Forager Posted 10 hours ago Posted 10 hours ago When you call your arc a story focused mission arc, what is the story? Is each mission a complete story, like episodes of a television show with an overarching plot? Is the entire arc a story and the missions are just parts of that story? Example: Mission 1 is Act I? Does it depend on how much ground you're trying to cover with the story? The D Squad Arc ID: 68066 Content for Ex-criminals following Blue Spectrum and Officer Daniels after Galaxy City These Ain't Your Daddy's Skulls! Arc ID: 68427 (A Playtest Arc for a Complete redesign of The Skulls)
Darmian Posted 10 hours ago Posted 10 hours ago 3 minutes ago, Forager said: When you call your arc a story focused mission arc, what is the story? For me the story is told over five (or fewer, depending) episodes in an arc. 4 minutes ago, Forager said: Is each mission a complete story, like episodes of a television show with an overarching plot? See above. I mean you COULD do it like that. Like say five tip missions or bank missions, but those missions are either going to be very tightly written (possible but tricky) or very slight. 6 minutes ago, Forager said: Does it depend on how much ground you're trying to cover with the story? It does. Sometimes you have a story that needs more than one arc. Or more than three arcs! It happens. I've done that and so have a few others. Check @TerroirNoir2's epic attempt to play through all of my arcs as well as @Ankylosaur's and @cranebump's. AE SFMA Arcs: The Meteors (Arc id 42079) | Dark Deeds in Galaxy City: Part One. (Arc id 26756) X | Dark Deeds in Galaxy City: Part Two. (Arc id 26952) | Dark Deeds in Galaxy City: Part Three. (Arc id 27233) Darker Deeds: Part One (Arc id 28374) | Darker Deeds: Part Two. (Arc id 28536) | Darker Deeds: Part Three. (Arc id 29252) | Darkest Before Dawn: Part One (Arc id 29891) | Darkest Before Dawn: Part Two (Arc id 30210) | Darkest Before Dawn: Part Three (Arc id 30560) | Bridge of Forever ( Arc id 36642) | The Cassini Division (Arc id 37104) X | The House of Gaunt Saints (Arc id 37489) X | The Spark of the Blind (Arc id 40403) | Damnatio Memoriae (Arc id 41140) X | The Eve of War (Arc id 41583) X | Spirals: Part One. (Arc id 55109) | Spirals: Part Two. (Arc id 55358) | Spirals: Part Three. (Arc id 57197) I Sing of Arms and the Man (Arc id 42617) | Three Sisters (Arc id 43013) (Pre War Praetorian Loyalist. Pre War Praetorian Resistance. Pre ITF Cimerora. Post ITF Cimerora. X = Dev Choice/Hall of Fame )
sponazgul Posted 9 hours ago Posted 9 hours ago 37 minutes ago, Forager said: When you call your arc a story focused mission arc, what is the story? Is each mission a complete story, like episodes of a television show with an overarching plot? Is the entire arc a story and the missions are just parts of that story? Example: Mission 1 is Act I? Does it depend on how much ground you're trying to cover with the story? When I do an AE story, there's an overall story, and each mission is a part - a mission *might* be its own story too but that's not the norm. I mean, Save Three Champions I guess is it's own story - you save three captured champions, but it's part of a bigger story - maybe getting the villain who captured them in the first place, etc. Some of my missions might be low impact but are there to introduce some larger element. (This has a drawback though, some people play a mission that's rather light and bail.) I think people who do multi-arc stories are more representative of the television show that's episodic with a season-wide arc. 1
cranebump Posted 9 hours ago Posted 9 hours ago (edited) I consider mishes in SFMAs to be parts of a greater story, analogous to, say, movie script structure. So you have intro to/of a problem (intro mish) investigation/complication/some sort of twist (middle mishes), finale (tying up the arc (setting up segue into next arc, if the story is multi-arc). With multiple arcs telling a larger story, the structure is the same, but spread out over more missions (middle arcs working like middle mishes, structurally, for example). I haven’t done a collection of, say, radio mishes, but each mish could follow the same structure, in microcosm. Such a structure is maintained, even if you put things in different order (like starting at the end in M1, then telling the rest in flashback). Pulp Fiction is an example of telling a structured story, then chopping it up and presenting it in non-linear fashion (which made the movie gimmicky to me—you tell it in order, it’s pretty simple). However the plot’s presented, it just needs to be easy to connect, and, to me, follow Todorov’s model of status quo-disruption (rinse, repeat, till status quo has been reestablished or a new status quo has emerged). However anyone does it, you just need a solid basic plot, and characters to care about. All other considerations are secondary. Edited 6 hours ago by cranebump 1 I have done a TON of AE work, both long form and single arc. Just search the AE mish list for my sig @cranebump. For more information on my stories, head to the AE forum sub-heading and look for “Crane’s World.” Support your AE authors! We ARE the new content.
Frozen Burn Posted 5 hours ago Posted 5 hours ago 5 hours ago, Forager said: When you call your arc a story focused mission arc, what is the story? Is each mission a complete story, like episodes of a television show with an overarching plot? Is the entire arc a story and the missions are just parts of that story? Example: Mission 1 is Act I? Does it depend on how much ground you're trying to cover with the story? All stories have a beginning, a middle, and an end. That is the arc. A TV series has this overall, but also each episode as a beginning, middle, and end too. So, not only should each mission give some sort of arc, so should the series of missions - if you are creating a "Story" with your AE missions, then yes, you'd need at least 3 missions as Act 1, 2, and 3. If you need more ground to tell your story... then use 4 or 5 missions. Or even use multiple arcs with 3+ missions each.
JKCarrier Posted 4 hours ago Posted 4 hours ago In the one arc I've published so far (see below), the first few missions are meant to feel like stand-alone stories. There's a bit of a time-jump between each of them, and no obvious connection tying them together. But I also tried to create a sense of escalating stakes -- things are getting stranger and more unhinged the farther you go along. Then the final mission explains what's really going on, and (hopefully) puts the previous episodes into a context that makes sense. One of my inspirations was the Marvel show "WandaVision", which starts out as a classic episodic sitcom, but slowly pulls back the curtain to reveal a larger story. 1 --- 64453 - This Was Your Life? - An AE arc that lets you relive your hero's greatest triumphs! (Er, there may still be some bugs in the system...)
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