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Posted
12 hours ago, Slashend said:

Orcs

Trolls

Rascals/dwarves

Harpys

Knights

Archers

mages

Earth Pets/Fire Pets/Ice Pets/Electric Pets all seperate pet groups

Hypothetically, if at some point, they manage to implement MM pet customization, some sort of generic "high-fantasy" set could encompass many of those concepts...

Posted
21 hours ago, ChzBoi said:

...something that leverages the snake models.......add to Beasts...or 'Snake Charmer'...poison/acid/lethal..... 

 

There's a few Egyptian heroes on my server, I thought an Egyptian themed Beasts MM would be cool.  Jackals for T1 (use the coyote model), Snakes for T2 (you'd have to remove the arms), and the Manticore pet for T3.  Would have to be Fire and Poison themed, I think, instead of Cold like the current Beasts.

 

I'd also like to see a Dark Beasts MM for red siders.  Dark Wolf for T1, Spirit Panther for T2, then take the Spider vanity pet and make it roughly as big as a house for T3, because that would creep me out.  Dark themed with lots of tentacles, an AoE self heal, and webs.

 

 

  • Like 1
Posted
22 hours ago, ChzBoi said:

...something that leverages the snake models.......add to Beasts...or 'Snake Charmer'...poison/acid/lethal..... 

I've said this before and fully support this. 

 

I also wonder if this model allows the Devs to make other characters that are half snake....or some other creature....maybe the lower part is like a tank and have those types of wheels to roll around on....it'd make for a cool enemy faction or Hero/Villain etc....

Posted
22 hours ago, GM Crumpet said:

I'd like some of the factions as MM pets. Carnies would be fun, and Freakshow. 

 

Probably way too much to code it to work the way I want it to in my head, but every time you unlock a gladiator badge you get access to use that faction as your MM. 

 

Posted
20 hours ago, Sakura Tenshi said:

So, I have an idea for a Medieval Mastermind set, though I got variants of each tier in mind and one's pretty pie-in-the-sky.

 

  • Tier 1 Pet A😞 Archers - Straight forward archers, their real bonus is they get rain of arrows when upgraded and can basically pincushion huge groups of enemies 'for the cheap'.
  • Tier 1 Pet B): Footmen - Dudes with shields and maces, I imagined their two big ups is that they have phalanx fighting and grant cover, so like thugs, they work best when all together, but also fully upgraded ones would have Shatter and be able to stack -res on crunchier targets.
  • Tier 1 Pet C): Levies - These would be dudes with spears, starting out two-handing them but upgrading to shield and spear, obviously meaning there's animation issues here. But like the above footmen, the idea would be they help support the rest of the pets with grant cover buffs and support eachother as well.
  • Tier 2 pet A): Man-at-arms - Basically the footmen from above with one of the others being used for tier 1.
  • Tier 2 pet B) Paladin - Sword and shield equipped knight, they'd actually only be moderately for offense with their main boon being support they add with a HoT and Mez Resist AoE buff. Downsides would be being too similar to Grave Knights and footmen or levies.
  • Tier 2 pet C): Cannoneers/petardiers - Firearms aren't often thought of when it comes to medieval, but early firearms have been in Europe since the mid-14th century or so (Joan of Arc was also pretty known for being fond fielding cannons), in this case these guys would be carrying a 'heavy hand cannon' (held like the miniguns or Resistance Heavy Barrels) and dispense heavy ranged damage to enemies and potentially other things.
  • Tier 3 pet: Champion - Basically, heavily armored dude with a greatsword (Titan weapons). Awe-inspiring to allies and fear inducing to foes.
  • The personal weapon for this MM set would probably be a crossbow, possibly with the personal attack gimmick being the arrows are 'fire arrows' for extra damage, but also as a signal to archers (non-entity ones only implied to exist) to shoot a burst of arrows on the location making each attack have a small chance for an AoE bonus damage.
  • Not sure what the 'special flavor' power would be exactly, maybe either some form of rallying standard/blowing a horn?

I like this idea. Another take on it would be a "Time Traveler" power. Like Tier 1 could be Musketeers, Tier 2 could be gladiators, Tier 3 could be a dude in power armor.

  • Like 1
Posted (edited)

Goats!

t1 - kids that do parkour ninja kicks

t2 - adolescent goats that spit and bite

t3 - big majestic bastards that do something like a shield charge

Edited by mistagoat
  • Like 1
  • Haha 1

SPOON!

Posted
22 hours ago, Sakura Tenshi said:

So, I have an idea for a Medieval Mastermind set, though I got variants of each tier in mind and one's pretty pie-in-the-sky.

 

1 hour ago, Billbailey96 said:

I like this idea. Another take on it would be a "Time Traveler" power. Like Tier 1 could be Musketeers, Tier 2 could be gladiators, Tier 3 could be a dude in power armor.

 

I think "mercenaries" would be cool place to put this.  Lots of lethal damage, just a few tweaks for look and feel.  Footmen with shields for T1, Archers for T2, a Chirurgeon pet, and some sort of heavy knight for T3.  Light and Dark variations of each.  Could go both medieval and Roman, as there's already pieces in-game for that.

 

I also made a "Fey Sylph" character and that got some positive comments.  I'd like to see Fairy Court set.  Sylphs for T1, Knights with rapiers and lots of flowing clothing instead of armor for T2, and a Fairy Queen for T3, tossing magic at folks.  This is kinda extra but still might be fun if someone is up for it.

 

 

 

 

  • Like 1
Posted
42 minutes ago, mistagoat said:

Goats!

t1 - kids that do parkour ninja kicks

t2 - adolescent goats that spit and bite

t3 - big majestic bastards that do something like a shield charge

Approved.

  • Haha 1

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