chuckv3 Posted July 2, 2019 Share Posted July 2, 2019 As an energy blaster I use my auto-fire for "energize", and I currently have to hit hasten whenever I'm about to jump into a fight and notice it's available. It would be really nice if it would turn into a pseudo-auto power once the recharges from sets and enhancements are at the right level where it could otherwise be "perma". TINKERERS and LEOTARDED personal supergroups on Reunion; open bases! codes TB-9014 and LT-1051 TinkerBell (MAIN) super reflexes / martial arts tanker & badge hunter; Sarabraxus, energy / energy blaster; Sarathustra, fire / therm corruptor Scotch Bonnie / Caroline Reaper, fire/ss brutes & fire farmers; Granny Fix It / Green Granny / Great Granny, empathy/psi defenders; plus a few others. @Xarah formerly on Champion, Triumph, Victory, now @chuckv2 / @chuckv3 / @chuckv4 on Reunion Link to comment Share on other sites More sharing options...
HelenCarnate Posted July 2, 2019 Share Posted July 2, 2019 I agree. But it's not going to happen. You get 1 auto power and thats it. Someone smarter than me can tell you how to set up a macro/bind to hit hasten when you hit another power as a work around. Link to comment Share on other sites More sharing options...
Adeon Hawkwood Posted July 2, 2019 Share Posted July 2, 2019 So this is unlikely to happen but there are other options. The first is to bind your movement keys to both move and activate hasten. This means you will activate hasten every time you move. The downside is that you get the annoying "thrum thrum" every time you move if it's recharging. The second option is to use binds to frequently toggle which of your powers is the auto-execute power. That's more complex so I'kll just point you towards the thread explaining how to do it for Domination and Hasten. https://forums.homecomingservers.com/index.php/topic,5021.0.html Defender Smash! Link to comment Share on other sites More sharing options...
Sunsette Posted July 2, 2019 Share Posted July 2, 2019 Based on what they've done with Sniper changes, one thing they could potentially do -- seems to work on the same logic -- would be to make Hasten a very end heavy toggle (and continue to disallow endurance redux mods in it) that gives a scaling amount of haste based on the amount of haste currently applied to it. With 0 recharge affecting Hasten (either globally or slotted), it provides 120/450*70%=~19% global recharge. Upon reaching the current Hasten breakpoint, it gives the full bonus of 70%. Sundered Marches: The Website | The Official Soundtrack! | The Campaign Setting! Link to comment Share on other sites More sharing options...
HelenCarnate Posted July 3, 2019 Share Posted July 3, 2019 Based on what they've done with Sniper changes, one thing they could potentially do -- seems to work on the same logic -- would be to make Hasten a very end heavy toggle (and continue to disallow endurance redux mods in it) that gives a scaling amount of haste based on the amount of haste currently applied to it. With 0 recharge affecting Hasten (either globally or slotted), it provides 120/450*70%=~19% global recharge. Upon reaching the current Hasten breakpoint, it gives the full bonus of 70%. Please don't give them ideas. Link to comment Share on other sites More sharing options...
Impact Posted July 3, 2019 Share Posted July 3, 2019 I've suggested giving players one or two additional level-gated auto-fire powers several times. That would be a great QoL improvement for many builds. Link to comment Share on other sites More sharing options...
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