EnnVee Posted Monday at 06:16 PM Posted Monday at 06:16 PM I have several popmenus and I want each one to make a custom image, but is keeps telling me Usage:macro_image takes 3 args, you gave 2. Add a macro to first empty slot, using any texture as the power icon. macro_image <image> <name> <command> macro_image <string> <string> <string> the rest of the menus seem to function just fine......except for my Accs menu because I have a section where I want thumbtacks instead of call outs with locations (but that is my not knowing how to write it all out as I am VERY new to these popmenus) ANY HELP I can get here is GREATLY appreciated - Im trying to come into this new era of CoH (new to me anyway) and I am trying to keep up with all the cool kids lol I have attached the 4 menus Im struggling with as well as a screenshot of that Accs menu section I can't seem to write properly 4LG.mnuFetching info... Accs.mnuFetching info... Labyrinth.mnuFetching info... Mark_N_Recall.mnuFetching info...
AboveTheChemist Posted Tuesday at 01:50 PM Posted Tuesday at 01:50 PM (edited) These comments are just from visual inspection. I don't have access to my game client at the moment so I can't test them in game, so there may be more subtle errors I am not seeing. For the Accs menu, there are two issues: You have too many curly brackets. You only have one menu, with no submenus, so you only need one open bracket and one closed bracket. You need to delete the open brackets on lines 5 and 8, and one of the closed brackets at the end of the file. The format of the macro image command is: macro_image "image_name" "Tooltip" "Command". You have an orphaned quote mark before the image name, and are missing the tooltip. You can just put an empty pair of quotes for the tooltip if you want. For this menu it would look like: Option "Create &Menu" <¯o_image "InherentBase_Iron" "" "popmenu Accs"&> I don't see any obvious errors in that screenshotted section. Similar issues in the Mark_N_Recall menu: Delete the open brackets on lines 5 and 7 The macro image command is missing the tooltip and missing a quote at the end of the command section. It should look like: Option "Create Mark and Recall Menu" <¯o_image "DevouringEarthSeed_Hematic_Seedbuff" "" "popmenu Mark_N_Recall"&> Similar issues with Labyrinth menu: Delete the open brackets on lines 5 and 8 Macro image command is missing the tooltip. It should look like: Option "Create &Menu" <¯o_image "badge_i28_defeat_labyrinthminotaur" "" "popmenu Labyrinth"&> For the 4LG menu: Move the open bracket up one line, so it is directly under the line Menu "4LG" Macro image command has the tooltip but likely needs quotes. It should look like: Option "Create 4* LG Incan Menu" <¯o_image "InherentWarshade_ShadowRecall" "Incan" "popmenu 4LG"&> For all the above, you might also need to put a space after the "<&" and before the "&>" in the macro image commands. EDIT TO ADD that I tested it without spaces before/after and it worked fine, so you can disregard this comment. I'll try to test them out in-game tonight to see if I can spot any other issues. Edited Thursday at 01:27 AM by AboveTheChemist added code blocks to make it easier to read, edited comment after testing 1 Popmenus > Badge List | Optimal Paths | Conversion Possibilities | Emotes Wiki Pages > Costume Color Schemes | Set Bonus Comparison Tables Maps > Vidiotmaps | Optimal Paths | Halloween GM Maps | Winter Gift Maps | Offline Map Viewer Sounds > Banshee Sonic Attack Datasets > Recipe Salvage Components | Badge Name & Settitle ID | Exploration Badge & History Plaque Coordinates
EnnVee Posted Wednesday at 03:25 AM Author Posted Wednesday at 03:25 AM (edited) Thank you for looking them over !! I will get those edits in and run a few tests and let you know how it works after the weekend! On 4/1/2025 at 1:50 PM, AboveTheChemist said: I don't see any obvious errors in that screenshotted section. Expand This section currently requires an extra step - Click the section- then I have to click IN CHAT for the location to mark the map. That being said, I have been shown how to fix it, but decided against it as it will require much more lines in the menu Sorry I'm a tech n00b, but I am trying to learn ! Edited Wednesday at 03:25 AM by EnnVee
AboveTheChemist Posted Wednesday at 01:10 PM Posted Wednesday at 01:10 PM On 4/2/2025 at 3:25 AM, EnnVee said: Sorry I'm a tech n00b, but I am trying to learn ! Expand No worries, we all start with zero knowledge of the subject and have to learn. I went to a baseball game last night and fell asleep not long after I got home, so I didn't get a chance to check them. I should have a chance tonight though. Popmenus > Badge List | Optimal Paths | Conversion Possibilities | Emotes Wiki Pages > Costume Color Schemes | Set Bonus Comparison Tables Maps > Vidiotmaps | Optimal Paths | Halloween GM Maps | Winter Gift Maps | Offline Map Viewer Sounds > Banshee Sonic Attack Datasets > Recipe Salvage Components | Badge Name & Settitle ID | Exploration Badge & History Plaque Coordinates
AboveTheChemist Posted Thursday at 01:25 AM Posted Thursday at 01:25 AM I tested the menus just now, after having made the changes I outlined above. I didn't test every single command, but I tested several in each menu, and everything appeared to work as intended. The /say commands output text to the current channel as expected, thumbtacks were laid down as expected, and thumbtack links in the chat worked. If you find that there are still issues, please let me know as I am happy to have another look. Popmenus > Badge List | Optimal Paths | Conversion Possibilities | Emotes Wiki Pages > Costume Color Schemes | Set Bonus Comparison Tables Maps > Vidiotmaps | Optimal Paths | Halloween GM Maps | Winter Gift Maps | Offline Map Viewer Sounds > Banshee Sonic Attack Datasets > Recipe Salvage Components | Badge Name & Settitle ID | Exploration Badge & History Plaque Coordinates
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