Maelwys Posted Thursday at 04:58 PM Posted Thursday at 04:58 PM (edited) 31 minutes ago, BrandX said: I thought the Damage Bonus made it to live too, but thinking on it, maybe Staff doesn't have any +Damage boost to it. The way Staff works is that if you build up three stacks of Perfection and then activate either Sky Splitter or Eye of the Storm, it'll do a bit of extra "bonus damage". Both these instances of bonus damage got a slight increase in i28p2; even if the Eye of the Storm one was extremely small and barely makes it into the double-digits. There was no flat damage increase to Staff Fighting as a whole in i28p2 outside of the Combo System finisher bonus damage. One of the Perfection stacks (Body) provides a small damage buff; but that's not a new thing. https://cod.uberguy.net./html/power.html?power=temporary_powers.temporary_powers.perfection_of_body_level_3&at=tanker FWIW; I know it's a meme thread; but the Devs are definitely aware that the sets we're talking about here are underperforming. And i28p2's changes to Staff were comparatively minor (although I definitely appreciate that a single miss doesn't utterly mess up your perfection stacks any longer!) so I suspect it'll get a bigger balance pass at some point. Edited Thursday at 05:02 PM by Maelwys
kelika2 Posted Thursday at 05:26 PM Posted Thursday at 05:26 PM (edited) Regular build up for all ATs, give the old siphon effect to all attacks at whatever chances and whatever +dmg with whatever duration. like if the AoEs gave +dmg it would not give as much because it has a chance to go off on every target hit focused burst/conc strike just does not do enough damage for its animation time knockback is always trash, torrent can do with a knockdown or flat removal the whole siphon thing sounds great on paper but it does not work well with how the game is now. groups of enemies die in seconds, and the timer on the siphons are not long. you wont be able to use whatever +dmg you made on the next group due to them falling off. and worse yet, in raids where you tend to have a lot of +dmg you still suck. because if i were to guess the base numbers on kinetic melee are low to account for the theoretical +dmg you siphon and the ancient devs didnt want probable beasts hypothetically running around on second thought i have like 4 or 5 kinetic melee stalkers that i love playing and buffing things for the other ATs might end up nerfing stalkers so nevermind Edited Thursday at 05:30 PM by kelika2 fear 2
aethereal Posted Thursday at 08:34 PM Posted Thursday at 08:34 PM 4 hours ago, BrandX said: I thought the Damage Bonus made it to live too, but thinking on it, maybe Staff doesn't have any +Damage boost to it. Perfection of Body has a damage bonus.
JayboH Posted Thursday at 11:23 PM Author Posted Thursday at 11:23 PM Agreed on Dark Melee - I made a tanker who is now 50 when the DM changes were made, and man, Touch of Fear was such a disappointment. Very little damage, plus it is DoT - however you can spam the heck out of it as it has a very short cooldown. Helped make Honest Game Trailers channel content, and channel EnergyOne Flint Eastwood
Wavicle Posted yesterday at 12:10 AM Posted yesterday at 12:10 AM 46 minutes ago, JayboH said: Agreed on Dark Melee - I made a tanker who is now 50 when the DM changes were made, and man, Touch of Fear was such a disappointment. Very little damage, plus it is DoT - however you can spam the heck out of it as it has a very short cooldown. It’s still a very good single target mitigation though. Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon
SomeGuy Posted yesterday at 03:00 AM Posted yesterday at 03:00 AM 2 hours ago, Wavicle said: It’s still a very good single target mitigation though. Yes, but when you kill something, it can't attack you. And that's even better mitigation. Pylon and Trapdoor Results Spreadsheet https://docs.google.com/spreadsheets/d/1d0VruEHGktnPFvtMLF_MdpKPBe0wgUhzyGvb1DQNQQo/edit#gid=0
Wavicle Posted yesterday at 03:22 AM Posted yesterday at 03:22 AM 21 minutes ago, SomeGuy said: Yes, but when you kill something, it can't attack you. And that's even better mitigation. Sure, but even if it was a good AOE attack, it wouldn’t be a good single target attack, so it wouldn’t help you take out a big hard target quickly. As a mitigation ability, it does help you take out a big hard target quickly. Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon
JayboH Posted yesterday at 03:46 AM Author Posted yesterday at 03:46 AM 23 minutes ago, Wavicle said: Sure, but even if it was a good AOE attack, it wouldn’t be a good single target attack, so it wouldn’t help you take out a big hard target quickly. As a mitigation ability, it does help you take out a big hard target quickly. Nothing in dark helps you take out a big hard target quickly. 1 Helped make Honest Game Trailers channel content, and channel EnergyOne Flint Eastwood
Wavicle Posted yesterday at 03:49 AM Posted yesterday at 03:49 AM (edited) 2 minutes ago, JayboH said: Nothing in dark helps you take out a big hard target quickly. Touch of fear is a very powerful to hit debuff. Not completely sure, but I think it may even stack with itself if you apply it multiple times. It absolutely can take a single target out of the fight, maybe not an AV, but an elite boss or boss absolutely it can. Edited yesterday at 03:49 AM by Wavicle Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon
JayboH Posted yesterday at 04:05 AM Author Posted yesterday at 04:05 AM 15 minutes ago, Wavicle said: Touch of fear is a very powerful to hit debuff. Not completely sure, but I think it may even stack with itself if you apply it multiple times. It absolutely can take a single target out of the fight, maybe not an AV, but an elite boss or boss absolutely it can. Oh, out of the fight, not out. I see what you mean. Totally different. Helped make Honest Game Trailers channel content, and channel EnergyOne Flint Eastwood
Wavicle Posted yesterday at 04:06 AM Posted yesterday at 04:06 AM Sure. My apologies if I wasn’t clear. I just want to push back against the idea that touch of fear is a terrible useless power because the damage isn’t good. The damage is a tiny bonus attached to a strong mitigation tool. Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon
smnolimits41 Posted yesterday at 04:48 AM Posted yesterday at 04:48 AM alright, you've got my attention, what is wrong with Kinetic Melee ?? as such i'm gonna make a character. What secondary would you suggest ??
smnolimits41 Posted yesterday at 05:15 AM Posted yesterday at 05:15 AM perhaps ill go with Regen, since that seems to complained about as well
Wavicle Posted yesterday at 05:31 AM Posted yesterday at 05:31 AM 15 minutes ago, smnolimits41 said: perhaps ill go with Regen, since that seems to complained about as well Regen was recently buffed a lot. Maybe try Willpower? It still needs help. 1 Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon
aethereal Posted yesterday at 05:39 AM Posted yesterday at 05:39 AM 1 hour ago, Wavicle said: Touch of fear is a very powerful to hit debuff. Not completely sure, but I think it may even stack with itself if you apply it multiple times. It absolutely can take a single target out of the fight, maybe not an AV, but an elite boss or boss absolutely it can. Yes, it stacks with itself. -10.5% to-hit for 20 seconds (Tanker numbers).
twozerofoxtrot Posted yesterday at 11:56 AM Posted yesterday at 11:56 AM I second what Kelika wrote, and I have no KM Stalkers to worry about. The values on Power Siphon are abysmal. For something that has a "ramp up" time to get similar value as Build Up, but still requires a button press and a cool down? That's pretty shit. Power Siphon could be made an Auto Power and get a value buff to the amount of +DMG the player receives and it still wouldn't be as good as Build Up. +all the rest of the valid points about animation times. Might as well increase the crit% chance on Burst, too. Since that's another thing that makes KM kinda good on Stalkers. Can't get to 100% obviously but doubling it would narrow the gap. 1 1
aethereal Posted 18 hours ago Posted 18 hours ago 16 hours ago, twozerofoxtrot said: Power Siphon could be made an Auto Power and get a value buff to the amount of +DMG the player receives and it still wouldn't be as good as Build Up. This is extremely not true.
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