TransButterfly Posted yesterday at 09:39 AM Posted yesterday at 09:39 AM What about making the Mot-infested version of it into a full zone? I'm far from a coder, but it seems like this wouldn't be as hard as something 100% new like an original zone. Most of the art/animations exist in game and all. It would be great if there were missions, a zone event, and/or a "new" GM like Mother Keres, the avatar of Mot, and/or the Sentinel of Mot.
Psyonico Posted yesterday at 05:34 PM Posted yesterday at 05:34 PM I'd rather not have another zone go MIA. Yes, villain side only basically has 1 zone per level range, but I don't know if that is necessarily an advantage. Also, FF is the only way to get to Eden other than a base portal. To turn FF into an incarnate level zone would basically block off Eden from sub 50s. 2 What this team needs is more Defenders
Rudra Posted yesterday at 05:37 PM Posted yesterday at 05:37 PM The Mot-infested version of Founder's Falls exists for a single mission. In an arc where you defeat and contain Mot, forcing it out of Founder's Falls. I don't see how a single-shot mission would really work as a full-fledged zone. Further, the Echo zones are there for nostalgia purposes since they have been replaced with newer versions of said zone. And there was never a Mot-infested zone to turn into an Echo. It was only ever a single mission map. It would make more sense to request this as an AE available map if it isn't already, but it doesn't make sense to turn a mission map into an Echo zone.
tidge Posted 23 hours ago Posted 23 hours ago I suggest reworking this idea, considering: Making such a zone as co-op Finding a Lore-related reason why an entire zone might exist.... ... and figure out a way to make it so the existing zone doesn't go away / fulfills its current purpose. FF is kinda important, as is, with the stores, contacts, etc. 1
golstat2003 Posted 23 hours ago Posted 23 hours ago 38 minutes ago, tidge said: I suggest reworking this idea, considering: Making such a zone as co-op Finding a Lore-related reason why an entire zone might exist.... ... and figure out a way to make it so the existing zone doesn't go away / fulfills its current purpose. FF is kinda important, as is, with the stores, contacts, etc. I like this refinement to the suggestion
Forager Posted 22 hours ago Posted 22 hours ago 1 hour ago, Psyonico said: I'd rather not have another zone go MIA. . That's not what OP is suggesting. They are suggesting an echo version. 1 hour ago, Psyonico said: To turn FF into an incarnate level zone would basically block off Eden from sub 50s. They are not suggesting anything be changed about Founders Falls. They are suggesting a new, separate zone. It wouldn't block anything. 1 The D Squad Arc ID: 68066 Content for Ex-criminals following Blue Spectrum and Officer Daniels after Galaxy City These Ain't Your Daddy's Skulls! Arc ID: 68427 (A Playtest Arc for a Complete redesign of The Skulls)
TransButterfly Posted 20 hours ago Author Posted 20 hours ago The above is accurate, I am suggesting zero changes to the current zone. With the exception of Galaxy, all the other Echoes exist in addition to the normal zone. As for tidge's suggestions: 1. Aren't all echo zones co-op? 2. That's literally covered in the DA arc. 3. Never said it should.
tidge Posted 20 hours ago Posted 20 hours ago You certainly confused me, because (1) we don't get missions to Echo: Zones and (2) the one mission to FF that I can think of during the Incarnate content gets cleaned up as part of the arc... so I have no idea why there would be an Echo instance of it. It would make as much sense to ask for an echo of lava-filled Hollows because of SSA1.
TransButterfly Posted 20 hours ago Author Posted 20 hours ago (edited) This would be the first Echo zone fully created by Homecoming, so it could potentially have extra options. If that cannot be done, a GM could be an option like in Echo DA. The lava filled section of The Hollows is a false dichotomy. That is an underground section of the zone. Mot infested FF is an entire zone transformation, and part of a timeline. Edit: To expand on why it could exist is the same reason as the other Echoes. True, in the mission you can clear out the enemies, yes. What you cannot do is remove the mot tentacles and bones. Edited 20 hours ago by TransButterfly
Rudra Posted 20 hours ago Posted 20 hours ago (edited) 10 minutes ago, TransButterfly said: The lava filled section of The Hollows is a false dichotomy. That is an underground section of the zone. Mot infested FF is an entire zone transformation, and part of a timeline. Uhm... no. In the SSA where the Hollows are filled with lava, you aren't in an underground section of the zone. You are in the lava-filled Hollows. Just like how in that one Dark Astoria mission where you take a portal to Founder's Falls fighting Mot's influence, you are in the Mot-infested Founder's Falls. In both cases, the situation is transient; quickly rectified as part of the arc they are in. (Edit: For clarity, the obelisk you have to either defend or take down is set up in the middle of the Hollows. Not under it. When save or fight Synapse, it is in the middle of the Hollows surrounded by lava, not under it.) Edited 20 hours ago by Rudra
Forager Posted 20 hours ago Posted 20 hours ago 34 minutes ago, tidge said: so I have no idea why there would be an Echo instance of it. Because OP suggested it and it sounded fun and cool? 35 minutes ago, tidge said: would make as much sense to ask for an echo of lava-filled Hollows because of SSA1. That also sounds fun and cool. 1 The D Squad Arc ID: 68066 Content for Ex-criminals following Blue Spectrum and Officer Daniels after Galaxy City These Ain't Your Daddy's Skulls! Arc ID: 68427 (A Playtest Arc for a Complete redesign of The Skulls)
srmalloy Posted 14 hours ago Posted 14 hours ago 9 hours ago, Rudra said: Further, the Echo zones are there for nostalgia purposes since they have been replaced with newer versions of said zone. *cough* Echo:Galaxy City *cough* Unless you consider being used for the new blueside tutorial a 'newer version', and that doesn't fly because all of the plaques from the original zone are in Echo:GC and nowhere else. It's not just nostalgia, it's three history plaques you won't find anywhere else.
Rudra Posted 14 hours ago Posted 14 hours ago 9 minutes ago, srmalloy said: *cough* Echo:Galaxy City *cough* Unless you consider being used for the new blueside tutorial a 'newer version', and that doesn't fly because all of the plaques from the original zone are in Echo:GC and nowhere else. It's not just nostalgia, it's three history plaques you won't find anywhere else. True, Galaxy City does not currently have a replacement zone map the way other Echo zones do. However, the zone was still intentionally removed by the Live devs, so Galaxy City is still an Echo zone for nostalgia purposes. (And badge purposes just like all the other Echo zones with their specific zone badges.)
golstat2003 Posted 14 hours ago Posted 14 hours ago This sounds fine. Now that the OP made it clear that the original FF would not go away (I didn't think that was what they meant originally) I see no issue with this suggestions happening when the team has time.
Psyonico Posted 4 hours ago Posted 4 hours ago 16 hours ago, TransButterfly said: Aren't all echo zones co-op? No, currently none of the echo zones can be accessed by pure villains (unless you count Echo Plaza) 1 What this team needs is more Defenders
Darmian Posted 4 hours ago Posted 4 hours ago 15 minutes ago, Psyonico said: No, currently none of the echo zones can be accessed by pure villains (unless you count Echo Plaza) Echo: Dark Astoria and Echo: Rikti Crash Site are accessible as a pure villain. AE SFMA Arcs: The Meteors (Arc id 42079) | Dark Deeds in Galaxy City: Part One. (Arc id 26756) X | Dark Deeds in Galaxy City: Part Two. (Arc id 26952) | Dark Deeds in Galaxy City: Part Three. (Arc id 27233) Darker Deeds: Part One (Arc id 28374) | Darker Deeds: Part Two. (Arc id 28536) | Darker Deeds: Part Three. (Arc id 29252) | Darkest Before Dawn: Part One (Arc id 29891) | Darkest Before Dawn: Part Two (Arc id 30210) | Darkest Before Dawn: Part Three (Arc id 30560) | Bridge of Forever ( Arc id 36642) | The Cassini Division (Arc id 37104) X | The House of Gaunt Saints (Arc id 37489) X | The Spark of the Blind (Arc id 40403) | Damnatio Memoriae (Arc id 41140) X | The Eve of War (Arc id 41583) X | Spirals: Part One. (Arc id 55109) | Spirals: Part Two. (Arc id 55358) | Spirals: Part Three. (Arc id 57197) I Sing of Arms and the Man (Arc id 42617) | Three Sisters (Arc id 43013) (Pre War Praetorian Loyalist. Pre War Praetorian Resistance. Pre ITF Cimerora. Post ITF Cimerora. X = Dev Choice/Hall of Fame )
arcane Posted 4 hours ago Posted 4 hours ago Echo zones are old versions of zones that have since been changed. Not seeing how that concept is applicable to Founder’s Falls?
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