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No Man's Sky 6.0: Voyagers - players working together (also Light No Fire update)


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Posted

https://www.nomanssky.com/voyagers-update/

 

One of the lynch pins of No Man's Sky until recently has been the designers idea that the player character is to get a constant sense of being mostly alone in a vast universe.  While it is true that there are ways to bump into other players, especially at the Nexus, the procedurally-designed multiverse is so vast that in some parts of it, a player may never see another player avatar.  Ever.

 

No Man's Sky update 6.0: Voyagers is considered a major update to the game.  Introduced in this is the Corvette class ship.  Larger than your previous landable ships, it is fully customizable (small or large), and it allows you to invite your friends onboard to serve as crew as you explore the universe together. This comes with other bonuses like being able to walk around in the ship while it is traveling. and for the first time, safely exiting your ship for spacewalks.  

 

The ship's components essentially mean you're designing more of a small base, than just a ship.  It will have several habitation elements.

 

Hello Games states that they had to create significantly new game designs to run this update, and that this new technology is being added to the upcoming game Light No Fire.  Most likely this will be used for crewing ships at sea, since the Light No Fire world is supposed to be the scale of a real Earth, so traveling seas will be a notable part of the experience.

 

 

 

Posted
5 hours ago, Oubliette_Red said:

Just reinstalled No Man's Sky a while back and binge-played for a couple of months, haven't played for a couple of months now so didn't know they were coming down the pike with this. 

 

 

Heh, I played a bit initially, but now it's more like when I remember it's there. So it's always a new game to me when I bother picking it up. Evolution at its finest and worth the initial investment.

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  • 1 month later
Posted

I still hop on it occasionally. Send out expeditions from my frigate. Just found the console on the where I can build the Corvette (not much of a PUG-er so I'll likely be gathering/buying parts piecemeal rather than doing the Expedition 19.

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Posted
On 10/9/2025 at 12:18 PM, Oubliette_Red said:

I still hop on it occasionally. Send out expeditions from my frigate. Just found the console on the where I can build the Corvette (not much of a PUG-er so I'll likely be gathering/buying parts piecemeal rather than doing the Expedition 19.

 

I did the Expedition, and enjoyed it.  It was one of the easier expeditions that I've undertaken, and surprisingly did not involve diving into some remote deep part of the sea to battle horrors, nor repeatedly visiting planets of biological horrors (though, if I recall, there was a single planet, but what I had to work with was well away from any true dangers).

 

The corvette is a welcome addition to the game, though building a sleek one is taking a bit of a challenge to figure out all the connections.  Or rather, I should say, figure out what to do when an seemingly obvious spot for a connection doesn't actually have one.  

 

I do have one big beef with the game now that corvettes are involved: portaling with a corvette.  NMS has done nothing to provide parking pylons/landing pads for the corvettes, and has created a problem by having the corvette emerge from the portal with your character, while hovering too low and too close to the portal.  This has created an nearly game-breaking effect of the ship trapping your character in the ship framework when exiting the portal, necessitating returning to the last manual save (auto-save triggers when entering the portal, so using it becomes useless, repeating the problem).  One also cannot put a portal just anywhere in a base for this reason.  The ship drops a teleporter pad which appears a few feet in front of the portal.  If it encounters any structure, it is inclined to trigger the trapping effect.  I've had to redesign multiple bases for this reason, to something less than ideal, to make the portal usable again.    I've almost given up on corvettes as a result, which would be a shame as they can bring a lot of interest to the game, functioning as a half-step between one-man ship and freighter.  

  • 2 weeks later
Posted

New expedition with a dark nature to it just dropped.  NMS calls it their "Halloween" event.  Focused on expanding those elements created in the Corvette release:  custom-designed multi-player ships (corvettes), space walking, sky diving, etc. 

 

 

From the Steam notes:

 

In Breach, players will traverse a desolate and abandoned universe and on their travels encounter the abandoned remains of ill-fated corvette ships, all ripe for scavenging ship modules to add to your corvette-building arsenal.

 

The jewel in the crown of these wreckages is the Fireship Arcadia, the fate of which you will learn as you venture through Breach. But you will have to face your fears and make a leap of faith into the black as you space-walk through these eerie systems to glean its unique remnants.

 

The spooky Breach Expedition embraces the darker side of the universe and will also lure the bravest Travellers towards the ominous and exotic purple-star solar systems which players first glimpsed in Worlds Part II back in January. The planets in these systems are particularly foreboding with their deep, abyssal oceans, unearthly entities and the notoriously imposing and volatile gas giants.

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