Rudra Posted Friday at 09:49 PM Posted Friday at 09:49 PM Huh, belated realization. The OP does not negate all travel powers. A person could go to the START vendor, buy the proposed power and a jetpack, use the proposed power to get below zone maps or outside instance maps, and safely attack everything on the map (s)he/they wants. Could 6-slot all attacks with no considerations to other powers beyond global accuracy and damage set bonuses to make their 6-slotted attacks even more powerful, and absolutely safely clear everything with absolutely no chance of mobs being able to attack back ever.
DrRocket Posted 19 hours ago Author Posted 19 hours ago On 8/28/2025 at 12:23 PM, Rudra said: You are asking to be able to negate all travel powers and other powers like Mission Transporter. You are asking to be able to move your character off the map and bypass threats. Thumbtacks are not limited to valid map spaces on instances. You are asking to remove the threats zones pose to characters by simply popping straight to any objective you want in any zone. Edit: Tell you what, I'll support the OP if it costs 2 billion inf' to get and it has a 12 hour recharge unaffected by recharge changes. Scratch that. After further consideration, I will never support the OP. Help me out here... Asking to negate MT, last I knew it did not take you to a contact, so it is totally useless for that, so what is there to negate? Asking to be able to move your character to avoid threats, normally flying high takes care of that. I did not know you could place a thumbtack outside the map, is that a bug? Not sure how to answer your last statement, seems like a gross over reach here. It would seem to me to get to a fedex contact, you would have to some means get to the right zone, and once in the zone, sure place the thumbtack, I can't possibly understand how could you put a thumbtack in a zone you are not?
DrRocket Posted 19 hours ago Author Posted 19 hours ago On 8/29/2025 at 4:49 PM, Rudra said: Huh, belated realization. The OP does not negate all travel powers. A person could go to the START vendor, buy the proposed power and a jetpack, use the proposed power to get below zone maps or outside instance maps, and safely attack everything on the map (s)he/they wants. Could 6-slot all attacks with no considerations to other powers beyond global accuracy and damage set bonuses to make their 6-slotted attacks even more powerful, and absolutely safely clear everything with absolutely no chance of mobs being able to attack back ever. could you explain how the use of thumbtack gets you below a zone? and then attack from outside the zone? Seems a bit fantastic, and I truly do not understand the mechanics you are talking about.
lemming Posted 18 hours ago Posted 18 hours ago 15 minutes ago, DrRocket said: could you explain how the use of thumbtack gets you below a zone? and then attack from outside the zone? Seems a bit fantastic, and I truly do not understand the mechanics you are talking about. Boundary checks do happen in some zones, and a lot of missions have holes to exploit to get outside. Being able to setup a thumbtack to [X Y Z] that isn't on a usual player accessible spot, can result in shenanigans. Some harmless, some game breaking. There's one that I know that will crash a map instance. For the most part, you can't attack from outside the mission boundaries, but there are some spots. (Much like mobs stuck in the walls can shoot sometimes) And being able to just say go to a spot, does negate the reason for travel powers, doesn't it? Unless you put a ridiculous cooldown on it. I think a more reasonable request is porting to contacts or being able to setup a set number of beacons for base portals.
srmalloy Posted 18 hours ago Posted 18 hours ago 30 minutes ago, lemming said: For the most part, you can't attack from outside the mission boundaries, but there are some spots. (Much like mobs stuck in the walls can shoot sometimes) Back on Live, before the devs fixed it, there were a couple of the Arachnos maps that had holes in the geometry that would let you get outside the map, and I found that it was possible to shoot up the mobs in the 'proper' geometry while they were unable to return fire.
Rudra Posted 17 hours ago Posted 17 hours ago (edited) 5 hours ago, DrRocket said: Asking to negate MT, last I knew it did not take you to a contact, so it is totally useless for that, so what is there to negate? Mission Transporter will take your character to any selected mission once every 30 minutes. The OP will take you to any player placed thumbtack. Doesn't matter if it is a mission door, a contact, an explore badge, a bag of Doritos, or anything else. 5 hours ago, DrRocket said: Asking to be able to move your character to avoid threats, normally flying high takes care of that. Flight still requires you to come back down and pass by any present mobs on the way to your objective. Teleport requires direct line of sight to be able to place the teleport destination cursor. The OP lets you simply completely ignore the zone to teleport to your placed thumbtack. (Edit: For that matter, since a lot of explores are on the ground and just need to be within a set distance (of a few feet in some cases), you could use the OP to get under the map and simply use a jetpack to grab explores without a fight even if there are enemies spawned at the badge location.) 5 hours ago, DrRocket said: I did not know you could place a thumbtack outside the map, is that a bug? You can place a thumbtack anywhere you want on the open map screen regardless of whether it is a valid map location or not. That has always been the case. It is not a bug, it is a limitation of the game engine. 5 hours ago, DrRocket said: Not sure how to answer your last statement, seems like a gross over reach here. It would seem to me to get to a fedex contact, you would have to some means get to the right zone, and once in the zone, sure place the thumbtack, I can't possibly understand how could you put a thumbtack in a zone you are not? Nowhere in any of my statements have I said anything about placing thumbtacks on a zone the player is not in. The comment in question says "You are asking to remove the threats zones pose to characters by simply popping straight to any objective you want in any zone." This means that any threat in the zone can be bypassed by simply teleporting to a placed thumbtack. Trying to negotiate the Shadow Shard? No problem! Just place a thumbtack and boom! You're where you want without having to avoid the flying clusters of floating eyeballs. Any locked doors on your mission map? Pop Reveal, place your thumbtack, and boom! You are anywhere you want on the map regardless of any fights the mission required to get the key to unlock the door. Don't like the ice slides on the Frostfire map? Not a problem! You can skip straight to any destination you can place a thumbtack to and not have to deal with the risk of sliding into enemy view moving through the map. 5 hours ago, DrRocket said: could you explain how the use of thumbtack gets you below a zone? and then attack from outside the zone? Seems a bit fantastic, and I truly do not understand the mechanics you are talking about. Back on Live, there were a fair number of geometry gaps in zone maps. Players could use those gaps to get under the zone map and all maps only have surfaces on one side. That means that in the case of Bloody Bay (I think), players could get under the zone map and attack players that were on the correct side of the map with impunity because the untextured side of the map was transparent to attacks and the textured side is not. You can see that on maps when players accidentally knock targets into walls. The mob can freely attack you, even if the mob's weapon is still behind the wall where it should be blocked, but you cannot attack the mob except by exploiting AoEs from the correct position to be able to catch the part of the mob not behind the wall. (Edit again: And with the thumbtack command allowing players to input their desired coordinates, all they would have to do is input an elevation below the map to get under it.) Edited 13 hours ago by Rudra
Snarky Posted 16 hours ago Posted 16 hours ago 2 hours ago, DrRocket said: could you explain how the use of thumbtack gets you below a zone? and then attack from outside the zone? Seems a bit fantastic, and I truly do not understand the mechanics you are talking about. A couple years ago a rando geek TP me under Peregrine And I was attacking stuff from below. They could not fight back. The person would not show me how they got there. I ran around for a half hour or so and we talked Look, the code and maps in CoH are full of holes. Just try base building sometime…. There are clever geeks in this game. I saw a group once TP Sally off her track. She was moved around the zone at the teams will then. (She is just a neck and head…)
Triumphant Posted 16 hours ago Posted 16 hours ago I would like to support a more limited version of this: Specifically, when doing radio/paper missions, a power that would allow me to teleport immediately to the detective/broker when bank jobs come up. I don't mind being asked to do the bank jobs, but it's extremely annoying that I can't just call these guys on the radio to tell them yes or no. It makes no sense, either from a mechanical or a logical story persepctive.
Snarky Posted 15 hours ago Posted 15 hours ago 1 hour ago, Triumphant said: I would like to support a more limited version of this: Specifically, when doing radio/paper missions, a power that would allow me to teleport immediately to the detective/broker when bank jobs come up. I don't mind being asked to do the bank jobs, but it's extremely annoying that I can't just call these guys on the radio to tell them yes or no. It makes no sense, either from a mechanical or a logical story persepctive. I would even split the difference. I see no harm in a P2W power that teleports you to any contact you have open. Say… 10 mil. No way to abuse 1
biostem Posted 11 hours ago Posted 11 hours ago Implement the OP's suggestion, but have it prevent the user or anyone recalled to them from being able to gain any badges or related accolade progress for 60 minutes. 1
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