an opportunity for me (and people like me) to express what I want, I'll take it.  The bizarre thing to me is that you have a cadre of players who take it upon themselves to try to bat away or discourage people from making these suggestions--and they complain about people beating a dead horse in threads that they could easily just ignore, as if they are doing a public service or something. They're not. Not everyone is the same, different people have different motivations for how they waste their time, but there have certainly been posters shooting down requests out of self interest--they want the devs to focus on the things that they want. So gatekeeping may not be a perfect fit, but it seems a reasonable one. If we're circling back a little. 

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